• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:52
CET 15:52
KST 23:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1454 users

Map Balance and Gameplay Balance Discussion

Forum Index > SC2 Maps & Custom Games
Post a Reply
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-11-28 05:05:49
November 28 2011 05:00 GMT
#1
Hey guys!

For a while I sometimes will think to myself "How is it that I can make a balanced map but I can't balance anything in the races?" The question might have popped up for some of you at least once or twice, and at first it feels like a contradiction. I mean, if you know how to balance the game of starcraft, then surely you would know how to make a balanced map, right? But it's the complete opposite. I can present a well-tested, properly-balanced map, but I can't tell you how to fix the marine, and yet somehow I'll know how a marine can be used, or how the marine will benefit more or less to every piece of terrain I create in the map editor.

Why is this? For us map-makers, do we just overlook gameplay balance, look at the everyday use of each race, and say "okay, protoss will usually clump their army up and use force fields, so how do I make this piece of terrain work for them but also for zerg and terran?" Sometimes it boggles me and confuses me a little.

We might take other obvious facts into account, like golds are terran-favored, so don't add golds to your map. Or, don't make the map too open, because that favors zerg, or don't make the map too chokey because it favors protoss. When thinking generally about the overall gameplay on everyday basis, it feels like there are so many restrictions, and therefore makes all oncoming maps extremely standard, generic, and often repetitive (that's a mapping discussion which I will not go into).

Moving on....

So what is the difference between the two perspectives regarding map balance and gameplay balance? Do they have any relationship with each other? Do they inter-connect or correlate in any way? Does one benefit over the other? Does being in diamond, masters, or grand masters really make a significant difference in how you create a map? Does playing really matter at all? I mean, there are a handful of exceptionally balanced maps that were created by bronze and silver players.

So I thought i'd bring this topic to the table of mappers and see what the minds of map-makers have to say about it. When you create a map, how is it that you somehow know that what you're making is balanced? Do you think about how the game is played to further your map-making decisions? Do you play regularly and use replays or your own playing abilities to guide you in your map-making? Or, is it just common to believe what high level players say because somewhere in the back of our minds, they must be correct and therefore that's how we should make maps?

This is an open discussion, and i'd be glad to see what both experienced and novice map-makers have to say.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 28 2011 05:57 GMT
#2
I'm not entirely sure I follow what you're saying.

When I make a map, I follow the general outlines in my head of what is good and what is bad, completely seperating that from balance. Coming from both a BW mapping background and playing at a relatively high skill level, I consider myself pretty good at just knowing what will work and what won't. Of course, I don't know everything but I can generally figure out when a map is good or bad.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-11-28 08:02:25
November 28 2011 08:01 GMT
#3
I think of it this way.
1. Know how each race reacts to each map feature.
2. Know how balanced the game is with the maps currently used.
3. If race X is doing bad, do maps that favor race X more than the current maps.

Map balance follows game balance. Map makers job is (among some other things) to follow game balance with as little desync as possible.

When the game was released zerg was under powered at the maps played at that time. That meaned that map makers had to do maps that favor zergs more that the maps at the time. Had Blizzard made zerg a stronger race, kulas ravine and steppes of war could have very well been balanced.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 28 2011 14:50 GMT
#4
When it comes for maps i like the try and error system, to add and test new features. Right now i feel most people just try to do a balanced map with the things they know are balanced (its getting better though, but most innovations come from blizzard maps, oddly enough and the esv map making team yay).
Because if you want balance to much you end up with a 4 player, cross spawn only, 4 base per player map, which might be balanced to play on, but is totally boring. But i like map features you have to look out for, like a sneak path onto a cliff that goes to your natural, but is blocked by 10 0 mineral patches, so a worker needs to poke at that point for quiet some time till its open.

But it is really hard in sc2 to introduce maps, because most players don't adapt. Having a map is totally shut up for air play, mass mutas are still used, even though it should be obvious for anyone that its bad to use those units. Another reason is that any race can go deathball mode or mass units or even mass air units in every matchup. Well pvt is a bit of an exception since the tank nerf. (which makes map terrible hard to balance that way)

Oh and i liked the gold setup on kulas, its pretty nice idea to deny greedy 3rds if you have drop, but its pretty easy to defend if you have air vision, since range 4 units are enough to snipe everything from it. But since lost temple, every high ground seems to be banned near expansions. and if there are high grounds they are blocked with plants.
Well it was bad on lt. But its still something that favors drop play and makes games more exciting (and in the current state make toss stronger against greedy zerg play, since they could prism canon rush the zergs fast 3rd ) Well its something i liked in bw alot, all the high grounds they had behind the naturals, such awesome ideas.

But its slowly getting better ^.^ and maps really start to look good . Though a good example of removing something rather then editing it till it works, are the golds. Terran can lift early game to the golds, zergs can take it against an expanding toss and free win, rocks would solve that sort of problem hehe. But its sadly not the only problem with golds, lategame if someone fell behind the opponent can take a gold and get more ahead by doing nothing really. (as terran i actually move one base to a gold if i feel like i managed to get a contain)
Soooo ... sad to see golds go, but they are comeback killers.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-11-28 16:09:11
November 28 2011 16:08 GMT
#5
maps intrinsically balanced

nearly every mapper follows the guidelines set forth by blizzard maps

there are certain things people shouldn't add to their maps but these are small details in the grand scheme of things

the real problem are the players (read: babies), and tournament organizers to an extent as well
starleague forever
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
Creator vs CureLIVE!
Classic vs TBD
MaxPax vs TBD
WardiTV1069
IndyStarCraft 246
Rex138
IntoTheiNu 12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 246
Rex 138
trigger 41
StarCraft: Brood War
Britney 45195
Hyuk 2796
Sea 2461
Bisu 2325
BeSt 1825
Rain 1669
Jaedong 918
Larva 627
Shuttle 486
Stork 386
[ Show more ]
Soma 341
firebathero 268
Leta 261
actioN 240
Mini 161
Soulkey 149
Snow 137
Rush 96
Hyun 83
JYJ 77
Sea.KH 75
JulyZerg 73
Mind 69
Sharp 68
Backho 58
[sc1f]eonzerg 53
Aegong 45
PianO 35
NotJumperer 33
sorry 32
sSak 31
ToSsGirL 31
IntoTheRainbow 23
zelot 21
Free 20
NaDa 19
GoRush 13
Terrorterran 11
SilentControl 11
910 11
HiyA 7
Purpose 7
Dota 2
singsing2604
qojqva1801
Dendi546
XcaliburYe111
League of Legends
Reynor56
Counter-Strike
zeus1465
oskar12
Super Smash Bros
Mew2King326
Heroes of the Storm
Khaldor210
Other Games
B2W.Neo1538
hiko819
DeMusliM275
Hui .237
crisheroes227
RotterdaM193
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4745
• TFBlade1610
• Stunt819
Upcoming Events
Replay Cast
9h 8m
RongYI Cup
1d 20h
herO vs Maru
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.