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[M] City of the Sun

Forum Index > SC2 Maps & Custom Games
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EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-01-13 18:27:02
December 26 2010 18:26 GMT
#1
abandoned

due to:
  • Unfair advantages for certain races.
  • Too big total size
  • Size of expo's too small
  • Other flaws I'm not happy with
This map may will be re-made at a later time when I am more experienced.

[image loading]

City of the Sun


City of the Sun or CotS is a map based on the broodwar map (Wiki)Empire of the Sun. Although it is based on a broodwar map, the entire map was made from scratch. So I didn't utilize the Convert Legacy function.

I wanted to recreate this map for SC2 cause I'm still an avid viewer of BW scene in S.Korea and Empire of the Sun, which debuted in 2010-11 Shinhan Proleague, was one of those maps where every game was just as exciting as games could get. The reason I create maps for SC2 is because I hope one day, one of these maps will be used in a match between great SC2 players and I'll be able to watch how they duke it out on the map. I started creating maps for SC2 from the perspective of a player, a terran player some might say even. But I think I made a switch to creating maps from a spectators point of view and by having done this, I think my maps are much more exciting that the previous ones.

Major differences:
  • Higher mains
  • Lower terrain at natural for harassing
  • Implemented gold base
  • One main attack path through the center instead of three
  • Unbuildable center and inner ring


Overview:
+ Show Spoiler +
[image loading]


Additional pictures:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


by Effects & Koagel
U saw it first here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=178858
Map is not yet published as I am awaiting rules for MotM
TEEHEE
Ongweldt
Profile Joined August 2010
Sweden54 Posts
Last Edited: 2010-12-26 18:40:59
December 26 2010 18:40 GMT
#2
First of all, very appealing design. You've put a lot of time into all those doodads, decals and textures. Inspired by Blade Runner? Anyways, looks great!

What I can tell from the the pictures - all bases seem rather small. Especially the third expansion, you definitely need to have more space there. Not only for buildings, but also to move units around as well.
I aim to misbehave - www.dazonic.com
Koagel
Profile Joined October 2010
Austria167 Posts
December 26 2010 19:43 GMT
#3
On December 27 2010 03:40 Ongweldt wrote: Inspired by Blade Runner? Anyways, looks great!

Yes! Blade Runner was the main inspiration for the looks.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-26 21:00:17
December 26 2010 20:59 GMT
#4
no closer wide angled overview picture (my favorite kind)?
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 26 2010 21:05 GMT
#5
The stairs are brilliant doodad work.

As far as the layout goes, my one issue is that the naturals are a bit cramped. Otherwise looks really cool
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
December 26 2010 21:14 GMT
#6
Uuuuuuw looks shiny

Very nice work
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-12-26 22:10:21
December 26 2010 22:09 GMT
#7
textures + stairs are pretty boss i must say.

did you just go bonkers on decal work to make the stairs?

looking closer i can answer that myself, nice work.
ESV Mapmaking!
BoomStevo
Profile Joined August 2010
United States332 Posts
December 26 2010 23:01 GMT
#8
The stairs are a great idea. Looks like a bunch of Ground Props #1. Good use of doodads.

Unfortunately I feel like the aesthetic design outshines the layout. The main/natural/third all feel very small and stuffed into the corners, yet the center area is quite large. The use of space could be better balanced.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
December 27 2010 06:46 GMT
#9
On December 27 2010 08:01 BoomStevo wrote:
The stairs are a great idea. Looks like a bunch of Ground Props #1. Good use of doodads.

Unfortunately I feel like the aesthetic design outshines the layout. The main/natural/third all feel very small and stuffed into the corners, yet the center area is quite large. The use of space could be better balanced.


^This.

The stairs are a beautiful and genius design.

The bases are cramped. The natural and main are the most important bases that need a size increase, but the third isn't as important. It could still use a size increase.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-12-28 17:07:59
December 28 2010 16:49 GMT
#10
Worked on a EotS Port during xmas myself and now i must see this one t_T Nice textures but i gonna stick to my version which seems to be closer to the original (don't get me wrong - this one is still quite awesome).

//edit
Please add some Analyzer pictures for the distance (main 2 main (cross / close / far position)).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50120 Posts
December 28 2010 17:00 GMT
#11
The moment I saw the name I knew that it was going to be a remake of EoTS and I was right.

The map looks great.....looks like it could promote some really good positional play which means that a meching terran is going to have a good advantage
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
December 28 2010 17:34 GMT
#12
This looks beautiful! Blizzard should really start promoting the usage of these kinds of maps!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
forelmashi
Profile Blog Joined August 2007
421 Posts
Last Edited: 2010-12-28 17:40:50
December 28 2010 17:40 GMT
#13
in my humble opinion, I think your map would be improved if you removed the gold the way the original was. When bases are so close they become almost like one larger base and it removes tension between the two sides. by doing so you could also give your 3rd a little more room
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-30 22:29:11
December 29 2010 12:24 GMT
#14
Map is really nice but not Blade runner level, you guys need to go and rewatch it now!
http://www.teamliquid.net/mirror/smilies/random-big.gif
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50120 Posts
January 05 2011 15:52 GMT
#15
On December 23 2010 01:11 BLinD-RawR wrote:
I have to ask are those ridges in the center of the first map?

so the first map is like shakuras plateau + Empire of the Sun this because that would be cool for terran promoting some positional mech play.

I just realized that I made this comment on another thread where you just gave us a preview through analyzer pics.

but your third seems like a a pocket rather than a base....its very compact.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
lovablemikey
Profile Joined October 2010
264 Posts
January 05 2011 16:53 GMT
#16
This is the coolest map I've ever seen! I wouldn't change a thing.
mDuo13
Profile Blog Joined October 2010
United States307 Posts
January 05 2011 23:24 GMT
#17
I might've put XNWTs instead of gold expansion in the side-centers, but otherwise, I can't imagine a nicer adaptation of the map.
sikyon
Profile Joined June 2010
Canada1045 Posts
January 07 2011 01:38 GMT
#18
I like it! However, it seems almost too open. Perhaps if the center was stairs leading to water?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-01-07 13:44:38
January 07 2011 13:43 GMT
#19
Wow such a nice map, couldnt wait after them teaserscreenshots you posted a while ago

Very very very nice, easily one of the best maps (graphical) ive ever seen.

The 3rd expo seems like theres not alot of room for... well basicly anything apart from a CC it looks like. Can you maybe whack a screenshot of that area with a nexus or something there, to see how much space there is left?

edit: wow i just cant stop looking at it )
KCCO!
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2011-01-07 19:38:47
January 07 2011 19:38 GMT
#20
Awesome. We get a lot maps that seem like they are structured well for a competitive game, but they often just do not have the aesthetic level necessary to look professional. Great job fulfilling both!

I think it is one of the first maps that blizzard could realistically add to the map pool.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
January 07 2011 19:52 GMT
#21
WTB this in place of all other maps in the pool
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
CursedFeanor
Profile Joined August 2010
Canada539 Posts
January 07 2011 21:26 GMT
#22
This looks like a very nice map, certainly better than most of the ladder maps!
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 18:59:20
January 13 2011 17:54 GMT
#23
"I think it is one of the first maps that blizzard could realistically add to the map pool."
+1
it's re playability factor seems exponential
and/because
it's probably the best looking melee map galaxy has produced!

+ Show Spoiler +
was it something i said?=>abandoned
http://www.teamliquid.net/mirror/smilies/random-big.gif
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 13 2011 18:08 GMT
#24
There's too much empty space in the middle of the map, and i think its too big which would make zerg very hard to beat. Still amazing to look at though.
Archvil3
Profile Joined September 2010
Denmark989 Posts
January 13 2011 18:21 GMT
#25
This map looks amazing.

Bases looks a little tight though, really not a lot of space to build on. I know it's a looot of work but I think it would be close to perfect if you expanded the size of the map slightly so that you would have a bit more room for bases.

That being said, it is in my opinion the best looking SC2 map I've seen to date.
Let thy speech be better than silence, or be silent.
EffectS
Profile Joined May 2010
Belgium795 Posts
January 13 2011 18:22 GMT
#26
This map is currently abandoned and will not be uploaded in it's current state.
I sincerly apologize to Koagel, I was pleased to easily by the map I created not noticing alot of sh*t that makes the map unviable for competive play as of now.

There still is a possibility that this map will be re-made at a later time.
TEEHEE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 13 2011 21:48 GMT
#27
Wee, you abandoned this? Damn, i also didn't worked on my version anymore because it ended up being to large ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-01-13 22:07:34
January 13 2011 22:00 GMT
#28
On January 14 2011 03:22 EffectS wrote:
This map is currently abandoned and will not be uploaded in it's current state.
I sincerly apologize to Koagel, I was pleased to easily by the map I created not noticing alot of sh*t that makes the map unviable for competive play as of now.

There still is a possibility that this map will be re-made at a later time.


Seems a bit abrupt to completely drop the map like that, and it sounds like it mostly comes from criticism that bigger maps favor zerg / disfavor terran too much...

All the proposed GSL maps are significantly larger than the current maps out there as well... maybe the Terran domination will finally end when larger maps become the norm?

Related back to your map, you shouldn't completely abandon the thing, just refine smaller portions that you don't like...
As it turns out, marines don't actually cost any money -Jinro
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 13 2011 22:46 GMT
#29
The GSL maps are bad. There are so many spots where i got stucked MULEs ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
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