• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:14
CEST 14:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris32Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
#1: Maru - Greatest Players of All Time A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away #2: Serral - Greatest Players of All Time I hope balance council is prepping final balance
Tourneys
Esports World Cup 2025 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? Post ASL20 Ro24 discussion. BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups
Tourneys
[ASL20] Ro24 Group F [Megathread] Daily Proleagues [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2599 users

[M] TPW The Grid - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
RumbleBadger
Profile Joined July 2011
322 Posts
February 04 2012 18:50 GMT
#21
This map is brilliant. Very dynamic and fun proportions with a great layout and siiiiiick aesthetics. Couldn't ask for more.
Games before dames.
G_Wen
Profile Joined September 2009
Canada525 Posts
February 04 2012 18:56 GMT
#22
Yeah this map looks pretty damn fun to play on, I'll give it a few games and post replays next chance I get.
ESV Mapmaking Team
XenoX101
Profile Joined February 2011
Australia729 Posts
February 05 2012 03:53 GMT
#23
Really nice map, very unique aesthetics, I also like how you have two directions to expand and there are ton of opportunities to get caught out of position like the wide ramp outside the nat and the very middle choke. Will definitely try some games on this .
m3rciless
Profile Joined August 2009
United States1476 Posts
February 05 2012 05:45 GMT
#24
huh ho, another sick map from TPW.
White-Ra fighting!
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 05 2012 15:03 GMT
#25
This map looks great and I'll leave it at that. But I would like to mention something about the comments on this map.

I'd really ignore the people saying this is too similar to other maps. Simply because mapmakers are taking balance to such a fine point where anything that is non-standard - or anything just different - is shot down instantly. And therefore designs get so similar that they all start to look the same, despite different proportions and the little differences that count, Like that little drop location in the main blocked by LOSB's, or high ground near the natural to hide things.

People need to start looking at maps and looking at what's different and why it is good, rather than what is similar and then just dismissing the map, as it is getting frustrating going through every map on this forum sub-section and seeing in the first 3 posts someone just bashing its similarities and then not contributing anything beyond that.

Rant-off.

But I do love the sick visuals on this map I may have stolen some ideas for the map I'm currently working on! (Which is a better version of my last map -.-")
Retired Mapmaker™
Pocky52
Profile Joined November 2011
United States463 Posts
February 05 2012 17:37 GMT
#26
Wow, this map is absolutely sick, it's quite simple, but that's nice, and the aesthetics are amazing , can't wait to play it
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-02-05 18:26:00
February 05 2012 18:25 GMT
#27
--- Nuked ---
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 05 2012 19:39 GMT
#28
I dont always fully understand your ways of analyzing stuff Barrin but you might be right. Let me try to argue though.

The 3 unit/3 paths sees all only applies to the early game when center has not been taken. When the opponent got that base up you cant put a unit there. It will die most likely. This means you have to move the scouting back a bit to 2 very open chokes which seems very reasonable to me. It does however give excellent vision in the early game and combined with the huge rush distance(it is identical to Daybreak) it makes timing attacks much less effective. This is intentional of course.

The map split you describe seems to assume a 6 base vs 6 base scenario and somehow goes through the center bases which confuses me a bit. I am not an expert on all that theory but it strikes me as a bit odd.

Now this is how I see the map up to 5 base vs 5 base:

+ Show Spoiler +
[image loading]


It seems to me as the only sensible way to split the map if you take bases and not just shortest drawable line into account. In this scenario we are looking at a lot broader line with a lot more positional options.

At 6 base vs 6 base the map becomes rather strange however. There are no ideal positions and distances favors the attacker much more then the defender. Again, beleive me or not, this is intentional. I dont beleive avoiding cirkle syndrome and all that is a good thing. Maps with a perfect split tends to be very stale in the lategame so I like to round off a map with an odd expansion that allows a winning player to take that extra base and to create a more dynamic lategame.

Anyways assuming that you are right, and I do agree a bit that the central tower is extremely powerfull, what do you think of these tower positions?

+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 05 2012 19:48 GMT
#29
The Grid is now available on NA
Let thy speech be better than silence, or be silent.
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 05 2012 19:55 GMT
#30
Those tower positions do make sense for the middle, but imo they make turtling on the corner bases even easier. How about either no towers or towers here?

[image loading]
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 05 2012 19:59 GMT
#31
I don't agree with Barrin regarding the pathing and map control, but the new watchtower positions are good. Further to this, I would highly consider widening the spot where the original watchtower was (just a bit) to give some more room to manoeuvre and minimize aoe when funnelling through this spot.
starleague forever
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 05 2012 20:14 GMT
#32
@monitor. That was the initial tower position I used before moving to the center. The problem is that they see literaly everything on that side of the map.

@a176. I like to have that choke in the center to create some variation in terrain. The areas next to it is wide open and I like to shift between choke and open ground as much as possible so that all races can find an area which is more suitable for them to fight in.
Let thy speech be better than silence, or be silent.
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2012-02-05 21:40:20
February 05 2012 21:26 GMT
#33
I let iGrok play around with the lighting of the map for half an hour and this is what he sent me back o.O

+ Show Spoiler +
[image loading]


It looks sick but I'm gonna have to test FPS, visibility and possible distraction to the players first but expect an update within 1-2 days!
Let thy speech be better than silence, or be silent.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-02-05 21:43:51
February 05 2012 21:38 GMT
#34
I like the expansion progression.

If I can comment on one aesthetic part, nice update. The red doodads no longer clash with the other colors in the map. It gave it a rather unappealing, "thrown together" look. You might want to update the OP.
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-02-05 21:45:36
February 05 2012 21:44 GMT
#35
@Aesthetics (FoxyMayhem): I actually think the blue and red is kind of a cool mix. Imo it's nice, especially with the lights around the main which are only visible in-game. Edit- iGrok's variation on the lights (only 3 red squares) does look better than the original though.

@iGrok's Lighting: Honestly I don't like it. I think the original is less vibrant in a good way and has kind of a "flat black" look to it instead of being this shiny shopping center-esque helicoptor landing pad. Of course it is up to you though
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-02-05 21:47:46
February 05 2012 21:46 GMT
#36
It was the purple and red in the op I was commenting on, assuming it was up to date. It looks much better now.

You may like the flat black, but what is your average spectator going to want most? I think the glowing lines make it much more memorable.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 06 2012 07:58 GMT
#37
In-game it still looks very black, its just more specular so the details in the textures show up better.

The real change is in how units look on the map - they stand out from the terrain, where before they were very hard to see.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lost_artz
Profile Joined January 2012
United States366 Posts
February 06 2012 08:46 GMT
#38
If you're going for a Tron look you need to completely remake this map white with blue lines going through the low ground areas rather then white lines

That being said the texturing you've done does look good, but it doesn't look very Tron-esque.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 06 2012 08:48 GMT
#39
Tron doesn't have much white?

Its more alluding to Tron than actually being tron. Artistic expression and whatnot
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Koagel
Profile Joined October 2010
Austria167 Posts
February 06 2012 10:07 GMT
#40
Does anyone else feel like we need a vulture racing map that looks like this?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Playoffs Day 3
Clem vs ClassicLIVE!
MaxPax vs TBD
WardiTV742
TKL 208
IndyStarCraft 113
Rex109
IntoTheiNu 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 246
TKL 208
IndyStarCraft 113
Rex 109
SC2_NightMare 24
Lowko13
StarCraft: Brood War
Britney 95379
Calm 4550
Sea 2589
Jaedong 2518
Rain 1544
Horang2 1366
Flash 1065
Bisu 926
Mini 483
actioN 399
[ Show more ]
EffOrt 399
hero 393
firebathero 323
BeSt 310
Stork 309
Larva 282
Aegong 261
Zeus 218
Snow 181
Last 167
Barracks 138
Light 127
Nal_rA 90
Mong 90
Hyuk 89
Mind 86
ggaemo 85
ZerO 77
Liquid`Ret 72
Soma 63
TY 49
NaDa 40
Movie 40
Rush 37
Sharp 36
Soulkey 29
Sacsri 23
Icarus 22
Bale 19
JulyZerg 17
sas.Sziky 16
Noble 12
ajuk12(nOOB) 12
IntoTheRainbow 11
scan(afreeca) 11
Sexy 10
Terrorterran 9
[sc1f]eonzerg 8
HiyA 7
ivOry 6
Dota 2
Dendi1457
BananaSlamJamma474
XcaliburYe400
420jenkins200
Fuzer 186
XaKoH 125
Counter-Strike
olofmeister1332
x6flipin544
zeus282
flusha161
byalli131
oskar111
markeloff34
edward17
Other Games
singsing2012
B2W.Neo1283
DeMusliM349
crisheroes318
SortOf95
hiko90
Hui .70
rGuardiaN22
ZerO(Twitch)8
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1280
Other Games
Algost 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1174
• WagamamaTV514
League of Legends
• Jankos1161
Upcoming Events
Replay Cast
11h 46m
LiuLi Cup
22h 46m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
1d 3h
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
1d 3h
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
1d 6h
Team Hawk vs Team Dewalt
BSL Team Wars
1d 6h
Team Hawk vs Team Bonyth
SC Evo League
1d 23h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
2 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
2 days
SC Evo League
2 days
[ Show More ]
Maestros of the Game
3 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
BSL Team Wars
3 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.