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GSL Custom Maps Info - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-01-09 02:34:43
January 09 2011 02:33 GMT
#21
On January 09 2011 10:55 NexUmbra wrote:
If you guys would like to see games on the maps then go to http://www.gomtv.com/game/

+ Show Spoiler +
[image loading]


Click on that then the title of the vid or thumbnail of the vid.

When you press play you will need to install something, it takes a few seconds, press the button on the left.

+ Show Spoiler +
[image loading]


Low and high quality vids

btw when you play a vid, you will have to watch 4-5 ads, then you will see the game, then 4 or 5 more then another one.


Thx for the explaination, got there pretty easy, watching one of them now!
Magic is "just" magic until I get my hands on the source code.
MavercK
Profile Joined March 2010
Australia2181 Posts
January 09 2011 03:02 GMT
#22
i get some pop up to install a plugin. installing it doesn't work for me.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
saltygrapes
Profile Joined April 2010
181 Posts
January 09 2011 03:13 GMT
#23
use internet explorer
sxpointz!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 09 2011 03:20 GMT
#24
--- Nuked ---
Obscura.304
Profile Blog Joined September 2010
150 Posts
Last Edited: 2011-01-09 03:26:59
January 09 2011 03:23 GMT
#25
The version of Aiur Gardens that's on the U.S. server has a base just outside the main that's not present in your overview picture, bringing the total to 16.

Also, Aiur Gardens has destructible rocks at every expo but the backdoor nats, and those aren't in your picture.

Likewise, Tal'Darim Altar has rocks at the thirds.

After getting together with some friends and playing some games on all of these, I like all three of them quite a lot personally. All three races will NEED to FE on Tal'Darim Altar, but a good 2-base push, taking a third behind it, should prevent a Zerg from getting too insanely far ahead. Having all so many of the expos blocked by rocks on Aiur Gardens is a bit awkward- so far it's my least favorite of the three, but it's still quite good. And Biohazard, despite being ugly as hell, has produced really nice games every time I've seen it in action.

EDIT- Also, you didn't mention this, but the "blue" thirds on Biohazard only have 6 mineral patches each.
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 09 2011 03:25 GMT
#26
On January 09 2011 12:20 Barrin wrote:
I'm more interested in how this might bode for us non-korean mapmakers. Does this mean Blizz will be less likely to put our maps in the map pool (in the future tbh)?

TBH, I was really worried at first, but now that I think about it more I'm not worried at all really. First off, I think we can do better (and a select few of us already have IMO). Also, these maps seem incredibly complicated (which is actually something that I like), but that's exactly why Blizzard would hesitate to implement them in the map pool. Remember when they said they don't want ladder maps to be too complicated because noobs have to play on them too?

I don't know though. what do you guys think?

yeah i think aiur gardens is actually really good, but those other maps are not even close to some of the maps that this community has. // biohazard could be great but it needs a makeover. i dont think blizzard will be open to too much when it comes to ladder, at least not for a while. and they wont make any because they probably need to make 40+ for HotS.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 09 2011 03:55 GMT
#27
Looks like we will get some nice Brood War-esque macro games on these maps, which is what everyone wants, right? Apparently, the more expos someone takes in GSL, the more people approve of that particular match. I am quite excited to see what kind of insane macro games are produced from these maps, especially from the macro gods like NaDa, Ret, Jinro, and others.

Hopefully, the large sizes will stress a greater importance on harassment, which also draws in viewers, as well as a decreased emphasis on the one-control-group syndrome. When these maps are adopted by more of the community, I hope to see a much higher level of play compared to now.
ㅇㅅㅌㅅ
Von
Profile Joined May 2009
United States363 Posts
January 09 2011 04:28 GMT
#28
On January 09 2011 10:55 NexUmbra wrote:
If you guys would like to see games on the maps then go to http://www.gomtv.com/game/



Awesome! Thanks!!

This totally rules. Been waiting forever to see some decent games on
new maps.

This new pool looks great so far. I like that first one with the TvP on metal
tileset ... reminds me of Andromeda.

.

.
If its not fun I dont want it.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 09 2011 10:01 GMT
#29
i'm really really really happy gsl decided to add new maps, and i know these are only candidates, BUT i hope they try out more and better maps because these don't look too interesting and some of them are quite big

i would be freaking happy if you guys (iccup) presented your maps to gisado so they could test them out, i mean, imagine GSL 5 finals on Testbug??!?!!? who doesn't like that map?!

iccup maps are fun, they are very good looking and promote all kinds of playstyles
http://www.twitch.tv/czelpredy
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-01-09 10:24:25
January 09 2011 10:21 GMT
#30
Totally agree with predy, iccup contact them if you haven't already

also there is one more map if you still don't know

Terminus Re

[image loading]
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 09 2011 12:06 GMT
#31
On January 09 2011 19:21 Dia wrote:
Totally agree with predy, iccup contact them if you haven't already

also there is one more map if you still don't know

Terminus Re

[image loading]


Well what one is that replacing? :O

Or just a new one? not a replace? :O
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-09 12:26:57
January 09 2011 12:16 GMT
#32
"it seems they are intentionally looking for bigger maps to prevent cheese and short games."

it seems blizz and every other platform of sc2 wants the spectator factor to be higher than the progamers factor...mmmm, how not weird at all

edited typos
http://www.teamliquid.net/mirror/smilies/random-big.gif
EffectS
Profile Joined May 2010
Belgium795 Posts
January 09 2011 12:26 GMT
#33
All of these maps seem kinda gimmickey such as the current Blizz maps. Backdoors, in-base naturals, far-away thirds.
TEEHEE
Weavel
Profile Joined January 2010
Finland9221 Posts
January 09 2011 12:32 GMT
#34
On January 09 2011 21:16 baskerville wrote:
"it seems they are intentionally looking for bigger maps to prevent cheese and short games."

it seems blizz and every other platform of sc2 wants the spectator factor to be higher than the progamers factor...mmmm, how not weird at all

edited typos
So you think that progamers want cheesy and short games?
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
January 09 2011 12:38 GMT
#35
On January 09 2011 21:06 NexUmbra wrote:
Show nested quote +
On January 09 2011 19:21 Dia wrote:
Totally agree with predy, iccup contact them if you haven't already

also there is one more map if you still don't know

Terminus Re

[image loading]


Well what one is that replacing? :O

Or just a new one? not a replace? :O


Remember that these maps are just candidates for replacement.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-09 12:42:20
January 09 2011 12:41 GMT
#36
Weavel
= i'm saying it's favoring 100 food finishes at the least, to get spectators exited
progamers want maps that allow as many strategies possible at the start and that are fair with the three races (at said start and until end game, + Show Spoiler +
the mid game can be up for grabs though
)

Barrin quote:
"Also, these maps seem incredibly complicated (which is actually something that I like), but that's exactly why Blizzard would hesitate to implement them in the map pool. Remember when they said they don't want ladder maps to be too complicated because noobs have to play on them too?
I don't know though. what do you guys think?"
= +1 for liking complicated maps
blizz is going in on an impossible task trying to figure out how to do both on one map, mostly for the starting player, but + Show Spoiler +
as said previously
also for the spectator factor

Dia Slovenia
= so at least one should be good, no?
http://www.teamliquid.net/mirror/smilies/random-big.gif
Asta
Profile Joined October 2002
Germany3491 Posts
January 09 2011 12:47 GMT
#37
On January 09 2011 10:49 monitor wrote:
Two base Zerg can make enough units to fend off early attacks. Then they take their 3rd. With three easy-to-hold bases and long distances, they can safely drone as long as they scout+defend harass. When they scout the full Terran army pushing, they can make their own army from stockpiled larvae and have it ready in time for attack.

This is generally how Zerg works, but on big maps combined with creep (to provide vision and speeds up rush distance) this is amplified. Terran and Protoss can't keep up with Zerg's ability to macro.



I think that T and P players just have to use more eco oriented build orders to adapt to those maps. Right now, TvZ and PvZ is a lot about timing pushes, which is one of the reasons why the games are often boring. Timing pushes should become as rare as pure cheese games, with straight up macro games replacing them.
I believe it's too early to say that "Terran and Protoss can't keep up with Zerg's ability to macro". We feel that way because zergs are already trying to macro as hard as possible every game, because they don't really have an offensive option. T and P haven't really tried the pure eco builds yet, like double nexus, which was standard on some BW maps.

And otherwise I'm completely with zelniq: if the giant maps really turn out to be imbalanced, then the game should be rebalanced for them. Although I am afraid that Blizz won't be able to do that. That was the big fear that I (and some others) already voiced during the early beta.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50601 Posts
January 09 2011 12:49 GMT
#38
Aiur Gardens seems fine...the far away third seems like an issue,but I think its used to control zergs from going crazy with expanding.Its still 3 base with 2 chokes and defender's advantage of having the high ground.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 09 2011 13:07 GMT
#39
I love Tal'Darim Altar! So many expos and no stupid rocks blocking them. Love it!
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-01-09 13:13:40
January 09 2011 13:12 GMT
#40
On January 09 2011 21:41 baskerville wrote:
Dia Slovenia
= so at least one should be good, no?


Yep, at least one. Genius said they will replace 5... dunno how many for real
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