The gold will be swapped with the 4th in a few hours (worktime nearly over
)But thanks alot, I want to publish it on US so bad

edit: looking for one of the regulars to publish this on US when its done. PM me if you can, much appreciated!
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ihasaKAROT
Netherlands4730 Posts
The gold will be swapped with the 4th in a few hours (worktime nearly over )But thanks alot, I want to publish it on US so bad ![]() edit: looking for one of the regulars to publish this on US when its done. PM me if you can, much appreciated! | ||
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CaptainCrush
United States785 Posts
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Silv.user
59 Posts
Alltho criticism is always good as long as its constructive. I would suggest mb making a main path thru the middle, going out of your base here with a collosus/mech army looks very risky ![]() | ||
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ihasaKAROT
Netherlands4730 Posts
v 1.2 - Moved the gold with the 4th. Gold is now in the middle and the 4th is now middle both sides - Some texturework redone - Added screenshot of the ledge at natural - Updated all screens where needed @silv.user: I'm not sure I know what you mean...Basicly everything in the middle is a path from one side to the other, infact its the biggest open area on the map basicly Dont know if making it bigger helps. Perhaps I dont understand your question | ||
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elkram
United States221 Posts
On January 18 2011 00:10 ihasaKAROT wrote: Wow elkram tnx on that one. Your first point, what part exactly do you mean? Can you maybe post a circled example? Theres a little ledge comming from the natural leading a little to the 3rd, its not unpathable so im not sure you mean that one. Theres the possibility for roaches , spines , queens on there. The gold will be swapped with the 4th in a few hours (worktime nearly over )But thanks alot, I want to publish it on US so bad ![]() edit: looking for one of the regulars to publish this on US when its done. PM me if you can, much appreciated! I'd like to circle what I'm talking about, but I'm horrible with picture editing. I actually just realized what I was talking about was in a picture -_- It is the oasis. I feel that the oasis just restricts movement/attack for zerg. | ||
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ihasaKAROT
Netherlands4730 Posts
![]() Its only going to be about 3 squares removed smallgridwise, but Im pretty sure that balances it perfectly there. The oasis breaks the open area into 2 open areas. If I take that one out, its just 'the middle' and 'the rest'. Look at the oasis as the transition between the middle and the smaller areas. I will keep it in mind for playtesting, see how players react to it. Tnx elkram! | ||
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ihasaKAROT
Netherlands4730 Posts
I'd like to hear your comments on how it plays. Replays if you can ![]() still looking for someone willing to publish it on US, leave a msg! | ||
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PaPoolee
Netherlands660 Posts
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dezi
Germany1536 Posts
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baskerville
541 Posts
i think it's mostly the graphics that make us get this feeling funcmode is spot on(as always), the "graphics" have to take second place way behind "layout issues", i'd even go so far as to say these should only be used on unpathable or tested overthoroughly (cause you don't want bugs ingame) | ||
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ihasaKAROT
Netherlands4730 Posts
On January 25 2011 02:26 baskerville wrote: warcraf3 map indeed... i think it's mostly the graphics that make us get this feeling funcmode is spot on(as always), the "graphics" have to take second place way behind "layout issues", i'd even go so far as to say these should only be used on unpathable or tested overthoroughly (cause you don't want bugs ingame) Ive adjusted everything funcmode has said. The terrain is way 'flatter' now , building on it doenst screw up the terrain around it so thats not an issue when playing. The gold and other expansion have also swapped around to give it more balance. I will add some xelnaga towers to a location near the gold, im not sure where yet (input welcome). Im currently playtesting it alot, with alot of different people. There havent been any comments yet on the aestethics being in the way of the play experience. If that does happen, I will ofcourse look at it. I agree with the 2nd place for looks , but if you can make it both work, hey why not ![]() @dezi, I was waiting for someone to notice it, never thought it would be you you forgot to highlight the sadface in the bottomright tho ![]() | ||
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Friday_ger
67 Posts
Like the Map too. I'd place the Tower in the middle if its able to see the golds If Not Place 2 Nice work :D | ||
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ihasaKAROT
Netherlands4730 Posts
v 1.3
The new version is Published on EU and im still looking for US publisher so get testin let me know what u think about the map and the updates! | ||
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LoLIsh
United States81 Posts
Looks nice. Would love to test it. | ||
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ihasaKAROT
Netherlands4730 Posts
v 1.4
Theres more I could do, but Ive decided I'll halt all updates till I get some testers feedbacks. Or incase of major bugs. So yeah , US people, get testing (the map shud be up very soon, when LoLIsh reads his email ) | ||
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LoLIsh
United States81 Posts
Search 'Eyon' in the custom games menu to find. | ||
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