[M] (4) iCCup Neo Enigma by prodiG - Page 4
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HaRuHi
1220 Posts
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Silv.user
59 Posts
On January 20 2011 04:56 prodiG wrote: Like antares said, mineral fields are 2x1 so I can only copy minerals on sectipns of the map that are inverted Lot of nitpicking today, nice to see my map so heavily under the microscope! Well acctually whene i was looking at your stream i noticed it, so wasnt like it was under microscope. I really do think its weird tho, correct me if im wrong but can u go thru the minerals at 2 of them but not on the 2 others? | ||
NullCurrent
Sweden245 Posts
On January 18 2011 09:12 prodiG wrote: Just to re-post here for context, the reason I don't use the movement layer is because it is straight up broken,. and I don't trust it at all. I've ran into multiple times where players have dropped units or walked up cliffs that they shouldn't have been able to, and the doodad blockers are foolproof in that regard. That sounds really bad, if the movement layer cannot be trusted | ||
prodiG
Canada2016 Posts
On January 20 2011 05:37 Silv.user wrote: Well acctually whene i was looking at your stream i noticed it, so wasnt like it was under microscope. I really do think its weird tho, correct me if im wrong but can u go thru the minerals at 2 of them but not on the 2 others? You could go though the minerals at one single point on any of the golds (I did just check). You did, however, inspire me to take a closer look at the minerals and now the layout is a bit more symmetrical. Although it doesn't make a huge difference in-game, you've helped make the map a little closer to perfect than it was before. Thanks! I've also removed some more doodads, this time some more of the weather effects. This should help to increase the framerate for players with less optimal setups. Map will be up on EU tonight, I want to get a few more test games in on it and then fight with localization and patching my EU client. | ||
Archmage
United States169 Posts
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prodiG
Canada2016 Posts
On January 20 2011 09:10 Archmage wrote: Just so you know, this map is still a little laggy for me. Otherwise, it's a very cool map. Maybe you could have a Neo Enigma and a Neo Enigma Lite which would just have fewer doodads and such. I hadn't published the latest version at the time you posted this. The version with removed weather doodads and changed LOS blockers is now up and performs significantly better than any other iteration. Give it a shot ;D | ||
wizard944
194 Posts
On January 20 2011 00:39 Obscura.304 wrote: You really can't say something like this is balanced though, because the fact that there's 3 different races throws a wrench in it. Given spawns at 10 and 2, is the gold for the 10 o'clock player still so harassable if they're T and just drop a Planetary Fortress there? What about Protosses at 2 who aren't going air- how are they going to harass that, given that P has no really good non-air units for harassing? What about ZvP, with the Zerg at 2- since Z can't go mutas safely in that matchup for fear of the 6 gate, how do you consider that balanced? The map isn't supposed to cater to every possible strategy. You're supposed to choose the best strategy for the map in question. So if you think that Z can't go mutas on this map, then don't go mutas, but maybe someone else will find a way to do it anyway. I think that map is balanced as it is. | ||
badcop
United States176 Posts
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prodiG
Canada2016 Posts
On January 20 2011 11:04 badcop wrote: You can charge on the rocks with void rays, without them being hit, seems like a pretty powerful harass if you ask me. This is something that I considered heavily during design and I eventually decided that it's just another strategy that works well on this map. I won't be at all surprised if the initial feedback is that "oh my god, it's a huge issue" but I think once people have more experience on the map they'll realize that that's a very viable option for the Protoss and adapt their strategies accordingly. By the same note, a lot of terrans now are favoring more marine-heavy army compositions in their early and midgame, and zergs seem to always be making extra queens and getting spire or hydra tech at a decent timing. I don't see how a competent player would have VR openings like that cause them too much trouble for more than a few games. I will, of course, continue to monitor it and if it does prove to be a huge issue I'll have to come up with some kind of fix. | ||
prodiG
Canada2016 Posts
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dimfish
United States663 Posts
Its awesome that you have such great map testing support--are you or your map testers comfortable releasing replays? I always thought the map threads on TL could use a replays section so that more folks are likely to see and appreciate a map in-game, and of course example gameplay is always helpful. | ||
prodiG
Canada2016 Posts
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Antares777
United States1971 Posts
On January 21 2011 12:31 prodiG wrote: If anyone wants to post replays on this map feel free! I'd upload some of mine but none of the replay sites I try cooperate -_- Try Mediafire. I had no trouble uploading replays, the first time I've tried uploading replays actually. I'll try to host some more games on this map and see what replays I can give you. I hope no one minds pinging | ||
iGrok
United States5142 Posts
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prodiG
Canada2016 Posts
On January 21 2011 13:01 Antares777 wrote: Try Mediafire. I had no trouble uploading replays, the first time I've tried uploading replays actually. I'll try to host some more games on this map and see what replays I can give you. I hope no one minds pinging I wanted to have cool replay parsing but I guess it doesn't work. Oh well. Here's a TvT I played on Neo Enigma vs an opponent I found in channel iCCup. http://www.mediafire.com/?4z64a0q4udddcwp | ||
Magnethios
Canada20 Posts
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Tppz!
Germany1449 Posts
Aint highlevel paly but I'm happy to see this map pushed. | ||
th3rogue
Germany683 Posts
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Ragoo
Germany2773 Posts
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prodiG
Canada2016 Posts
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