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Best and Worst Map in Beta 1v1 Pool - Page 7

Forum Index > SC2 Maps & Custom Games
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Winks
Profile Joined July 2010
United States78 Posts
July 21 2010 12:56 GMT
#121
I'm really surprised by the hate for Kulas Ravine... Also surprised that Metalopolis beat out Lost Temple as the favorite.
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Deleted User 39582
Profile Joined August 2008
317 Posts
July 21 2010 12:57 GMT
#122
On July 21 2010 21:56 Winks wrote:
I'm really surprised by the hate for Kulas Ravine... Also surprised that Metalopolis beat out Lost Temple as the favorite.

I'm guessing you're not a zerg player.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 25 2010 04:16 GMT
#123
Find it a bit interesting that meta is apparently balanced map because it is the only heavily zerg favoured map
I'm terran, I love KR for it's size and layout, though at the same time can't vote for it since they really need to do something about the nat cliff(gold cliff I feel is fine, gold comes at a price ). So yer I voted best for LT. Really love that map, gives all races some potential, cliff for terran, lots of ways for flanks around the middle for zerg, lots of sneaky places for toss + easy FE for zerg/toss and island for terran.

DO is my most hated because it's just so shit to play. Meta I also hate, but it's more about the darkness of it(same reason I disliked incineration) though I think the nat should not be so wide open even if the general theme of the map is open areas.
Copperhead
Profile Joined April 2010
Canada97 Posts
July 25 2010 05:00 GMT
#124
i hate metalopolis so bad...this is THE ONLY MAP i thumb down....
why? because it turn into fucking long macro game everytime...and the mutatisk make me rage...

my favorite map is steppe of war but i like all small map...im a really agresif player...
I speak french kthx
Weasel-
Profile Joined June 2009
Canada1556 Posts
July 25 2010 05:09 GMT
#125
Lost temple since the natural actually had a choke and I hated scrap station for being so damn linear unless you got surprise buttraped by somebody killing the rocks.
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
July 25 2010 05:30 GMT
#126
Metalo and Steppes the best maps. Worst are probably Kulas and Desert Oasis.
yummy tomatoes
ohN
Profile Blog Joined November 2009
United States1075 Posts
Last Edited: 2010-07-25 05:59:07
July 25 2010 05:58 GMT
#127
Metalopolis is in my opinion, the only decent map.
DO is more like a fun map, bad for competitive, good for spectating.
Steppes is alright except its really small.
I hate LT just because of that cliff.
I've lost a ridiculous # of games just because of backdoor on blistering(i hate this map).
Scrapp is.... same as DO imo.
Kulas was imba in zvt. As zerg, I hated this map.

Incineration zone.. this map was so ridiculously imbalanced, thank god they took it out quick.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
July 25 2010 06:17 GMT
#128
Kulas - TvZ is just horrible for Zerg, paths are too narrow and immediate expo hard to hold(and I play Terran)
Steppes of War - TvZ is also horrible, way to easy to just push to the lower ground near the expo and siege up (you can hit the expo)
Scrap Station - Hate it, too many narrow pathways (somewhat favours myself as I play Terran but still bad for balance)
Blistering Sands - easy to break backdoor... just no... really forces aggressive 1 base openings

I really think the current map pool has too many narrow spaces/pathways, I think a lot of balance issues can be attributed to the maps
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
July 25 2010 07:26 GMT
#129
the whole 2n2 mappool sucks ass.

they had at least lt in it for a while, but took it out. now there's pretty much not a single decent map
TriniMasta
Profile Joined December 2009
United States1323 Posts
July 25 2010 07:34 GMT
#130
If Incineration Zone was in that list, definite #1 worst map! =D
However, I always liked Lost Temple, though of it to be a straight forward map with multiple possibilities. Even though Metalopolis is considered the most balanced map, I honestly really dislike the map, especially since tanks can hit high yield from the watch tower. Valleys can be really annoying against storms, colossus, fungal growth, and tanks as well.
정명훈 FIGHTING!!! Play both T and P.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
July 25 2010 07:47 GMT
#131
Best: Metalopolis. This map just seems to be the most balanced, and allows for the most dynamic gameplay. Zerg stands a much better chance against Terran on this map, and from the positioning of the gold expos to the vents in the back of bases, it really allows for many different options. The only change I'd make to it is make the natural more easy to defend, perhaps move it back a bit so that it forms more of a choke.

Worst: Desert Oasis. Horrible map. The natural is vulnerable from two wide open fronts, the mains are too vulnerable to drop/harass from the back cliff, and the ground distances between the basis are way too far apart for a 1v1 map.
Bird up
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
July 25 2010 08:13 GMT
#132
On July 25 2010 14:00 Copperhead wrote:
i hate metalopolis so bad...this is THE ONLY MAP i thumb down....
why? because it turn into fucking long macro game everytime...and the mutatisk make me rage...

my favorite map is steppe of war but i like all small map...im a really agresif player...

Is it because your minerals/gas skyrockets to 2000 when you're on 2 bases?
( ・´ー・`)
LuCiD37
Profile Joined July 2010
United States150 Posts
July 25 2010 08:20 GMT
#133
Metalopolis because it is probably the only balanced map. It does not favor zerg, it is just balanced for zerg >.>

The maps Desert Oasis and Scrap Station promote air rush battles, which I think is terrible. Scrap Station is hard to expand on and devalues macro games.
Ouga
Profile Joined March 2008
Finland645 Posts
Last Edited: 2010-07-25 11:00:04
July 25 2010 10:57 GMT
#134
Ridiculously biased to call meta "zerg map". It's less zerg map than any SC1 pro map has been in years (don't bring up plasma). It's fairly balanced, eventhough 1/3 of games you'll get steppes-like distance.

LT would be equivalently balanced if they took out the tank/thor cliff. Considering I'm zerg I feel I'm pretty neutral when it comes to map balance discussion, since I did vote DO as worst map
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
July 25 2010 11:15 GMT
#135
i think every map is good at some point, but metalopolis is the best as the others do have many flaws.

on LT its impossible to fast expand because of that cliff.
on KR its also impossible because reapers/thor/blink stalkers will kill your expand.
the other maps are so small that terran mech is much too strong. there is often no way to surround the mech forces.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2010-07-25 11:24:24
July 25 2010 11:17 GMT
#136
fav: Lost Temple followed by Metalopolis

i like 4 player maps rather than 1v1 maps (being a terran player and not liking to be cheesed/rushed the shit out of)

worst: Desert Oasis, the natural is just ridiculous, followed by Blistering Sands and that fucking backdoor
hizBALLIN
Profile Joined June 2010
United States163 Posts
July 26 2010 22:01 GMT
#137
For the record, my favourite was Meta.

That said, I'm assuming Incineration Zone wasn't on the list because it was removed from the final portion of the beta, but for most of it I had deal with that god-awful abortion of a map. So that's my "write-in" for worst.
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Brad
Profile Joined April 2010
2754 Posts
July 26 2010 22:55 GMT
#138
Take out Ravine & Oasis imo.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
alsowikk
Profile Joined July 2010
109 Posts
August 02 2010 03:23 GMT
#139
I think that metalopolis will be my favorite if(people stop rushing 24/7 on close spawns on it) or I can get to silver league(yes I suck I know, but I can't practice macro and micro outside of early rush defence ). But for now I like scrap station because it promotes different strategies but unlike desert oasis it doesn't shove it down your throat. It also deters rushing a bit and I love that. I don't like kolas ravine because the whole map has no real flow to combat. It can lead to macro games but it normally feels like the whole map is cluncky with the way high and low ground is, and the cliffs just don't make it fun.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 02 2010 03:33 GMT
#140
I've always considered desert oasis to be the most zerg favored map... in my experience, it's impossible to play a macro game against zerg on it because of the open expos and lack of chokes. Conversly, zerg can also get crammed into 1 base vs 1 base fights which they lose
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