Anyone here play LoTR maps in SC2?
Forum Index > SC2 Maps & Custom Games |
Deleted User 97295
1137 Posts
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0mar
United States567 Posts
If you're into that kind though, more power to you. | ||
nb3221a
United States35 Posts
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zoLo
United States5896 Posts
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Brandish
United States339 Posts
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Vash2940
United States13 Posts
Amazing games if you have good players. I need to play more :BTW:Nice to see TL has a Hero's father on here | ||
magha
Netherlands427 Posts
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Deleted User 97295
1137 Posts
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TheStonedGuest
United States19 Posts
I made quite a few maps back then that never really took off in popularity, but out of an old mapmaker's curiosity are any of the new ones good? Haven't really tried them in Sc2 since I don't have as much time to play anymore, but it would be great if it took off again :D | ||
Deleted User 97295
1137 Posts
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Thermia
United States866 Posts
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Meltage
Germany613 Posts
I tried some Helms Deep map that was vs AI and you defended long walls against storming enemies. You controlled a lot of soldiers other than your hero. All the regular soldiers you controlled were similar, one or two types with either melee or ranged weapon. Your hero had slow energy regen and there were no powerups that I saw. . There was one position on the map where you could heal the hero (the spawn point). You could use one of your 3 abilities like every 5 minutes. The regular ability that you could use was a ranged AoE damage one, at least for the hero I choose, which didn't improve combat experience much. The camera was buggy and turned 180 degress in oposition to the minimap - you could say the minimap was inverted, which was comfusing and made it that much more diffficult to switch between your army and hero, The walls of the keep were narrow and combat felt very clumsy and was a bit like throwing 100 zealots without charge at 100 hydras with more HP on a narrow cliff - quite uninterresting. The only good I have to say about that map is 1. Nice fantasyish theme that actually felt a bit wc3ish rather than sc2ish although I dont think there were any custom models used. 2. If the players survived the first battle, in 10 minutes or so, the game would go on to another area of the keep where the level looked and felt different .. a little variation to the booring keep walls area. I fail to see how this concept could be so popular. I hope you are talking about some other mod with pvp gameplay? | ||
Deleted User 97295
1137 Posts
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