• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:54
CEST 11:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL Practice Partners (Official) ASL20 Preliminary Maps SC uni coach streams logging into betting site
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 672 users

[D] melee maps with basic triggers

Forum Index > SC2 Maps & Custom Games
Post a Reply
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 16 2012 07:39 GMT
#1
I'm wondering if people have an interest in maps with minimalistic triggers or effects such that a game on these maps will still feel very much like a normal melee game but have slight interesting touches.

For example I have a map on the back burner that is probably 70% done which is a cave map with lava. There is a cliff ledge providing a short rush distance between mains with destructable rocks above the ledge holding back a lava flow. If the destructable rocks are destroyed then lava is free to flow down over the ledge blocking this path (and killing any units on the ledge at the time.

This results in a fairly normal game of SC2 but provides some interesting possibilities:
If you see your opponent going for a rush strategy you can increase the rush distance on the map.
If you wish to play aggressively then it is in your interest to try and protect the rocks.
The base layout is such that it is akward to take a 3rd base with this path still active so you need to take out the rocks before going for your 3rd.

There are many other simple concepts such as this that do not have a dramatic effect on the gameplay but can make a map have a very unique feel to it and provide for an interesting game some examples are:
A map with a swamp that slows massive units
A city map with a monorail network where if you kill the monorail it will drop some resources (done this one already)
A map with lightning storms along a path by air which deal small amounts of constant damage thus detering light air units (mutas/pheonix) but being less of a deterant to large air units (battlecruisers/etc)

I'm not talking massive changes. Subtlety is the key word to remember here.

Obviously things like this are impossible to balance for tournament play but is there an interest for the sake of fun custom maps for things like this? Because I don't see anyone making these kind of maps.
Killcycle
Profile Joined January 2011
United States170 Posts
January 16 2012 12:25 GMT
#2
For the sake of fun, custom maps? Absolutely. I'd even love to see tournaments and etc. with these kinds of things, but unfortunately as you said it'd be hell trying to get it balanced, or getting people to accept changes of that magnitude (subtle though they are).
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 16 2012 13:33 GMT
#3
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 16 2012 13:44 GMT
#4
I agree that we're not ready but for Brood War, there was always a limit to what you could do with triggers. 0. Any triggers would make it a non-melee map and that was the accepted line between UMS and melee maps. Anything you could do within those bounds was fair game. In SC2 though, even with triggers you can make things melee maps. The editor just has a lot more flexibility than in SC1.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-01-16 15:42:58
January 16 2012 15:40 GMT
#5
hehe currently the fog on some maps is quiet funny as its pretty hard to spot burrowed moving units in these regions. I guess for tournaments it will have to wait till people know how to handle the game good, which should be achieved a few years after the last expansion.
But galaxy editor allows a few nice things, but losing units due to it will probably always be a nono. As C&C already showed, atleast no one ever dared to step on a bridge lol. Well atleast losing units without a warning, fields like in the campaign should be okay.
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 309
Crank 103
MindelVK 32
StarCraft: Brood War
Sea 9322
Horang2 2962
Bisu 793
Hyuk 606
Leta 322
Soma 276
TY 173
PianO 164
Jaedong 160
Killer 144
[ Show more ]
ToSsGirL 130
EffOrt 110
ZerO 102
Rush 47
JulyZerg 41
HiyA 23
Free 21
zelot 18
Movie 7
Sacsri 7
ajuk12(nOOB) 6
ivOry 3
Dota 2
XaKoH 745
XcaliburYe673
Fuzer 211
League of Legends
JimRising 564
Counter-Strike
Stewie2K1826
Heroes of the Storm
Khaldor275
Other Games
Happy660
Pyrionflax216
crisheroes202
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH319
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2339
League of Legends
• Lourlo1256
Upcoming Events
RSL Revival
6m
Clem vs Classic
SHIN vs Cure
Tasteless309
Crank 103
FEL
2h 6m
WardiTV European League
2h 6m
BSL: ProLeague
8h 6m
Dewalt vs Bonyth
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.