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Best and Worst Map in Beta 1v1 Pool - Page 3

Forum Index > SC2 Maps & Custom Games
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Hobbes.uhz
Profile Joined February 2010
United States33 Posts
July 20 2010 17:06 GMT
#41
Worst map is Desert Oasis. As terran I feel completely gimped on it. The lack of mobility and the disjointed natural make it hard to defend, and the large distance and naturally occurring different paths from one base to another make it hard to attack. I almost always lose on it.
Buff Rock, Nerf Scissors, Papers ok
fellcrow
Profile Blog Joined March 2010
United States288 Posts
July 20 2010 17:19 GMT
#42
Don't get why zerg hates Kulas Ravine so much. By far, easiest map to do a 14 FE and that is money as zerg. Keep an OL by the cliff with a queen or 2 and you can defend early harassment. And you can knock down rocks if you feel it will be a problem later. I will take the early harassment for a easy FE. Zerg FE is zerg win. Especially if he went heavy harass, he won't have economy to get big enough army to beat you. Kulas Ravine was always a money map for me.
Has anyone really been far even as decided to use even go want to do look more like?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-07-20 17:25:05
July 20 2010 17:19 GMT
#43
I'd vote incineration zone for best map if it was an option, for the simple fact how devastating fungal growth with neural parasite was on the map. Yeah I play zerg(who said anything about an objective vote ).

I'd also vote incineration zone for worst map since it was so devastating to use mentioned abilities...and tanks ofc :D
Do you really want chat rooms?
uNtrue_
Profile Joined May 2010
United States150 Posts
July 20 2010 17:29 GMT
#44
Oh man, Desert Oasis is so bad. Scrap Station is pretty similar but at least you can break rocks to get to your opponent's main faster. Desert Oasis is literally a hot, dry, deadly desert for your ground units.
Arnu
Profile Joined July 2010
Canada96 Posts
July 20 2010 17:36 GMT
#45
I hate (s)crap station , it just feels weird while playing it.. On the other hand, I love blistering sands. At the start of the beta as zerg I hated the map, but after I switched to protoss I'm finding that I love the map. So many places to stick pylons, so many places to abuse.. I love it
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 20 2010 17:59 GMT
#46
I really enjoyed Kulas as toss. Sure, cliff abuse exists but all of the races can utilize the cliffs. I don't know if the map balanced or not but between the cliffs, the many places to hide tech and the lack of ramps in the main I played and watched a lot of very entertaining games on this map.

Downvoted DO since the beginning. I disliked playing on the map.
Melt
Profile Joined May 2010
Switzerland281 Posts
July 20 2010 18:01 GMT
#47
I liked Metalpolis because i feel it was the most balanced Map in the pool.

I didn't like Desert Oasis because it just was such a stupid Map to play on.
Merikh
Profile Blog Joined June 2010
United States918 Posts
July 20 2010 18:01 GMT
#48
Favorite map would be metalopolis, it's size is perfect for a 4 player map. The terrain is amazing and the lighting is good.

Least favorite map is lost temple - over played, feels "cramped" in the middle would be better if the middle area was a little bit more wider, but that's just my opinion.
G4MR | I mod day9, djwheat and GLHF's stream
Ganondorf
Profile Joined April 2010
Italy600 Posts
July 20 2010 18:10 GMT
#49
Steppes of War is the best, most balanced map for 1vs1. Lost Temple is also balanced and fun but not so much : it favors terran a little and is a 2vs2 map.

The worst is desert oasis of course, such a long travel distance, so many resources.. and it favors zerg. I played the last days of beta without having desert oasis voted against, i got like half the matches on that map, so desert oasis being the worst is not only reflected in this poll but generally on bnet.
Stane
Profile Joined April 2010
United States64 Posts
July 20 2010 18:19 GMT
#50
What about Incineration Zone? I rage quit every time I was ZvT on that.
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-07-20 18:21:59
July 20 2010 18:21 GMT
#51
I loved Blistering Sands. Getting map control really felt powerful on that map, and as a zerg player I loved all the open spaces and space for flanking.
Radwall
Profile Joined June 2010
United States14 Posts
July 20 2010 18:26 GMT
#52
Aesthetically, it was probably scrap station-I love the space atmosphere, it reminds me of the Starcraft 1 space platform tile set. Never really favored any map for balances, though.
infinite douchery
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 20 2010 18:30 GMT
#53
I hate Kulas and DO, DO is just a terrible map with a huge open nat, which favors gimmicky allin 1 base plays and makes defending muta/void nearly impossible.

Kulas is bad because there's no ledge, so if you're doing an addon switch build, it becomes so blatantly obvious what you're doing.

Also the fact that there's way way too many xel naga towers on that map and your backdoor gets broken in 10 seconds by a 4-5 gate allin.
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2010-07-20 18:32:05
July 20 2010 18:31 GMT
#54
Voted Metalopolis

Simply cause it's the most balanced map over there. It's a pretty good map and not much complication.


Voted Kulas Ravine

Simply cause it's a huge terran fest. Too many chokes not enough big spaces and WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY too many cliffs for tanks, thors and reapers to have fun with.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 20 2010 18:36 GMT
#55
Lost temple is my favorite map even though you can get cliffed.
The relatively small opening allowed for pretty easy natural defense either with a gateway forge pylon wall off or a single spine+queen. Metalopolis has a huge natural allowing hellion runbys and they could chill behind your natural minerals. Islands allow for some cute play and the third being a gold really encourages a nice laid back macro game.

Worst is Desert Oasis. I thumbed that map down as soon as I could. Long rush distance but no real way to defend natural and main ramp without a large army.
darklordjac
Profile Joined July 2010
Canada2231 Posts
July 20 2010 19:00 GMT
#56
Metalopolis was my favourite because of the open spaces and i just like the map design in itself.
anarkin
Profile Joined June 2010
Hungary16 Posts
July 20 2010 19:03 GMT
#57
Scrap Station -- its just so unique and brings something new
Skee
Profile Joined March 2010
Canada702 Posts
July 20 2010 19:11 GMT
#58
Favorite: Steppes of War
Hated: Desert Oasis and Blistering Sands.
Trozz
Profile Blog Joined November 2008
Canada3457 Posts
July 20 2010 19:17 GMT
#59
Steppes is a great map.
You feel the intimacy.
Had to vote it up.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 20 2010 19:23 GMT
#60
Desert Oasis is by far the best map, it has everything in it: Long run distance/short fly distance, expo islands, gold minerals with gas, moderately close expos; it keeps the game moving along at a nice pace. I absolutely hate the 2v2 maps for macro fags that want to build a giant base and spend 30 minutes playing sims before getting into combat.
Knowing is half the battle... the other half is lasers.
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