but definitely looks like a FFA map, a great one at that.
[Map] (4) Sinkhole - Page 2
Forum Index > SC2 Maps & Custom Games |
PhiliBiRD
United States2643 Posts
but definitely looks like a FFA map, a great one at that. | ||
HubertFelix
France631 Posts
Maybe i'm wrong, it's hard to see on screenshots ![]() | ||
rza
Canada384 Posts
very nice work, looks awesome | ||
LokPest
Norway21 Posts
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Avrithor
United States41 Posts
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Keype
Sweden455 Posts
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Half
United States2554 Posts
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Jonanin
United States23 Posts
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Randomaccount#77123
United States5003 Posts
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Perdition
American Samoa77 Posts
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ganil
253 Posts
PWN. GG. Really beatifull map but it's hard to say sthg about the balance without playing on it ^^. | ||
FlopTurnReaver
Switzerland1980 Posts
How long did it take you from start to the end? | ||
NukeTheBunnys
United States1004 Posts
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driftme
United States360 Posts
I can't wait to play it and try it out later today =] | ||
Randomaccount#77123
United States5003 Posts
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Whole
United States6046 Posts
On July 15 2010 01:53 Barrin wrote: I thought the ramps to the middle were too big before I made it 4x3 smaller ramps. That's also why I added the rocks below them, but I might take those out. Well, they should be big. It makes the map more open and it makes the high yield harder to defend. Terran might have too much of an easy time defending if they Siege up a few ramps and wall off the others. I had thought about this. No matter how I placed the minerals/gas I just wasn't satisfied with the oppenness of the ramp up to them. I tried like 20 different ways and this is the ONLY one I was satisfied with the oppenness of all 4 ways up. That aside, I think that there is no such thing as too many minerals, unless you just cant keep your APM up :D As all races, make extra overlords/pylons/supply depots. Maybe use them to block off the middle. As terran, make extra barracks and spam marines. As protoss, extra gateways and spam zealots. As zerg, extra hatcheries, extra queens, spam zerglings! Well, you can hardly say that because once the game goes to 3 base and beyond, everyone will be maxing out their army with gas as their only low resource. Zealots for Protoss might be the only effective mineral dump or Marines for a Bio Terran. But Zerglings and Bio Terran aren't that good because of Colossi, Siege Tanks, Infestors, and Roaches. And they is hardly a reason to buy more Pylons, Overlords, and Supply Depots than you need unless it is for a special reason. | ||
Grimjim
United States395 Posts
Perfectly defend-able by P and T, but also harass-able by Z. Plus, all the destructible rocks take away any advantages from turtle play. This would make an epic FFA map, and if you created a 1v1 version (Simply cut out 2 of the mains and make them face each perhaps? Playing this version 1v1 would make it way too easy to cheese with all those nooks and crannies for hidden tech. It would be VR madness), it would be epic. 5 Ultralisks out of 5. | ||
nineninja9
United States194 Posts
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Gackt_
335 Posts
Tried it out on high textures with my good ol 8800gt card but I seem to get fps drop in the center of the map. Sure could lower the graphs but I mainly play on high on all the other maps with great fps so I shouldnt be forced to lower graphs just for this one map. Just a tip and Good work! | ||
Tone_
United Kingdom554 Posts
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