• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:05
CEST 22:05
KST 05:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)69ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Farewell Beloved Starcraft (Youtube Videos) vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10305 users

[M] (2) Sludge Pit

Forum Index > SC2 Maps & Custom Games
Post a Reply
Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2012-01-25 15:29:27
January 21 2012 21:52 GMT
#1
[image loading]


Sludge Pit [ver 0.4]
Made by: Apoo
Published on: [EU]


Overview:
+ Show Spoiler +
[image loading]

[image loading]


Important Facts:

Players: 2
Size: 140x124
Tileset: Aiur

Bases: 8 Blue (8 Mins + 2 Gas), 2 Blue (6 Mins + 1 Rich Gas)
Rocks: 2
XNWT: 0

Rush Distance (Main - Main): 55 Seconds

Pictures:
+ Show Spoiler +

FFE:
[image loading]

[image loading]

Terran Defence:
[image loading]

Main - Natural creep connection:

[image loading]

FF Defence:
[image loading]

Siege Range:
[image loading]

[image loading]

3rd:
[image loading]

[image loading]

Aesthetics:
[image loading]

[image loading]

[image loading]

[image loading]
Apoo
Profile Joined January 2011
413 Posts
January 22 2012 09:21 GMT
#2
I fixed some Bugs and added some Doodads. The pictures in the OP are now updated.

Maybe it would be useful to add some Xel Naga Tower, but i am not sure where to put them.
Feel free to leave some feedback.

Apoo
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 22 2012 12:37 GMT
#3
Very, very interesting third-fourth lay out.
I love.
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
January 22 2012 18:23 GMT
#4
Your texturework looks good and it works great, though I kind of feel there is a lack of doodads on the map itself.
The 3rd and 4rd are VERY hard to take, much less secure, so this kind of map will highly favour two-base play, which in turn makes it a very hard map for zerg. Adding an easier third would do wonders for this map.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 22 2012 22:24 GMT
#5
I must insist that if a highground is not dropable it must be clearly reflected by doodads. Simply making a highground and then making it no-walk zone is not good enough.
The basic key to beating a priest is playing a deck that is terrible.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
January 22 2012 23:36 GMT
#6
instead of the reaper path to above the left base and below the right, i think you should put gold bases there, with destructible rocks, the vertical stretch just looks a little empty, compared to the horizontal stretches, which is covered with bases.
FlaShFTW
Profile Blog Joined February 2010
United States10495 Posts
January 23 2012 00:16 GMT
#7
making an easier third would greatly strengthen this map.

Otherwise, it's a decent map, though I feel that the corner bases are too isolated.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 03:56 GMT
#8
I like the layout, it is circle syndrome free and quite dynamic. Putting the rocks on that 2x ramp in the way you do now allows the attackers an easier and less committed path to the third, which is quite interesting. I know others have already said this, but I would like to reiterate that the textures are very good!

The third base is extremely open and therefore would force 2 base play on Terran and Protoss. I recommend making it smaller and more like a path, but large enough for the expansion of course.

I like the stress on map control that this map offers. If you get on three bases, the optimal location for your army would be right in the middle so that you can defend both the natural and the third. This, in turn, adds to the third's vulnerability. If you look at Korhal Compound by Monitor, you can see that the main nat and third are kind of in a similar location. On that map, the third is much smaller, and there is a connecting bridge above it, which acts as a spot to put to army because it can move between the third and natural entrance easily. Here though, the only way to do that is to have your army in the middle of the map because there is no connecting piece. This isn't necessarily a bad thing, but it could be.

I am also going to reiterate that using doodads to mark unpathable areas are a good idea.

This is definitely one of the cooler maps that I've seen made by someone not on ESV or TPW. Nice job, I hope you look into improving Sludge Pit!

Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2012-01-25 15:47:52
January 25 2012 15:47 GMT
#9
The map is now version 0.4!
Thanks for all the feedback, i tried to implement your suggestions the best i could:

+ Fixed some more bugs
+ Added a lot of Doodads
+ Unpathable Highground is now clearly reflected by Doodads
+ The 3rd base is now near the ramp and easier to take/hold


- 3rd still hard to defend against Zerg
- Way from 3rd to 4th now longer


+ Show Spoiler [Aesthetics] +
[image loading]

[image loading]

[image loading]

[image loading]
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 25 2012 16:18 GMT
#10
Hey, I like the general outlay of the map but with two large caveats:

1- 55 seconds is quite a long long long distance away...
2- The expansions, starting with the third, are really really in the open and hard to defend. I don't see people ever expanding past two base (toss/terran), and while the map is open, Zerg will still cry little Zerg tears.
Please log in or register to reply.
Live Events Refresh
Next event in 8h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 488
gerald23 41
EmSc Tv 23
StarCraft: Brood War
Britney 12050
Dewaltoss 134
GoRush 15
Dota 2
420jenkins253
League of Legends
JimRising 526
Counter-Strike
fl0m1976
Heroes of the Storm
Liquid`Hasu468
Other Games
summit1g4278
Grubby3462
FrodaN2281
RotterdaM578
shahzam389
ArmadaUGS146
Trikslyr54
KnowMe17
Nina6
Organizations
StarCraft 2
TaKeTV 565
Dota 2
PGL Dota 2 - Secondary Stream475
StarCraft 2
angryscii 27
EmSc Tv 23
EmSc2Tv 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV401
League of Legends
• Scarra1146
Other Games
• Shiphtur339
Upcoming Events
Douyu Cup 2020
8h 55m
Maestros of the Game
16h 25m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
17h 55m
Douyu Cup 2020
1d 8h
BSL22 NKC (BSL vs China)
1d 17h
Online Event
1d 18h
RSL Revival
2 days
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
Bombastic Starleague
3 days
Kung Fu Cup
4 days
OSC
5 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
6 days
The PondCast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.