Pick Your Power: Intriguing - Page 286
Forum Index > TL Mafia |
sicklucker
Canada16987 Posts
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GreYMisT
United States6736 Posts
Also I am a sucker for that art style | ||
sicklucker
Canada16987 Posts
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Half the Sky
Germany9029 Posts
Tictock you get a shoutout for your performance. GreY it was a pleasure I appreciate being to learn from you. FWIW in case people want to see the night actions in full. Only have the first two nights, sorry for not having beyond... I'll comment on a few more things when I return. | ||
GreYMisT
United States6736 Posts
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Keirathi
United States4679 Posts
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GreYMisT
United States6736 Posts
Actually might do another parellel worlds mafia, but it depends on if there is any interest in a game like that. I probably would go less crazy on the roles and focus solely on the game swapping mechanic. But in any case, if you prefer to not cohost one of these and just go it alone, I am usually availible to look at and help balance any themed games that are in the works. | ||
Superbia
Netherlands8889 Posts
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Superbia
Netherlands8889 Posts
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Superbia
Netherlands8889 Posts
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GreYMisT
United States6736 Posts
First: we actually didn't use this, but I thought it might have been interesting to give each of the Mafia team 1 "ban" they could use to eliminate a role from the list, rendering it unable to be picked. This ban would have been annouced at the start of the pick phase. We opted not to include it becuase HtS was getting bad feelings about it, I didnt care enough to push for it, and it probably would have given the scum team too much power. Second: The mysterious challenger. The only way I would host a PyP was if it was not possible to get vanilla town. I had a number of options in the works, such has having a special role everyone would get instead of vanilla, or ordering the role list from best to "worst" and having the players get roles from the bottom up instead of vanilla. Ultimately we decided to create a handful of rather poor roles and have players who were supposed to get vanilla randomize between them, or even allow a player low on the pick order to decide to choose the mysterious challenger and have a bit more control over what he got. | ||
Keirathi
United States4679 Posts
I had an idea for a PYP: Random Draft kind of game too that I want to host at some point maybe if I ever work out all of the details. Basic idea is a closed setup with 20-30 available roles, and each person gets PM'd a list of 3 random roles to pick from. When they pick, that role is taken out of the pool and the next person is PM'd a list of 3 roles to pick from, etc etc. So everyone would have a 3 role pool of an idea to base how they expected all of the roles in the game to work. The biggest problem would just be that the role drafting phase would have the potential to take a long time if people aren't reasonably prompt on sending their choice in, since the next person can't go until I know what role to take out of the role pool | ||
VayneAuthority
United States8983 Posts
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Superbia
Netherlands8889 Posts
On February 04 2016 10:06 GreYMisT wrote: Oh also, I would like player input on the following mechanics in the game First: we actually didn't use this, but I thought it might have been interesting to give each of the Mafia team 1 "ban" they could use to eliminate a role from the list, rendering it unable to be picked. This ban would have been annouced at the start of the pick phase. We opted not to include it becuase HtS was getting bad feelings about it, I didnt care enough to push for it, and it probably would have given the scum team too much power. Second: The mysterious challenger. I'm not sure if it was needed in this set up. I think this game balances itself out through night KP. Don't think mafia needs an extra edge. Usually they do in PyP games, but I don't think it was necessary in this one. | ||
GreYMisT
United States6736 Posts
On February 04 2016 10:06 Keirathi wrote: I'm definitely up for helping co-host. I had an idea for a PYP: Random Draft kind of game too that I want to host at some point maybe if I ever work out all of the details. Basic idea is a closed setup with 20-30 available roles, and each person gets PM'd a list of 3 random roles to pick from. When they pick, that role is taken out of the pool and the next person is PM'd a list of 3 roles to pick from, etc etc. So everyone would have a 3 role pool of an idea to base how they expected all of the roles in the game to work. The biggest problem would just be that the role drafting phase would have the potential to take a long time if people aren't reasonably prompt on sending their choice in, since the next person can't go until I know what role to take out of the role pool Instead of doing it one player at a time, do batches of players at once. Because you are only sending a player 3 of the 20 roles (assuming 15ish players), send 3-5 players a list of 3. Has a bit of a different effect then what you are looking for, but gets the job done faster. | ||
geript
10024 Posts
On February 04 2016 09:02 sicklucker wrote: super you played insanely well UNTILL LYLO then you just screamed scum but I didnt wanna pull the trigger No. You just played bad. | ||
Superbia
Netherlands8889 Posts
Gimme some scumcred geript. :D We still need to finish that pathfinder/dnd discussion thing one day. :p | ||
GreYMisT
United States6736 Posts
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Keirathi
United States4679 Posts
On February 04 2016 10:06 GreYMisT wrote: Oh also, I would like player input on the following mechanics in the game First: we actually didn't use this, but I thought it might have been interesting to give each of the Mafia team 1 "ban" they could use to eliminate a role from the list, rendering it unable to be picked. This ban would have been annouced at the start of the pick phase. We opted not to include it becuase HtS was getting bad feelings about it, I didnt care enough to push for it, and it probably would have given the scum team too much power. Second: The mysterious challenger. The only way I would host a PyP was if it was not possible to get vanilla town. I had a number of options in the works, such has having a special role everyone would get instead of vanilla, or ordering the role list from best to "worst" and having the players get roles from the bottom up instead of vanilla. Ultimately we decided to create a handful of rather poor roles and have players who were supposed to get vanilla randomize between them, or even allow a player low on the pick order to decide to choose the mysterious challenger and have a bit more control over what he got. Ooh, I think bans could have been interesting. There were plenty of good roles to go around, so 2 out of the pool wouldn't have been a huge deal. I'm curious what each team would have banned, anyways I feel like if I had been on Cobra and knew that it wasn't likely that my team was going to have anyone near the top of the pick list, I would have banned CPR Doc, which would have meant Superbia didn't pick it, etc. So it doesn't necessarily just hurt town, especially with how many town-centric roles that scum ended up picking anyways. Mysterious challenger was A++. | ||
GreYMisT
United States6736 Posts
On February 04 2016 10:14 Keirathi wrote: Ooh, I think bans could have been interesting. There were plenty of good roles to go around, so 2 out of the pool wouldn't have been a huge deal. I'm curious what each team would have banned, anyways I feel like if I had been on Cobra and knew that it wasn't likely that my team was going to have anyone near the top of the pick list, I would have banned CPR Doc, which would have meant Superbia didn't pick it, etc. So it doesn't necessarily just hurt town, especially with how many town-centric roles that scum ended up picking anyways. Mysterious challenger was A++. I believed that, assuming scum could not get them, they would have banned CPR doctor and either Werner von Braun or the Arrow, mainly to prevent them from falling into the other team's hands. | ||
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