• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:20
CEST 08:20
KST 15:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon97Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4504 users

[M] (2) Sludge Pit

Forum Index > SC2 Maps & Custom Games
Post a Reply
Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2012-01-25 15:29:27
January 21 2012 21:52 GMT
#1
[image loading]


Sludge Pit [ver 0.4]
Made by: Apoo
Published on: [EU]


Overview:
+ Show Spoiler +
[image loading]

[image loading]


Important Facts:

Players: 2
Size: 140x124
Tileset: Aiur

Bases: 8 Blue (8 Mins + 2 Gas), 2 Blue (6 Mins + 1 Rich Gas)
Rocks: 2
XNWT: 0

Rush Distance (Main - Main): 55 Seconds

Pictures:
+ Show Spoiler +

FFE:
[image loading]

[image loading]

Terran Defence:
[image loading]

Main - Natural creep connection:

[image loading]

FF Defence:
[image loading]

Siege Range:
[image loading]

[image loading]

3rd:
[image loading]

[image loading]

Aesthetics:
[image loading]

[image loading]

[image loading]

[image loading]
Apoo
Profile Joined January 2011
413 Posts
January 22 2012 09:21 GMT
#2
I fixed some Bugs and added some Doodads. The pictures in the OP are now updated.

Maybe it would be useful to add some Xel Naga Tower, but i am not sure where to put them.
Feel free to leave some feedback.

Apoo
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 22 2012 12:37 GMT
#3
Very, very interesting third-fourth lay out.
I love.
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
January 22 2012 18:23 GMT
#4
Your texturework looks good and it works great, though I kind of feel there is a lack of doodads on the map itself.
The 3rd and 4rd are VERY hard to take, much less secure, so this kind of map will highly favour two-base play, which in turn makes it a very hard map for zerg. Adding an easier third would do wonders for this map.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 22 2012 22:24 GMT
#5
I must insist that if a highground is not dropable it must be clearly reflected by doodads. Simply making a highground and then making it no-walk zone is not good enough.
The basic key to beating a priest is playing a deck that is terrible.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
January 22 2012 23:36 GMT
#6
instead of the reaper path to above the left base and below the right, i think you should put gold bases there, with destructible rocks, the vertical stretch just looks a little empty, compared to the horizontal stretches, which is covered with bases.
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
January 23 2012 00:16 GMT
#7
making an easier third would greatly strengthen this map.

Otherwise, it's a decent map, though I feel that the corner bases are too isolated.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 03:56 GMT
#8
I like the layout, it is circle syndrome free and quite dynamic. Putting the rocks on that 2x ramp in the way you do now allows the attackers an easier and less committed path to the third, which is quite interesting. I know others have already said this, but I would like to reiterate that the textures are very good!

The third base is extremely open and therefore would force 2 base play on Terran and Protoss. I recommend making it smaller and more like a path, but large enough for the expansion of course.

I like the stress on map control that this map offers. If you get on three bases, the optimal location for your army would be right in the middle so that you can defend both the natural and the third. This, in turn, adds to the third's vulnerability. If you look at Korhal Compound by Monitor, you can see that the main nat and third are kind of in a similar location. On that map, the third is much smaller, and there is a connecting bridge above it, which acts as a spot to put to army because it can move between the third and natural entrance easily. Here though, the only way to do that is to have your army in the middle of the map because there is no connecting piece. This isn't necessarily a bad thing, but it could be.

I am also going to reiterate that using doodads to mark unpathable areas are a good idea.

This is definitely one of the cooler maps that I've seen made by someone not on ESV or TPW. Nice job, I hope you look into improving Sludge Pit!

Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2012-01-25 15:47:52
January 25 2012 15:47 GMT
#9
The map is now version 0.4!
Thanks for all the feedback, i tried to implement your suggestions the best i could:

+ Fixed some more bugs
+ Added a lot of Doodads
+ Unpathable Highground is now clearly reflected by Doodads
+ The 3rd base is now near the ramp and easier to take/hold


- 3rd still hard to defend against Zerg
- Way from 3rd to 4th now longer


+ Show Spoiler [Aesthetics] +
[image loading]

[image loading]

[image loading]

[image loading]
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 25 2012 16:18 GMT
#10
Hey, I like the general outlay of the map but with two large caveats:

1- 55 seconds is quite a long long long distance away...
2- The expansions, starting with the third, are really really in the open and hard to defend. I don't see people ever expanding past two base (toss/terran), and while the map is open, Zerg will still cry little Zerg tears.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1589
sSak 65
soO 40
ZergMaN 16
Icarus 8
Britney 0
Dota 2
ODPixel458
Super Smash Bros
Mew2King123
Other Games
summit1g11755
JimRising 515
Happy221
NeuroSwarm135
Organizations
Other Games
gamesdonequick964
BasetradeTV49
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH355
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2169
League of Legends
• Rush1477
• Lourlo1197
• Stunt423
Upcoming Events
Afreeca Starleague
3h 40m
Snow vs Shinee
Shine vs EffOrt
GSL
4h 40m
PiGosaur Cup
17h 40m
The PondCast
1d 3h
Kung Fu Cup
1d 4h
Replay Cast
1d 17h
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.