• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:23
CEST 03:23
KST 10:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 761 users

[M] (2) Ignition Point - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 13 2011 22:22 GMT
#21
On June 14 2011 06:13 SidianTheBard wrote:
Could use some feedback on this latest change. I'm testing around with making both 3rd options on low ground. What do you guys think of this change, better, worse, indifferent?

Before:
+ Show Spoiler +
[image loading]


After:
+ Show Spoiler +
[image loading]


Angled Overview:
+ Show Spoiler +
[image loading]


I think I'm liking it on low ground. Doing this makes the natural a little more open and makes it feel a little more safe. With the base on low ground it also makes that 3rd a little more open and a little less safe. To compensate for this I added LoS blockers by the ramp to give some more protection to that base. Since you'll have the high ground you'll be able to see over the LoS blockers and should be able to prepare yourself better if they decide to attack from that side hallway.

Terran is not able to hit anything with siege tanks from behind those rocks. My concern about it still is that with that 3rd on low ground the choke is much smaller if the Terran/Toss decides to attack the zerg through that path it still might be super hard to defend.

Thanks for all the feedback so far and please let me know what you think.


I think its better on lowground. Unfortunately, the map I'm currently working on has the same natural set-up, so it'll look like I'm copying Haha oh well, balance is more important.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-06-13 23:21:10
June 13 2011 23:20 GMT
#22
On June 14 2011 07:22 monitor wrote:
Show nested quote +
On June 14 2011 06:13 SidianTheBard wrote:
Could use some feedback on this latest change. I'm testing around with making both 3rd options on low ground. What do you guys think of this change, better, worse, indifferent?

Before:
+ Show Spoiler +
[image loading]


After:
+ Show Spoiler +
[image loading]


Angled Overview:
+ Show Spoiler +
[image loading]


I think I'm liking it on low ground. Doing this makes the natural a little more open and makes it feel a little more safe. With the base on low ground it also makes that 3rd a little more open and a little less safe. To compensate for this I added LoS blockers by the ramp to give some more protection to that base. Since you'll have the high ground you'll be able to see over the LoS blockers and should be able to prepare yourself better if they decide to attack from that side hallway.

Terran is not able to hit anything with siege tanks from behind those rocks. My concern about it still is that with that 3rd on low ground the choke is much smaller if the Terran/Toss decides to attack the zerg through that path it still might be super hard to defend.

Thanks for all the feedback so far and please let me know what you think.


I think its better on lowground. Unfortunately, the map I'm currently working on has the same natural set-up, so it'll look like I'm copying Haha oh well, balance is more important.


@monitor: It's a good setup so I can't wait to see your version!

@sidian: I'm glad you already enacted what I meant to suggest. ^^

Btw this also fixes your warpin problem, which of course you adjusted for by moving the grass. I really like the grass in that spot too.

[edit] addressing, not just confusing pronouns.
Comprehensive strategic intention: DNE
Westabizzle
Profile Joined February 2011
Canada45 Posts
June 14 2011 01:31 GMT
#23
This map is so baller. I love it.
If it's not about me and nobody is naked, I don't care.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
June 14 2011 01:40 GMT
#24
This is such a beautiful map!
Hi.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-06-30 07:15:13
June 30 2011 06:44 GMT
#25
Due to some recent testing I've changed up both thirds on this map to make them both a little easier to take.

Third expanding towards your enemy: (This one I'm unsure if I like it that much or not. Do you guys think the choke is too small now and the defender has too much of an advantage with the high ground? There are still plenty of flanking opportunities. I might revert the high ground and just make the choke a little smaller then the original)
+ Show Spoiler +
Before:
[image loading]
After:
[image loading]


Third expanding away from your enemy: (This one I am definitely keeping in. It isn't a big change at all and only makes the third a little bit easier to hold.)
+ Show Spoiler +
Before:
[image loading]
After:
[image loading]


Updated Top Down View:
+ Show Spoiler +
[image loading]


I've decided to do this because it seems getting a 3rd especially against Zerg was much harder due to the fact that they are so many paths around the map and plenty of flanking opportunities.

So pretty much my only concern is expanding towards your enemy. Do you guys think that base will be to easy for terran/toss to hold now even though there are still plenty of flanking opportunities? Should I remove the high ground and revert it back to the original but maybe shrink the choke just a little bit? Keep it how it was?

Any feedback would be appreciated.

Thanks,
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SaltyDog
Profile Joined January 2011
Uganda73 Posts
June 30 2011 13:24 GMT
#26
I can see you've already made a title image for the post but wouldn't Flashpoint be a better name.

Nice map
I'm unemployed, so I make maps.
Jumbled
Profile Joined September 2010
1543 Posts
June 30 2011 15:21 GMT
#27
Very nice looking map, seems interesting. You should probably fix the description though - the map has rotational symmetry, not reflectional.
Qegixar
Profile Joined May 2011
United States46 Posts
June 30 2011 15:37 GMT
#28
Might I suggest, purely for aesthetics, of course, replacing the green plants closest to lava with dead/brown plants? Just the ones right on the edge, not the whole line.
dc302
Profile Joined December 2010
Australia576 Posts
July 05 2011 01:16 GMT
#29
Reminds me of XelNaga Caverns! So I like :D
...
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 223
Livibee 191
RuFF_SC2 106
ProTech67
StarCraft: Brood War
Artosis 988
Icarus 6
Dota 2
monkeys_forever686
Counter-Strike
tarik_tv7220
Fnx 1839
Stewie2K947
Super Smash Bros
Mew2King138
Heroes of the Storm
Khaldor196
Other Games
summit1g10675
fl0m779
ViBE263
Maynarde180
Organizations
Other Games
gamesdonequick54570
BasetradeTV50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH81
• davetesta36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• masondota21060
Upcoming Events
Wardi Open
9h 37m
Replay Cast
22h 37m
Sparkling Tuna Cup
1d 8h
WardiTV European League
1d 14h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 22h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.