• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CEST 16:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1962 users

[M] (4) Beneath the Ice - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Faze.
Profile Joined November 2010
Canada285 Posts
January 02 2011 21:27 GMT
#21
If zergs can learn to adapt to small maps, terrans can learn to adapt on big maps.
But of course if blizzard forces them to rush and all-in before 10 minutes on ALL their maps, terrans will never learn ever.
D:
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 03 2011 14:22 GMT
#22
Bumped version to 0.4.

Seems to be getting closer to 1.0
What do you think so far? Have I been able to fix the most glaring balance problems?

Changes:
Affecting balance:
- Moved the large ramp from the natural a bit closer to the middle
- Removed most of the gap between natural and 3rd (to make it more viable to use Collosi/Reapers to harass natural)
- Added LOS blockers to the edges around the middle (close to the Xel'naga towers, so it will be riskier to move close to the towers)
- Reshaped the cracks in the ice in the middle to make for tighter chokes close to the towers but wider where the new LOS blockers are (also to fix a few asymmetries)
- Removed pathing from the cliff behind the main

Visual:
- Even more texturing
- Added subtle height differences (not cliff) to make it look more like there are snow drifts instead of white patches of ground
- A few more doodads

+ Show Spoiler [New LOS blockers] +
[image loading]

+ Show Spoiler [Analyzer overview] +
Note the cliff between natural and 3rd
[image loading]
The Planetary Workshop - TPW - Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 03 2011 17:01 GMT
#23
Managed to render the overview images using the proper lighting, so updated the OP with new images as well as HQ variants of them (overview and angled overview).

Updated a few other images in the OP too.
The Planetary Workshop - TPW - Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-04 03:59:12
January 04 2011 03:58 GMT
#24
I really like this map. Not just because it uses an amazing title set and how the bridges are expertly used, but because it has great map flow, tight spaces where it's needed, and open spaces where it's not. You have the easy natural, like on Python (to an extent; Python's natural is easier to take), that works well, and have a more cramped middle, so Zerg doesn't absolutely dominate. The XWT placement is very interesting, especially how the one closest to the defender, the one that is the most important for that player, is difficult to hold onto.

The map is still large, but it seems to me that this is just because of how the thirds/fourths are pulled away from the map, which should be fine. If you want someone to play with on this, add Antares.811 to your friends list.

EDIT: If you could make a blank map with this title set and add a download link, I'd like to download this title set, if that is ok with you.

Dirt-Spider
Profile Joined December 2010
United States30 Posts
Last Edited: 2011-01-04 17:54:10
January 04 2011 17:43 GMT
#25
How can I get your map it looks great? I'm on US servers.

I would help test too.
[center]"I was fined $1,000 for having too much awesome on my feet." ~ Brian Wilson[/center]
Hydrogen
Profile Joined November 2010
United States12 Posts
January 04 2011 19:02 GMT
#26
On January 05 2011 02:43 Dirt-Spider wrote:
How can I get your map it looks great? I'm on US servers.

I would help test too.


Yes I agree bring it to the US
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-04 20:48:28
January 04 2011 20:48 GMT
#27
On January 05 2011 04:02 Hydrogen wrote:
Show nested quote +
On January 05 2011 02:43 Dirt-Spider wrote:
How can I get your map it looks great? I'm on US servers.

I would help test too.


Yes I agree bring it to the US


I only have an EU account, so are there any respected "map hosters" on US who would like to host my map?

Also, a map related question:

All previews I generate for the map are flipped vertically (blizzard f*cked up map image export on the mac editor),
so I finally found the custom preview image (not the same as loading screen, even though it is shown on the melee) and I wonder which file type and resolutions should the images be?
(or is there already a fix for the vertical flip?)
The Planetary Workshop - TPW - Mapmaking Team
Dirt-Spider
Profile Joined December 2010
United States30 Posts
January 04 2011 21:14 GMT
#28
http://sc2.nibbits.com/maps/ is a good place to put maps.

[center]"I was fined $1,000 for having too much awesome on my feet." ~ Brian Wilson[/center]
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 04 2011 21:20 GMT
#29
On January 05 2011 06:14 Dirt-Spider wrote:
http://sc2.nibbits.com/maps/ is a good place to put maps.



Might put it there later, but I plan to enter this map into the MotM competition.
The Planetary Workshop - TPW - Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-04 22:02:42
January 04 2011 22:00 GMT
#30
On January 05 2011 05:48 NullCurrent wrote:
All previews I generate for the map are flipped vertically (blizzard f*cked up map image export on the mac editor),
so I finally found the custom preview image (not the same as loading screen, even though it is shown on the melee) and I wonder which file type and resolutions should the images be?
(or is there already a fix for the vertical flip?)


I found a fix, but it is complicated and also makes the map classified as Custom instead of Melee:

+ Show Spoiler [Instructions] +

1. Take a screenshot of the map / export map image
2. Flip image if necessary
3. Resize to 512x512 px (crop if necessary)
4. Save as preview.jpg
5. Resize to 256x256 px
6. Save as preview_small.jpg
7. Convert the images to DDS using a virtual windows computer (I used DDS Converter and virtual box, did not manage to find a tool for Linux or OS X, at least not fast enough Image Magick can convert from DDS but not to dds)
8. Import the converted preview.dds and preview_small.dds into your map
9. Save the map
10. Open Map->Map Info
11. Set Preview Image (small) to Custom Image and choose preview_small.dds
12. Set Preview Image (large) to Custom Image and choose preview.dds


DONE!
+ Show Spoiler [Result] +
[image loading]


The sad thing is that the map is then considered Custom, as all Melee maps are forced to use the built in map preview image generator (which is totally broken on macs).

Also updated to 0.6:
- Fixed the map bounds, so the distances from the playable edge to the main minerals are the same on all starting positions
- Added a tiny amount of doodads
- Tweaked lighting a tiny bit
- Fixed so that black space won't be seen (as much) when the camera is at the edge of the map
- Strange FIX: Fixed the lobby preview of the map image so that it isn't vertically flipped

I think this map is really ready for 1.0, but I'm not labeling the map 1.0 before I can upload it as a melee map with proper preview (ie. either Blizzard fixes the bug or I can borrow some friend's PC).

Do you think I should keep the strange fix on the map in the mean time, or that I should have the melee classified version uploaded, which has the faulty map preview, instead?
The Planetary Workshop - TPW - Mapmaking Team
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-06 14:42:42
January 06 2011 14:38 GMT
#31
On January 04 2011 12:58 Antares777 wrote:

EDIT: If you could make a blank map with this title set and add a download link, I'd like to download this title set, if that is ok with you.



Here is the tileset I've used on Beneath the Ice:

SnowTileset.SC2Map

It contains:
* Tileset
* Lighting
* Water (named Snow)

Texture combinations to achieve different effects:
* Snow: Xil sand cracked + Xil sand
* Rough snow: Xil dirt + Xil dirt cracked
* Ice: Xil Rock + Xil Rock Cracked
* Worn plates: Avernus metal + tiny bit of Agria concrete to make it grey
* Reinforced concrete: Agria concrete + a bit of avernus metal to get the bumpmap

So not much, but that was all I used which required changes

Hope this'll help you all to make beautiful snow/ice maps!

(if you want to credit me for the tileset, by all means do )
The Planetary Workshop - TPW - Mapmaking Team
Dixons
Profile Joined December 2010
Finland10 Posts
January 06 2011 15:25 GMT
#32
i wish they'd add some snow maps on ladder aswell, my favourite tileset
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-11 15:55:41
January 11 2011 15:52 GMT
#33
Finally got around to trying the VirtualBox option for the starcraft 2 map editor bug which causes Macs to generate the previews upside down.

Sadly I can tell you all that a virtualized Win XP doesn't seem to work, despite me installing custom drivers and activating hardware 3D acceleration in VirtualBox. The editor crashed as soon as I tried to render a preview, and the game itself wouldn't start at all (but that is understandable, as it uses 3D graphics from the start, the editor doesn't).

So I used the third alternative: deleting a games I had on my bootcamp partition and moving the installed files there, which finally worked (which is not surprising, but it is an annoyance that this is required to solve the problem — ie. getting a windows installation just to be able to upload a melee map with a proper preview).

And after some time copying the stuff, I have now finally updated Beneath the Ice to 1.0, with a proper map preview!


EDIT: Also updated OP with scores this map got in MotM.

+ Show Spoiler [MotM #1 scoring] +
Thanks for participating in MotM #1! Here are your average scores from the judges in each category: Balance, Originality, Fun, and Aesthetics.

6 6.8 6.4 6.2 (rounded)

For a total of 25.4.

Thanks again!

iGrok, dimfish, BoomStevo, prodiG, FlopTurnReaver
The Planetary Workshop - TPW - Mapmaking Team
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 11 2011 16:00 GMT
#34
always nice to see a snowy map!
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 11 2011 17:03 GMT
#35
I really love both the aesthetics and gameplay on this map! I hope you can win Map of the Month, definetely one of my absolute favorite non-iCCup Maps
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-01-11 17:16:45
January 11 2011 17:16 GMT
#36
On January 12 2011 02:03 Ragoo wrote:
I really love both the aesthetics and gameplay on this map! I hope you can win Map of the Month, definetely one of my absolute favorite non-iCCup Maps


Sorry, cannot win it as I've already lost
Seriously, the maps they picked as the winners were awesome, and it doesn't seem like I was too far away from the top when it comes to scoring, so I'm happy.

(You can see the score I got in the OP or in an edit I made in my earlier post)

EDIT: Thank you for the praise!
The Planetary Workshop - TPW - Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 11 2011 18:07 GMT
#37
oh oops, my bad :D Didn't know they already chose the maps (: Well good luck next time then, I'm sure you can produce more good maps.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 14:14:01
January 12 2011 01:54 GMT
#38
edit: patch killed it?

previous:
+ Show Spoiler +
NullCurrent
can i please add "ver betum" your outside fix for display, on my rant on galaxy?+ Show Spoiler +


like so:
+ Show Spoiler +

mac map lobby overide

NullCurrent / January 05 2011 07:00 :
I found a fix, but it is complicated and also makes the map classified as Custom instead of Melee:

Instructions
1. Take a screenshot of the map / export map image
2. Flip image if necessary
3. Resize to 512x512 px (crop if necessary)
4. Save as preview.jpg
5. Resize to 256x256 px
6. Save as preview_small.jpg
7. Convert the images to DDS using a virtual windows computer (I used DDS Converter and virtual box, did not manage to find a tool for Linux or OS X, at least not fast enough Image Magick can convert from DDS but not to dds)
8. Import the converted preview.dds and preview_small.dds into your map
9. Save the map
10. Open Map->Map Info
11. Set Preview Image (small) to Custom Image and choose preview_small.dds
12. Set Preview Image (large) to Custom Image and choose preview.dds



+ Show Spoiler +
no game will make me fix my ole' granny, let blizz fix galaxy! + Show Spoiler +
no more: blizzmac anymore
!


Barrin has bravely shown the example by saying he'd host any map for anyone wishing to get a pc to do the analyzer routine... and even if he's not "on call", I'm sure all pc users would selflessly help mac users... am i wrong?


edit2: + Show Spoiler +
hope the patch is not another for mac, cause we could really use the love (don't wanna mapcraft stuff shittttt)
http://www.teamliquid.net/mirror/smilies/random-big.gif
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 12 2011 10:15 GMT
#39
On January 12 2011 10:54 baskerville wrote:
edit: patch killed it?

previous:
+ Show Spoiler +
NullCurrent
can i please add "ver betum" your outside fix for display, on my rant on galaxy?+ Show Spoiler +


like so:
+ Show Spoiler +

mac map lobby overide

NullCurrent / January 05 2011 07:00 :
I found a fix, but it is complicated and also makes the map classified as Custom instead of Melee:

Instructions
1. Take a screenshot of the map / export map image
2. Flip image if necessary
3. Resize to 512x512 px (crop if necessary)
4. Save as preview.jpg
5. Resize to 256x256 px
6. Save as preview_small.jpg
7. Convert the images to DDS using a virtual windows computer (I used DDS Converter and virtual box, did not manage to find a tool for Linux or OS X, at least not fast enough Image Magick can convert from DDS but not to dds)
8. Import the converted preview.dds and preview_small.dds into your map
9. Save the map
10. Open Map->Map Info
11. Set Preview Image (small) to Custom Image and choose preview_small.dds
12. Set Preview Image (large) to Custom Image and choose preview.dds



+ Show Spoiler +
no game will make me fix my ole' granny, let blizz fix galaxy! + Show Spoiler +
no more: blizzmac anymore
!


Barrin has bravely shown the example by saying he'd host any map for anyone wishing to get a pc to do the analyzer routine... and even if he's not "on call", I'm sure all pc users would selflessly help mac users... am i wrong?


Yes, the patch killed the bug, finally
The Planetary Workshop - TPW - Mapmaking Team
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 16:21:13
January 13 2011 16:12 GMT
#40
NullCurrent:
"Here is the tileset I've used on Beneath the Ice:
Snow Tileset.SC2Map

you the man for sharing!
and

love your nick

and +1 for:
monitor: "Almost positive bridges are not path-able without ground beneath them"

i'd add that textures lights and doodads are there in the galaxy SPECIFICALLY for these types of purposes (ie: for hiding the pathway quirks)
i have not overcomed this issue either, the angles "allowed" for them to look cool are restricted...
http://www.teamliquid.net/mirror/smilies/random-big.gif
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#86
WardiTV979
Rex126
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
SHIN vs CreatorLIVE!
Zoun vs Cure
IntoTheiNu 1094
CranKy Ducklings SOOP101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 293
Rex 126
MaxPax 110
ProTech93
StarCraft: Brood War
Calm 8457
Bisu 2490
Sea 1956
Jaedong 1823
Leta 1164
Horang2 976
EffOrt 923
Mini 695
ZerO 405
Hyuk 405
[ Show more ]
actioN 401
BeSt 298
Larva 285
ggaemo 285
Snow 268
Soulkey 202
firebathero 176
Rush 170
Mind 101
HiyA 80
Hyun 78
Sharp 73
Sea.KH 64
Mong 62
Pusan 56
Barracks 47
soO 44
Aegong 41
Killer 40
sorry 36
[sc1f]eonzerg 32
Movie 24
IntoTheRainbow 18
Hm[arnc] 17
SilentControl 9
Bale 7
Icarus 5
Terrorterran 5
Rock 3
Dota 2
Gorgc4021
XcaliburYe241
syndereN228
NeuroSwarm54
Counter-Strike
fl0m1525
byalli420
Heroes of the Storm
MindelVK4
Other Games
B2W.Neo914
hiko804
Lowko396
Hui .234
Happy182
crisheroes155
monkeys_forever124
ArmadaUGS115
elazer109
Livibee56
ZerO(Twitch)11
Organizations
Counter-Strike
PGL30869
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4957
• TFBlade1232
Other Games
• WagamamaTV445
Upcoming Events
Monday Night Weeklies
1h 49m
OSC
9h 49m
CranKy Ducklings
19h 49m
Afreeca Starleague
19h 49m
Light vs Flash
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.