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Active: 1933 users

[D] Backdoor to main being the shortest path

Forum Index > SC2 Maps & Custom Games
Post a Reply
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-10-24 12:00:26
October 24 2011 07:52 GMT
#1
Since I have joined to follow the custom map making scene here on TL, I have noted that many people have experimented with maps that have a backdoor to main. Now I think that this is fine as long as you have to take a detour to reach this backdoor like in Crossfire. The problem I have with this feature is when the main choke to main choke is longer than main choke to main backdoor. This is because according to my logic, it always creates 2 compleatly different attack paths between the mains, and also it makes defending in early game MUCH harder as the enemy can come to your base from 2 different places so army positioning gets difficult.

So there is my opinion. I dont recall any maps with that feature being succsesful, but as maps with this still get made, I would like to hear what other members of this community think about this relativly unexplored feature (only famous map with this has been Blistering Sands (and Kulas Ravine) I think.) EDIT: For backdoor to backdoor its also on Shakuras Plateu 1.0
Poll: Main choke to main backdoor is shorter than main choke to main choke.

Maps with this are basicly unplayable. (27)
 
44%

Okay, but in special circumstances. (14)
 
23%

A bad feature that makes the map worse by default. (9)
 
15%

A compleatly fine map feature. (8)
 
13%

Fine map feature, but only if backdoor is blocked by rocks or other (3)
 
5%

61 total votes

Your vote: Main choke to main backdoor is shorter than main choke to main choke.

(Vote): A compleatly fine map feature.
(Vote): Fine map feature, but only if backdoor is blocked by rocks or other
(Vote): Okay, but in special circumstances.
(Vote): A bad feature that makes the map worse by default.
(Vote): Maps with this are basicly unplayable.

Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
October 24 2011 08:20 GMT
#2
http://wiki.teamliquid.net/starcraft2/Blistering_Sands

... Speaks for itself;
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 24 2011 11:00 GMT
#3
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 24 2011 11:04 GMT
#4
On October 24 2011 20:00 turtles wrote:
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.


Oh, thats right, I forgot. Too bad that feature was really bad there aswell IMO.
Jumbled
Profile Joined September 2010
1543 Posts
October 24 2011 11:29 GMT
#5
I'd say the issue is slightly different. The problem with Shakuras 1.0 was simply that the distance between bases was too short. That's bad whether it's through a back door or a front door.

Blistering Sands had the problem that the distance between the two entrances was shorter for the attackers than the defenders. That's an absolute no-go for map design. You want attackers to have to travel much further when switching from one entrance to the other.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 24 2011 11:45 GMT
#6
Hard to play on official games, doesn't mean you cant implement it 'just for the heck of it'.
If you want to do it, why not, but maybe also make a version where there are no backdoors, incase people want to play serious.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 24 2011 12:41 GMT
#7
depends on how narrow the path is as well. on shakuras it was hell because it was so narrow and siege tanks and forcefields became imba there. in general i thinks it's a pretty bad idea, I don't see what kind of good aspects it adds to a map
Gfire
Profile Joined March 2011
United States1699 Posts
October 24 2011 13:10 GMT
#8
I think it's still okay as long as the distance still isn't too short (almost like destroying rocks on scrap station to shorten distance,) and it isn't too hard to defend both entrances. On blistering sands there were the two problems. However, that map had potential to be really interesting, we saw Protoss players walling in their nats and using the back door as a front door.
all's fair in love and melodies
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