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Korea (South)1740 Posts
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Valhalla18444 Posts
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51447 Posts
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i hate ppl voting for the creator instead of the map...
go PURITY!
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blood thirsters has my vote!
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Australia3818 Posts
Shooting Star for sure. ^_^ I like the Twilight tile set, and I like the different approach to this symmetrical map. It looks kickass, and it owns to play on.
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I love Bhekar Ro Revival's hidden low-land passage ways next to the 2 naturals, and then the use of the high ramps on the left and right sides.
My only concern is the huge plateau at center of the map. The highland in the center takes so much space that most games will probably end up playing like on Indian Lament (which is a crap map). It would be great if that plateau was replaced by say-- the center that makes up The_Perimeter.
But the alternate low-land passage ways by the naturals and the high ramps on the sides of the maps is very pretty, and ingenous. I think this is what makes up the true strength in Bhekar Ro Revival.
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I'll take Bloodthirsters... pretty sure it's the most balanced map of the group, and it's interesting and unique in it's own right
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On December 17 2004 01:03 karelen wrote: i like shooting star
The map is too complicated to be playable, Especially for zerg if they want fast expand. Zergs have to change a little their strategies to be "warmed"
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i realy like Bhekar Ro Revival. Probly because it looked the nicest of the lot :D
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Vanguard is Gosu
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Vega by Far
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On December 17 2004 01:40 RaiZ wrote:The map is too complicated to be playable, Especially for zerg if they want fast expand. Zergs have to change a little their strategies to be "warmed"
what do you mean by that?
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Vega easily gives the best games of all the maps in that group. Shooting Star PvsT/PvsP is just boring, and Bhekar Ro is just imbalance... if! your opponent knows about it.
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if you people only would stop blabbering shit like "map XYZ is abc" without backing up your "opinion" with arguments.
no, words like "surely", "seriously", "easily" are NOT arguments
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i think purity is the best out of all
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Korea (South)1740 Posts
perhaps some comments are in order here... i should say off the bat i haven't playtested all of these maps (in fact, i've only played a few of them, completely on random chance-- i.e. i didn't "pick my favorite"), but i will comment on many of them.
1) vanguard: vanguard is an interesting map b/c it adds the resource wrinkle-- the extra gas at main is not a big deal in my opinion (it becomes accessible right around when the other gas runs out) but the low mins is-- there's an awkward timing in mid game where you suddenly realize you have no mins at main-- you have to be very careful of that and play accordingly. i've found that it forces you to try to expand rather than attack (since attacking is an all-or-nothing proposition and expanding is more low risk). so rather than it being an offensive oriented map it encourages defensive and positional play, and also encourages fast expoing above all else.
2) purity: i'm drawn to this map b/c of its originality but i also think it has a real balance issue in favor of terran-- in short-- i don't like how all the gas expos are siegable, and that you can double CC as well to a gas expo-- pvts are a true nightmare on this map, and even zvts i think could be nightmarish b/c there are so many places to drop m and m in the mains o_o
3) shooting star: i actually liked playing this map quite a bit but i also felt that it was just a bit too wide open-- there are many different ways of getting to your opponent's expos and so it really privileges fast moving harass (i.e. vultures and lings). i think people who like to harass and have the high apm and micro to take advantage will really like this map, whereas people who prefer to macro and mass will be tempted to eat up expos left and right (i think the gas at 12 and 6 should be moved to the corners-- there's already an accessible gas expo at 9 and 3, no need to offer two gas expos so close by). so it sets up some nice scenarios. but i also tentatively agree that this map might be more appealing for skilled players who like action in many different places and can manage that effectively.
4) bloodthirsters: the main problem i have with this map is that i like the top side, but the bottom side is more or less irrelevant (other than the island expos). there's no real possibility of hidden expoing and most games will involve more or less just the top part (i can't imagine too many scenarios where those bottom expos will become crucial, except in the longest of games). i see a real problem in this respect for pvt (favoring t) and pvz (favoring p). the double cliff on the natural expos is an innovative idea but i actually question how much they will really come into play-- it's a long long way to get from your main up those ramps
5) bhekar ro revival: again, like shooting star this is a very complex map that i think encourages harrassment over center fights (there is no real center to speak of o_o). it seems like you get rewarded for taking the middle area but in actuality there's just too many openings to be able to choose easily between playing more defensively/macro or offensively. i can imagine good games played here but not for the more leisurely player o_o.
6) ontherocks: i love how this map looks and it really strikes me as very similar to bifrost in so many different ways. in fact, everything i hate and love about bifrost applies to this map o_O
7) vega: the main criticism i'd offer about vega is that on first glance it looks like a traditional "center fight" map. however, the center is not really a "center" that encourages center fights-- really the highlight are those bridges and ramps you could use for sneak attacks and flanking, etc. also games will be radically different depending on starting positions (horizontal, vertical, diagonal)-- which perhaps is a good thing b/c of replayability.
enough blabbering but i thought i'd try to spark some discussion o_o
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i like technetium, it is a balance between the cluttered and the clean maps.
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uhjoo, excellent post as usual.
god ur fucking great
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I like Technetium, Shooting Star, and OntheRocks the best. :D
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i guess i'll follow uhjoo's suite and post why i prefer certain maps over others. unfortunately, this is theory here, thus my points won't be as valid as uhjoo and probably won't be listened to. nonetheless:
technetium - seems like a straight up massing fest, with 2 free expansions and many more scattered across the map. it seems a bit in favor of terran for pvt, as there really aren't that many wide open areas to flank before terran can get 5 total bases (he just needs to push up a little for those 2 new bases). zerg looks a bit weak here, as all of his expos will be scattered (aside from the 2 naturals). the map goes in one motion (ie: up and down and not left/right/up/down)
bhekar ro revival - like uhjoo said, there will be many fights over the center. however, because it is raised, once terran secures it, they get 2 expos for price of 1 (costly price, though). terran also gets the mineral only for free, as walling in w/ ebay/rax and a few tanks can secure the mineral only exps. the map seems to have potential, but truthfully i'm unable to comment on the balance of the map pvt wise. pvz looks fun as hell here, though. i already see a handful of new strats for this baby.
purity - what uhjoo said.
bloodthirsters - the islands are way too terran favored, as the bottom level offers terran much more mobility to place tanks. pvt looks brutal, as terran can stick to the top center of the map (with the rocks) to avoid flanks and just push directly to the nats. pvz also looks a bit ugly, as any map with ramps near exp = secured expansion. however, on second glance, the map looks like it could offer some fun pvz's, with less build up and more small skirmishes.
shooting star - personally i like this map. on low levels, this map sucks. it's too easy to exploit, as uhjoo said, with the open areas for harrasement. however, if you study the map a little more, you'll see there are numerous methods by which to block, say, vulture raids (double pylon wall anyone?) pvt looks balanced. terran can just mass up or else toss will have the map (cuz exps are close) and can go quick carriers. likewise, terran can't just mass up, cuz toss can flank/expo as well. there is a lot of strategy to this map. it's unfortunate that it's not number one. but i can understand why - it's unappealing to the lower levels of play (i'm not trying to sound cocky, but only voicing my opinion).
the perimeter - eh.. i'm not diggin this map. terran can easily match toss' # of exps and can just as easily take out the center expansions. pvz also looks rugged here, as toss gets 1 free exp and can also take the corner exp without much difficulty. the map doesn't look too zerg friendly. neat idea with the gas only exps in the center. however, they won't be needed as each player is granted another free geyser.
vega - if toss is neighbooring either z or t, they get shafted due to the connection of the bases (neat idea though). terran can do a quick push, and zerg can quickly get his units over (meaning even 3 hatch hydra isn't a bad idea here due to the proximty). otherwise, the map looks pretty fun. too much luck involved, unfortunately, with the spots (for toss at least).
ontherocks - what uhjoo said. this is a 'modern' bifrost. they are pretty damn similar, save for a few changes. if you like bifrost, then you'll like this map. again, not the prettiest for pvz. 
vanguard - pvt looks really nice here. the rocks prevent nasty pushes from being set up, and toss is forced to take the other mains. this could provide some fun as hell pvt games. pvz looks pretty sound here as well. this map is pretty damn solid. it's not as pretty as shooting star, but i'm sure it could offer some very fun, straight up bw games.
hopefully these comments helped/gave insite. if you didn't read any of these comments, then post your own. maybe someone can edit the front page to ask the readers to read the comments? (the real ones w/ actual comments). i dunno.. too tired to think of consequences of that.
all nice maps, nonetheless. my vote goes to shooting star.
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Belgium9947 Posts
Blood Thirsters is best map imo,expands are arranged great.
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I love purity. Looks like a good air/ground hybrid map with some twists (where do I download it though >_<
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Bill307
Canada9103 Posts
I'm voting for Shooting Star because I'd much rather play PvT and PvZ on that map than on Bhekar Ro Revival =/. Plus I think that it will turn out to be generally more balanced.
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Korea (South)1740 Posts
i just realized what bothers me about technetium-- it really looks alot like a 2 player version of Luna o_o. i suppose that's not necessarily a bad thing but still... >_<
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Technetium reminds me a lot of EtD.
There is a flaw in Technetium that really bothers me: The island expos can be hit by tanks.
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uhjoo, what will happen to the top 3 finalists? How will decide 1st, 2nd, 3rd place?
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Ontherocks got a real boost overnight, +40 votes. While Shooting star, and Bhekear ro Revival got +20 :O
Wow Americans must like that maps :O
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On December 18 2004 12:07 Okawoa wrote: I love purity. Looks like a good air/ground hybrid map with some twists (where do I download it though >_<
site updated
i put the new image of OntheRocks on there + i uploaded all the maps to that webspace => the maps are now downloadable from the site.
edit: btw, i pulled the map files out from the submission thread on the day the phase i started + i included newer versions of Vanguard and OntheRocks. If any other maps were updated after that (and you give a sh*t), pm me and i'll update the site.
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+_+b Good job wasted
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hmm, no 4 player map is even CLOSE to end in top3. no team games in staff tourney =[
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On December 17 2004 04:02 SoMuchBetter wrote:Vanguard is Gosu
yep...
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Korea (South)1740 Posts
On December 19 2004 00:30 bigMommA wrote: uhjoo, what will happen to the top 3 finalists? How will decide 1st, 2nd, 3rd place?
the TL.net staff will decide the top three (and choose the winner) after playing the staff tourney^^;;
if i win a game i will never vote for that map as clearly it is imbalanced in favor of whatever race i am playing o_O
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Don't be so hard on yourself, uhjoo
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rofl Uhjoo 
Will there be replays of the staff tourney and news posts or will it be hushed up in order to hide Fakesteve's losses?
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Haha. Replays would be cool.
By the way, the voting is getting close. I'm scared.
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4h to go
looks like every top4 map hasd still the chance to drop out
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On December 19 2004 08:45 uhjoo wrote:Show nested quote +On December 19 2004 00:30 bigMommA wrote: uhjoo, what will happen to the top 3 finalists? How will decide 1st, 2nd, 3rd place? the TL.net staff will decide the top three (and choose the winner) after playing the staff tourney^^;; if i win a game i will never vote for that map as clearly it is imbalanced in favor of whatever race i am playing o_O
aww.. i will be chearing for you uhjoo!
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51447 Posts
omg the fight for 3/4 is so tight tt
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51447 Posts
should say the top 4 are the big fights wow.
1 vote difference between 1 and 2
11 vote difference between 2 and 3
and 2 vote difference between 3 and 4
doubt that 2 and 3 will switch just a battle between 1 and 2 and 3 and 4
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Bhekar Ro seems like Terrans could really own ground troops with tanks, because of the narrow paths and cliff in middle. TvT looks fun on Shooting Star.
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shouldnt the voting be over now?
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Korea (South)1740 Posts
i was not able to see what the vote count was at exactly 12am on sunday. can anyone report what the final vote tally at 12am was?
as of 4:35 am U.S. PST:
Shooting Star (122) 21% OntheRocks (112) 19% Technetium (107) 18% Bhekar Ro Revival (103) 18%
a possible solution might be to allow all four of these maps in the staff tourney, since the voting was so close and there was clear separation of these maps from the rest of the pack (these 4 maps garnered over 3/4ths of the votes). i will make a decision soon, but in the meantime if anyone knows what the count was at 12 please post here.
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I checked 9:20 my time, which is 12:20 tl.net time. I don't remember exactly but Bhekar ro revival had ~7 votes more then shooting star :O
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RULES ARE RULES!!! - for people who can't decide what's the right thing for themselves! 
I second that uhjoo, I was gonna suggest the same thing myself.
I'm a bit surprised that Vanguard won't make the cut, since it seems like a fun map to play a on paper looks decently balanced, but I guess it lacked in creativity. A blend between Jim Raynor/LT kind of thing, would have thought that more appealing. Oh well.
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Shooting Star looks reallly cool.
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Yes, taking four seems to be the best solution.
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Korea (South)1740 Posts
since i really can't justify NOT taking all four maps (other than "rules are rules" :-P), we will accept the top 4 maps. the main factors in my decision was twofold:
1) the votes were so close for all four maps
2) the "ending time" of midnight on sunday was different for everyone (tl.net is so international^^), and since i did not make clear that it would be on U.S. PST 12am, i think it would be unfair to disqualify votes submitted afterwards.
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you guys should do a real starleague with group drawings and interviews and shit.. would be hella funny..
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On December 20 2004 09:30 uhjoo wrote: 2) the "ending time" of midnight on sunday was different for everyone (tl.net is so international^^), and since i did not make clear that it would be on U.S. PST 12am, i think it would be unfair to disqualify votes submitted afterwards.
actually you said:
The voting will be open until midnight of 12/19, U.S. Pacific Standard Time. The top three votegetters are deemed the finalists.

but i think taking the top4 maps is the best decision!
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ALL 2 player maps. It seems it is easier to make an interesting 2 player map than 4 player map.
I think it takes more SKILL to make 4 player maps which are fair, and different/interesting.
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On December 17 2004 00:27 wasted wrote: blood thirsters has my vote!
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