A question: there are a number of non-natural textures (grating and the like) which I would not quailfy as either "spacious" or "transition". What would you say are the most effective ways of implementing those?
[G] Basic Texturing Principles - Page 2
Forum Index > SC2 Maps & Custom Games |
mangoloid
100 Posts
A question: there are a number of non-natural textures (grating and the like) which I would not quailfy as either "spacious" or "transition". What would you say are the most effective ways of implementing those? | ||
Koagel
Austria167 Posts
On February 07 2012 07:29 mangoloid wrote: I love how simple this is. The difference between "spacious" and "transition" textures is really easy to grasp, and following the prinicple will drastically improve a new mapper's texturing. I would also be interested in seeing this extended to doodads. A question: there are a number of non-natural textures (grating and the like) which I would not quailfy as either "spacious" or "transition". What would you say are the most effective ways of implementing those? Yes, you are correct, this principle is not applicable to artificial textures (maybe to concrete, but it depends on the way you're using it). The first tutorial I wrote, a long long time ago, dealt with some of this stuff. You can look at it in the Good Map Textures thread, you can find it in the Mapmaking Links Compilation, or just by clicking here. | ||
mangoloid
100 Posts
On February 07 2012 07:45 Koagel wrote: The first tutorial I wrote, a long long time ago, dealt with some of this stuff. You can look at it in the Good Map Textures thread, you can find it in the Mapmaking Links Compilation, or just by clicking here. Oh, you should add more of this into the OP. It's good stuff. Would you consider doing a tutorial where you texture a map from scratch? It might take a lot of work, but I bet it would help a lot of mappers (who aren't the best artists). | ||
Koagel
Austria167 Posts
Someone wants to send me a layout? | ||
mangoloid
100 Posts
On February 07 2012 19:35 Koagel wrote: Sounds like a plan. Tileset? (I'll customize it anyway...) Someone wants to send me a layout? No takers? ![]() | ||
Koagel
Austria167 Posts
Mieszko sent me a map. But I'm still open for tileset requests. Originally wanted to use the snow textures and create a brood war style snow map, but now that Superouman released a snow map, it seems boring to me, so I'm still open for ideas. | ||
Mieszko
Sweden25 Posts
On February 10 2012 20:01 Koagel wrote: Mieszko sent me a map. But I'm still open for tileset requests. Originally wanted to use the snow textures and create a brood war style snow map, but now that Superouman released a snow map, it seems boring to me, so I'm still open for ideas. For the map i sent you i had planned for a darksiders-ish theme (post apocalyptic - city in ruins, flowing lava etc). Would've liked to see your take on it, or if you're not up for a dark theme, maybe you could combine a desert/metal theme? Darksiders screenshots + Show Spoiler + | ||
Archvil3
Denmark989 Posts
On February 10 2012 20:01 Koagel wrote: Mieszko sent me a map. But I'm still open for tileset requests. Originally wanted to use the snow textures and create a brood war style snow map, but now that Superouman released a snow map, it seems boring to me, so I'm still open for ideas. I would suggest you do a beach map. It has been done so many times before but the problem I have with it is that I feel they are generally overrated and poorly textured. People accept these maps as good looking because the textures and the water mix nicely no matter how terrible you are at it. The sand/grass transitions often looks spraypainted and with very little sence of detail. Beach maps can look so much better then the ones we see now. | ||
Koagel
Austria167 Posts
The layout from Mieszko makes a proper beach map impossible, I think I'll go with the apocalyptic theme. If I do this, I'll have to do the doodads too, because there's no way to make a clear cut between the two. Doodads and textures interact way too much in a city, especially a wasted one. | ||
mangoloid
100 Posts
| ||
| ||