Pick Your Power: Intriguing
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In addition, you have just enough magic left to Quick Spin. Once per game, at night, you may deal 0.5 KP to all players who action on you that night. You may use this ability the same night you play a song.
Does this serve any purpose?
On January 19 2016 06:27 VisceraEyes wrote:
I WAS PERSONALLY INVITED TO THIS GAME THIS IS PROPOSTEROUS
On September 03 2013 08:01 kitaman27 wrote:
I make this post in honor of VisceraEyes.
VE is no stranger to death. In fact, he has a history of dieing five, ten, or even fifteen times in a single LoL game. But even so, he has always given his life for a better purpose. Sure, that purpose is usually to feed the enemy team, but isn't solving world hunger the most noble of causes?
As teamliquid mafia's most experienced player, it is clear a little bit of each of us lives on through his play. VisceraEyes has managed to adopt prpl's ability to be mislynched, RoL's fits of rage, Coag's all cap tendencies, chenzinu's coherency, and BC's general ineptitude all into a single scum hunting machine. He even may have inherited a bit of Kita's good looks.
All joking aside, VE left us far too early this game. As we gather in this time of mourning, I shall speak for him, for he cannot.
I'm going with /.
And for the record, I'm not above drafting a vig role and revenge shooting someone if they decide to double up on my number!
Here is what I'm thinking for town's priority on the roles. The fact that the mafia kp has to be carried out and can be roleblocked or tracked is key. Things like jailer are especially powerful here and there are two of them! With mafia kp only at 2 after n1, the amount of rbing and protective roles can hopefully shut them down. In the past games, town always manages to shoot themselves in the foot by overlapping on their picks way too much while leaving perfectly valid roles unpicked so hopefully we can avoid that. I know everyone wants to be the sexy vig, but don't underestimate the usefulness of a protective or investigative role. The vig's just tend to end the game on day three or something, which is to our detriment in all blue setup.
I think the Link mass roleblock should definitely be used at night 2. It essentially is guaranteed to stop both mafia kp and we get a free lynch from it which is really useful.
I also think we should come up with a list that we should policy lynch if any player is found to have selected it. These roles are essentially only useful in scum hands. In past games, you could always do something like a denial pick or honest check by selecting a scum role in the draft to see if someone above you has picked it, but there are enough role cops that I think we can just get away with policy lynching anyone who is found with one of these.
I also think we should think about a mass claim earlier than later this game, but we can talk about that once it becomes relavent.
Link - several very nice 1-shots plus a guaranteed double block of mafia kp
Jailkeeper - rb mafia kp, plus protect
Compulsive Gambler - day vig plus detective check
Holmes - Detective
Moriarty - Role cop, vet, holmes interaction
Captain Malcolm - Very useful to protect any town plan or leaders in general
Dr. House - Track plus protect. so good
Knight Artorias - Busdriver plus day vig, strong enough that I think it may be worth picking isn't of denying
Ayla - Another jailer
CPR Doc - super powerful
The Arrow - day vig with infomation upside
Dr. Sy N. Tist - parity cop and protect
Doctor - Always a great pick for lower tier
Time Travelling Vig - delayed vig that is better in hands of town
Yu Narukami - decent 1 shot abilities, might upgrade to high if I can think of a good way to abuse the Death card
Dreamflower - You're likely going to kill yourself within the first few days so I think the other vigs are probably a bit better
Ezio - 1 shot alignment check
Tommy the Fireman - tracker and vet is nice, but relies on target living and has a risky side effect
kitaman27 - :D Nice to verify a role claim or pick something up that slipped through
Puppeteer - No offense, but your analysis skills aren't so godly that you need to hide behind a smurf
City Councilman - Mayor is typically anti-town. Bodyguard isn't that great compared to other protective roles
Watson - Sanity is nice to have, but meh
Speaker - Not strong enough to justify
Dimensional Lemming - Not as useless as some of the others, but lower on the list
Copycat - depends a bunch on the first lynch
Alchemist - can do better
Flowey - Mafia can hide thier kp this way, might be worth bumping to lowest tier since it isn't all that great to begin with
Hero - If you're getting lynched, the self-pardon isn't going to do anything positive for the game most likely
PSY - Messes with checks. Maybe there is a good use for Hey, Sexy Lady that I'm not thinking off. Still say we ban this one.
Janitor - heh
GreYMisT - eww
Nigella Lawson - Too lazy to look up those abilities at the moment
Werner Von Braun - Need super to translate :D
On January 19 2016 09:48 Keirathi wrote:
Kita: I had Watson as one of the more powerful roles. At least medium tier? Doc with the upside of getting all the cop checks when moriarty or holmes dies assuming they breadcrumbed.
Ah yeah I missed the doc part.
On January 19 2016 09:45 Tictock wrote:
Show nested quote +
On January 19 2016 09:39 kitaman27 wrote:
Setup speculation time (first person to wine about this gets mafia points!)
What will I be spending my mafia points on?
Kus I kinda don't like this post...
Sadly nothing, but you're welcome to elaborate.
On January 19 2016 09:43 Tictock wrote:
Show nested quote +
On January 19 2016 09:30 disformation wrote:
On January 19 2016 09:08 Tictock wrote:
Yay I think I have 2 town reads.
and we haven't even started the game proper
FYI I'm probably never saying what I pick. It may or may not be a number I throw out, and I'm not above tanking somebody's spot just kus.
Reads? Care to share who/why?
Thinking Koshi and Superbia town.
Kinda based on meta as well as their mindset.
I could see mafia claiming to go for dreamflower though, it's an obviusly pro-town role and might give them some easy cred. For whatever reason I believe Super is seriously going for it though, which is a risky move for mafia.
dreamflower is a compulsive vig who has to shoot mafia. I find it very unlikely to be picked by mafia for "town cred".
On January 19 2016 09:54 Koshi wrote:
Maybe it is better to distribute roles based on picks tbh. Dreamflower should never be picked as town. It is not good enough imo and mafia will NEVER pick it. If somebody picks it he is auto town
It's a decent strategy. Guaranteeing that the powerful town roles are selected and ensuring there isn't overlap is probably enough to just win the game outright to make up for the trade off of giving the mafia knowledge. Plus it makes each slot responsible for the actions they take. Toughest part is getting everyone to agree.
On January 19 2016 13:05 geript wrote:
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On January 19 2016 13:03 Breshke wrote:
Sorry. Why is onegu scum
He's trolling wrong.
I actually think the people that go for the top pick or two are usually town here. There are two mafia factions that know those players have the most overpowered roles and are going to be priority number one. Obviously their life expectancy is going to be rather low and their actions are going to be the most scrutinized, which you don't want. There are enough crazy powerful roles that mafia can't deny something like the inventor with the first pick as with other pyp games so they're probably just going to deal with it.
On January 19 2016 23:36 disformation wrote:
Like pick order A B C D E
If D was a scum player he could pick the role E was going to take. This would force E into Mysterious Challenger and basically denies town two good roles (cause 1 is in the hands of player D). This has the drawback for scum that player E will be very mad and 100% will try to find the scum in A B C D. Which means this also only works if D and E would have picked very similar roles, so D doesn't get outed after N1.
This is really risky for mafia though. They essentially flag themselves as guilty if they are ever discovered with the role that they stole and player E has information about A B C or D that hurts them late game by process of elimination. Plus mysterious challenger isn't vanilla like other pyp games so it's not like they even successfully denied something all the way.
On January 20 2016 03:15 Palmar wrote:
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On January 20 2016 00:55 Vivax wrote:
Picking 1 1, obviously a lie.
Obviously the truth.
Pretty much sums up why this shitty number claiming strat won't do jack.
Vivax is mafia. Not simply because he refuses to cooperate but because he refuses to cooperate AND that is everything he brings to the table.
Vivax was the first person that I picked out as mafia too.
Shows up to complain about something, but doesn't do anything about it.
On January 20 2016 02:47 Damdred wrote:
Its half and half for SL dumbtells are a thing though.
tt to a lesser extent
are my town pool currently the rest haven't caused me to remember them
I'd say super, kei, rels, koshi, damdred would be most likely to be good guys. SL I could see as town, but I'm less confident. I'd add onegu too actually.
geript I'm less willing to trust for simply giving out two easy townreads and a comment on onegu in passing. Could you elaborate on that one?
On January 19 2016 19:51 Palmar wrote:
tl;dr I want a friend, who wants to be my friend? (a friend is required to be available for the next few hours).
What was the point here, considering 7 hours passed and nothing came of it?
On January 20 2016 02:20 VayneAuthority wrote:
dang, kitaman is scum which is a shame really