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So town has basically 2 lynches where they must find mafia (yes you can treat the N1 vigi as a lynch and if the town manages to find mafia they win even if it is not GF)? + Show Spoiler +Town agrees to collectively decide who is the scummiest player, and at the end of day that player votes first. Everyone also agrees to vote for themselves. If the player who voted first doesn't die they are scum and you lynch them (there is no reason for a townie to not agree on that because shooting a townie is better than shooting a non-GF mafia.
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On June 10 2016 10:34 wherebugsgo wrote: like maybe you do it halfway into the night and it would work...still hard though. Someone can fuck it up and then you're banking on the order having been correct. You'd have to post in the thread when you send your vote and that'd probably be the best way of confirming it. Well obvs you just scumhunt for the first 24h and then decide the order. Hell even deciding a rng kill by this method is better than not having and plan at all lol.
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On June 10 2016 10:36 iamperfection wrote: isnt town worst off by killing the goon on night 0. In fact shouldn't mafia just kill their own goon night 0? yes and yes.
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I am gonna talk about the balance with Artanis tomorrow when i wake up since i am too tired right now (and i won't play this anyways).
But the fact is for both teams there are clearly superior plays (mechanically) that should always be done since it doesn't make any sense to disagree with it. I kinda don't like games like that personally, sure if someone wants to host one and people want to play be my guest. Just like in PYP's the best plan is to always massclaim and people are just too retarded to not do it almost every game. ^^
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On June 11 2016 05:38 Shapelog wrote: I actually am a bit amused that everyone is talking about the best plays for both sides in the pregame. If the game is imbalanced it should be sorted out in pre-game. There is no reason to let the game roll and make players play / use time on a game that is unwinnable (or almost unwinnable) for one side.
Like i said, if people wanna play a game where town has basically 2 lynches to first figure out 2/7 chance of hitting scum and then 1/5 (assuming scum could even shoot themselves) that gives town 42,85% chance of winning the game with randomly lynching/shooting someone. Do you think it is fair for mafia? I don't.
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It is just best to make an order in which people vote and then everyone (who is town) agrees to vote for themselves. If the guy who got picked up as most scummiest -> vote first, doesn't die you just lynch him and win the game because he is mafia (as scum has no votes).
If he is town, then you are in a "normal" D1.
EDIT: I didn't think about it further, it's possible that what you are suggesting gives even better chances of winning for town.
Basically, if scum have no night vigi votes, the game is always gonna be broken, that's the first thing to fix. Maybe voting should also be majority, as in, everyone has votes and only 4 or more votes on a same person gets them shot. That way there is WIFOM about why mafia didn't wanna get someone killed (are they scum or is it just WIFOM) in case the dude doesn't die (if town is dumb enough to not decide on a target).
Town should basically always agree to reveal votes anyways, and should always vote for the same (and only one) person, regardless of their read on them. The only bad thing is to hit a Goon because other shots make town's job easier in LYLO (less targets) or straight out win the game (hit GF).
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Also scum should not be able to shoot themselves because if that's the case the best play is literally for the goon to claim goon at the start of the game and post nothing more whole game - and GF to shoot him. That's kinda boring if you joined to play a game of mafia.
I would suggest: - give scum vigi votes - make night vigi majority - scum are not able to shoot themselves
EDIT: That way the goon basically needs to try to play scummy enough to get shot but not scummy enough to be figured out as a goon in which case town doesnt shoot him and just lynches him on D2 for the win.
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On June 11 2016 12:47 iamperfection wrote: claiming goon would be bad now town know not to vig that guy. Yes, that's kinda the point.
I think if you turn the goon into a 3p jester you dont have to change anything else and have a perfect setup.
Sure but the idea Artanis had imo is that there is two mafia and the GF needs to avoid getting shot on N0 (and in a perfect world the goon wants to get shot) and then both mafia need to avoid the lynch. If that is the core mechanic of the game i don't really think changing the core of the game to balance it is the way to do it.
I mean, exaggeratedly speaking you could also make it a normal 13 player game with 2-3 town blues and 1-2 mafia blues and it would be balanced, if you get what i mean. 
+ jester is the dumbest role ever in forum mafia, and having only 1 mafia kinda defeats the purpose of scumhunting since there are no connections so you can't actually "figure out scum" in a scumhunting-kinda-way...
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Also /sitout assuming this starts only after the newbie game ends. Just saying it now so i don't forget.
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I would have really liked to see how this plays out.
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Well this is sort of a bit tweaked voice setup. 3 vengeful town, 1 goon, 1 godfather (no nights, if the godfather gets lynched town wins immediately)
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It's actually quite boring because everyone wants to get lynched, or says so. As is any other 5-man setup. This looked way better.
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I might be playing board games, idk. If not, i am in.
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On June 17 2016 18:21 Superbia wrote: What kind of board games do you play rayn? Resistance, sometimes one night werewolf (but that's really not a "skilled game", just for funzies because it is quite imba), Love letter, 4-player card games like Tichu, ummm... Escape, Ticket to Ride, anything basically...
Netrunner if we only have two people waiting for others to arrive.
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It is a co-op temple run game where you have to get diamonds and get the fuck out of the temple before time runs out (there is an app for tablet for it). 
You need certain symbols on dices to unlock more of the temple and to move and if you roll a certain symbol the die gets "locked" unless you (or someone else in the same room) rolls an unlock one. You are allowed to roll as fast as you possibly can and you don't have to roll all the dices at once if you don't want to.
Pretty hectic and fun. ^^
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Artanis i can play this game if you make it not following the banlist and get you the rest of the players. Tina will play too!
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On June 17 2016 18:40 Superbia wrote:Show nested quote +On June 17 2016 18:32 raynpelikoneet wrote:It is a co-op temple run game where you have to get diamonds and get the fuck out of the temple before time runs out (there is an app for tablet for it).  You need certain symbols on dices to unlock more of the temple and to move and if you roll a certain symbol the die gets "locked" unless you (or someone else in the same room) rolls an unlock one. You are allowed to roll as fast as you possibly can and you don't have to roll all the dices at once if you don't want to. Pretty hectic and fun. ^^ Ohh so there are no turns or whatever? yeah no turns.
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On June 17 2016 18:43 Superbia wrote: Wtf. That sounds pretty hectic. How do you keep track of that with 4 players? Seems like you would miss a lot of cool moments. well... as well as you can :D sometimes people do dumb shit because they are rolling too fast and not looking at the board at all.
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On June 17 2016 18:57 yamato77 wrote: I will make time if it's rayn and tina playing. yessir!
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