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[M] [3] Venti

Forum Index > SC2 Maps & Custom Games
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a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-10-27 19:11:36
September 05 2011 00:27 GMT
#1
Venti
by a176
Published on NA v .15

[image loading]

[image loading]


Large Overview
Large Angled

3 Spawn (1v1)
187 x 174 Playable
12 Blue + 3 Gold

map analyzer
+ Show Spoiler +
[image loading]

[image loading]

[image loading]
starleague forever
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-09-05 00:42:24
September 05 2011 00:41 GMT
#2
O.O oh my god, it's beautiful. Er, in terms of map layout anyways. This looks like so much fun to play on, and I particularly like how you have given players a possible 4 close bases without having to go through a single destructible rock. Obviously I won't know until I play a game or two on it, but it looks great.

edit: A closer look at the pictures, and I do like the aesthetics as well. It's not quite as flashy as other maps, but that certainly isn't a bad thing.
I put the sexy in dyslexia.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 05 2011 01:26 GMT
#3
I would make the borders a little more interesting. Often, just by varying the scale of the doodads you have will achieve a much better look. Layout looks really nice!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 05 2011 01:32 GMT
#4
Everything but the center is kinda choked up :/

Especially outside the natural there should be some more space to rally units (for either attack or defense). Other than that it's a pretty cool map.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 05 2011 03:40 GMT
#5
Terrain width,

[image loading]

[image loading]
starleague forever
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
September 05 2011 04:13 GMT
#6
Looking good, will give it a try!
Elcheris
Profile Joined August 2010
Canada23 Posts
September 05 2011 05:56 GMT
#7
I'll have to try this out.

I like the mixes of open spaces and chokes, none of them seem to be too ridiculously large or small.
Baseic
Profile Joined March 2011
Netherlands310 Posts
September 05 2011 08:23 GMT
#8
Really like the expansions, openness looks very good.
The map does look very bland though, but I couldn't care less about it, the layout looks awesome!
Etc.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 05 2011 13:00 GMT
#9
I hope Blizzard would add some 3 player maps. This looks good.
berdage
Profile Joined November 2010
United States9 Posts
September 05 2011 15:12 GMT
#10
It may have been a headache for you, but man does it look good. 3 player free for all on that map would bee great, its so well balanced looking. You definitely took the time to do it right.
Snoman
Profile Joined December 2010
Canada191 Posts
September 05 2011 16:05 GMT
#11
Wow!! I'm def gonna bookmark this one and make my friends play a few on it!

Very very nice layout, nothing gimmicky on this map, just a solid design, and props on the 3-player map, not many look this good/playable!

Thanks man!
Drones, Probes & SCVs: A mini documentary on the work behind ESPORTS. http://youtu.be/vNlu-K0rAxs
Zero.Tha.Hero
Profile Joined August 2010
Canada155 Posts
September 05 2011 19:43 GMT
#12
At first look, I see one potential imbalance (with a quick fix) on this map. The 3 main is extremely open from both sides by air units, with the 11 and 7 mains very close to the corners of the map. Additionally, the 9 expansion is right next to the left side of the map, where as the corresponding 5 and 12 high ground expos are very exposed behind to air. Possibly extend the left hand boundary of the map to widen out the vulnerable airspace near the left hand bases.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 05 2011 20:11 GMT
#13
The mains arent really an issue if you consider they are all open from two sides, with a third side close to the edge of the map. This is what I was trying to do with the bounds.

As such, you are right regarding the middle expos, I have expanded the bound on the left side. With this also, originally the attack path from 11 to 7 would fly over the middle expo whereas the other two you could just fly around those expos. You can now fly around that 9 middle expo.

3 player symmetry ... *palmface



Thanks!
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 10 2011 20:11 GMT
#14
Minor Update

* Minor aesthetic changes

new pictures in OP
starleague forever
Tatari
Profile Blog Joined January 2011
United States1179 Posts
September 10 2011 20:50 GMT
#15
I was expecting a cup of Starbucks coffee when I came in here.

Great map though. I love how big it is and it's interesting to see more 3 player maps.
A fed jungler is no longer a jungler, but a terrorist.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 15 2011 04:31 GMT
#16
Hi,

Replay from a friendly game (~plat zerg v terran). Gives you a good idea of army movement in this map.

http://drop.sc/34933
starleague forever
Samro225am
Profile Joined August 2010
Germany982 Posts
September 15 2011 07:16 GMT
#17
time to finish my three player maps, too

what i want to critizise is the rotational imbalance. hard to exoand counterclockwise when pressures just a little bit. also the golds looks really hard. you have to have control of the centre and at least two paths leading there, hence all three golds are winner's bases at the same time. unsure if this is good or not!
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-09-29 12:08:01
September 29 2011 12:07 GMT
#18
Update 0.10

- Removed rocks from (clockwise) thirds, extended far ramps on these bases to 3x wide ramps to balance with (counter clockwise) thirds
- Added doodads to gold cliffs to disallow dropping, rather than use pathing block; colossus can still walk up and around these doodads
- Minor bounds change
- Removed center doodad

new images in OP
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 27 2011 19:12 GMT
#19
Map Update

* Clockwise third is now low groud
* Path wideness fixes
* Aesthetic changes

OP updated
starleague forever
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 27 2011 20:48 GMT
#20
I'd really like it if you'd sac the gold bases and replace them with some other terrain features.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
October 27 2011 21:28 GMT
#21
I'm just realizing now how large this map is. You're definitely going to want to shrink this, the openness and rush distances are too much.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 27 2011 21:48 GMT
#22
?

The nat-to-nat is smaller than shakuras.
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 27 2011 21:51 GMT
#23
On October 28 2011 06:48 a176 wrote:
?

The nat-to-nat is smaller than shakuras.

I hope you don't mean vertical positions...
Moderatorshe/her
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 27 2011 22:02 GMT
#24
the nat to nat in this map is [avg] 122

shakuras is 128 11 -> 5, 130 11 -> 2, 143 7 -> 2

http://imgur.com/a/q4v20#6
starleague forever
FlaShFTW
Profile Blog Joined February 2010
United States10384 Posts
October 27 2011 22:09 GMT
#25
looks like a really good map. i like the 3 base layout, reminds me of abyssal.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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