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Hero Attack - New DOTA like map - Page 2

Forum Index > SC2 Maps & Custom Games
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Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-09-13 05:30:33
September 13 2010 05:30 GMT
#21
Looks quite nice. I'm really interested to see how this goes. I really like some of the hero concepts.
Cygnus
Profile Joined February 2004
United States847 Posts
September 13 2010 08:50 GMT
#22
I just watched your intro videos, game looks very promising, I like how you stayed pretty close to starcraft lore. I'll give it a try.

How exactly do you intend the main base CPU AI to function? Are you going to give it a script and have it auto build tier increases at set increments or allow the AI to function more organically? Maybe allow it to build buildings at set $ and have it work kind of like desert strike with each building increasing each lane spawn, this could go hand in hand with your harass workers concept as it would put even more at stake with your AI's miners dieing. Just a random idea, not sure if it would improve the dynamic of map but I'll throw it out there. Anyways I'm going to see if I can get a game going.
iSTime
Profile Joined November 2006
1579 Posts
September 13 2010 10:45 GMT
#23
LOL@people trying to go "ITS NOT A DOTA-LIKE MAP ITS AN AOS/MOBA MAP"

Nobody other than your anal group even knows wtf MOBA is, and nobody except old school whiny BW players know wtf AoS is. On the other hand, even people who don't play video games know what DotA is.
www.infinityseven.net
mustache
Profile Joined April 2010
Switzerland309 Posts
September 13 2010 10:52 GMT
#24
On September 13 2010 19:45 PJA wrote:
LOL@people trying to go "ITS NOT A DOTA-LIKE MAP ITS AN AOS/MOBA MAP"

Nobody other than your anal group even knows wtf MOBA is, and nobody except old school whiny BW players know wtf AoS is. On the other hand, even people who don't play video games know what DotA is.


People who don't play video games know what DotA is? I seriously doubt that.
Yurie
Profile Blog Joined August 2010
11927 Posts
Last Edited: 2010-09-13 11:54:22
September 13 2010 11:54 GMT
#25
On September 13 2010 19:52 mustache wrote:
Show nested quote +
On September 13 2010 19:45 PJA wrote:
LOL@people trying to go "ITS NOT A DOTA-LIKE MAP ITS AN AOS/MOBA MAP"

Nobody other than your anal group even knows wtf MOBA is, and nobody except old school whiny BW players know wtf AoS is. On the other hand, even people who don't play video games know what DotA is.


People who don't play video games know what DotA is? I seriously doubt that.


I don't, Basshunter made sure at least some of them knew. ^^ Sadly I can't play since I am on EU.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 13 2010 11:56 GMT
#26
On September 13 2010 19:45 PJA wrote:
LOL@people trying to go "ITS NOT A DOTA-LIKE MAP ITS AN AOS/MOBA MAP"

Nobody other than your anal group even knows wtf MOBA is, and nobody except old school whiny BW players know wtf AoS is. On the other hand, even people who don't play video games know what DotA is.

This man speaks the truth.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
-1equalsexp(ipi)
Profile Joined August 2010
Canada118 Posts
September 13 2010 13:24 GMT
#27
"How exactly do you intend the main base CPU AI to function? Are you going to give it a script and have it auto build tier increases at set increments or allow the AI to function more organically? Maybe allow it to build buildings at set $ and have it work kind of like desert strike with each building increasing each lane spawn, this could go hand in hand with your harass workers concept as it would put even more at stake with your AI's miners dieing. Just a random idea, not sure if it would improve the dynamic of map but I'll throw it out there. Anyways I'm going to see if I can get a game going."

The computer AI is already fully functional in terms of mining and building buildings. I got it to work using trigger editor. The only reason you see me use commands in that game such as -exp or -tier2 was because it was a demonstration video. In the actual game, the computer builds new spawn buildings at 5 minutes, 10 minutes and 15 minutes. I even accounted for the possibility of the a player trying to block a building being placed and screwing up the game; I won't go into too much detail in how I did this but it's a similar method to build a building on a vespene gyser. The computer will also build on the vespene gysers as the game progresses and will mine from them with a maximum of 3 workers. If workers die, the computer will rebuild workers, but it takes time. Also, I accounted for the fact that zerg losses a worker when they build a building by giving them additional workers when the zerg player constructs buildings and accounted for the fact that the terrans have lose mining time when they build buildings due to the fact that they must keep their worker on the building until it completes by giving the terran earlier new workers than protoss. Oh yeah, the computer builds workers over time. At the start of the game there are 6 workers per base, but towards the end there are 18. So players should have an increase to their income over time.
Ocedic
Profile Joined April 2010
United States1808 Posts
September 13 2010 15:09 GMT
#28
On September 13 2010 19:52 mustache wrote:
Show nested quote +
On September 13 2010 19:45 PJA wrote:
LOL@people trying to go "ITS NOT A DOTA-LIKE MAP ITS AN AOS/MOBA MAP"

Nobody other than your anal group even knows wtf MOBA is, and nobody except old school whiny BW players know wtf AoS is. On the other hand, even people who don't play video games know what DotA is.


People who don't play video games know what DotA is? I seriously doubt that.


Actually it's true. I know a lot of people who don't or barely play video games who have heard the term DotA.
-1equalsexp(ipi)
Profile Joined August 2010
Canada118 Posts
September 18 2010 17:13 GMT
#29
I updated the original post to indicate that the map is no longer considered new, so it will be much harder to find a game. Also, I'm working on a large patch and I will let everyone know when it is ready.
closey
Profile Joined October 2010
Hong Kong272 Posts
August 08 2011 06:19 GMT
#30
CONGRATULATIONS.

This map made it to the top page of the popularity game list.

I like this map far better than SotiS(which I absolutely hate) and City of Tempest for the following reasons:

1. Just enough heroes. City of Tempest has...ten million heroes? SotiS, I won't even start on it.

2. Diversity. Different races, different maps, different types of heroes. Unlike City of Tempest, it all boils down to the player with the best luck in spotting your opponent and zip in to cast all your spells at once to kill your victim in 0.1 miliseconds. Not to mention that every hero's the same, too.

3. Just enough action. SotiS is...you need to take your dear time to kill mobs. This is no fun. City of Tempest? It's all about who can spam their spells fastest and BOOM! If you don't see them coming you die in 0.1 seconds. There's no action what-so-ever which is annoying. In Hero Attack, even if under attack there IS a chance for you to escape out alive if you plan things right. You often see duals of two units lasting for quite long, without the spam clicking of CT.

4. Just enough items. When I first play SotiS and opened the items menu, I immediately screamed "NOOOOOOOOOOOOOO!" What on the f**king earth is the map developer THINKING when they add so f**king many ITEMS!? Seriously, apart from a trillion items you can choose, you then get recipes to combine a certain few items for a bigger item. Look, I'm playing sc2 for all the blood and violence. If I want to craft I'd play minecraft. Also the amount of items gives so much boost every single hero in the end game looks EXACTLY THE F**KING SAME. Screw items. While HA also have items they offer not as ridiculously items and every hero still are DIFFERENT in the end game.

Great map it is.
Rock, Paper, Scissors
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
August 08 2011 07:01 GMT
#31
Congratz, to the mapmaker. I remember him having such a hard time getting this map appealing to the masses and almost giving up. I also believed it would never get far as SoTIS had too much of a stranglehold.

I spent a month of not playing customs and then I see this near the top surpassing SoTIS and even Desert Strike.

Kudos.
Someone call down the Thunder?
heladocasero
Profile Joined January 2011
Australia87 Posts
August 08 2011 08:42 GMT
#32
This is so much nicer to look at as well, no ridiculous extra clutter of just.. unnecessary doodads
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
August 08 2011 08:56 GMT
#33
This map is awesome. i don't really like MOBA maps but this one is really fun.
norsK
Profile Joined April 2009
United States131 Posts
August 09 2011 01:12 GMT
#34
Bravo sir!


i LOVE the race vs race style.. and the way the units control like SC units for the most part with similar abilities.

when i play sc i don't want to feel like im playing warcraft !!!

having a reaver with a dropship almost made me cry, thank you.

The true sign of intelligence is not knowledge but imagination - einstein
FoeHamr
Profile Joined December 2010
United States489 Posts
August 09 2011 01:50 GMT
#35
This is fun but needs work. Like stuff flying into your base and killing it.
I got 99 problems and a Terran ain't one
CellTech
Profile Joined June 2010
Canada396 Posts
August 09 2011 10:25 GMT
#36
On August 09 2011 10:50 FoeHamr wrote:
This is fun but needs work. Like stuff flying into your base and killing it.


That's the way the game works. That is more of a late game scenario anyways. If you expect you opponents to just push the entire game with their spawned units you're wrong.

That being said, <3 Late game Banshee/Reaper.

^ Probably a Troll Post
pandaminion
Profile Joined October 2010
United States270 Posts
August 09 2011 10:48 GMT
#37
Wow, I had no idea this game was so old :D Congrats to the mapmaker!

That being said, I have to say that the majority of heroes that can't attack air are seriously underpowered. And Zerglings/Banelings are not nearly as strong as they should be

FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 09 2011 11:06 GMT
#38
I'll have to try this out sometime^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 09 2011 11:55 GMT
#39
Energy nova op... it's so much stronger than yamato or (LOL) drop pod....
A time to live.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2011-08-09 12:31:25
August 09 2011 12:24 GMT
#40
I played a few games of this map and it wasn't fun, Some heroes were wayyy Imba but thats to be expected with newish maps, I do like the idea though but not the limit in items just a few more would be fine. But what really annoyed me was no one would play Zerg everyone said they were terrible and I finally got a game with them, And we didn't have a chance Zerg does seem to be terrible if no one plays it. (As I said I only got 1 game with them so can't judge it myself). I played the Hellion in a TvP and it was basically Immortal. "Hey you killing me? Flame boost!" and I'm back at the base in 2-3 seconds. But I'll give it another shot some time, Personally never played the SoTIS however you spell it. Gl with the map.

But maybe they weren't Imba but the other teams just sucked.
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