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Best and Worst Map in Beta 1v1 Pool - Page 4

Forum Index > SC2 Maps & Custom Games
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JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 20 2010 19:28 GMT
#61
i miss incineration zone actually
PoorBilly
Profile Joined March 2010
Canada64 Posts
July 20 2010 19:28 GMT
#62
Favourite: Meta

I didn't downvote any of the maps but I was never a huge fan of blistering sands, which might be weird since I play protoss.
sikyon
Profile Joined June 2010
Canada1045 Posts
July 20 2010 19:29 GMT
#63
Favorite: Metalopolis. Every race can do well, the natural is not choked in but it's still defensible, Tileset is beautiful.

Hate: Incineration zone, just because the tileset is godawful in bright light (on your screen)
REALLY HATE: Desert Oasis. To me, this map is basically +++ Zerg, Terran comes out about even with smart wall offs and the cliffs and --- Protoss.

Zerg vs toss on Desert Oasis basically means that if the Protoss player tries to push with an expo up you are going to rape their base. I don't think I've ever played a succesful PvZ game on Oasis where I didn't completly outskill my opponent.

However, I must say that in mirror matchups my favorite map is infact Desert Oasis!
Luvz
Profile Blog Joined June 2008
Norway356 Posts
July 20 2010 19:29 GMT
#64
Best map was for me Metrapolis. i play protoss and i get to build tons of shit before engageing, and the map itself seems pretty balanced all around, not alot of cliffs and so on, very straight forward map with alot of harass oppertunity's and FE's, Kulus i simply didnt enjoy becouse of the redicilous backdoors and the favor of Cliffs and small entrances for terran, it was impossible to break a Turtle terran on that map and i simply downvoted it INSTANTLY when i playd it against terran, Desert oasis is right behind it becouse of the stupid tank siege with gas and so on and easyest drop harass ever with insane distances between bases from ground. and the fact that u could blink behind the gas on the bottom of the map without vision and not on the top was just fucking stupid and imba in pvp. Stalkers was the shit on that map pvp and just the harass u can do with no vision on the person that spawned at the bottom is redicilous. also the stupid proxxy's from terrans behind ur mineral line and so on. just overall Kulus + Desert most imbalanced maps ever created-.-

Blistering and Steppes are ok
Scrap station kinda favors Zerg to much imo becouse its impossible to Break his FE without doing some allinish shit, and mutas are way to strong on that map against Protoss in general.

So the maps i voted down was kulus and desert, its stupid that tours and so on even let ppl play competative on it, sience u can tell what race will win before the game even starts. WTB betting on the tours incomming within a month of the release. ill be a fucking millionare within the timespan of that shit if Desert and Kulus gets played.

GG Rage
Norway ~ Home of the brave <3
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
July 20 2010 19:30 GMT
#65
Favorite: LT - Just remember me BW in old days <3
Worst: Desert Oasis - I dont call that a map...
I Can Fly...
sikyon
Profile Joined June 2010
Canada1045 Posts
July 20 2010 19:32 GMT
#66
I actually don't like steppes of war because of the way the natural is designed. The way the natural is sort of hemmed in, JUST wide enough to fit 2 armies but not wide enough to manuver around makes aggressive plays so powerful. It's not the rush distance, that's fine. It's the GODDAMN NATURAL DESIGN!!!
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
July 20 2010 19:56 GMT
#67
Lost Temple feels like a very solid and diverse map. It allows for a lot of varied tactics. I've seen just about everything except proxy barracks/gateways in the middle of the map.

Desert Oasis seems to have suffered a lot of scrutiny... with good reason. The cliffs by the minerals and gas have made particular aggressive builds incredibly beastly, while some builds (like getting a fairly quick expansion as T or P) were completely impossible. And comparing walk distances to air distances makes it feel very very skewed.
Sup.
Zulaan
Profile Joined July 2010
Canada47 Posts
July 20 2010 19:58 GMT
#68
I love the fast rush distance of steppes of war and I hate scrap station because of that island terran players always end up turtling on with 50 thousand turrets
I wanna expand into your natural.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
July 20 2010 20:04 GMT
#69
I liked Scrap Station (also a Paranoid Android fan). Worst for me would be Kulas Ravine, such an imba map.
Rashia
Profile Joined May 2010
Sweden68 Posts
July 20 2010 20:08 GMT
#70
I really like Blistering sands, great map with strategic element that does not really favor any race really, had loads of fun with that backdoor.

I really dislike Desert Oasis, mainly because the base is so open from all angles, had most base races on that map, which is a boring way to end a match.
Trucifer
Profile Joined May 2010
United States108 Posts
July 20 2010 20:10 GMT
#71
Metalopolis and LT are my favorite maps, I just enjoy the terrain and the feel of the maps. Makes me feel tingly inside...

Desert Oasis is by far the worst map. I hate the positions and the natural positions.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 20 2010 20:12 GMT
#72
Favourite was steppes of war, very "clean" and elegant map, hated scrap station, just because of how ugly it is and the rock breaking antics
bulge
Profile Joined July 2010
161 Posts
July 20 2010 20:14 GMT
#73
steppes of war is nice and small. you can't hide from your enemy or do many sneaky cheese tricks.

(s)crap station is terrible. half the map is empty space (good luck trying to kill a terran on this map). there are so many spots to cheese from. terran can build himself a near invincible fort on the island. air is the key to win since you're right next to each other, yet you can hide your air units anywhere for safety.
Gedrah
Profile Joined February 2010
465 Posts
July 20 2010 20:16 GMT
#74
Metalopolis has this interesting dichotomy of being a tiny as fuck map which nonetheless offers long rush distances and interesting multi-z-level gameplay. Control over the high-yields is tough and the "third" bases (far west, far east) can often be secretly ninjaed.

Desert Oasis, unfortunately, is desert oasis. LOL MIDGAME ROCKBUST KEKEKEKE...Ahem. That is to say, the game flow can be very one-dimensional therein.
What is a dickfour?
figq
Profile Blog Joined May 2010
12519 Posts
July 20 2010 20:18 GMT
#75
I used to have (un)favorite maps at first, but eventually I had no map excluded from my list. I wish they all stay in the map pool.
If you stand next to my head, you can hear the ocean. - Day[9]
scBane
Profile Joined May 2010
Netherlands35 Posts
July 20 2010 20:19 GMT
#76
Best Metalopolis, because it's the most balanced map I think.

Worst Desert Oasis, the whole idea of that map is just bad. Only map where you are at a positional disadvantage when defending I think.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
July 20 2010 20:53 GMT
#77
Favorite: Metalopolis, the one map where i had many nice macro lategames

Least Favorite: Kulas Ravine, Well, im Zerg and this map is absolutely ridiculous to play.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
zurg
Profile Blog Joined September 2004
1923 Posts
July 20 2010 20:56 GMT
#78
i like kulas/meta and LT most

and hate desert oasis and blistering sands
우리는 대-한민국입니다
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 20 2010 21:06 GMT
#79
Scrap station and steps of war tied for first, with blistering sands in a close second. It just felt like the 2 player maps had so much more character than the 4 player maps, and were so much more fun to play. That said, my least favorite map as a zerg was either kulas or desert oasis. Kulas because of the cliff harass which plagued me in ZvT and ZvP for the entirety of phase one, and desert oasis because of that stupid gap behind your main where stalkers used to be able to blink over, made me rage so hard on occasion.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
TradgyAtHand
Profile Blog Joined July 2010
Canada99 Posts
July 20 2010 21:09 GMT
#80
i have no idea why but kulas ravine was my favorite map.
serious amounts of ass kicking went on there against me and against them lol
how ever i liked the 2 player maps at the start of the beta but much less so near the end of it. always looking more forward to playing meta/LT/Kulas
the biggest tragedy is a 6 pool that fails.....
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