On October 29 2015 00:34 Artanis[Xp] wrote:
You said there wouldn't be one, so clearly I already found out
You said there wouldn't be one, so clearly I already found out

You managed to beat the truth out of me!
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Fidei86
United Kingdom2116 Posts
On October 29 2015 00:34 Artanis[Xp] wrote: Show nested quote + On October 29 2015 00:27 Fidei86 wrote: On October 29 2015 00:27 Artanis[Xp] wrote: On October 29 2015 00:06 Fidei86 wrote: On October 28 2015 23:52 Artanis[Xp] wrote: On October 28 2015 22:44 Fidei86 wrote: @Xatalos I'd like to start as soon as we get nine, but please say if you need a short deferral and we'll work something out in the thread. I want to be fair to you, but also to everyone else who has signed up and may want it to start sooner rather than later. @Artanis Come back! @EveryoneElse I still need one or two co-hosts, please. I will repay you in Internet gold, I promise. You're going to have to edit your initial post for that. In what way? You cannot deny the potential existence of a fourth party. You're only gonna find out by playing :-) On an unrelated note, obs are very welcome (I already have the QTs set up). You said there wouldn't be one, so clearly I already found out ![]() You managed to beat the truth out of me! | ||
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Fidei86
United Kingdom2116 Posts
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Half the Sky
Germany9029 Posts
![]() Please ![]() I miss playing with you ![]() | ||
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Artanis[Xp]
Netherlands12968 Posts
On October 29 2015 00:41 Half the Sky wrote: Play Lex ![]() Please ![]() I miss playing with you ![]() Fiiiiiiiiine /in | ||
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Half the Sky
Germany9029 Posts
On October 29 2015 00:52 Artanis[Xp] wrote: Show nested quote + On October 29 2015 00:41 Half the Sky wrote: Play Lex ![]() Please ![]() I miss playing with you ![]() Fiiiiiiiiine /in <3 <3 <3 <3 I've missed playing with you. Bloody stoked for this game now...hopefully I survive the flight home though. Night lovelies! | ||
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NocturneMage
United Kingdom1965 Posts
On October 28 2015 22:22 Xatalos wrote: When would this be starting? I'm interested to play (IRL Resistance is fun) but I kind of don't want to play two games at the same time.. I love RL Resistance... next best thing to IRL mafia IMO. And you will survive Dani...just think of the weekend! ![]() | ||
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Fidei86
United Kingdom2116 Posts
Game will commence at 23:00 UK time on Sunday, if there are enough people signed up by then. | ||
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Tictock
United States6052 Posts
/in Or /cohost Wichever is more helpful to getting this ready to roll. | ||
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Fidei86
United Kingdom2116 Posts
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raynpelikoneet
Finland43270 Posts
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scott31337
United States2979 Posts
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Xatalos
Finland9675 Posts
On October 29 2015 07:53 raynpelikoneet wrote: /in /tunnel ![]() | ||
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Xatalos
Finland9675 Posts
If two spies get on a mission together, only the one HIGHER in the player list (see: OP) sabotages it. Otherwise the spies are pretty much ruined with miscommunications and such. | ||
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Xatalos
Finland9675 Posts
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Xatalos
Finland9675 Posts
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Tictock
United States6052 Posts
On October 29 2015 08:48 Xatalos wrote: What I meant is that if two spies both sabotage it, then the whole spy team is mostly revealed... Especially if that happens early on. Why is this? Like how would town know that there was more than one attempt to sabotoge? Obviusly if the 4th mission fails then that is the case. | ||
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raynpelikoneet
Finland43270 Posts
On October 29 2015 09:22 Tictock wrote: Show nested quote + On October 29 2015 08:48 Xatalos wrote: What I meant is that if two spies both sabotage it, then the whole spy team is mostly revealed... Especially if that happens early on. Why is this? Like how would town know that there was more than one attempt to sabotoge? Obviusly if the 4th mission fails then that is the case. Because after every mission everyone is told EXACTLY how many sabotages there were. | ||
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ShoCkeyy
7815 Posts
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raynpelikoneet
Finland43270 Posts
On October 29 2015 10:45 ShoCkeyy wrote: Not having a mafia QT also throws in a wrench for the mafia team. Well Resistance, especially the 6v3 setup is pretty balanced as it is. | ||
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Tictock
United States6052 Posts
On October 29 2015 09:54 raynpelikoneet wrote: Show nested quote + On October 29 2015 09:22 Tictock wrote: On October 29 2015 08:48 Xatalos wrote: What I meant is that if two spies both sabotage it, then the whole spy team is mostly revealed... Especially if that happens early on. Why is this? Like how would town know that there was more than one attempt to sabotoge? Obviusly if the 4th mission fails then that is the case. Because after every mission everyone is told EXACTLY how many sabotages there were. So whats the point of revealing exactly how many sabotages happened if you also intend to include a mechanic that prevents unnecessary sabotages from being made? | ||
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