Best and Worst Map in Beta 1v1 Pool - Page 7
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Winks
United States78 Posts
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Deleted User 39582
317 Posts
On July 21 2010 21:56 Winks wrote: I'm really surprised by the hate for Kulas Ravine... Also surprised that Metalopolis beat out Lost Temple as the favorite. I'm guessing you're not a zerg player. | ||
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Zarahtra
Iceland4053 Posts
![]() I'm terran, I love KR for it's size and layout, though at the same time can't vote for it since they really need to do something about the nat cliff(gold cliff I feel is fine, gold comes at a price ). So yer I voted best for LT. Really love that map, gives all races some potential, cliff for terran, lots of ways for flanks around the middle for zerg, lots of sneaky places for toss + easy FE for zerg/toss and island for terran.DO is my most hated because it's just so shit to play. Meta I also hate, but it's more about the darkness of it(same reason I disliked incineration) though I think the nat should not be so wide open even if the general theme of the map is open areas. | ||
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Copperhead
Canada97 Posts
why? because it turn into fucking long macro game everytime...and the mutatisk make me rage... my favorite map is steppe of war but i like all small map...im a really agresif player... | ||
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Weasel-
Canada1556 Posts
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FreshVegetables
Finland513 Posts
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ohN
United States1075 Posts
DO is more like a fun map, bad for competitive, good for spectating. Steppes is alright except its really small. I hate LT just because of that cliff. I've lost a ridiculous # of games just because of backdoor on blistering(i hate this map). Scrapp is.... same as DO imo. Kulas was imba in zvt. As zerg, I hated this map. Incineration zone.. this map was so ridiculously imbalanced, thank god they took it out quick. | ||
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Entropic
Canada2837 Posts
Steppes of War - TvZ is also horrible, way to easy to just push to the lower ground near the expo and siege up (you can hit the expo) Scrap Station - Hate it, too many narrow pathways (somewhat favours myself as I play Terran but still bad for balance) Blistering Sands - easy to break backdoor... just no... really forces aggressive 1 base openings I really think the current map pool has too many narrow spaces/pathways, I think a lot of balance issues can be attributed to the maps | ||
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sCuMBaG
United Kingdom1144 Posts
they had at least lt in it for a while, but took it out. now there's pretty much not a single decent map | ||
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TriniMasta
United States1323 Posts
However, I always liked Lost Temple, though of it to be a straight forward map with multiple possibilities. Even though Metalopolis is considered the most balanced map, I honestly really dislike the map, especially since tanks can hit high yield from the watch tower. Valleys can be really annoying against storms, colossus, fungal growth, and tanks as well. | ||
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SiegeFlank
United States410 Posts
Worst: Desert Oasis. Horrible map. The natural is vulnerable from two wide open fronts, the mains are too vulnerable to drop/harass from the back cliff, and the ground distances between the basis are way too far apart for a 1v1 map. | ||
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prototype.
Canada4215 Posts
On July 25 2010 14:00 Copperhead wrote: i hate metalopolis so bad...this is THE ONLY MAP i thumb down.... why? because it turn into fucking long macro game everytime...and the mutatisk make me rage... my favorite map is steppe of war but i like all small map...im a really agresif player... Is it because your minerals/gas skyrockets to 2000 when you're on 2 bases? | ||
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LuCiD37
United States150 Posts
The maps Desert Oasis and Scrap Station promote air rush battles, which I think is terrible. Scrap Station is hard to expand on and devalues macro games. | ||
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Ouga
Finland645 Posts
LT would be equivalently balanced if they took out the tank/thor cliff. Considering I'm zerg I feel I'm pretty neutral when it comes to map balance discussion, since I did vote DO as worst map ![]() | ||
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imperator-xy
Germany1377 Posts
on LT its impossible to fast expand because of that cliff. on KR its also impossible because reapers/thor/blink stalkers will kill your expand. the other maps are so small that terran mech is much too strong. there is often no way to surround the mech forces. | ||
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Pulimuli
Sweden2766 Posts
i like 4 player maps rather than 1v1 maps (being a terran player and not liking to be cheesed/rushed the shit out of) worst: Desert Oasis, the natural is just ridiculous, followed by Blistering Sands and that fucking backdoor | ||
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hizBALLIN
United States163 Posts
That said, I'm assuming Incineration Zone wasn't on the list because it was removed from the final portion of the beta, but for most of it I had deal with that god-awful abortion of a map. So that's my "write-in" for worst. | ||
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Brad
2754 Posts
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alsowikk
109 Posts
). But for now I like scrap station because it promotes different strategies but unlike desert oasis it doesn't shove it down your throat. It also deters rushing a bit and I love that. I don't like kolas ravine because the whole map has no real flow to combat. It can lead to macro games but it normally feels like the whole map is cluncky with the way high and low ground is, and the cliffs just don't make it fun. | ||
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sikyon
Canada1045 Posts
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). But for now I like scrap station because it promotes different strategies but unlike desert oasis it doesn't shove it down your throat. It also deters rushing a bit and I love that. I don't like kolas ravine because the whole map has no real flow to combat. It can lead to macro games but it normally feels like the whole map is cluncky with the way high and low ground is, and the cliffs just don't make it fun.