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[UMS] Blink Force Field Challenge - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
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monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-05-15 00:51:31
May 15 2011 00:50 GMT
#21
On May 15 2011 09:44 Griffith` wrote:
Show nested quote +
On May 15 2011 08:53 Philipd122 wrote:
Going on right now, hopefully get a high score.

Make another one for zerg =[, maybe fungals and burrow micro?


I've been thinking of zerg scenarios - but its really hard. I hate to say this but zerg really doesn't require that much micro in most situations.


Do ling/infestor vs. tank/marine. That would be cool.

[edit] Hmm.. That could be very hard to set up. Maybe do baneling/ling vs. tank/marine, and just keep adding more tanks and marines?
https://liquipedia.net/starcraft2/Monitor
azn_dude1
Profile Joined October 2010
162 Posts
May 15 2011 01:17 GMT
#22
On May 15 2011 09:44 Griffith` wrote:
Show nested quote +
On May 15 2011 08:53 Philipd122 wrote:
Going on right now, hopefully get a high score.

Make another one for zerg =[, maybe fungals and burrow micro?


I've been thinking of zerg scenarios - but its really hard. I hate to say this but zerg really doesn't require that much micro in most situations.

Burrow roach micro? The toss has obs, but will target any unburrowed roach over a burrowed one.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 15 2011 03:13 GMT
#23
Hydralisks VS Speed banes on creep would be interesting to say the least lol.

Maybe quick roach walling VS banelings and zerglings?


Sigh.. I guess only zerg units can be microd against.
http://grooveshark.com/#/deltrus/music
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-05-15 03:39:23
May 15 2011 03:39 GMT
#24
PS. If enough people PM Dr. DeadMeat I will send him the EU map
griffith.583 (NA)
CardinalSC
Profile Joined January 2011
United States145 Posts
May 15 2011 05:11 GMT
#25
;( I got to level 6 and then I cried myself to sleep
TiBe
Profile Joined November 2009
Mexico200 Posts
Last Edited: 2011-05-15 05:35:46
May 15 2011 05:33 GMT
#26
Nivel 10 completed.. Thanks a lot Griffith I needed a way to practice my FF and this UMS helped me a lot.

[image loading]

Edit: LOL Wrong image
Bao
Profile Joined February 2011
United States89 Posts
May 15 2011 06:01 GMT
#27
how are you guys ffing? i try to cut the army in half with 4-5 FF's, but it seems to help them get a better concave
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 15 2011 06:08 GMT
#28
Pretty cool, Griffith. Keep up the good work.
말크 : ^_^~ NeO)GabuAt, vGODieN
nicotn
Profile Joined September 2010
Netherlands186 Posts
May 15 2011 06:19 GMT
#29
Any chance you can publish it on EU? if u want i can pub it. i really want to play this map xD
Philipd122
Profile Joined April 2011
Australia776 Posts
May 15 2011 07:13 GMT
#30
To be honest, there's not many situations where roaches can get a full concave vs. Protoss. It's not like marine splitting challenge where the extra space is handy.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 15 2011 07:18 GMT
#31
On May 15 2011 16:13 Philipd122 wrote:
To be honest, there's not many situations where roaches can get a full concave vs. Protoss. It's not like marine splitting challenge where the extra space is handy.


It's not realistic, but it's still a fun challenge.

Level 6 on one try, need to work on the forcefielding a bit though, gonna try more after I finish my hw.

Does the setting in the custom game setup menu game speed actually change anything because unless there's a way to tell ingame, it's possible some people might set it to slowest to get high scores which defeats the purpose of this UMS.
Porouscloud - NA LoL
hellsan631
Profile Blog Joined March 2010
United States695 Posts
May 15 2011 07:29 GMT
#32
i personally think the ai of the map is limiting. Instead of the usual attack move, when you try and cave in roaches with FF, it will run into the stalker ball, and try and chase the stalker that blinked. This means that ff's are pratically useless once there are enough roaches on screen, and also defeats the purpose of the map - micro (seeing as you can't micro really)
Agh
Profile Blog Joined July 2010
United States1110 Posts
May 15 2011 08:52 GMT
#33
got to level 12

checked after and you can infact change the game speed, so you probably want to fix that.
Also you need to add something to wipe existing forcefields on the round reset.

I didn't use either of these but I'm sure i could probably get level 17+ with it.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
FinestHour
Profile Joined August 2010
United States18466 Posts
May 15 2011 08:58 GMT
#34
these maps are the best thing to happen to the UMS section
thug life.                                                       MVP/ex-
guN-viCe
Profile Joined March 2010
United States687 Posts
May 15 2011 09:27 GMT
#35
I really like these micro training maps against the CPU... BW had a lot of them but SC2 does not.

Maybe in the future you could create some other versions with different types of units, or maybe make a big map where you can choose what type of fight(rine vs bling/ stalker vs roach/ etc.)
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
Griffith`
Profile Joined September 2010
714 Posts
May 15 2011 14:05 GMT
#36
On May 15 2011 16:29 hellsan631 wrote:
i personally think the ai of the map is limiting. Instead of the usual attack move, when you try and cave in roaches with FF, it will run into the stalker ball, and try and chase the stalker that blinked. This means that ff's are pratically useless once there are enough roaches on screen, and also defeats the purpose of the map - micro (seeing as you can't micro really)


I can "fix" this quite easily tbh, but I just thought that the current way would provide a bit more of a challenge
griffith.583 (NA)
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
May 15 2011 15:41 GMT
#37
Might want to consider having the roaches and lings stay in the corner for a half second before attacking. Right now I barely manage to get my control groups up before the slings have already surrounded my units

I'm still failing at lvl 5.

Got to lvl 10 with only roaches so far.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2011-05-15 15:48:41
May 15 2011 15:48 GMT
#38
Suggestion: way to skip first few waves
HS: cascades#1595 || LoL: stoppin
Griffith`
Profile Joined September 2010
714 Posts
May 15 2011 15:52 GMT
#39
On May 16 2011 00:48 cascades wrote:
Suggestion: way to skip first few waves


hm ok - should not be hard
griffith.583 (NA)
nicotn
Profile Joined September 2010
Netherlands186 Posts
May 15 2011 16:04 GMT
#40
On May 16 2011 00:52 Griffith` wrote:
Show nested quote +
On May 16 2011 00:48 cascades wrote:
Suggestion: way to skip first few waves


hm ok - should not be hard


Is there any possiblity you can publish it on EU? or get someone to do it for you? i would really like to try this map :D
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