Favourite new HotS unit? - Page 2
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crocodile
United States615 Posts
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blacktar
United States49 Posts
oracle looks awful some people have math and interesting ideas about it, id rather have some mutas instead. (flying defiler FTW though, might go zerg lol!) | ||
NotSorry
United States6722 Posts
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robin19999
Netherlands246 Posts
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0neder
United States3733 Posts
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RenardDesMers
France76 Posts
On October 25 2011 15:39 jalstar wrote: People haven't mentioned much about the Viper being anti-caster, should be a good answer to Zerg complaints about templar and ghosts. What do you mean by anti caster ? I only know the detector, the cloud and the "pull unit" spell. Does the defiler-like spell also reduce spells range to 1 or do you talk about pulling ghosts/templars ? | ||
Swiv
Germany3674 Posts
-Terran | ||
MutantGenepool
Australia115 Posts
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Torte de Lini
Germany38463 Posts
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Probe1
United States17920 Posts
Hydra speed easily. burrowed baneling movement could be good even if I dont think it'll make it into the game. shredder I guess cause it's a bad joke that terran needs area denial weapons :< | ||
Blaec
Australia4289 Posts
Im glad warhound is losing. Because it is the ugliest unit model. | ||
HaXXspetten
Sweden15718 Posts
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KirbyGod
United States8 Posts
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Pax
United States175 Posts
On October 25 2011 14:43 Engore wrote: Replicant. Gotta be. Dat viper though.. Boy I can't wait to have my colossus pulled into roaches >.> You have replitcant. Pull that shit back. ![]() | ||
Pax
United States175 Posts
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Macpo
453 Posts
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XerrolAvengerII
United States510 Posts
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cryptocraft
New Zealand17 Posts
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jalstar
United States8198 Posts
On October 25 2011 16:27 RenardDesMers wrote: What do you mean by anti caster ? I only know the detector, the cloud and the "pull unit" spell. Does the defiler-like spell also reduce spells range to 1 or do you talk about pulling ghosts/templars ? You can't cast spells under the cloud. It's a pretty big deal but people are ignoring it. Sure, in some positions you could move out of the cloud and still cast safely, but if Zergs combine proper army positioning with some nice blinding clouds they should be able to shut down ghost/templar play pretty well. | ||
cybernoise
Austria3 Posts
But i don't understand the chargelisks , i mean, they said terran have problems with the chargelots at the moment.. ok they create a, i guess, t2 unit for fighting against mass t1 units. So they create chargelisks a t3 unit and this sounds like a mistake for me. Nevertheless i think chargelisks are cool, but 2 meter burrow sounds and looks weird xD What u think ? | ||
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