
The maps im currently aware of are:
Impossible Scenarios
Impossible Scenarios (F)
Impossible Quantum
Forum Index > SC2 Maps & Custom Games |
-Erik-
115 Posts
![]() The maps im currently aware of are: Impossible Scenarios Impossible Scenarios (F) Impossible Quantum | ||
Sufficiency
Canada23833 Posts
I think a SC2 version of Impossible Bosses will be interesting. | ||
-Erik-
115 Posts
Ill take a look at the Impossible bosses mode though ![]() | ||
Sufficiency
Canada23833 Posts
1) know the bosses' attack sequence 2) perfect positioning to avoid attacks, while 3) aggressively doing damage. | ||
Salivanth
Australia1071 Posts
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-Erik-
115 Posts
On November 01 2010 20:35 Sufficiency wrote: In Impossible bosses, each player (8 in total) controls only one unit each, with many different abilities. The goal is to kill the "impossible boss", which typically does a lot of damage and has a lot of life. The key to victory is to: 1) know the bosses' attack sequence 2) perfect positioning to avoid attacks, while 3) aggressively doing damage. Kind of but since ive no real design skills i could only use units from the sc2 game, adding/removing things to them as regards health id look into sure, its an interesting dynamic. As regards multiple players it would effect the gameplay hugely having it multiplayer because obviously id have to scale the difficulty to make it alot easier than for someone contorlling all the units with a single mind, but its not something im averse too. | ||
TheFinalWord
Australia790 Posts
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-Erik-
115 Posts
On November 01 2010 21:41 TheFinalWord wrote: Would you consider special forces an impossible senario map? Maybe with a bit of tweaking? In a sense but the issue with special forces is how much of a clusterf*ck it is,at least in the version i played. I would suggest downloading the ones in the title to get a gist of what im talking about in regards to what i will be producing, the best examples from impossible scenarios are the first 2 missions with the zealot/marauder combo and the reaper/viking/marine combo. Both of those missions are really well balanced, really challenging and require some skill and micro to complete, losing one unit can often cause the difficulty to rise significantly, but if you keep them together the level is easier, though still difficult. Here is a description of the first mission in impossible scenario, which is a good introduction to the ethos of what im getting at; You start with 3 zealots and 3 marauders and you have to make your way to end of this linear path, first in your way is 3 zealots, easy enough, but difficult in the sense that losing units is really not a possibility, even losing health is a very real issue given the later units to face. Next comes some zerglings, now you have stim on your bio units but again losing the health is really a bad idea Finally there is a mass mass of banelings and lings, with careful stim use and well placed zealots you can complete this mission, but you need all of them in the final battle to win and you need the stim to kite the banelings so taking early damage to the bio units significantly shunts your later options. So that is the theory behind what im going to be creating, though oft on a larger scale := | ||
Sufficiency
Canada23833 Posts
Here's a gameplay video. EDIT: here's another one, showing how crazy this game is. I think this is one of the most popular of "impossible" genre custom games on WC3. It's *REALLY* hard. I believe there are about 7 bosses in total? If you just assemble a random team, you'd be lucky to get pass the first one. Very few, if any, has beaten the last boss. In fact, few has beaten the first four bosses. | ||
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