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TL Mafia 5 [Game Over] - Page 4

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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:22 GMT
#676
@ Ace

There is no Vigi plan to confirm in what I am proposing.

Now... what does the town hove to lose by a Vgi stating his target?
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:42 GMT
#677
On March 20 2009 09:33 Ace wrote:
@Semi: and....why would the other vigi call his hit out too? That would be insane. Now you have TWO vigi kills that can be messed with. You guys keep forgetting this plan at best works if the target is MAFIA. Otherwise it's always a loss.

No... now we have two vigi kills that aren't going to be messed with. How can the Mafia mess with a Vigi hit? Do they have secret Medics or something?

Also I am not speaking of this in terms of the plan that someone else came up with earlier. Drop the plan.... none of us are talking about that as a plan anymore.

How is the Vigilante claiming a target that flips innocent any more of a loss that a Vigilante that doesn't claim and hits the same innocent target? If anything it helps that they called out beforehand because now we can have a little more direction in clue searching whereas before we are just blind and may misinterpret a clue.

For example... the Vigi calls out his hit beforehand. If the number of innocents dead is Mafia killpower plus one, we will know he is a vigilante if we know that all Vigilantes are calling their targets. If it is still equal to Mafia kill power and that target died, then we haven't lost any knowledge, but we have made the mafia kill one less person to put suspicion on a now green player. How is either of these situations always a loss?

Also remember the chances of a vigi hitting a medic target, especially if we assume everyone is paying attention is 0. The target would have to be someone highly suspected as you guys put it right? The only other way is if the Vigi did a random kill and the medic did a random protection and both were the same people - something you can't solve easily in this game. Medics are going to use Night 1 to figure things out, and from then IF their protted target is hit on any other night they can just retrace steps to figure if it was a random vigi hit or a Mafia hit.

Yes, the target would have to be highly suspected, which means that Medics likely won't be on those players anyway... however there is another role that may target those players with their abilities and then we would be wasting time and that player's ability.

What you're suggesting puts too much out there for little gain. Really, no one needs to know publicly who's going to be hit by a Vigilante before it happens. sure he can send his PM in before the Mafia, but it doesn't mean shit unless the guy flips MAFIA. If it's innocent - we go right back to square one.

Putting too much out there? What are we putting out there exactly? Information for the town that the Mafia can't really do anything about unless it also helps us? How is the target claim any more of a loss than a Vigilante who doesn;t and teh target still flips over innocent?
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:49 GMT
#681
On March 20 2009 10:13 JL13 wrote:
2) Do vigi's stay silent and pray medics don't protect the target?

No, that's not all we potentially lose by Vigis staying silent.
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:52 GMT
#685
On March 20 2009 10:48 redtooth wrote:
Show nested quote +
On March 20 2009 10:13 JL13 wrote:
2) Do vigi's stay silent and pray medics don't protect the target?

Am I the only one questioning why a medic would protect a suspected mafia or a potential vigilante target? Pyrr's plan right now makes no sense. It would make some sense if the vigilante role claimed to SoG in private. That would actually produce the same results without the vigilante risking death. If the hit doesn't go through then SoG can publicly call the fake vigi out and it's probably gg for that dude.

Anyways, what's so important about getting the vigi exposed. I thought it'd be fine with him just keeping to the shadows and coming out in obvious situations. As long as medic doesn't act a fool and protect someone who is generally suspected of being mafia (even someone like Pikachu) then I'm sure vigis and medics won't collide.

(1) You shouldn't assume that I can be trusted... in fact, I am currently one of the least trustworthy along with BC. Don't trust either of us with anyting at this point.

(2) Vigis and Medics likely won't collide, but there are other things to gain (or not to lose) by Vigis calling their targets beforehand.
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:54 GMT
#687
Also when we lose a Vigi to Mafia killings... we will know if we lost the ability to make a kill or not IF all the Vigis name their targets beforehand.
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:05 GMT
#692
On March 20 2009 10:59 redtooth wrote:
Show nested quote +
On March 20 2009 10:52 semioldguy wrote:
(2) Vigis and Medics likely won't collide, but there are other things to gain (or not to lose) by Vigis calling their targets beforehand.
Like what. We prove that one guy is innocent. However, that man isn't even blue anymore because he used his power and now has all the use of a green towny. He's not useful to start a town circle around because he only has 1 life. I haven't thought too deep about it and may be missing a fragment of a grand plan but seriously doesn't look like there's much to gain with all this trouble.

Like several things I and Qatol have mentioned already. (aka this has all been stated so if you've actually been reading the thread you can skip this post)

We don't want Vigi kills (1) Overlapping with each other or (2) Overlapping with DT role-checks. Sure Vigis will get their hit back, but if they die that night then their hit was wasted when they might have used it somewhere else.

If we assume all Vigis call their targets, then any time one calls a target and more innocents die than mafia have kill power we know he is innocent. If it was a Mafia trying to roleclaim the only way he could appear as a Vigilante was if another vigilante was stupid and decided to kill someone without saying anything. If the Vigi calls out and there wasnt and extra dead body, we lose nothing, but have effectively lessened the mafia killpower by one for the night. How is that bad?
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:08 GMT
#693
I am not saying a Vigi should ever come out and make a hit for the sake of making himself known. That would be bad.

However, when the Vigi does decide to make his hit, there is nothing to lose by him calling it out.
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:45 GMT
#706
You clearly are not reading my posts very carefully. I am not suggesting this for the purpose of confirming a Vigilante.

You STILL haven't said what the town has to LOSE from a Vigilante calling out his hit BEFORE it happens.

What does this all mean? All veteran players are sitting ducks. It's impossible to protect everyone night 1 and there's a very high chance a blue or two is going to die on the first night. Sheriff can't do anything about it and the Mafia don't have to worry about Vigis yet.
Why in the fuck would a vigilante waste his hit so early? I am in no way suggesting we even protect the Vigis that call out hits, that's nowhere near the reasons I have been stating.

Now do you see the problem? If we reveal Vigilantes the Mafia get the added bonus of not only sniping vets but cherry picking how to counteract the Vigilante.
How do they counteract a Vigilante exactly? How can it benefit the Mafia to know who a vigilante is after he has used up his ability? Please provide some sort of scenario where the town is disadvantaged and/or the mafia is advantaged

The second set of clues yet isn't up and if you throw Vigis in there it's just going to be a mess. There isn't going to be any direction in searching for clues because you don't even have enough clues yet to compare what you might get yet. It's pointless.
But by the time Vigis can kill... there will be more clues. They can't even kill the first night and it is mentioned in Chuiu's post if you read it

They do NOT need to be known. Period.

Secondly let's assume your second situation happened. If the KP is 6 and there are 7 deaths how does that prove the Vigi that claimed hit the target? It doesnt because you don't know if any other vigis acted either.
Unless they are under the understanding that all Vigis who act need to name their target before it happens. This also prevents Vigis overlapping. Sure they get it back but they could die before they get to use their next hit which is essentially the same as them not using their hit at all and just dying.

Or what happens in the case where there are only 6 death and innocent dies that the Vigi called out but you didn't know that a medic stopped a mafia hit? You don't. You just said it yourself - you stopped 1 Mafia KP to put suspicion on a potential green, except you didn't stop the Mafia KP.
Then someone would end up coming forward saying they were protected. If it's not true then either one or the other or both are lying and we now have a suspect in a group of two. Seems pretty good to me. We don't trust either of them regardless, we wouldn't have trusted them before the incident either.

If an innocent dies during the night the Mafia would gladly have it come from the Vigi because really, who cares how it happened? An innocent died. You've just given the Mafia the advantage of added confusion in the town now having to figure out if this guy is legit.
Then we just don't worry about it. If all Vigis hold themselves to the same standard there is much less possible confusion than you suggest. We don't trust him regardless, but that doesn;t mean we have to waste time on him, just let that person go. Either he is innocent and letting him be doesn't hurt us or he is Mafia faking it and before very long it should be apparent that the numbers don't add up (it's not like it's a very large number) and then we have a certain mafia on a small list with a minimum 25% shot at getting him if it was random (which it isn't) compared to the current 18% if we just chose at random from the entire group. It's not like a Vigi who doesn't call a target is immune to killing someone innocent and then how are we any better off in that situation?
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:48 GMT
#709
On March 20 2009 11:44 JL13 wrote:
Vigi can claim their hit was refunded, but then everything happens all over again, you have a Vigi with a wasted power until he chooses a red target. By then, that vigi should be dead anyway.

No... a Vigi can NEVER claim that their hit was refunded by this method. That's also part of the point to this.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:50 GMT
#711
It's actually extremely simple and I don't know whats so difficult to understand or why people keep complicating it and making false assumptions that aren't related to the suggestion.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:54 GMT
#713
On March 20 2009 11:33 Bockit wrote:
Show nested quote +
On March 20 2009 10:49 Qatol wrote:
Let me be clear on this, since everyone seems more confused about medics protecting the target. That is not the reasoning here. The reason I want hits called out is to avoid DTs rolechecking the targets and to avoid vigis stacking hits. The second being by far the more pressing issue.


Addressing this, and everyone worried about mafia canceling out a vigi hit:

Show nested quote +

Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. [b]In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.[b]


It doesn't matter if you call your hit out, if your target is mafia, they can't kill their own guy, your hit will go through. If your target is innocent, then if mafia kill it first, your hit is refunded. If a vigi also targets the player, one of the two hits is refunded.

I think all this discussion on the topic is pointless, there is so little to be gained from claiming your hits before hitting them player as a vigi and about as little to be gained by not claiming. I say we leave it to the vigis and focus on something a little more relevant, like, I don't know, clue/behaviour analysis. We have nearly 30 pages of posts to work with already here.


Writeups in morning post may not happen in the same order people PM me them but actions will.

Which means if the vigilante does it first... it happens. Period.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 03:19 GMT
#719
Like I've been saying... the Mafia learns next to nothing. The town learns everything.

We can starting making a Vigi/Mafia list (Mafia can make a small green townie list... I'm quite scared). We know which kills were potentially Vigi kills when otherwise we'd know nothing (Mafia will already know which kills are Vigi kills and it doesn't really matter if they know who did it since they can't again). There is a small chance we can confirm the Vigi is 100% innocent (this even being a possibility would distract the mafia or make them act non-optimally). Sometimes for the town called out Vigis will prevent clue confusion (more of the time Vigis would create clue confusion if completely hidden). It is not possible for blocked hit or role overlaps (It is a small possibility Role abilities could overlap, which is still more than none)

Why are we trying to hide information from the town that is beneficial to us and only slightly aids Mafia if at all?
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 03:29 GMT
#721
A puiblic Vigi can NEVER have his kill refunded. How many times do I have to post that for people to stop bringing up the possibility of something impossible happening?
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 04:09 GMT
#738
On March 20 2009 12:55 Pyrrhuloxia wrote:
Show nested quote +
On March 20 2009 12:29 semioldguy wrote:
A puiblic Vigi can NEVER have his kill refunded. How many times do I have to post that for people to stop bringing up the possibility of something impossible happening?

he can also never have his kill refunded because the mafia will always hit a blue or green that the vigi isn't targetting.

edit blue or green instead of blue

But even if Mafia did target the same person, the Vigi wouldn't get refunded because the Vigi's hit went in first (but, yeah... the Mafia is never going to do that anyway)

I'm just a little frustrated because several of the posters here seem to not know some of the rules for this game (because they aren't all the same as previous games). And if they take so much time reading the thread if they could spend just another two minutes on the rules a lot of this would be avoided.

Everyone should go read ALL of the rules. I don't care if you are green... go read all the descriptions and rules for the Special Roles, etc so that you at least know how they work well enough to argue something that doesn't contradict the rules.

It's a pet peeve of mine: People who disregard or don't follow the rules of a game (whether from ignorance or otherwise).
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 04:23 GMT
#741
Besides... if we write too much maybe it will discourage the Mafia from trying to figure out what the town is doing :p
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 04:29 GMT
#745
There also been some clue finding/analysis in a couple scattered places that is probably most well worth looking at.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 06:27 GMT
#751
Chuiu told me in PM he make a post before long
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 06:28 GMT
#753
he isn't on TL right now though
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 08:30 GMT
#761
On March 20 2009 16:59 blue_arrow wrote:
Show nested quote +
On March 20 2009 12:56 Bockit wrote:
On March 20 2009 12:48 iNfuNdiBuLuM wrote:
On March 20 2009 12:43 Ace wrote:
On March 20 2009 12:32 iNfuNdiBuLuM wrote:
dreamflower, i like the idea of betrayal regarding the man that helped Chuiu up and then stabbed him. Why would Chuiu, the sheriff and hardened crime fighter, accept the help up from a criminal? It could be someone he recognized or knew that betrayed him by siding with the mafia. So we should keep an eye in the day posts for someone that kills in a deceitful way, by tricking his victims into thinking he is going to help them.

I suggested a possible clue link from the 4th mafia that stayed behind, waiting for Incognito, to the name "Lurker." It sort of fits, but I want to bring it up again so others can see it.

Also: what kind of person could run with their hands behind their head and also grab a gun and throw it to the side? Perhaps someone who is very "Versatile." It's possible but i don't think Chuiu usually writes clues like that. I'd imagine that mafioso to be hinting towards some kind of animal, like a monkey, or someone with multiple appendages.


If it helps Versatile is also synonymous with being ambidextrous. However for both their hands to be behind their head, and then grab something suggests another pair of hands doesn't it?


Yeah I agree that the clue definitely suggests some extra body part or force being used. Versatile's name just jumped out to me on the list when I was thinking about that particular mafioso.

On March 20 2009 12:44 redtooth wrote:
On March 20 2009 12:39 iNfuNdiBuLuM wrote:
Yeah I see pikachus and lions put their hands behind their heads all the time don't you

edited to show how dumb day 1 clue analysis is. its good work you guys are doing but i don't know if it will produce any results. i'm going to sleep now.


hahah excellent point. Don't worry, eventually someone will say the gladiator link in my profile is a clue because a mafioso killed someone with a knife (oh if only MidnightGladius was playing)


Was it a sharp knife? Might be blue_arrow imo.


how come whenever somebody gets killed by something sharp, or whenever something is described as sharp, people always point to me?

this superficial connection has been made in almost every single mafia game I've been in =p

Did you say "Point to [you]"?? Arrow have points, right?
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 18:50 GMT
#780
On March 20 2009 18:59 Pyrrhuloxia wrote:
EDIT: Wrong thread.


was actually....

On March 20 2009 18:59 Pyrrhuloxia wrote:
WTF was bisu thinking with this build - Fantasy =/= fOrGG

and then

On March 20 2009 18:59 Pyrrhuloxia wrote:
WTF was bisu thinking with this build - Fantasy =/= fOrGG

EDIT TO ADD: wrong thread obviously :'(
Moderator
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