Friggin' protoss....
[T][M] Resistance V - Section 31 - Page 25
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Half the Sky
Germany9029 Posts
Friggin' protoss.... | ||
Half the Sky
Germany9029 Posts
Ugh, I should have seen this coming. | ||
Half the Sky
Germany9029 Posts
On November 18 2015 08:15 sicklucker wrote: good news at least. Every ryan read was wrong. Literraly all of them I don't feel so bad. I fucked Kita but it could have been worse on my end. Sorry Kita :/ Cheers James and Tictock for hosting. I'll return for the next assuming I'm not too busy. | ||
Half the Sky
Germany9029 Posts
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Germany9029 Posts
Wasn't making up anything about the post-game address, but obviously I will be saving that for the ban list at this rate but on topic, I really want to know why you thought that was fake on his part. | ||
Half the Sky
Germany9029 Posts
Normally I construct cases, but that becomes impossible when you are working 12-15 hours a day (which honestly, I know I have other issues outside this game which a few of you are already aware of), and so now I really feel bad I couldn't get things down in one post that I would have otherwise done for Kita. There were some posts that I got an extremely dry tone from him (which I never experience from Kita in any of his town games) so I couldn't tell if it was him being mafia or just his frustration at the state of the game. That said, I think I know where I made mistakes and what I need to do next time I am very pressed for time (before the game started going on autopilot, once it started grinding out at the end, it was like meh). I think had I been able to communicate a little more effectively with Kita and Vivax it might have turned out a little better, IDK. As for game's balance, I think this is where the Merlin, etc aspect comes in for RL resistance, but at the same time, I know that for whatever reason it doesn't work out that well on the forums. marvellosity played Merlin apparently and he said it was VERY boring. IDK. | ||
Half the Sky
Germany9029 Posts
On November 18 2015 08:25 kitaman27 wrote: I think both the balance and the player experience would be improved by cutting the length of the game by a third. I'm not really sure the best way to do so, but the mafia team doesn't need to keep up the act for as long and we don't have to put up with so many dead cycles towards the end of the game. Ideally, town should probably fail the first 3-4 nominations each cycle for info, but when that adds an extra 48 hours each time it really becomes a drag. This so much. It's hard to say for the moderators though. | ||
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