TL Mafia 4
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dreamflower
United States312 Posts
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dreamflower
United States312 Posts
On February 28 2009 14:30 Pyrrhuloxia wrote: I dunno what the proper strat should be for game one. I kind of want to kill a smurf because they annoy me but if they are mafia the clues will probably be obvious due to lack of material (especially if Chuiu wants to curb this in the future). Additionally, if someone has taken to smurfing they probably are a good player so if clues don't point to them we'll want them around. Mafia probably has a huge incentive to kill a bunch of smurfs that aren't in their group so we shouldn't waste time going after them except if a select few smurfs suspiciously survive after the Mafia kills a bunch of smurfs. I'm confused. Are you arguing in favor of or against killing off a smurf? In any case, I don't think we should lynch newly signed-up players just on the suspicion that they might be an experienced player masquerading under a pseudonym. (And not just because, as someone who's a newcomer to TL Mafia, I could easily be accused of smurfdom.) First of all, like you said, we wouldn't want to risk killing off a good player who simply doesn't want to be sniped right away before they get a chance to enjoy the game. Second, the inexperienced or unhelpful players are going to give themselves away pretty quickly, particularly in a game that moves this fast and requires this much detailed reading. Until then, it isn't entirely fair to assume that a low post count equates to low contributing ability right off the bat. | ||
dreamflower
United States312 Posts
As for a town ability, I still feel it's too early to be using Sanctuary, which can only be used once, on the first very night. With the Mafia having only a kill power of 5, the town lacking vigilantes in addition to lynching, and the not-entirely implausible assumption that there's more than one veteran, I think this will actually be a pretty long game. Especially on the first night, when the Mafia has a much lower probability of hitting a Medic than just about any other night, I would think. But I'm very open to arguments against that, as long as the arguers use small words, short sentences and easy-to-understand metaphors. | ||
dreamflower
United States312 Posts
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dreamflower
United States312 Posts
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dreamflower
United States312 Posts
Whether the town's strategy was original or not, it still worked and nailed enough mafia to end the game the first morning. I agree that veterans should only have extra lives, though. The idea of a circle of confirmed townies able to coordinate the different roles, because all the blues know they can trust them, doesn't give the Mafia much of a chance, unless they have some special roles of their own. | ||
dreamflower
United States312 Posts
On March 03 2009 13:55 Qatol wrote: Were those things even clues? We were guessing on them while having a list of most of the mafia and still couldn't get them. Could you post the clues please? Yeah, I'm curious to hear what the clues were. I'm sure we were looking a lot of things that weren't meant to be clues and probably missing things that were. | ||
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