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Map remake, Jigglypuff zone!

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-12 07:06:31
June 10 2010 00:23 GMT
#1
Everyone should totally participate, http://www.teamliquid.net/forum/viewmessage.php?topic_id=130017

Color system to make it easier:
Red = minerals, Lime green = Xel naga watch towers and dark blue = ramps




Here is my current and unfinished project incineration zone remake, taking turtling to the extreme.
[image loading]

henceforth known as Jigglypuff zone:
[image loading]


Final result:

[image loading]

changes: backdoor expansion only has one gas, this one gas can be harassed by 13 range tanks, nothing else on the ground can reach that far, I havent tested if stalkers can blink overr yet but they can use the gold expansion as a vantage point to bling into the base, hilarity ensues. Zerg now has its open ground midfield, added some more doodads and shizzle.

map has now been tested with all 3 factions, gold expansion can be used to construct a pylon and warp in units onto the opponents main, blink stalkers can blink across the backdoor expansions, sieged tanks can harass the backdoor expansions Vespene geyser but wont reach the mineral lines.

reapers can no longer jump into the crystal doodads, and thats that. Unless someone have a final comment i will be submitting it to the contest people and upload it to sc2 mapster as soon as i get approval from the contest holders to release the map..
"Mudkip"
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 10 2010 00:30 GMT
#2
actually looks a LOT better than the original. 5/5 good effort man
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
June 10 2010 00:35 GMT
#3
I like it quite a bit, but as a Terran it's kinda wet-dreamy. Seems very easy to defend a bunch of bases.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Motiva
Profile Joined November 2007
United States1774 Posts
June 10 2010 00:58 GMT
#4
I like it a ton more than the original
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
Last Edited: 2010-06-10 01:01:21
June 10 2010 01:00 GMT
#5
looks great but im never going to play this map as zerg

Edit: and why did you name it jigglypuff zone?
Battle.net 2.0 is a waiter and he's a dick
TheYango
Profile Joined September 2008
United States47024 Posts
June 10 2010 01:03 GMT
#6
IMO make the back expansion mineral-only. Having three easy gases like this has the potential to create some imbalances.
Moderator
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
June 10 2010 01:12 GMT
#7
On June 10 2010 10:00 Vain wrote:
looks great but im never going to play this map as zerg

Edit: and why did you name it jigglypuff zone?

Because JP is the conqueror of civilizations, the destroyer of worlds.
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-06-10 01:40:35
June 10 2010 01:40 GMT
#8
There needs to be at least one wide open area for zerg to exploit. Terran and protoss are very good at exploiting chokes and stalkers can blink across the back bases.. so zerg needs some love to balance the map... I say open up that whole middle light red area and make the 4th (lower level) base completely wide open. Then put destructable rocks to the 12 and 3 o'clock bases to force the issue.
Dukat
Profile Joined April 2009
United States235 Posts
June 10 2010 04:36 GMT
#9
This looks like it could be really interesting. Almost Scrap Station like, longer rush distance but still close air.

Shape wise, reminds me of a metroid.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-10 04:45:06
June 10 2010 04:44 GMT
#10
On June 10 2010 10:12 MutaDoom wrote:
Show nested quote +
On June 10 2010 10:00 Vain wrote:
looks great but im never going to play this map as zerg

Edit: and why did you name it jigglypuff zone?

Because JP is the conqueror of civilizations, the destroyer of worlds.


well there is that and the way that the mineral patches on incineration zone are lined up, makes a pokemon drawing of.... JIGGLYPUFF ;D

edit: updated with version 0.2. its all in the tiny details.
"Mudkip"
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
June 14 2010 13:54 GMT
#11
On June 10 2010 10:12 MutaDoom wrote:
Show nested quote +
On June 10 2010 10:00 Vain wrote:
looks great but im never going to play this map as zerg

Edit: and why did you name it jigglypuff zone?

Because JP is the conqueror of civilizations, the destroyer of worlds.


Nope its cause games will last till both players are at 200% every stock (turtlefest)
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 14 2010 20:12 GMT
#12
Unhappy with the remake? just say i might make a change or two if you present something interesting.
"Mudkip"
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