On May 26 2015 11:03 Fecalfeast wrote:
1. Aside from the balance, what aspects of the hosting for this game specifically could be improved upon and which aspects were done well?
+ Show Spoiler +Done well:
- I like no 3P and that you told us it was 10 vs 3
- I appreciate your responsiveness to PMs
- I appreciate day and night posts being done on time
- Love that you constantly try to improve as host
Could be improved:More votecounts. Both during D1 and when doing analysis after, I wished there had been more votecounts on D1 in both the game thread and voting thread. Also I would like vote counts in end-of-day posts and in the vote thread at the end of each day as soon as possible.
On May 26 2015 11:03 Fecalfeast wrote:
2. Do you prefer setups that are open, semi-open, or closed? Why?
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Generally, the more open the better IMO because I hate host WIFOM. I love full open setups with everything rng'd because then I don't have to analyze what the host would or would not do. Also, I think closed/"balanced" setups give an unfair advantage to players that are more familiar with the host and/or the meta. New players have much less of an idea of what to expect, and are unfairly disadvantaged.
The things I don't like about open setups are that they are slightly less exciting and it is harder to make big plays as mafia. I think the former problem can be solved with creative use of rng. There are a lot of setups on mafiascucm you can look at for ideas such as C9++ or matrix6. I think that in a really well designed open setup, it is also possible for mafia to make strategic, smart fake-claims, althought the big play potential will never be quite the same as a closed setup.
On May 26 2015 11:03 Fecalfeast wrote:
3. I usually have at least one person asking to be spoiled while observing. Do you think it's a good idea to have a separate obs chat for those who want to be spoiled and one where spoilers are not allowed? Is the risk of cheating too great for it to be worthwhile?
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I think it's fine as is. This game the obs qt was pretty lonely. Put me and JAT in separate obs qt's and you would have gotten even less discussion. I personally don't mind getting some info leaked into the obs qt even when I'm trying to obs without full knowledge.
On May 26 2015 11:03 Fecalfeast wrote:
4. Assuming it's balanced would you prefer a game with many roles that are weak (mason/inno child/vet/parity cop/watcher etc) or a game with fewer strong roles (cop/vig/doctor/jk etc) on the town side?
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No strong preference. Fewer strong roles seems easier to balance and what people are used to, so I'm fine sticking with that.
On May 26 2015 11:03 Fecalfeast wrote:
5. Not modkilling for activity; should I start doing that?
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I think I prefer not modkilling for (in)activity. I always feel like once there is a modkill the game isn't "legit" anymore. If somebody doesn't post/vote for 1 day but comes back the next day I don't see how it makes any sense to modkill them.. seems like it is just ruining the game. If somebody goes permanently afk, replace if possible but if not, I'm fine with town having to lynch them. If they are town, they hurt their team. Makes sense.
I really don't see any good reason to modkill for inactivity tbh. Maybe someone could persuade me otherwise.