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[M] (4) Asgard

Forum Index > SC2 Maps & Custom Games
Post a Reply
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-28 19:24:31
September 22 2010 07:59 GMT
#1
[image loading]

Available on EU server.

2v2 melee map for competitive play.

Overview:+ Show Spoiler +
[image loading]
Main and natural within a stronghold. 3rd expansion beyond blocked backdoor. 4 watchtowers on central highground offer vision to key areas on the battlefield.


Summary
168x168 playable bounds
14 bases (4 mains, 4 naturals, 4 third expos, 2 gold expos)

Additional info & pics:+ Show Spoiler +
The main and natural:
[image loading]

Quote: "a challenge is the overabundance of XN towers on the map, with even one in each player's main, placed such that (if you control all of them) they let you see all possible attack paths. As a result, you can forget about any kind of sneak attack unless you control a significant amount of them, meaning nowhere are they as strategically important as they are in Asgard" -Rade

No towers cover the back door.

3rd expansions are connected by a bridge blocked by destructible rocks. Seize the XelNaga tower to spot incoming agression otherwise hidden by LOS blockers.
[image loading]

Central battlefield designed for ambushing:
[image loading]

Download available @ SC2mapster

_ _ _ _

Changelog:

1.6 Added a few decals (Terran tarmac) to enhance terran industrial feel

1.7 Added destructible rocks on high yield expansion

1.8 Fixed bug that disallowed spectators

2.0 Major overhaul of main base, less decoration at center (less lag ;-)

2.1 Fixed minor pathing issues and removed a few doodads.

-Thanks to Rade for pointing out these issues.

My Map Thread
TPW Map Maker - theplanetaryworkshop.com
flowandebb
Profile Joined September 2010
Canada158 Posts
September 22 2010 08:06 GMT
#2
This is actually a very interesting map. Too bad its not on US.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 22 2010 08:24 GMT
#3
It is actually a very interesting map as flowanddebb said. It looks quite fun to play but I don't see how it could really be balanced at all. The start locations are great but I don't know if I like that Xel Naga watchtower in the base.

But then again I was looking at it from a 1v1 point of view and I just realized that its not a 1v1 map haha silly me. It seems quite fun to play on for a 2v2 map actually, but the centre might be far to small. I don't know without proper testing its hard to say.

However from a first glance, it looks like it can be lots of fun and a very unique and interesting map.
Glioburd
Profile Joined April 2008
France1911 Posts
September 22 2010 08:41 GMT
#4
Looks pretty good. Gonna play it today
"You should hate loosing, but you should never fear defeat." NaDa.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
September 22 2010 08:46 GMT
#5
I dig it overall. I am personally not a huge fan of maps that have very strong protection of main/nat. It seems too easy, but the XN towers placed all over seems like an interesting game dynamic along with the 2v2 connections. I am also diggin' the huge area of attack at the 3rd. The only thing is that the gold seems far too easy to hold. I would probably just want to take that as my third. Wall it off, put some tanks/cannons/spine crawlers where the land juts out.

Overall, fun idea. If it ever makes it over to the NA servers, I will gladly try it out. =)
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Antares777
Profile Joined June 2010
United States1971 Posts
September 22 2010 11:01 GMT
#6
I think XWTs inside the mains are a bad idea. It allows for a turtling player to avoid moving out of his base if he can see when your waiting outside. I just think that XWTs inside mains/nats are generally a bad idea. Otherwise, this is a neat map. I like the base placement, and the backdoor.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
September 22 2010 11:24 GMT
#7
i think its too strong for terran..
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-09-22 19:47:50
September 22 2010 19:35 GMT
#8
Xel`Naga ranges.
[image loading]
-click to enlarge-

The Watchtower inside the main does not cover the back door, so if you can seize control of the central tower overlooking the 3rd-to-3rd bridge, you can surprise attack, perhaps combined with a diversion at the front door. If you destroy those destructibles quickly, that is.

I will consider widening the entrance ramp to the gold and possibly kill the tower inside the main if it turns out too turtle prone.

I appreciate all your feedback and I will continuously try to perfect all my maps. A replay of 2v2 (not vs AI) would be fantastic.

If there is a US player who would upload it for me on the US server, I´m open to that if it´s credited to me. I´m not sure how the system works, but maybe I´ll just rename it Asgard US or something. Any suggestions are welcome.


TPW Map Maker - theplanetaryworkshop.com
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