• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:43
CET 02:43
KST 10:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)4Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2082 users

[M] TPW The Grid - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
RumbleBadger
Profile Joined July 2011
322 Posts
February 04 2012 18:50 GMT
#21
This map is brilliant. Very dynamic and fun proportions with a great layout and siiiiiick aesthetics. Couldn't ask for more.
Games before dames.
G_Wen
Profile Joined September 2009
Canada525 Posts
February 04 2012 18:56 GMT
#22
Yeah this map looks pretty damn fun to play on, I'll give it a few games and post replays next chance I get.
ESV Mapmaking Team
XenoX101
Profile Joined February 2011
Australia729 Posts
February 05 2012 03:53 GMT
#23
Really nice map, very unique aesthetics, I also like how you have two directions to expand and there are ton of opportunities to get caught out of position like the wide ramp outside the nat and the very middle choke. Will definitely try some games on this .
m3rciless
Profile Joined August 2009
United States1476 Posts
February 05 2012 05:45 GMT
#24
huh ho, another sick map from TPW.
White-Ra fighting!
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 05 2012 15:03 GMT
#25
This map looks great and I'll leave it at that. But I would like to mention something about the comments on this map.

I'd really ignore the people saying this is too similar to other maps. Simply because mapmakers are taking balance to such a fine point where anything that is non-standard - or anything just different - is shot down instantly. And therefore designs get so similar that they all start to look the same, despite different proportions and the little differences that count, Like that little drop location in the main blocked by LOSB's, or high ground near the natural to hide things.

People need to start looking at maps and looking at what's different and why it is good, rather than what is similar and then just dismissing the map, as it is getting frustrating going through every map on this forum sub-section and seeing in the first 3 posts someone just bashing its similarities and then not contributing anything beyond that.

Rant-off.

But I do love the sick visuals on this map I may have stolen some ideas for the map I'm currently working on! (Which is a better version of my last map -.-")
Retired Mapmaker™
Pocky52
Profile Joined November 2011
United States463 Posts
February 05 2012 17:37 GMT
#26
Wow, this map is absolutely sick, it's quite simple, but that's nice, and the aesthetics are amazing , can't wait to play it
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-02-05 18:26:00
February 05 2012 18:25 GMT
#27
--- Nuked ---
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 05 2012 19:39 GMT
#28
I dont always fully understand your ways of analyzing stuff Barrin but you might be right. Let me try to argue though.

The 3 unit/3 paths sees all only applies to the early game when center has not been taken. When the opponent got that base up you cant put a unit there. It will die most likely. This means you have to move the scouting back a bit to 2 very open chokes which seems very reasonable to me. It does however give excellent vision in the early game and combined with the huge rush distance(it is identical to Daybreak) it makes timing attacks much less effective. This is intentional of course.

The map split you describe seems to assume a 6 base vs 6 base scenario and somehow goes through the center bases which confuses me a bit. I am not an expert on all that theory but it strikes me as a bit odd.

Now this is how I see the map up to 5 base vs 5 base:

+ Show Spoiler +
[image loading]


It seems to me as the only sensible way to split the map if you take bases and not just shortest drawable line into account. In this scenario we are looking at a lot broader line with a lot more positional options.

At 6 base vs 6 base the map becomes rather strange however. There are no ideal positions and distances favors the attacker much more then the defender. Again, beleive me or not, this is intentional. I dont beleive avoiding cirkle syndrome and all that is a good thing. Maps with a perfect split tends to be very stale in the lategame so I like to round off a map with an odd expansion that allows a winning player to take that extra base and to create a more dynamic lategame.

Anyways assuming that you are right, and I do agree a bit that the central tower is extremely powerfull, what do you think of these tower positions?

+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 05 2012 19:48 GMT
#29
The Grid is now available on NA
Let thy speech be better than silence, or be silent.
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 05 2012 19:55 GMT
#30
Those tower positions do make sense for the middle, but imo they make turtling on the corner bases even easier. How about either no towers or towers here?

[image loading]
https://liquipedia.net/starcraft2/Monitor
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 05 2012 19:59 GMT
#31
I don't agree with Barrin regarding the pathing and map control, but the new watchtower positions are good. Further to this, I would highly consider widening the spot where the original watchtower was (just a bit) to give some more room to manoeuvre and minimize aoe when funnelling through this spot.
starleague forever
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 05 2012 20:14 GMT
#32
@monitor. That was the initial tower position I used before moving to the center. The problem is that they see literaly everything on that side of the map.

@a176. I like to have that choke in the center to create some variation in terrain. The areas next to it is wide open and I like to shift between choke and open ground as much as possible so that all races can find an area which is more suitable for them to fight in.
Let thy speech be better than silence, or be silent.
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2012-02-05 21:40:20
February 05 2012 21:26 GMT
#33
I let iGrok play around with the lighting of the map for half an hour and this is what he sent me back o.O

+ Show Spoiler +
[image loading]


It looks sick but I'm gonna have to test FPS, visibility and possible distraction to the players first but expect an update within 1-2 days!
Let thy speech be better than silence, or be silent.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-02-05 21:43:51
February 05 2012 21:38 GMT
#34
I like the expansion progression.

If I can comment on one aesthetic part, nice update. The red doodads no longer clash with the other colors in the map. It gave it a rather unappealing, "thrown together" look. You might want to update the OP.
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-02-05 21:45:36
February 05 2012 21:44 GMT
#35
@Aesthetics (FoxyMayhem): I actually think the blue and red is kind of a cool mix. Imo it's nice, especially with the lights around the main which are only visible in-game. Edit- iGrok's variation on the lights (only 3 red squares) does look better than the original though.

@iGrok's Lighting: Honestly I don't like it. I think the original is less vibrant in a good way and has kind of a "flat black" look to it instead of being this shiny shopping center-esque helicoptor landing pad. Of course it is up to you though
https://liquipedia.net/starcraft2/Monitor
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-02-05 21:47:46
February 05 2012 21:46 GMT
#36
It was the purple and red in the op I was commenting on, assuming it was up to date. It looks much better now.

You may like the flat black, but what is your average spectator going to want most? I think the glowing lines make it much more memorable.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 06 2012 07:58 GMT
#37
In-game it still looks very black, its just more specular so the details in the textures show up better.

The real change is in how units look on the map - they stand out from the terrain, where before they were very hard to see.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lost_artz
Profile Joined January 2012
United States366 Posts
February 06 2012 08:46 GMT
#38
If you're going for a Tron look you need to completely remake this map white with blue lines going through the low ground areas rather then white lines

That being said the texturing you've done does look good, but it doesn't look very Tron-esque.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 06 2012 08:48 GMT
#39
Tron doesn't have much white?

Its more alluding to Tron than actually being tron. Artistic expression and whatnot
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Koagel
Profile Joined October 2010
Austria167 Posts
February 06 2012 10:07 GMT
#40
Does anyone else feel like we need a vulture racing map that looks like this?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group A
CranKy Ducklings114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 193
Vindicta 23
StarCraft: Brood War
Shuttle 1357
NaDa 45
Dota 2
monkeys_forever674
syndereN661
Counter-Strike
taco 605
fl0m563
Super Smash Bros
hungrybox466
AZ_Axe141
Mew2King59
Other Games
summit1g6797
tarik_tv2608
Day[9].tv940
shahzam457
C9.Mang0301
JimRising 239
Maynarde105
ViBE45
Organizations
Other Games
gamesdonequick1716
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4516
• Stunt200
Other Games
• imaqtpie1508
• Day9tv940
• Shiphtur197
Upcoming Events
The PondCast
8h 17m
KCM Race Survival
8h 17m
LiuLi Cup
9h 17m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
22h 17m
Online Event
1d 8h
LiuLi Cup
1d 9h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 15h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
LiuLi Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.