|
On August 23 2016 07:54 kitaman27 wrote: Okay, first we need to come up with the kill list.
1) chezinu 2) GlowingBear 3) prplhz
Does anyone strongly oppose to these three for starters?
Nope. Probably also want to throw IAMP on there too. Possibly Rels if he continues at the rate he is.
|
On August 23 2016 07:56 Tumblewood wrote:Show nested quote +On August 23 2016 07:54 prplhz wrote: THERE'S AN ITEM ON THE CONVEYOR BELT
MAYBE IT'S KOSHI??? this makes prplhz 100% town imo. interesting thought but improbable. I should check if we can push the item.
It's tinfoil but that could come from either alignment. It could also be a trap that locks you into place for all we know. It could be an "exempt" spot on the incinerator. There was no indication the item was "beneficial".
Definitely no harm in asking though.
|
On August 23 2016 07:35 Palmar wrote: 4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead".
5. You may not PoP yourself in most instances.
6. Humans have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day.
7. If you get to the Item, you will receive the item!
Scratch what I said, it is an actual item.
|
Also prplhz, there are a lot more people that want you burnt, so if you are town, I strongly suggest you start taking things a little more seriously and actually helping the town. If you are third party and need to survive to fulfill part of whatever wincon you have, same deal.
Not to mention DI (more or less) confirmed me town day 1. If you want to argue against that, then go for it. OMGUSing anyone is really not going to get you anywhere.
There are plenty of reasons to objectively call you scum, and none of it has anything to do with how you are reading me. I am also not the only one actually scumhunting. If you want to not take the game seriously, that's your perogative, but don't act all surprised when the people that want to actually play call you out for it and want to see you flip.
We did eliminate a mafia, regardless of this being a Caller game or not.
|
Also I read Palmar's ruleset very very carefully 3 or so times....and I think Kurumi might have tried to actually pull Chez to safety.
Pushing anyone off the conveyor belt means another row (in this case, row 6) will become red, as in the incinerator becomes larger.
"more spots on the incinerator...." etc.
|
On August 23 2016 07:35 Palmar wrote: 3. There is enough room for 2 humans to occupy the same spot on the conveyor belt. However if a 3rd human is PoPed into their spot that human is going to be PoPed into the next available spot in most cases. Clearly there are exceptions to this rule.
4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead".
How I understand #4 is that you can push someone off the conveyor belt and that player escapes (the hellish nightmare), but for those palyers left on, more of the incinerator is deadly.
Ergo, what Kurumi did was anti-town.
|
On August 23 2016 08:14 Half the Sky wrote:Show nested quote +On August 23 2016 07:35 Palmar wrote: 3. There is enough room for 2 humans to occupy the same spot on the conveyor belt. However if a 3rd human is PoPed into their spot that human is going to be PoPed into the next available spot in most cases. Clearly there are exceptions to this rule.
4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead".
How I understand #4 is that you can push someone off the conveyor belt and that player escapes (the hellish nightmare), but for those palyers left on, more of the incinerator is deadly. Ergo, what Kurumi did was anti-town.
Or rather a rephrasing.
4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots (on the conveyor belt) "red" aka "dead".
Kita, can you confirm this?
|
On August 23 2016 08:16 disformation wrote: you can add kurumi to thst list
+1
|
On August 23 2016 08:15 Tumblewood wrote:Show nested quote +On August 23 2016 08:11 Half the Sky wrote: Also I read Palmar's ruleset very very carefully 3 or so times....and I think Kurumi might have tried to actually pull Chez to safety.
Pushing anyone off the conveyor belt means another row (in this case, row 6) will become red, as in the incinerator becomes larger.
"more spots on the incinerator...." etc. could be any row if you think about it
This is true.
|
On August 23 2016 08:17 prplhz wrote:Show nested quote +On August 23 2016 08:10 Half the Sky wrote: Also prplhz, there are a lot more people that want you burnt, so if you are town, I strongly suggest you start taking things a little more seriously and actually helping the town. If you are third party and need to survive to fulfill part of whatever wincon you have, same deal.
Not to mention DI (more or less) confirmed me town day 1. If you want to argue against that, then go for it. OMGUSing anyone is really not going to get you anywhere.
There are plenty of reasons to objectively call you scum, and none of it has anything to do with how you are reading me. I am also not the only one actually scumhunting. If you want to not take the game seriously, that's your perogative, but don't act all surprised when the people that want to actually play call you out for it and want to see you flip.
We did eliminate a mafia, regardless of this being a Caller game or not. "We" disformation. i really don't care that you think you're scum hunting when all you say is wrong and it results in dead townies. i suggested we lynch GlowingBear and Trfel yesterday. you suggested Skynx and iamperfection. i said that Skynx was town and that there was no real case on iamperfection. you lynched them anyway. now Skynx flipped town and iamperfection is 3rd party and Trfel flipped scum. i really don't care that you think you're scum hunting or that you feel entitled to a town read for it. there are plenty of reasons to objectively call me scum, and none of those are any good.
I think you completely missed the part where scum shot me day/night 1 (or whenever it was). I had scumread Trfel day 1. Whether that directly led to disformation doing what he did to Trfel I don't know. But I know what I did.
I've read your filter several times and tried to picture a world where you could be playing a suboptimal game, that's the other problem. At best you're disrupting town, there was one post where you used a lot of wifom to paint suspicion on Koshi/Kita/myself. If you're going to do something like that, at least get something from our filter and show why we are objectively scummy.
You also hard scum read Chez at least a few times and inferred you either wanted to nuke him or see him eliminated because he wasn't transparent in his powers (paraphrasing), and the evolution of both your reads on Chezinu and Lunaticman are both very disconnected for you to have done what you've done now.
Furthermore Chezinu has done nothing to advance the game, so where you get the townread on him (seeing as you inferred Kita's list was a bunch of townies) makes no sense.
As for IAMP he's continued acting very anti-town and openly displayed a willingness to end the game, so we (town) have to fight that as well.
You saying Skynx was town doesn't make you town either, you very well could have had TMI.
|
On August 23 2016 08:23 Tumblewood wrote: ideally: - we as town get the item - GB, chezinu, iamp, prplhz, and maybe kurumi die - no one falls off the edge (too unpredictable for my taste)
I'd ordinarily be with this, but Kitaman did warn of a mafia tampering with the belt so that could be a huge problem. Someone more experienced might need to come up with "compromise" methods around this or how better to plan for something like that. Probably can't, IDK.
GB/Chez/prplhz need to 100% go. I won't argue with that.
|
We also need to push Chez up so that mafia cannot auto-pull him off before we have reacted. He's a bit too close to the bottom for my liking. Couple of pushes will make more work for mafia.
I'm definitely glad I negated Kurumi's move there now.
|
I took some time to skim through the Death Factory Mafia games to get a better sense of the mechanic and to see if there is any possible variable we might be missing.
Not sure if we want to have a backup plan in the event Mafia have nullification powers or there is a trap application in the belt. I'm looking at Kita/MZ to gauge the likeliness of this in the current lynch mechanic and/or do we want to plan for this or around it. I don't think we can predict an RNG trap but the nullification on the other hand...
I thought I'd throw that out there.
|
On August 23 2016 15:00 disformation wrote: shape should still be poisoned, so dont wsste stuff on him
Kita argued he can defy KP just like others did.
|
We need more people with pushes to show up so we can position the people we want in the furnace before taking disformation to safety. For example if we want Kurumi and Chez both in the furnace, it is more efficient to push Kurumi first before Chez.
We should also keep track for ourselves how many pushes and pulls we have left.
|
Currently left
13 pushes left/17 pulls (all counted) 10 pushes left/13 pulls (discounting those apparently headed to the furnace)
Tumblewood push pull Artanis[Xp] push pull Rels push pull Lunaticman push pull kitaman27 push pull Stutters695 push pull Damdred push pull Shapelog push pull Fecalfeast push pull Disformation push pull GlowingBear push pull iamperfection push pull sicklucker push pull Meapak_Ziphh push pull Chezinu push pull prplhz push pull Kurumi push pull Half the Sky push pull
|
Kitaman/MZ can correct me if I'm wrong here, but from reading Death Factory 2 it looks like town conceded in the round that they did partially because they wouldn't have enough people around at deadline to make the moves they needed. So we should also have deadline/end of day cover for backup in case scum and/or anti-town third party pull any BS.
|
Original
On August 23 2016 09:19 Tumblewood wrote:+ Show Spoiler [current position] +1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on kurumi 1 push on chez 1 push on prp + Show Spoiler [we are here] +1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[_Chezinu_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__Kurumi__] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on kurumi 1 push on disfo (assume we don't use the item / it doesn't change everything drastically) 1 pull on disfo + Show Spoiler [we are here] +1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__Kurumi__] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation w/item_] 7.[_Stutters_][_fecalfeast_] 8.[_Chezinu_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__________] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on iamp 1 push on chez 1 push on GB + Show Spoiler [we are here] +1.[__________][___________] 2.[_GlowingBear_][__________] 3.[_iamperfection_][_Chezinu_] 4.[__________prplhz__][__Kurumi__] 5.[__________][_Lunaticman_] 6.[_Damdred_][_Disformation w/item_] 7.[_Stutters_][_fecalfeast_] 8.[__][_Shapelog_] 9.[_Half the Sky_][__________] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__________] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 pull on luna (maybe) 1 pull on damdred 1 pull on disfo + Show Spoiler [final position] +1.[__________][___________] 2.[_GlowingBear_][__________] 3.[_iamperfection_][_Chezinu_] 4.[__prplhz__][__Kurumi__] 5.[__________][__________] 6.[__________][__________] 7.[_Stutters_][_fecalfeast_] 8.[_Lunaticman_][_Shapelog_] 9.[_Half the Sky_][_Damdred_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Disformation w/item_] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] we have 1 PoP of buffer room for every change. woohoo! takes 8 pushes and 4 pulls looks good. if kita agrees were doing thst. just tell mexwhat/when to use my stuff[/QUOTE]
It looks like we need three pushes on Kurumi, Chez and prplhz in that order. Then Kurumi needs to be pushed again. So 4 pushes successively before we pull disformation to safety. We need way more people here though, that's the problem right now.
|
EBWOP
Original
On August 23 2016 09:19 Tumblewood wrote:+ Show Spoiler [current position] +1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on kurumi 1 push on chez 1 push on prp + Show Spoiler [we are here] +1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[_Chezinu_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__Kurumi__] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on kurumi 1 push on disfo (assume we don't use the item / it doesn't change everything drastically) 1 pull on disfo + Show Spoiler [we are here] +1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__Kurumi__] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation w/item_] 7.[_Stutters_][_fecalfeast_] 8.[_Chezinu_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__________] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on iamp 1 push on chez 1 push on GB + Show Spoiler [we are here] +1.[__________][___________] 2.[_GlowingBear_][__________] 3.[_iamperfection_][_Chezinu_] 4.[__________prplhz__][__Kurumi__] 5.[__________][_Lunaticman_] 6.[_Damdred_][_Disformation w/item_] 7.[_Stutters_][_fecalfeast_] 8.[__][_Shapelog_] 9.[_Half the Sky_][__________] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__________] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 pull on luna (maybe) 1 pull on damdred 1 pull on disfo + Show Spoiler [final position] +1.[__________][___________] 2.[_GlowingBear_][__________] 3.[_iamperfection_][_Chezinu_] 4.[__prplhz__][__Kurumi__] 5.[__________][__________] 6.[__________][__________] 7.[_Stutters_][_fecalfeast_] 8.[_Lunaticman_][_Shapelog_] 9.[_Half the Sky_][_Damdred_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Disformation w/item_] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] we have 1 PoP of buffer room for every change. woohoo! takes 8 pushes and 4 pulls
It looks like we need three pushes on Kurumi, Chez and prplhz in that order. Then Kurumi needs to be pushed again. So 4 pushes successively before we pull disformation to safety. We need way more people here though, that's the problem right now.
|
Also accounting for some people not showing up as Kitaman said before I think priority one should be:
(1) Get GB/Chezinu/prplhz in the red/push them up as stated in the main plan (2) Get disformation out
|
|
|
|