• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:10
CEST 09:10
KST 16:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists9[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers5Maestros of the Game 2 announced22026 GSL Tour plans announced4Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Maestros of the Game 2 announced Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2122 users

[D] Backdoor to main being the shortest path

Forum Index > SC2 Maps & Custom Games
Post a Reply
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-10-24 12:00:26
October 24 2011 07:52 GMT
#1
Since I have joined to follow the custom map making scene here on TL, I have noted that many people have experimented with maps that have a backdoor to main. Now I think that this is fine as long as you have to take a detour to reach this backdoor like in Crossfire. The problem I have with this feature is when the main choke to main choke is longer than main choke to main backdoor. This is because according to my logic, it always creates 2 compleatly different attack paths between the mains, and also it makes defending in early game MUCH harder as the enemy can come to your base from 2 different places so army positioning gets difficult.

So there is my opinion. I dont recall any maps with that feature being succsesful, but as maps with this still get made, I would like to hear what other members of this community think about this relativly unexplored feature (only famous map with this has been Blistering Sands (and Kulas Ravine) I think.) EDIT: For backdoor to backdoor its also on Shakuras Plateu 1.0
Poll: Main choke to main backdoor is shorter than main choke to main choke.

Maps with this are basicly unplayable. (27)
 
44%

Okay, but in special circumstances. (14)
 
23%

A bad feature that makes the map worse by default. (9)
 
15%

A compleatly fine map feature. (8)
 
13%

Fine map feature, but only if backdoor is blocked by rocks or other (3)
 
5%

61 total votes

Your vote: Main choke to main backdoor is shorter than main choke to main choke.

(Vote): A compleatly fine map feature.
(Vote): Fine map feature, but only if backdoor is blocked by rocks or other
(Vote): Okay, but in special circumstances.
(Vote): A bad feature that makes the map worse by default.
(Vote): Maps with this are basicly unplayable.

Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
October 24 2011 08:20 GMT
#2
http://wiki.teamliquid.net/starcraft2/Blistering_Sands

... Speaks for itself;
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 24 2011 11:00 GMT
#3
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 24 2011 11:04 GMT
#4
On October 24 2011 20:00 turtles wrote:
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.


Oh, thats right, I forgot. Too bad that feature was really bad there aswell IMO.
Jumbled
Profile Joined September 2010
1543 Posts
October 24 2011 11:29 GMT
#5
I'd say the issue is slightly different. The problem with Shakuras 1.0 was simply that the distance between bases was too short. That's bad whether it's through a back door or a front door.

Blistering Sands had the problem that the distance between the two entrances was shorter for the attackers than the defenders. That's an absolute no-go for map design. You want attackers to have to travel much further when switching from one entrance to the other.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 24 2011 11:45 GMT
#6
Hard to play on official games, doesn't mean you cant implement it 'just for the heck of it'.
If you want to do it, why not, but maybe also make a version where there are no backdoors, incase people want to play serious.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 24 2011 12:41 GMT
#7
depends on how narrow the path is as well. on shakuras it was hell because it was so narrow and siege tanks and forcefields became imba there. in general i thinks it's a pretty bad idea, I don't see what kind of good aspects it adds to a map
Gfire
Profile Joined March 2011
United States1699 Posts
October 24 2011 13:10 GMT
#8
I think it's still okay as long as the distance still isn't too short (almost like destroying rocks on scrap station to shorten distance,) and it isn't too hard to defend both entrances. On blistering sands there were the two problems. However, that map had potential to be really interesting, we saw Protoss players walling in their nats and using the back door as a front door.
all's fair in love and melodies
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 137
StarCraft: Brood War
GuemChi 3773
Tasteless 276
Leta 72
soO 30
Bale 14
NaDa 14
NotJumperer 10
Icarus 9
Dota 2
febbydoto19
Counter-Strike
Stewie2K1254
Super Smash Bros
Mew2King130
Other Games
summit1g9926
C9.Mang0392
PiGStarcraft184
-ZergGirl81
Organizations
Other Games
gamesdonequick428
BasetradeTV248
Counter-Strike
PGL166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1377
• Stunt684
Upcoming Events
Replay Cast
1h 50m
Kung Fu Cup
4h 50m
Replay Cast
16h 50m
The PondCast
1d 2h
WardiTV Map Contest Tou…
1d 3h
CranKy Ducklings
1d 16h
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
Korean StarCraft League
2 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
IPSL
4 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
5 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.