• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:37
CET 15:37
KST 23:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1494 users

[D] Backdoor to main being the shortest path

Forum Index > SC2 Maps & Custom Games
Post a Reply
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-10-24 12:00:26
October 24 2011 07:52 GMT
#1
Since I have joined to follow the custom map making scene here on TL, I have noted that many people have experimented with maps that have a backdoor to main. Now I think that this is fine as long as you have to take a detour to reach this backdoor like in Crossfire. The problem I have with this feature is when the main choke to main choke is longer than main choke to main backdoor. This is because according to my logic, it always creates 2 compleatly different attack paths between the mains, and also it makes defending in early game MUCH harder as the enemy can come to your base from 2 different places so army positioning gets difficult.

So there is my opinion. I dont recall any maps with that feature being succsesful, but as maps with this still get made, I would like to hear what other members of this community think about this relativly unexplored feature (only famous map with this has been Blistering Sands (and Kulas Ravine) I think.) EDIT: For backdoor to backdoor its also on Shakuras Plateu 1.0
Poll: Main choke to main backdoor is shorter than main choke to main choke.

Maps with this are basicly unplayable. (27)
 
44%

Okay, but in special circumstances. (14)
 
23%

A bad feature that makes the map worse by default. (9)
 
15%

A compleatly fine map feature. (8)
 
13%

Fine map feature, but only if backdoor is blocked by rocks or other (3)
 
5%

61 total votes

Your vote: Main choke to main backdoor is shorter than main choke to main choke.

(Vote): A compleatly fine map feature.
(Vote): Fine map feature, but only if backdoor is blocked by rocks or other
(Vote): Okay, but in special circumstances.
(Vote): A bad feature that makes the map worse by default.
(Vote): Maps with this are basicly unplayable.

Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
October 24 2011 08:20 GMT
#2
http://wiki.teamliquid.net/starcraft2/Blistering_Sands

... Speaks for itself;
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 24 2011 11:00 GMT
#3
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 24 2011 11:04 GMT
#4
On October 24 2011 20:00 turtles wrote:
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.


Oh, thats right, I forgot. Too bad that feature was really bad there aswell IMO.
Jumbled
Profile Joined September 2010
1543 Posts
October 24 2011 11:29 GMT
#5
I'd say the issue is slightly different. The problem with Shakuras 1.0 was simply that the distance between bases was too short. That's bad whether it's through a back door or a front door.

Blistering Sands had the problem that the distance between the two entrances was shorter for the attackers than the defenders. That's an absolute no-go for map design. You want attackers to have to travel much further when switching from one entrance to the other.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 24 2011 11:45 GMT
#6
Hard to play on official games, doesn't mean you cant implement it 'just for the heck of it'.
If you want to do it, why not, but maybe also make a version where there are no backdoors, incase people want to play serious.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 24 2011 12:41 GMT
#7
depends on how narrow the path is as well. on shakuras it was hell because it was so narrow and siege tanks and forcefields became imba there. in general i thinks it's a pretty bad idea, I don't see what kind of good aspects it adds to a map
Gfire
Profile Joined March 2011
United States1699 Posts
October 24 2011 13:10 GMT
#8
I think it's still okay as long as the distance still isn't too short (almost like destroying rocks on scrap station to shorten distance,) and it isn't too hard to defend both entrances. On blistering sands there were the two problems. However, that map had potential to be really interesting, we saw Protoss players walling in their nats and using the back door as a front door.
all's fair in love and melodies
Please log in or register to reply.
Live Events Refresh
Showmatch
13:00
Solar's EVEN Showmatches
SHIN vs BunnyLIVE!
YoungYakov vs Shameless
WardiTV852
TKL 177
Rex127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 416
TKL 179
Rex 127
trigger 23
StarCraft: Brood War
Sea 4073
Rain 2705
Jaedong 1722
GuemChi 1203
EffOrt 686
Hyuk 537
Stork 499
Larva 445
Soma 317
Leta 287
[ Show more ]
ggaemo 250
Shuttle 226
Light 143
Rush 143
Soulkey 136
Hyun 131
Pusan 124
Snow 112
Mong 109
ToSsGirL 71
JYJ 69
Backho 57
Shinee 33
sorry 30
Free 23
zelot 20
Terrorterran 18
scan(afreeca) 16
Yoon 16
ajuk12(nOOB) 16
GoRush 16
IntoTheRainbow 15
Movie 15
Rock 14
SilentControl 13
ivOry 5
eros_byul 0
Dota 2
qojqva1942
XcaliburYe146
League of Legends
Reynor56
Counter-Strike
fl0m160
markeloff59
Other Games
hiko750
B2W.Neo462
Happy344
DeMusliM337
crisheroes238
Hui .166
Mew2King61
rubinoeu5
Organizations
Other Games
gamesdonequick951
BasetradeTV154
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• StrangeGG 51
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV477
• Noizen40
League of Legends
• Jankos3234
• TFBlade1276
• Stunt528
Upcoming Events
Big Brain Bouts
2h 23m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
9h 23m
RongYI Cup
20h 23m
herO vs Maru
Replay Cast
1d 9h
uThermal 2v2 Circuit
1d 21h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.