[SWL] Right to Rebel
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Hite Entus vs SKT T1 Results
Fantasy Winner's League Wrapup
Jaedong: A Retrospective
Hwaseung vs SKT Preview
By Harem, Milkis, mnesthes, Mystlord, and swanized
Flash had been watching the rebellion from the shadows. It was a rebellion of man against the recently throned god of Brood War, the Ultimate Weapon.
Everyone knew that these rebels did not have a chance, and so, Flash was naturally amused by the fact that they were fighting anyway. These mortals were fighting to bring in a new world order, to create a world led by their very will. And at the very end, he knew that they would need to fight him, and he awaited them as the final boss.
To the rebels, the gods have never felt so close to them. After all, they were fighting for the right to rebel against the god of Brood War.
This is Winner's League. SKT and Hite had started the revolution, and SKT prevailed over Hite. Their revolution continues as they face Hwaseung for the right to challenge the champions.
Hite Entus versus SKT T1 Results and Recap
Two of the biggest fandoms collided last week, resulting in a very hyped series of matches. Of course, SKT prevailed with a score of 4:1 this time around, and Fantasy managed to get over his trauma related to Hite players. But nonetheless, they were mildly entertaining.
by mnesthes and Mystlord
Ssak « Fortress SE » Leta
+ Show Spoiler [Battle Report] +
Best sucks. No really. He's been stuck inside this pretty deep slump since November of last year. Although Fortress really was his map way back when, he certainly can't compete in his current state. So SKT had to send out some damage control. And that's where Ssak came in. Ssak played a great game, and with a clear strategy in mind for TvT. Leta has always had pretty good late game control TvT, and Ssak would definitely be outclassed if he tried to take the game to that stage. Instead, he opted for a very aggressive play that essentially forced Leta to play right into his hands.
Ssak started off with an aggressive 2 Factory build, and immediately began rallying forces to Leta's natural. Leta, choosing to go for a fast expand, struggled to hold off Ssak's 2 Factory as he didn't have siege tech or mines up in time to deal with Ssak's simultaneously upgraded siege mode and mines. Leta lost a lot in that attack, but successfully held it off.
And now this is where Ssak's great strategy started coming into play. He quickly set up a contain outside of Leta's natural, knowing that Leta couldn't move out any time soon because of the tanks he lost trying to defend his natural. He knew that Leta would have to go Dropships early to try to break out of the contain, so he immediately grabbed a Starport and started pumping Wraiths to exercise map control. Sure enough, Leta's early game dropship play was completely shut down, and he was just forced to mull around his 1/3 of the map while Ssak exercised map control.
Leta never really broke Ssak's contain. Instead, he was forced to keep the majority of his forces in his Dropships to try to find weaknesses in Ssak's contain, but Leta never took truly decisive action. Instead he aimed to control all the expansions he could on his side of the map, but Ssak effectively used his wraiths to both pressure Leta's natural and shut down Leta's expansion attempts.
The problem was that Leta never truly got the momentum and the position he needed to launch an effective attack on Ssak, and so Ssak had an unmolested economy for most of the game. Instead, Leta opted to try to play it safe, but Ssak knew that all he really needed to do was win a war of attrition, and exploited Leta's unwillingness to really do anything to pull out the win for SK Telecom
Ssak « Icarus » Hydra
+ Show Spoiler [Battle Report] +
It's kind of funny how this works. Game 1, Ssak basically won by playing the turtle Terran and forcing Leta to come to him. Game 2, Ssak now decides that turtle Terran time is over, and gets really, really aggressive. And how'd that work out? Well... Not too well.
Ssak again opted to try for a 2 Factory build, while Hydra went 2 Hatch Mutas, a build that I really haven't seen in a while. Ssak upgraded Vulture speed and ran by Hydra's natural with Vultures, and did a fair amount of damage. Unfortunately, Ssak then decided that it would be a good idea to continue pressuring with Vultures. Yeah I don't know what he was thinking, especially since Mutas were out. Because he refused to get Goliaths or Valkyries for the next 5 minutes or so, he was slow to take his natural. But that's ok, because he could still, by the magic of Mech TvZ, mass up a large enough force and push out at a crucial timing. The only problem?
He sacrificed about 24 Goliaths to do... Nothing. There are times when Goliath pushes can work, but not now. Not when you've wasted so much time being aggressive with Vultures and letting Zerg build up any decent number of Hydralisks.
So Ssak screwed up. And then he screwed up again by trying to push out with a meager force, despite losing so many Goliaths earlier. Hydra didn't immediately punish him for this blunder, since Ssak had the sense to set up in a good location, but he soon reminded Ssak of the greatest advantage that Zerg has in ZvMech.
Hydra's drop completely destroyed Ssak's main and his economy, and Ssak really couldn't do anything to stop it. Once Hydra pumped out some Mutas and reinforced his dropped Hydras, it was basically game over for Ssak. Ssak tried one last attack into Hydra's natural, but his force was just too small to really do too much else, as Hydra had a decent sized Hydralisk army waiting at the top of the ramp to his main, and Ssak basically had no more reinforcements coming.
Ssak basically forgot the cardinal rule of Mech: It needs to be big to be effective or aggressive. A disappointing game.
Fantasy « Empire of the Sun » Hydra
+ Show Spoiler [Battle Report] +
The game started with Fantasy spawning at the top left corner and Hydra bottom right. Fantasy opened with a blind 14CC, which couldn’t have been a better start for him due to the cross-position spawns while Hydra played very standard, going for 3 Hatch Muta after 12 Hatch-ing. However, Fantasy seemed to have been very prepared for this; his 4rax transition combined with timely upgrades gave Hydra’s Mutalisks virtually no opening to harass the Terran base.
Fantasy’s bio ball continued to grow at an alarming rate as the game progressed; at the 8 minute mark, they moved out to attack Hydra’s 3rd gas @ 7.5, but only to be thwarted by 2 Lurkers that couldn’t have been morphed more timely. The MSL champion was safe for a while, and Hive tech was finally complete as well. However, an attempt from him to ambush Fantasy’s reinforcements went awry when Hydra sent in his Zerglings a bit too early, which resulted in his mutaling force having to flee in rags from the stimmed man-beasts in space known colloquially as Marines.
The blunder that put him six feet under.
That failed attack eventually turned out to be a huge blunder, as not only did he concede map control to Fantasy, Hydra also lost all of his precious Zerglings - they were the only thing keeping the OSL champion from trying to hit his 3rd. Now that they have been dealt with, Fantasy had all but no difficulty breaking through Hydra’s meager defense - the 2 Lurkers were timely then, but completely obsolete now for the amount of Marines that committed to the assault.
Hydra has been severely weakened, and while he retaliated with a lurkerling attack toward Fantasy’s natural, his opponents had Tanks to fend them off. Hydra furtherly tried to salvage the situation by morphing Guardians with the surviving Mutalisks, but they too were of no conscience, when Fanta’s Marines came back to squash the Zerg counterattack.
At this point there was virtually no way a tattered Hydra could come back against a Fantasy playing too solidly. He managed to get a new 3rd gas @ 1.5, churned out a Defiler but it was promptly Irradiated. He then even defended his natural from a wave of Terran infantry, only to still lose that new 3rd - simply because he had no units to protect it. Hydra gg’d after nearly 15 minutes of fighting that he, unfortunately, had never looked like having an advantage for a second.
Fantasy « Aztec » Snow
+ Show Spoiler [Battle Report] +
After trampling on his MSL counterpart, Fantasy faced another challenge from Hite - Snow, a renowned PvT beast who was having a 2-0 record against him, on Aztec, the none-other-than Terran graveyard. Snow spawned at 4 while Fantasy spawned at 12. And what I find amusing about this game is the way it went - almost the same as the most recent game between Flash and Stork. Stork, expecting Flash to open 1 rax FE, went 1 gate FE into double expanding to counter Flash’s ‘supposed’ build - only for Flash to open forward Rax => Fact, skipping Machine Shop for an early Vulture and bunker rushed Stork, completely throwing Dinotoss off orbit. Fantasy essentially did the same thing as Flash did, but Snow had also learned well from Stork’s mistake - as the Marines were marching toward his base, Snow sent a probe to 7o’clock to attempt a hidden expansion, knowing his natural will inevitably destroyed by the bunker rush.
However, Fantasy was not without his game sense either, and he subsequently spotted the ninja expo, forcing Snow to cancel and setting up a new one at 10. A lone Vulture from Fantasy continued to scour the map for Protoss expansions, but only to barely miss it. Meanwhile Snow has acquired a Reaver+Shuttle combo to break the bunker contain at his nat - more expensive than necessary as he could have elevated Dragoons - and he could not harass Fantasy’s main either, as Fanta had his base protected with Turrets and Mines.
The game was then played out rather passively by both players, as Fantasy and Snow were content to play a macro game. Then Snow made a mistake which I think he would later regret it for a very long time. At about 14:48, Fantasy has mustered a massive mech ball but without any SVs, while Snow had all the requirements for an Arbiter ready. Yet Snow didn’t wait for that crucial Arbiter - he decided to commit his ground force to attack Fanta’s Tank-heavy ball! What resulted was nothing short of catastrophic: Snow forgot that he had 12 Dragoons ready for battle, and when he remembered, nearly 2 control groups of Zealots were sacrificed for a negligible number of Terran units in return.
I suck at drawing comparisons, so here’s a picture about snowmen charging into a forest of hairdryers. And the big bright spot in the middle of the map is 12 Dragoons.
After this blunder, Fantasy then had no trouble steamrolling Snow, despite the latter even having 6 bases running at that time. As he conceded, Snow had only himself to blame: he has been relying too much on mindgames in PvT without refining his standard game mechanics - and this game against Fantasy wasn’t the only example.
Fantasy « Circuit Breaker » Movie
+ Show Spoiler [Battle Report] +
The loss of 2 most solid players at the hands of Jung Laden has proven to be utterly devastating to Hite’s lineup. Now out of options, coach Kim could only resort to sending Movie - probably the only sensible choice left, since Horang2 is rather inconsistent, and Skyhigh isn’t very good against non-Terran opponents. While Movie started at 4.5 and opened 1 gate FE, Fantasy at the cross-position spawn opted for a 1 Fact double expo, an economic response.
Movie, however, had also managed to read this move from Fantasy. As he took the mineral only as his 3rd, Movie decided to move out with his troops, for if he couldn’t deal damage to Fantasy, he would be economically behind the Terran. With the help of a Zealot-dropping Shuttle, Movie’s attack force managed to destroy the entire defense at Fantasy’s 3rd but Fantasy’s SCVs were just strong enough to fend off the attackers, albeit not without significant damage to his economy and unit count.
Power to the people.
The odds were now roughly even, but it was then that Movie decided to make one of the worst decision ever: Tech to Carriers while expanding to 6. Without an Observer in the Terran base, Movie could not acknowledge Fanta’s ridiculous Factory count that signified an all-in. Everything was going completely wrong for Movie here: Terran units razed down his 4th, he was forced to reveal his Carriers - but even then they couldn’t defend Movie’s min-only from rampaging Vultures. And adding insult to injury, Fantasy sent a squad of Vultures into his base and caused a mine daebak, claiming 9 Probes.
Quick, someone make a demotivational poster titled HELPLESSNESS!
With the all-in successful in destroying 2 of Movie’s crucial mining bases, Fantasy continued to expand to 12, 1.5 and 7.5 o’clock (though both 1.5 and 7.5 were later raped by Zealots they wouldn’t matter anyway). The last minutes of the game saw Movie trying very hard to undo the mishaps, but his economy was in shambles, and he had no critical mass Carriers. It was a disaster movie.
The games were rather disappointing of course -- but for the first time, none of it can be faulted to SKT. SKT's players played well -- they did not play fantastically, but most of their wins can be attributed to the loser's blunders rather than the winner's play.
The entry that baffled me is sending out Hydra rather early. Hydra is a very important card for Hite -- after all, it's their only capable Zerg while Effort remains in an odd stasis. But the fact of the matter was that Hydra was thrown away as a card -- being played right before Empire of the Sun. Yes, Zergs have an advantage in Icarus and Hydra could have won the game against Ssak a little bit more decisively. The issue was that by sending out Hydra right before Empire, Hite risked losing their ace in the hole only after one kill. And this is exactly what has happened -- Hydra was used to snipe Ssak, to promptly get rolled over by Fantasy in the next match.
To illustrate my point, Fantasy would have had a harder time against Hydra if the map wasn't Empire -- a map where the thirds aren't protected by ramps, which was a critical factor that allowed Fantasy to roll over Hydra's lurkers at a critical timing a lot easier than it should have been. Considering Hite's Protoss line -- couldn't they have given Hydra a little break and saved him for maps after Empire? Or were they really that afraid of Bisu? Or could no one really beat Ssak other than Hydra?
Hite's Protosses of course was disappointing. Snow proved to us once and for all that his PvT style is purely based on mind games rather than good game sense -- after all, we all remember his game against Flash where he randomly proxied buildings in plain view of the normal scouting range. Mind games after all, are very risky -- and at least for Snow, it backfired. Not knowing about the expansion likely gave Fantasy the patience to build up a more massive army rather than panicking and going after the hidden expansion. Fantasy did note in the interview that not knowing about the hidden expo was what kept him in game. I also believe that I do not have to talk about Movie.
SKT played and prepared well. They used Ssak rather effectively -- SKT's coach mentioned that they knew they had won the second Ssak had won, and it was not surprising since Ssak had prepared simply just to take the first game, and the momentum, away from Hite. It was Ssak's victory that dictated their victory -- as Hite responded rather badly to Ssak's initial victory, wasting their ace and through it, wasting the rest of their Protoss players.
SKT is looking quite good. Of course, we don't know if Bisu will continue to slump or if he will return -- but Fantasy looks quite sharp . He was quite unlike his usual self of failing TvZs, and made some critical decisions that actually allowed him to seal the game against Hydra with ease. Ssak was also able to show that other players from SKT could occasoinally contribute, which allows them to look quite good against Oz, who started to slip back a little into Jaedong Oz mode.
But enough talking about it here of course, we do have sections devoted to previews after all! So for now, let's talk about FPL.
Fantasy Winner's League Wrapup
And our season is finally over, spanning an unprecedented two rounds. It was quite a long winner's league, but of course, we were faced with upsets all the way, where in the last few rounds, our long standing leader was overturned by MrMoose. He had was only ahead by a single point before the final match of the round, MrMoose rode RorO's 3 kill in the final match of round 4 to earn his FWL title. So congratulations to MrMoose, the winner of this season's FWL!
The winner's team, forever immortalized. Yes, I am that cheesy.
And for the rest of the mortals, the only thing we could do is possibly win some awards for excelling in something interesting during this winner's league. Here are our winners.
The “Really” award for best slump predictor
Goes to mtvacuum who mananged to pick an anti-team of only -22 points with Much, Peace and Leta. However, he accomplished this at the cost of his soul, as he traded Leta for Violet after he got diagnosed with leukemia though.
The “Wall Street” award for best trader
Goes to IntoTheEmo who managed a +71 trade differential in only nine trades, eight of them resulting in a gain. A performance which earned him a spot in the top three. A Special mention also goes to InspiredFrog who also managed a +71 trade differential with 14 trades however.
The ”MBC” award for worst trader
Goes to NewPhoenix4 whom, despite trying as hard as he could with a whopping 17 trades, managed to earn a -65 trade differential. He still managed to finish at 163th though!
The “Rock” award for refusing to change anything
Goes to Godlysquirrel who finished at #2 without actually trading. There were actually 4 non-traders in the top 10 for this Winners League, but our winner wasn't one of them.
The “Lee Ssang at Tau Cross” award for biggest comeback
Goes to KT Rolster! From ninth to first within two rounds is pretty damn impressive even if Flash is on that team and it was WL.
The “Manifesto7” award for best staff performance
Would have gone to Plexa (196 points), instead goes to Disciple who showed off his Fantasy Proleague skills this round with an excellent main team that earned him 282 points (better then the winner's 274) and solid trading (+15), sadly a rather bad anti-team (-90) held him back at rank 44.
The “swanized” award for worst staff performance
I'd like to award this one to myself for sheer stupidity. I'm gonna walk you through my incredible logic:”ooohhh, Woongjin is clearly gonna destroy this WL, therefore I should field a lot of woongjin players this way I'm gonna win this FWL”. It only took a few moments later when swanized realized his critical mistake.
“Oh wait it's Winners league, I can't have so many woongjin players, they're not all gonna be able to play. Oh shit, sign-ups are closed.” Woongjin went on to have a 9-9 record and swanized finishes at rank 727. However, PoP did even worse then I, finishing at 788. I guess we'll share the award for this round.
And those are the awards. Self-deprecation aside, this was a fun winner's league. And what better way to wrap it up with little factoids about how some of the individual players performed?
- Most wins: Bisu (28-11)
- Most losses: ggaemo (8-15)
- Most cost-effective: Stats 65 points for 4$ lol
- Most line-up appearances: Bisu (17)
- RorO Award for Most Anti Teams Destroyed: Bogus (30 points, owned by 200 anti-teams)
- Most Popular: Stork (owned by 468 teams, over half the number of teams
Thanks everyone for participating, hope you all had fun and see you next round!
Special thanks to Troxior for being of special assistance to swanized
And that was the FPL season. Make sure you stick around for the next round of FPL, which should start soon after Winner's League is over.
Speaking of Winner's League being over, we once again get to see Jaedong in action again -- for the first time in weeks. So let's talk about Jaedong.
Jaedong: A Retrospective
I met Jaedong for the first time through a rather hyped Proleague game. One of my friends spent a few hours hyping up Jaedong to me before the games had started eventually managing to convince me to watch the series simply because Jaedong was playing.
And Jaedong was promptly cannon rushed.
I had never been able to shake off this first impression, although I did quickly become a Jaedong fan. Through the game I first saw the inherent fragility of Zerg, a fragility that made the Zerg matchups delicate as players danced around with their units with all of their heart just to open a tiny window of time. They struggled to make the game flow in a certain direction. Protoss and Terran players would pressure and release pressure to gain slight advantages, and the Zerg player tugged back, struggling to stay in the game so that they could have a fighting chance. Indeed, the fact that no matter what point of the game the Zerg player was in he could always, and often suddenly, lose – was something that always haunted me.
Jaedong's Statistics by Year.
Of course, Jaedong dominated. And he dominated for a long time, from the very moment he debuted from 2006 till now, and he never stopped dominating. Even his slumps are grossly overstated. Any claims that Jaedong is past his peak dominant years are false -- Jaedong has never dominated more in 2010 than any other year. He kept a 69.6% winrate in the last year despite playing Flash a grand total of 20 times -- and without Flash he would have had a winrate of 75%. All through his career he revolutionized ZvP against Bisu at his peak, and when everyone had fallen against the ultimate weapon, Jaedong faced him alone and kept Flash from transcending and taking his throne.
Yet not even Jaedong could hold him for long. Flash eventually transcended as Jaedong's confidence began to fall. Jaedong was someone who had such strong mental strength that he was only a little fazed by the sudden dismissal of his long time Coach or even the long struggles with Free Agency. He was known as a player who would accomplish epic comebacks, adding drama and even more tension to the game. He never lost focus even as he dropped the first game or two but came back stronger in the next matches to sweep the set. As someone with such a competitive spirit as Jaedong, it is no surprise that it would take a player on the level of Flash to affect him. They were rivals, but Jaedong knew that Flash was slipping away. They played mind games, but Jaedong saw how Flash was always one step ahead, reading his mind and pushing through at the perfect timing. Jaedong's confidence was chipped away slowly and slowly as he crossed blades many times with the ultimate weapon.
And it showed. The fine-tuned nature of the Zerg always meant that the fans could see the player's spirit reverberate into the games -- and Jaedong, for the longest time echoed dominance, confidence, and pride – burning with an unyielding fighting spirit that hated losing more than anything. This was what the fans saw when Jaedong was crowned the Tyrant, an unstoppable force that dominated players through his spirit. But at the same time it was again through this mirror we were again to see the wounds of the Tyrant. The Mutalisk always served as a symbol of Jaedong's confidence, and although Jaedong's Mutalisk once dominated the skies, recently we began to see signs that it isn't what it once was -- to the point where people began to speculate something was wrong with Jaedong's wrists.
And yet he never had the time to recover. He never had a chance to repair his blade, to sit down and recoup, as he carried his team through the first two rounds. His trademark glare is all but gone, and he looks ever so battered. His many clashes with Flash had hurt his game sense against Terran, while the recent Protoss revolution had caught him off guard. He never looked so mortal in his game against Zerg, as his Mutalisks getting dominated and fleeing soon became a rather common occurrence.
Jaedong's winrate in his respective matchups, over time. His current state is all but a tiny kink -- meaningless as only his spirit speaks in the long run.
But wounds heal. Time heals everything they say, and this most recent break hopefully served as a time of rehabilitation. He knows that he does not need to carry his team anymore due to the revival of his teammates, giving him even more time to rest and recover. What better time for him to announce his revival than through the playoffs of Winner's League? What better stage for him to bring the ultimate weapon down to earth than the grand stage of the finals? Indeed, we will soon see the effects of time.
Continuing with previews, here's Harem, our resident Oz fan and Killer fanboy.
Hwaseung vs SKT Preview
Oz in the WL Semifinals, all hell shall break loose. Flaring fanboys, tempestuous tempers, euphoric enthusiasm and despondent dejection will be just some of the emotions seen in this upcoming hyped match. For some, it will be the best of times. For others, it will be the worst of times. Some will try to spread wisdom and rationality after the match is over but ultimately, legions of fans will show just how foolish they really are and cause massive amounts of moderation in thread. Winning this match will lead the way to the light, the Promised Land itself, the Winner League Finals. Losing this match though only leads to darkness and never to be seen again until the next round of Proleague starts. Hope springs eternal for those who manage to win this game and then beat KT aftewards. However losing can lead to despair and slumps that no team can afford with how competitive the race for Proleague playoffs is. It can not be said just how important momentum really is going into round 5 as teams can have everything going for them and easily clinch a spot in the playoffs. Losing this game though means some will walk away with nothing except perhaps for some fallen tears. These two teams also have quite the history and never want to lose to each other and the winning (Oz) fanboys will be in cloud 9/heaven while the losing (T1) fanboys would rather kill themselves and end up in that other place. Banhammers will even fly after the match. Literally.
Map order for this series is pretty interesting as the more terran favored maps are in the 4th and 5th set and T1 usually likes to send Fantasy relatively early as he is relatively well-rounded comparatively to Bisu. Oz could potentially lead off with anyone as they have varied who they sent on La Mancha pretty well although maps afterward would make me lean towards either Killer or PerfectMan. Now we all know that if it is Killer sent out first then T1 is going to be all-killed ez so in the interests of hype, let's just ignore that for now. T1 could easily send Best first despite some recent setbacks and overall uninspiring play. His morale can't be that great either after a recent interview was basically with questions like, "y u suck so much? you ever gonna win again?!?!" However, there could be no better time for him to break out of his rut especially since T1 needs all the help it can get vs KT.
Should Best win his first game then he'll probably be facing a zerg. Oz hasn't sent Princess in a while and now would be a perfect time to send him. He probably wants revenge for the last time these two met and very well could have won if he had a targeted a critical reaver that saved Best from utter defeat.
Neither player's broadcasted records on Aztec are that great but T1 must have some kind of confidence in Hyuk or n.Die_soO for them to send either of them out so often. It's pretty unclear how a ZvZ between Princess and a T1 zerg would go as none of them have been impressive lately and it being a 3 player map means that anything could potentially happen.
Should Princess win then there is no doubt that T1 will be sending Fantasy next. Fantasy has really elevated his tvz lately and outside of him doing something lolbad, (which is very possible given that it is Fantasy after all) Princess really doesn't stand much of a chance.
That means that the next game is on Empire of the Sun. Now normally, Oz would like to send HiyA here but A.) he is 0-3 vs Fantasy on this map B.) Hiya is very Jekyll and Hyde in his TvT's as one moment he is showing some great decision-making and then next second has suddenly lost all hope of winning game by making some kind of facepalm worthy mistake. C.) Dear has a monstrous record on this map including a very decisive macro victory over BaBy whose style is very similar to Fantasy's. Now, the last time these two played, Fantasy did win but should Dear feel less of an early urge to suicide early and instead just focus on macro and defending vulture harass/3 base allin then he can definitely take this game. After all, his macro is as good as Best's.
However, Dear has no confidence whatsoever in his pvp and his pvp is probably at a level where even Bisu would look competent. Bisu will probably make some DTs and Dear loses all of his probes just because he can.
This leads to a final game on Benzene with the two players everyone wants to see play each other. I'm not going to comment on the JvB itself as the hype practically writes itself but I will say that a 4-3 ending with these two finishing off the night is just the kind of thing every BW fan dreams of no matter the outcome. Hopefully, it is as epic as their most recent replay seen here:
The real outcome though will be Killer 4-0 T1. He'll extend his record over T1's current roster to around 17-4 or 18-4. You might even call him the T1 killer.
And that's all for now. Keep yourself hyped, as we will definitely see some amazing games (or amazing fails, knowing tendencies of SKT players in general and Non Jaedong Oz players). We will see who will gain the right to challenge Flash and KT Rolster next week later tonight!
Another write up brought to you by the Proleague Writing Team. Thank you, disciple, for providing us with amazing graphics consistently! Special thanks go to Antoine for providing me charts again. I also want to thank Finale for providing us with Live Report threads. Make sure to check out our recruitment thread if you're interested in contributing in the future!
and a special hug and high five for the retrospective on jd
Nice writeup, holy shit hose graphs
thank you so much for making this so worth READING
Who among the T1 roster has a more Epic Feel if they get the obvious ..
Poll: ALL KILL
108 total votes
Your vote: ALL KILL
On April 01 2011 21:44 Milkis wrote:
Oz hasn't sent Princess in a while and now would be a perfect time to send him.
That's the wrong Princess
GO JAEDONG GO
Proleague is awesome. Thanks for the amazing (as always) write-up.
That's for the finals.
I really hope Killer doesn't 4-0 just because I want it to get to Ace set or at least a few more games... Not to mention the BvJ. How about Killer 3kills, Bisu 3kills and we get to BvJ? How does that sound =D