Map-makers, let's answer a few questions about air space for anyone who might be interested in melee map-making. I don't want to keep these threads for map-maker answers only however... any discussion on the topic matters!
+ Show Spoiler [What are these threads about anyways?] +
For anyone who is unaware, these map design questions are specifically for map-makers to gather and give their perspectives and feedback on melee map design according to each topic. This has nothing to do with gameplay balance or player perspectives, but for map-maker's opinions and thoughts. In the end I'll make a nice collaboration thread containing all the topics ^^
Understanding: Air Space
Is air space a good or bad thing? Or is it both?
Is air space required to have on melee maps?
How do you know when you have too much air space in your melee map?
If my map has little to no air space at all, is that okay?
Where on your map are the better (or tolerable) places to have more air space?
Where should you NOT have a lot of air space?