• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:18
CEST 16:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors13[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers21Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
3D technology/software discussion US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1629 users

[Map] (4) Sinkhole - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 14 2010 09:44 GMT
#21
looks awesome bro

but definitely looks like a FFA map, a great one at that.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-07-14 14:23:52
July 14 2010 12:18 GMT
#22
Your map is really nice. I won't talk about imbalance, but I have one concern: it feels like there is not enough space for many buildings in the mains.
Maybe i'm wrong, it's hard to see on screenshots
rza
Profile Joined June 2010
Canada384 Posts
July 14 2010 12:57 GMT
#23
there s tons of details in ur maps
very nice work, looks awesome
Until my death, my goal's to stay alive.
LokPest
Profile Joined April 2010
Norway21 Posts
July 14 2010 14:09 GMT
#24
how can i play this on EU server?
never underestimate the predictability of stupidity
Avrithor
Profile Joined May 2010
United States41 Posts
July 14 2010 14:33 GMT
#25
It looks gorgeous, but I have to say I'm concerned about how it will play. I think the most important thing is being able to parse what is happening, and there's already a lot going on in SC2 battles. I'm worried that the extreme amount of visual detail will make that more difficult, but it's hard to say without actually playing on it some. I'll definitely take it for a spin or two and see what it looks like in-game.
Keype
Profile Joined March 2010
Sweden455 Posts
July 14 2010 14:57 GMT
#26
Cool maps but way to many rocks haven't read all you wrote so I might be just comepletly gone if thats the case ignore me
Tornado Terran Fighting!
Half
Profile Joined March 2010
United States2554 Posts
July 14 2010 15:04 GMT
#27
Too many doodads on playing field.
Too Busy to Troll!
Jonanin
Profile Joined April 2010
United States23 Posts
July 14 2010 15:07 GMT
#28
This map looks really good! I wish more people would spend time on analysis and balance consideration like you did! I'm sure some of your maps will be in the official map pool sometime Keep 'em coming.
asdf
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-14 16:57:03
July 14 2010 16:53 GMT
#29
--- Nuked ---
Perdition
Profile Blog Joined June 2010
American Samoa77 Posts
July 14 2010 17:01 GMT
#30
There is a lot of visual clutter in this map. I don't personally see how it would be played on. It is however, certainly original.
The richest man is not he who has the most, but he who needs the least.
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2010-07-14 17:11:40
July 14 2010 17:11 GMT
#31
How does this map look ?
PWN. GG.

Really beatifull map but it's hard to say sthg about the balance without playing on it ^^.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 14 2010 17:23 GMT
#32
Woah doood this looks sick!! Makes me wanna work some more on my maps with doodads :D

How long did it take you from start to the end?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
July 14 2010 17:34 GMT
#33
It looks really pretty, and I really need to play it before I can make any real comments about it, but I like the concept of the archon. My only other concern is that it may be be too cluttered with doodads and rocks and they could mess with unit pathing too much, but this I would definiately need to play test before condeming such a pretty map. I look forward to playing it when I get home
When you play the game of drones you win or you die.
driftme
Profile Joined June 2010
United States360 Posts
July 14 2010 17:43 GMT
#34
WOW great looking map!!

I can't wait to play it and try it out later today =]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-14 21:43:03
July 14 2010 21:42 GMT
#35
--- Nuked ---
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2010-07-14 23:09:46
July 14 2010 23:08 GMT
#36
On July 15 2010 01:53 Barrin wrote:
Show nested quote +
I feel if you make the ramps to the high yield in the middle very big, (combine those 3 small ramps into one) it might open up some space. Also, you should take out some (or all) of the Destructible Rocks in the middle.

I thought the ramps to the middle were too big before I made it 4x3 smaller ramps. That's also why I added the rocks below them, but I might take those out.


Well, they should be big. It makes the map more open and it makes the high yield harder to defend. Terran might have too much of an easy time defending if they Siege up a few ramps and wall off the others.

Show nested quote +
Personally, I would also make the High Yield Minerals normal (keep the 12 patches) and add gas. (possibly 4 geysers or high yield geysers) It would be a very rare circumstance where someone would need 12 patches of high yield minerals. That is just too much

I had thought about this. No matter how I placed the minerals/gas I just wasn't satisfied with the oppenness of the ramp up to them. I tried like 20 different ways and this is the ONLY one I was satisfied with the oppenness of all 4 ways up. That aside, I think that there is no such thing as too many minerals, unless you just cant keep your APM up :D As all races, make extra overlords/pylons/supply depots. Maybe use them to block off the middle. As terran, make extra barracks and spam marines. As protoss, extra gateways and spam zealots. As zerg, extra hatcheries, extra queens, spam zerglings!


Well, you can hardly say that because once the game goes to 3 base and beyond, everyone will be maxing out their army with gas as their only low resource. Zealots for Protoss might be the only effective mineral dump or Marines for a Bio Terran. But Zerglings and Bio Terran aren't that good because of Colossi, Siege Tanks, Infestors, and Roaches. And they is hardly a reason to buy more Pylons, Overlords, and Supply Depots than you need unless it is for a special reason.

Grimjim
Profile Joined May 2010
United States395 Posts
July 14 2010 23:44 GMT
#37
Your map is a beauty, but the thing I love most is the layout of the Main, Natural, and Third.

Perfectly defend-able by P and T, but also harass-able by Z. Plus, all the destructible rocks take away any advantages from turtle play.

This would make an epic FFA map, and if you created a 1v1 version (Simply cut out 2 of the mains and make them face each perhaps? Playing this version 1v1 would make it way too easy to cheese with all those nooks and crannies for hidden tech. It would be VR madness), it would be epic.

5 Ultralisks out of 5.
I am serious. And my name is Shirley.
nineninja9
Profile Joined March 2010
United States194 Posts
July 14 2010 23:47 GMT
#38
Why does the bottom right island only have 6 mineral patches when I believe the rest have 7?
Gackt_
Profile Joined March 2010
335 Posts
July 14 2010 23:48 GMT
#39
I think the map is looking really good, cant decide if it's a map that people would play in ladder games or not since I've only took a look at it in map editor and ingame alone...but I would like to see less water around the center.

Tried it out on high textures with my good ol 8800gt card but I seem to get fps drop in the center of the map. Sure could lower the graphs but I mainly play on high on all the other maps with great fps so I shouldnt be forced to lower graphs just for this one map. Just a tip and Good work!
Tone_
Profile Joined May 2009
United Kingdom554 Posts
July 15 2010 00:07 GMT
#40
Incredibly impressively looking. Can't wait to download and play! TY!
Hasta La Victoria Siempre | 톤
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#84
WardiTV1251
IntoTheiNu 953
OGKoka 476
Rex144
Ryung 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 476
Hui .270
Rex 144
Ryung 31
StarCraft: Brood War
Calm 8437
Sea 2675
Jaedong 1865
Hyuk 1106
EffOrt 1005
BeSt 587
Stork 524
actioN 501
Mini 438
Snow 409
[ Show more ]
ggaemo 395
Light 208
Hyun 143
PianO 110
Rush 90
Killer 82
ToSsGirL 76
Nal_rA 71
[sc1f]eonzerg 56
Free 54
Aegong 49
Pusan 44
Shinee 41
soO 40
Barracks 37
Sacsri 26
Sexy 26
yabsab 25
ajuk12(nOOB) 25
Bale 23
scan(afreeca) 17
910 17
HiyA 16
Noble 12
GoRush 11
Icarus 10
Terrorterran 8
Dota 2
qojqva2180
BananaSlamJamma236
Counter-Strike
zeus1427
byalli804
markeloff297
edward286
Super Smash Bros
Mew2King80
Heroes of the Storm
Khaldor242
Other Games
singsing2834
B2W.Neo1239
hiko926
Lowko353
XBOCT331
crisheroes323
XaKoH 195
Liquid`LucifroN170
Liquid`VortiX150
Pyrionflax149
ArmadaUGS92
Organizations
Dota 2
PGL Dota 2 - Main Stream324
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4300
Upcoming Events
Monday Night Weeklies
1h 42m
Replay Cast
9h 42m
Replay Cast
18h 42m
Afreeca Starleague
19h 42m
Leta vs YSC
GSL
1d 19h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.