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[M] (4) iCCup Neo Enigma by prodiG - Page 4

Forum Index > SC2 Maps & Custom Games
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HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 19 2011 20:00 GMT
#61
Not up on Europe yet, is it?
Silv.user
Profile Joined November 2010
59 Posts
January 19 2011 20:37 GMT
#62
On January 20 2011 04:56 prodiG wrote:
Show nested quote +
On January 20 2011 04:07 Silv.user wrote:
The northeast gold and southwest gold is similar, however the west and east is completly diffrent. + the south one idont get the clue of at all. Im aware on how minerals works. but having an advantage if u spawn at one locaiton on ure gold isnt mirrored. wouldnt take alot time to fix tho. + The NE,SW isnt mirrored. Which they should be prob. + if u cant make decent minerals lines wouldnt harm to rotate it a itsy bit?


Like antares said, mineral fields are 2x1 so I can only copy minerals on sectipns of the map that are inverted 90 180 (oops, wrong #) degrees in the symmetry. Simply put, I can have asymmetrical mineral lines on on two corners of the map, but the other two must be tweaked in order to fit. The distance of tether patches is relatively the same to all of the elements around the patches so that while different they are not imbalanced (or if they are, the issue is negligible as I cant rotate minerals to be 1x2 so I am making the best of what I've got.)

Lot of nitpicking today, nice to see my map so heavily under the microscope!



Well acctually whene i was looking at your stream i noticed it, so wasnt like it was under microscope. I really do think its weird tho, correct me if im wrong but can u go thru the minerals at 2 of them but not on the 2 others?
All girls are whores, only the smart ones takes paid.
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 19 2011 21:10 GMT
#63
On January 18 2011 09:12 prodiG wrote:
Show nested quote +
On January 18 2011 07:45 dezi wrote:
Ha, nice to see you working in the editor live on the stream ^^
1 question - why you always place those movement blocking doodads. Isn't the movement layer itself not enough to accomplish this?

//has been answered on the stream

Just to re-post here for context, the reason I don't use the movement layer is because it is straight up broken,. and I don't trust it at all. I've ran into multiple times where players have dropped units or walked up cliffs that they shouldn't have been able to, and the doodad blockers are foolproof in that regard.


That sounds really bad, if the movement layer cannot be trusted
The Planetary Workshop - TPW - Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 19 2011 23:01 GMT
#64
On January 20 2011 05:37 Silv.user wrote:
Show nested quote +
On January 20 2011 04:56 prodiG wrote:
On January 20 2011 04:07 Silv.user wrote:
The northeast gold and southwest gold is similar, however the west and east is completly diffrent. + the south one idont get the clue of at all. Im aware on how minerals works. but having an advantage if u spawn at one locaiton on ure gold isnt mirrored. wouldnt take alot time to fix tho. + The NE,SW isnt mirrored. Which they should be prob. + if u cant make decent minerals lines wouldnt harm to rotate it a itsy bit?


Like antares said, mineral fields are 2x1 so I can only copy minerals on sectipns of the map that are inverted 90 180 (oops, wrong #) degrees in the symmetry. Simply put, I can have asymmetrical mineral lines on on two corners of the map, but the other two must be tweaked in order to fit. The distance of tether patches is relatively the same to all of the elements around the patches so that while different they are not imbalanced (or if they are, the issue is negligible as I cant rotate minerals to be 1x2 so I am making the best of what I've got.)

Lot of nitpicking today, nice to see my map so heavily under the microscope!



Well acctually whene i was looking at your stream i noticed it, so wasnt like it was under microscope. I really do think its weird tho, correct me if im wrong but can u go thru the minerals at 2 of them but not on the 2 others?

You could go though the minerals at one single point on any of the golds (I did just check). You did, however, inspire me to take a closer look at the minerals and now the layout is a bit more symmetrical. Although it doesn't make a huge difference in-game, you've helped make the map a little closer to perfect than it was before. Thanks!

I've also removed some more doodads, this time some more of the weather effects. This should help to increase the framerate for players with less optimal setups.

Map will be up on EU tonight, I want to get a few more test games in on it and then fight with localization and patching my EU client.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Archmage
Profile Joined November 2008
United States169 Posts
January 20 2011 00:10 GMT
#65
Just so you know, this map is still a little laggy for me. Otherwise, it's a very cool map. Maybe you could have a Neo Enigma and a Neo Enigma Lite which would just have fewer doodads and such.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 20 2011 00:47 GMT
#66
On January 20 2011 09:10 Archmage wrote:
Just so you know, this map is still a little laggy for me. Otherwise, it's a very cool map. Maybe you could have a Neo Enigma and a Neo Enigma Lite which would just have fewer doodads and such.

I hadn't published the latest version at the time you posted this. The version with removed weather doodads and changed LOS blockers is now up and performs significantly better than any other iteration. Give it a shot ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
wizard944
Profile Blog Joined May 2010
194 Posts
January 20 2011 01:22 GMT
#67
On January 20 2011 00:39 Obscura.304 wrote:
Show nested quote +
On January 19 2011 23:57 prodiG wrote:
On January 19 2011 23:47 Obscura.304 wrote:
On January 19 2011 23:33 prodiG wrote:
On January 19 2011 23:24 Obscura.304 wrote:
The gold minerals make this map positionally imbalanced. Spawns at 10 and 2, I'd be praying for 10; I'd be able to take the gold while expanding away from my opponent, whereas at 2, I'd have to take the blue for a similarly defensible position.
that's the idea!

Map will be up in EU later today.

So you want whoever spawns counter-clockwise of their opponent to have an advantage? Why?

You'd have to take the blue and have a more defensible position, while attacking into your opponent's gold as the base is more open and easier to drop onto. I wouldn't call this an imbalance as the gold only has five patches and the options for harassing it or attacking into it are great & testing seems to have proved this.

You really can't say something like this is balanced though, because the fact that there's 3 different races throws a wrench in it. Given spawns at 10 and 2, is the gold for the 10 o'clock player still so harassable if they're T and just drop a Planetary Fortress there? What about Protosses at 2 who aren't going air- how are they going to harass that, given that P has no really good non-air units for harassing? What about ZvP, with the Zerg at 2- since Z can't go mutas safely in that matchup for fear of the 6 gate, how do you consider that balanced?

The map isn't supposed to cater to every possible strategy. You're supposed to choose the best strategy for the map in question. So if you think that Z can't go mutas on this map, then don't go mutas, but maybe someone else will find a way to do it anyway. I think that map is balanced as it is.
Kassar DeTemplari
badcop
Profile Joined October 2010
United States176 Posts
January 20 2011 02:04 GMT
#68
You can charge on the rocks with void rays, without them being hit, seems like a pretty powerful harass if you ask me.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 20 2011 02:27 GMT
#69
On January 20 2011 11:04 badcop wrote:
You can charge on the rocks with void rays, without them being hit, seems like a pretty powerful harass if you ask me.

This is something that I considered heavily during design and I eventually decided that it's just another strategy that works well on this map. I won't be at all surprised if the initial feedback is that "oh my god, it's a huge issue" but I think once people have more experience on the map they'll realize that that's a very viable option for the Protoss and adapt their strategies accordingly. By the same note, a lot of terrans now are favoring more marine-heavy army compositions in their early and midgame, and zergs seem to always be making extra queens and getting spire or hydra tech at a decent timing. I don't see how a competent player would have VR openings like that cause them too much trouble for more than a few games.

I will, of course, continue to monitor it and if it does prove to be a huge issue I'll have to come up with some kind of fix.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 20 2011 18:08 GMT
#70
iCCup Neo Enigma now published on EU
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 20 2011 22:13 GMT
#71
prodiG, neo enigma is cool, very original expansion layout!

Its awesome that you have such great map testing support--are you or your map testers comfortable releasing replays? I always thought the map threads on TL could use a replays section so that more folks are likely to see and appreciate a map in-game, and of course example gameplay is always helpful.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 21 2011 03:31 GMT
#72
If anyone wants to post replays on this map feel free! I'd upload some of mine but none of the replay sites I try cooperate -_-
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
January 21 2011 04:01 GMT
#73
On January 21 2011 12:31 prodiG wrote:
If anyone wants to post replays on this map feel free! I'd upload some of mine but none of the replay sites I try cooperate -_-


Try Mediafire. I had no trouble uploading replays, the first time I've tried uploading replays actually.

I'll try to host some more games on this map and see what replays I can give you. I hope no one minds pinging
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 21 2011 04:17 GMT
#74
replay sites don't like non-standard maps :/
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 21 2011 04:31 GMT
#75
On January 21 2011 13:01 Antares777 wrote:
Show nested quote +
On January 21 2011 12:31 prodiG wrote:
If anyone wants to post replays on this map feel free! I'd upload some of mine but none of the replay sites I try cooperate -_-


Try Mediafire. I had no trouble uploading replays, the first time I've tried uploading replays actually.

I'll try to host some more games on this map and see what replays I can give you. I hope no one minds pinging

I wanted to have cool replay parsing but I guess it doesn't work. Oh well.

Here's a TvT I played on Neo Enigma vs an opponent I found in channel iCCup.

http://www.mediafire.com/?4z64a0q4udddcwp
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Magnethios
Profile Joined October 2010
Canada20 Posts
January 26 2011 03:25 GMT
#76
very nice
Tppz!
Profile Joined October 2010
Germany1449 Posts
February 18 2011 10:25 GMT
#77
This map will be used in the InCup.de Gold/Platin Clash on Sunday. Some participants asked the staff having better maps and they asked which ones they should use I proposed this one and now its in. Great.

Aint highlevel paly but I'm happy to see this map pushed.
th3rogue
Profile Joined February 2010
Germany683 Posts
March 21 2011 09:30 GMT
#78
ESL EU will be featuring Neo Enigma in tonight's King of cup, http://www.esl.eu/eu/sc2/news/153731/
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 21 2011 11:08 GMT
#79
Wow, really cool to see that ESL keeps supporting the iCCup Mapmaking Team
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 21 2011 14:52 GMT
#80
Definitely going to be checking out ESL EU tonight :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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