• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters3[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro16 Preview: Rough Waters BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4217 users

[M] (2) Sludge Pit

Forum Index > SC2 Maps & Custom Games
Post a Reply
Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2012-01-25 15:29:27
January 21 2012 21:52 GMT
#1
[image loading]


Sludge Pit [ver 0.4]
Made by: Apoo
Published on: [EU]


Overview:
+ Show Spoiler +
[image loading]

[image loading]


Important Facts:

Players: 2
Size: 140x124
Tileset: Aiur

Bases: 8 Blue (8 Mins + 2 Gas), 2 Blue (6 Mins + 1 Rich Gas)
Rocks: 2
XNWT: 0

Rush Distance (Main - Main): 55 Seconds

Pictures:
+ Show Spoiler +

FFE:
[image loading]

[image loading]

Terran Defence:
[image loading]

Main - Natural creep connection:

[image loading]

FF Defence:
[image loading]

Siege Range:
[image loading]

[image loading]

3rd:
[image loading]

[image loading]

Aesthetics:
[image loading]

[image loading]

[image loading]

[image loading]
Apoo
Profile Joined January 2011
413 Posts
January 22 2012 09:21 GMT
#2
I fixed some Bugs and added some Doodads. The pictures in the OP are now updated.

Maybe it would be useful to add some Xel Naga Tower, but i am not sure where to put them.
Feel free to leave some feedback.

Apoo
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 22 2012 12:37 GMT
#3
Very, very interesting third-fourth lay out.
I love.
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
January 22 2012 18:23 GMT
#4
Your texturework looks good and it works great, though I kind of feel there is a lack of doodads on the map itself.
The 3rd and 4rd are VERY hard to take, much less secure, so this kind of map will highly favour two-base play, which in turn makes it a very hard map for zerg. Adding an easier third would do wonders for this map.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 22 2012 22:24 GMT
#5
I must insist that if a highground is not dropable it must be clearly reflected by doodads. Simply making a highground and then making it no-walk zone is not good enough.
The basic key to beating a priest is playing a deck that is terrible.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
January 22 2012 23:36 GMT
#6
instead of the reaper path to above the left base and below the right, i think you should put gold bases there, with destructible rocks, the vertical stretch just looks a little empty, compared to the horizontal stretches, which is covered with bases.
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
January 23 2012 00:16 GMT
#7
making an easier third would greatly strengthen this map.

Otherwise, it's a decent map, though I feel that the corner bases are too isolated.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 03:56 GMT
#8
I like the layout, it is circle syndrome free and quite dynamic. Putting the rocks on that 2x ramp in the way you do now allows the attackers an easier and less committed path to the third, which is quite interesting. I know others have already said this, but I would like to reiterate that the textures are very good!

The third base is extremely open and therefore would force 2 base play on Terran and Protoss. I recommend making it smaller and more like a path, but large enough for the expansion of course.

I like the stress on map control that this map offers. If you get on three bases, the optimal location for your army would be right in the middle so that you can defend both the natural and the third. This, in turn, adds to the third's vulnerability. If you look at Korhal Compound by Monitor, you can see that the main nat and third are kind of in a similar location. On that map, the third is much smaller, and there is a connecting bridge above it, which acts as a spot to put to army because it can move between the third and natural entrance easily. Here though, the only way to do that is to have your army in the middle of the map because there is no connecting piece. This isn't necessarily a bad thing, but it could be.

I am also going to reiterate that using doodads to mark unpathable areas are a good idea.

This is definitely one of the cooler maps that I've seen made by someone not on ESV or TPW. Nice job, I hope you look into improving Sludge Pit!

Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2012-01-25 15:47:52
January 25 2012 15:47 GMT
#9
The map is now version 0.4!
Thanks for all the feedback, i tried to implement your suggestions the best i could:

+ Fixed some more bugs
+ Added a lot of Doodads
+ Unpathable Highground is now clearly reflected by Doodads
+ The 3rd base is now near the ramp and easier to take/hold


- 3rd still hard to defend against Zerg
- Way from 3rd to 4th now longer


+ Show Spoiler [Aesthetics] +
[image loading]

[image loading]

[image loading]

[image loading]
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 25 2012 16:18 GMT
#10
Hey, I like the general outlay of the map but with two large caveats:

1- 55 seconds is quite a long long long distance away...
2- The expansions, starting with the third, are really really in the open and hard to defend. I don't see people ever expanding past two base (toss/terran), and while the map is open, Zerg will still cry little Zerg tears.
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
Berry Patch Open #3
RotterdaM572
Liquipedia
Shopify Rebellion Sundays
15:00
#12
Clem vs herOLIVE!
Harstem515
TKL 282
IndyStarCraft 240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 572
Harstem 515
TKL 282
ByuN 278
mouzHeroMarine 133
BRAT_OK 57
Trap 36
StarCraft: Brood War
Britney 23295
Calm 2951
actioN 206
PianO 110
firebathero 91
Mong 86
Mini 47
Hyun 47
Soulkey 28
JYJ 24
[ Show more ]
Rock 18
Dota 2
qojqva3497
Counter-Strike
fl0m6845
dupreeh166
Heroes of the Storm
Khaldor489
Liquid`Hasu475
MindelVK6
Other Games
gofns19326
Grubby2772
Liquid`RaSZi2098
Mlord506
mouzStarbuck467
hungrybox339
KnowMe267
IndyStarCraft 240
Mew2King53
Organizations
Other Games
EGCTV1617
gamesdonequick774
BasetradeTV86
StarCraft 2
angryscii 11
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH306
• Hinosc 21
• Reevou 8
• Response 2
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 5
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2392
• Nemesis887
Other Games
• imaqtpie939
• Shiphtur222
Upcoming Events
OSC
5h 49m
Afreeca Starleague
15h 49m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
16h 49m
Monday Night Weeklies
21h 49m
Afreeca Starleague
1d 15h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 16h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.