+ Show Spoiler +
![[image loading]](http://imgur.com/Vo2TI.jpg)
![[image loading]](http://imgur.com/CbAE5.jpg)
![[image loading]](http://imgur.com/duRrd.jpg)
Created by LSPrime
special thx to IUPrime
www.SC2Prime.net
cafe.naver.com/xlalc
Bases - 10 ( 2 gold bases )
2 Xel'naga Towers
Rush distance - Nat2nat 28 seconds
Size: 150x120 playable
| Forum Index > SC2 Maps & Custom Games |
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LS
Korea (South)145 Posts
+ Show Spoiler + ![]() ![]() ![]() Created by LSPrime special thx to IUPrime www.SC2Prime.net cafe.naver.com/xlalc Bases - 10 ( 2 gold bases ) 2 Xel'naga Towers Rush distance - Nat2nat 28 seconds Size: 150x120 playable | ||
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Broodie
Canada832 Posts
Kudos^ Nice waterfall too ^.^ | ||
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Tsuycc
Canada269 Posts
i also really like how there is only enough gold minerals to act like an extra base really nice | ||
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ihasaKAROT
Netherlands4730 Posts
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Antoine
United States7481 Posts
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darklordjac
Canada2231 Posts
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monitor
United States2409 Posts
I'm not sure about the rocks between natural and 3rd. It looks like you can easily wall from natural CC to ramp with only a few (maybe 3) pylons. There isn't really any need to rock the other entrance to the natural... it is really a pain for Zerg because of tanks, reapers, colossi, and proxy pylons. [edit] Now those are looking like LoS Blockers to me... hmm.... nevermind I guess. | ||
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Penke
Sweden346 Posts
Awesome aestethics, seems to generate great gameplay. Love it! :D | ||
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dimfish
United States663 Posts
If you want to use the map analyzer and need a hand, PM me | ||
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Tiazi
Netherlands761 Posts
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Zurachi
Canada289 Posts
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Torte de Lini
Germany38463 Posts
Nice job! | ||
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Gudeldar
United States1200 Posts
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bearhug
United States999 Posts
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Subversion
South Africa3627 Posts
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CanucksJC
Canada1241 Posts
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Terrakin
United States1440 Posts
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DrBoo
Canada1177 Posts
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JustPassingBy
10776 Posts
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Frankon
3054 Posts
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