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[M] (4) Beneath the Ice - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
Faze.
Profile Joined November 2010
Canada285 Posts
January 02 2011 21:27 GMT
#21
If zergs can learn to adapt to small maps, terrans can learn to adapt on big maps.
But of course if blizzard forces them to rush and all-in before 10 minutes on ALL their maps, terrans will never learn ever.
D:
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 03 2011 14:22 GMT
#22
Bumped version to 0.4.

Seems to be getting closer to 1.0
What do you think so far? Have I been able to fix the most glaring balance problems?

Changes:
Affecting balance:
- Moved the large ramp from the natural a bit closer to the middle
- Removed most of the gap between natural and 3rd (to make it more viable to use Collosi/Reapers to harass natural)
- Added LOS blockers to the edges around the middle (close to the Xel'naga towers, so it will be riskier to move close to the towers)
- Reshaped the cracks in the ice in the middle to make for tighter chokes close to the towers but wider where the new LOS blockers are (also to fix a few asymmetries)
- Removed pathing from the cliff behind the main

Visual:
- Even more texturing
- Added subtle height differences (not cliff) to make it look more like there are snow drifts instead of white patches of ground
- A few more doodads

+ Show Spoiler [New LOS blockers] +
[image loading]

+ Show Spoiler [Analyzer overview] +
Note the cliff between natural and 3rd
[image loading]
The Planetary Workshop - TPW - Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 03 2011 17:01 GMT
#23
Managed to render the overview images using the proper lighting, so updated the OP with new images as well as HQ variants of them (overview and angled overview).

Updated a few other images in the OP too.
The Planetary Workshop - TPW - Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-04 03:59:12
January 04 2011 03:58 GMT
#24
I really like this map. Not just because it uses an amazing title set and how the bridges are expertly used, but because it has great map flow, tight spaces where it's needed, and open spaces where it's not. You have the easy natural, like on Python (to an extent; Python's natural is easier to take), that works well, and have a more cramped middle, so Zerg doesn't absolutely dominate. The XWT placement is very interesting, especially how the one closest to the defender, the one that is the most important for that player, is difficult to hold onto.

The map is still large, but it seems to me that this is just because of how the thirds/fourths are pulled away from the map, which should be fine. If you want someone to play with on this, add Antares.811 to your friends list.

EDIT: If you could make a blank map with this title set and add a download link, I'd like to download this title set, if that is ok with you.

Dirt-Spider
Profile Joined December 2010
United States30 Posts
Last Edited: 2011-01-04 17:54:10
January 04 2011 17:43 GMT
#25
How can I get your map it looks great? I'm on US servers.

I would help test too.
[center]"I was fined $1,000 for having too much awesome on my feet." ~ Brian Wilson[/center]
Hydrogen
Profile Joined November 2010
United States12 Posts
January 04 2011 19:02 GMT
#26
On January 05 2011 02:43 Dirt-Spider wrote:
How can I get your map it looks great? I'm on US servers.

I would help test too.


Yes I agree bring it to the US
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-04 20:48:28
January 04 2011 20:48 GMT
#27
On January 05 2011 04:02 Hydrogen wrote:
Show nested quote +
On January 05 2011 02:43 Dirt-Spider wrote:
How can I get your map it looks great? I'm on US servers.

I would help test too.


Yes I agree bring it to the US


I only have an EU account, so are there any respected "map hosters" on US who would like to host my map?

Also, a map related question:

All previews I generate for the map are flipped vertically (blizzard f*cked up map image export on the mac editor),
so I finally found the custom preview image (not the same as loading screen, even though it is shown on the melee) and I wonder which file type and resolutions should the images be?
(or is there already a fix for the vertical flip?)
The Planetary Workshop - TPW - Mapmaking Team
Dirt-Spider
Profile Joined December 2010
United States30 Posts
January 04 2011 21:14 GMT
#28
http://sc2.nibbits.com/maps/ is a good place to put maps.

[center]"I was fined $1,000 for having too much awesome on my feet." ~ Brian Wilson[/center]
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 04 2011 21:20 GMT
#29
On January 05 2011 06:14 Dirt-Spider wrote:
http://sc2.nibbits.com/maps/ is a good place to put maps.



Might put it there later, but I plan to enter this map into the MotM competition.
The Planetary Workshop - TPW - Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-04 22:02:42
January 04 2011 22:00 GMT
#30
On January 05 2011 05:48 NullCurrent wrote:
All previews I generate for the map are flipped vertically (blizzard f*cked up map image export on the mac editor),
so I finally found the custom preview image (not the same as loading screen, even though it is shown on the melee) and I wonder which file type and resolutions should the images be?
(or is there already a fix for the vertical flip?)


I found a fix, but it is complicated and also makes the map classified as Custom instead of Melee:

+ Show Spoiler [Instructions] +

1. Take a screenshot of the map / export map image
2. Flip image if necessary
3. Resize to 512x512 px (crop if necessary)
4. Save as preview.jpg
5. Resize to 256x256 px
6. Save as preview_small.jpg
7. Convert the images to DDS using a virtual windows computer (I used DDS Converter and virtual box, did not manage to find a tool for Linux or OS X, at least not fast enough Image Magick can convert from DDS but not to dds)
8. Import the converted preview.dds and preview_small.dds into your map
9. Save the map
10. Open Map->Map Info
11. Set Preview Image (small) to Custom Image and choose preview_small.dds
12. Set Preview Image (large) to Custom Image and choose preview.dds


DONE!
+ Show Spoiler [Result] +
[image loading]


The sad thing is that the map is then considered Custom, as all Melee maps are forced to use the built in map preview image generator (which is totally broken on macs).

Also updated to 0.6:
- Fixed the map bounds, so the distances from the playable edge to the main minerals are the same on all starting positions
- Added a tiny amount of doodads
- Tweaked lighting a tiny bit
- Fixed so that black space won't be seen (as much) when the camera is at the edge of the map
- Strange FIX: Fixed the lobby preview of the map image so that it isn't vertically flipped

I think this map is really ready for 1.0, but I'm not labeling the map 1.0 before I can upload it as a melee map with proper preview (ie. either Blizzard fixes the bug or I can borrow some friend's PC).

Do you think I should keep the strange fix on the map in the mean time, or that I should have the melee classified version uploaded, which has the faulty map preview, instead?
The Planetary Workshop - TPW - Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-06 14:42:42
January 06 2011 14:38 GMT
#31
On January 04 2011 12:58 Antares777 wrote:

EDIT: If you could make a blank map with this title set and add a download link, I'd like to download this title set, if that is ok with you.



Here is the tileset I've used on Beneath the Ice:

SnowTileset.SC2Map

It contains:
* Tileset
* Lighting
* Water (named Snow)

Texture combinations to achieve different effects:
* Snow: Xil sand cracked + Xil sand
* Rough snow: Xil dirt + Xil dirt cracked
* Ice: Xil Rock + Xil Rock Cracked
* Worn plates: Avernus metal + tiny bit of Agria concrete to make it grey
* Reinforced concrete: Agria concrete + a bit of avernus metal to get the bumpmap

So not much, but that was all I used which required changes

Hope this'll help you all to make beautiful snow/ice maps!

(if you want to credit me for the tileset, by all means do )
The Planetary Workshop - TPW - Mapmaking Team
Dixons
Profile Joined December 2010
Finland10 Posts
January 06 2011 15:25 GMT
#32
i wish they'd add some snow maps on ladder aswell, my favourite tileset
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-11 15:55:41
January 11 2011 15:52 GMT
#33
Finally got around to trying the VirtualBox option for the starcraft 2 map editor bug which causes Macs to generate the previews upside down.

Sadly I can tell you all that a virtualized Win XP doesn't seem to work, despite me installing custom drivers and activating hardware 3D acceleration in VirtualBox. The editor crashed as soon as I tried to render a preview, and the game itself wouldn't start at all (but that is understandable, as it uses 3D graphics from the start, the editor doesn't).

So I used the third alternative: deleting a games I had on my bootcamp partition and moving the installed files there, which finally worked (which is not surprising, but it is an annoyance that this is required to solve the problem — ie. getting a windows installation just to be able to upload a melee map with a proper preview).

And after some time copying the stuff, I have now finally updated Beneath the Ice to 1.0, with a proper map preview!


EDIT: Also updated OP with scores this map got in MotM.

+ Show Spoiler [MotM #1 scoring] +
Thanks for participating in MotM #1! Here are your average scores from the judges in each category: Balance, Originality, Fun, and Aesthetics.

6 6.8 6.4 6.2 (rounded)

For a total of 25.4.

Thanks again!

iGrok, dimfish, BoomStevo, prodiG, FlopTurnReaver
The Planetary Workshop - TPW - Mapmaking Team
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 11 2011 16:00 GMT
#34
always nice to see a snowy map!
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 11 2011 17:03 GMT
#35
I really love both the aesthetics and gameplay on this map! I hope you can win Map of the Month, definetely one of my absolute favorite non-iCCup Maps
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-11 17:16:45
January 11 2011 17:16 GMT
#36
On January 12 2011 02:03 Ragoo wrote:
I really love both the aesthetics and gameplay on this map! I hope you can win Map of the Month, definetely one of my absolute favorite non-iCCup Maps


Sorry, cannot win it as I've already lost
Seriously, the maps they picked as the winners were awesome, and it doesn't seem like I was too far away from the top when it comes to scoring, so I'm happy.

(You can see the score I got in the OP or in an edit I made in my earlier post)

EDIT: Thank you for the praise!
The Planetary Workshop - TPW - Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 11 2011 18:07 GMT
#37
oh oops, my bad :D Didn't know they already chose the maps (: Well good luck next time then, I'm sure you can produce more good maps.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 14:14:01
January 12 2011 01:54 GMT
#38
edit: patch killed it?

previous:
+ Show Spoiler +
NullCurrent
can i please add "ver betum" your outside fix for display, on my rant on galaxy?+ Show Spoiler +


like so:
+ Show Spoiler +

mac map lobby overide

NullCurrent / January 05 2011 07:00 :
I found a fix, but it is complicated and also makes the map classified as Custom instead of Melee:

Instructions
1. Take a screenshot of the map / export map image
2. Flip image if necessary
3. Resize to 512x512 px (crop if necessary)
4. Save as preview.jpg
5. Resize to 256x256 px
6. Save as preview_small.jpg
7. Convert the images to DDS using a virtual windows computer (I used DDS Converter and virtual box, did not manage to find a tool for Linux or OS X, at least not fast enough Image Magick can convert from DDS but not to dds)
8. Import the converted preview.dds and preview_small.dds into your map
9. Save the map
10. Open Map->Map Info
11. Set Preview Image (small) to Custom Image and choose preview_small.dds
12. Set Preview Image (large) to Custom Image and choose preview.dds



+ Show Spoiler +
no game will make me fix my ole' granny, let blizz fix galaxy! + Show Spoiler +
no more: blizzmac anymore
!


Barrin has bravely shown the example by saying he'd host any map for anyone wishing to get a pc to do the analyzer routine... and even if he's not "on call", I'm sure all pc users would selflessly help mac users... am i wrong?


edit2: + Show Spoiler +
hope the patch is not another for mac, cause we could really use the love (don't wanna mapcraft stuff shittttt)
http://www.teamliquid.net/mirror/smilies/random-big.gif
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 12 2011 10:15 GMT
#39
On January 12 2011 10:54 baskerville wrote:
edit: patch killed it?

previous:
+ Show Spoiler +
NullCurrent
can i please add "ver betum" your outside fix for display, on my rant on galaxy?+ Show Spoiler +


like so:
+ Show Spoiler +

mac map lobby overide

NullCurrent / January 05 2011 07:00 :
I found a fix, but it is complicated and also makes the map classified as Custom instead of Melee:

Instructions
1. Take a screenshot of the map / export map image
2. Flip image if necessary
3. Resize to 512x512 px (crop if necessary)
4. Save as preview.jpg
5. Resize to 256x256 px
6. Save as preview_small.jpg
7. Convert the images to DDS using a virtual windows computer (I used DDS Converter and virtual box, did not manage to find a tool for Linux or OS X, at least not fast enough Image Magick can convert from DDS but not to dds)
8. Import the converted preview.dds and preview_small.dds into your map
9. Save the map
10. Open Map->Map Info
11. Set Preview Image (small) to Custom Image and choose preview_small.dds
12. Set Preview Image (large) to Custom Image and choose preview.dds



+ Show Spoiler +
no game will make me fix my ole' granny, let blizz fix galaxy! + Show Spoiler +
no more: blizzmac anymore
!


Barrin has bravely shown the example by saying he'd host any map for anyone wishing to get a pc to do the analyzer routine... and even if he's not "on call", I'm sure all pc users would selflessly help mac users... am i wrong?


Yes, the patch killed the bug, finally
The Planetary Workshop - TPW - Mapmaking Team
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 16:21:13
January 13 2011 16:12 GMT
#40
NullCurrent:
"Here is the tileset I've used on Beneath the Ice:
Snow Tileset.SC2Map

you the man for sharing!
and

love your nick

and +1 for:
monitor: "Almost positive bridges are not path-able without ground beneath them"

i'd add that textures lights and doodads are there in the galaxy SPECIFICALLY for these types of purposes (ie: for hiding the pathway quirks)
i have not overcomed this issue either, the angles "allowed" for them to look cool are restricted...
http://www.teamliquid.net/mirror/smilies/random-big.gif
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