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On January 25 2015 02:09 The Milkman wrote: That was quite an ambiguous situation. Anyway, you know the drill, every time we either go for some big crazy plan or just let the draft flow and from that we try to read what we can. There is a lot to read moment we get a single red hanging - but - that's future. If somebody has not yet read the setup-unique rules I really advise you to do so. We are going to be running some sweet, sweet WIFOM joint during this game. What I am talking about? The KP rules. On that note Is anything known about Mafia KP? Does it have 100% chance to hit anybody or the rule of KP having a reduced chance of hitting based on armor stands? Do types of armor have any significance besides actions being related to them?
Now, because I have some time I'm going to go through the roles and figure what is what and what I don't want to land as a combination for the scum team. Scummiest post in the thread btw.
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Yo Palmar, want to be town together?
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KP is based on armor and types of armor of a unit based on some units attacks. The type of armor will take priority first for some KP like the Red Stalker attack where it states how much of a chance you get have to have your KP work. After the type of armor is determined then you add in the armor points which will reduce the KP by 10% per point in armor you got so if a Red Stalker KP is on a armored unit like a Colossus it got a 80% chance of getting the Colossus killed before the armor calculations and Colossus got 1 armor so it's a 80%-10% which is a 70% chance of your KP succeeding. Types of armor also got no significance besides actions being related to them.
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On January 25 2015 02:09 The Milkman wrote: That was quite an ambiguous situation. Anyway, you know the drill, every time we either go for some big crazy plan or just let the draft flow and from that we try to read what we can. There is a lot to read moment we get a single red hanging - but - that's future. If somebody has not yet read the setup-unique rules I really advise you to do so. We are going to be running some sweet, sweet WIFOM joint during this game. What I am talking about? The KP rules. On that note Is anything known about Mafia KP? Does it have 100% chance to hit anybody or the rule of KP having a reduced chance of hitting based on armor stands? Do types of armor have any significance besides actions being related to them?
Now, because I have some time I'm going to go through the roles and figure what is what and what I don't want to land as a combination for the scum team. Mafia KP starts at 100% chance before armor is applied, regardless of unit type.
Light/Armored type is only for actions and is used to modify KP IIRC.
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whoops ninja'd
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Oh not even I just forgot to hit F5
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On January 25 2015 02:25 Superbia wrote: Yo Palmar, want to be town together? Sure, if you join me in a holy crusade against anyone who picks [1][1]
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On January 25 2015 00:45 Oatsmaster wrote: fuck me.
dude do you even get what im asking?
Nope...
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On January 25 2015 03:12 Palmar wrote:Show nested quote +On January 25 2015 02:25 Superbia wrote: Yo Palmar, want to be town together? Sure, if you join me in a holy crusade against anyone who picks [1][1]
so mafia can have it? !!!
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Anyway I submitted and thought of my number before I got my alignment gonna afk this
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On January 25 2015 03:12 Palmar wrote:Show nested quote +On January 25 2015 02:25 Superbia wrote: Yo Palmar, want to be town together? Sure, if you join me in a holy crusade against anyone who picks [1][1]
If you protect my holy [2,1] as well, we have a deal.
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On January 25 2015 02:13 Palmar wrote:Show nested quote +On January 25 2015 02:09 The Milkman wrote: That was quite an ambiguous situation. Anyway, you know the drill, every time we either go for some big crazy plan or just let the draft flow and from that we try to read what we can. There is a lot to read moment we get a single red hanging - but - that's future. If somebody has not yet read the setup-unique rules I really advise you to do so. We are going to be running some sweet, sweet WIFOM joint during this game. What I am talking about? The KP rules. On that note Is anything known about Mafia KP? Does it have 100% chance to hit anybody or the rule of KP having a reduced chance of hitting based on armor stands? Do types of armor have any significance besides actions being related to them?
Now, because I have some time I'm going to go through the roles and figure what is what and what I don't want to land as a combination for the scum team. Scummiest post in the thread btw.
I agree.
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Well, Warp Prism totally is not Inventor-tier role, not at all. Too bad it's so for Mafia. Anyway, the roles that are wanted by Mafia:
Warp Prism - All it can do is bring KP to the table. Lots of it. Lots of it at once. Well, there is Sentry with its +2 armor aura and it also has a roleblock, but besides that you get crap that wants your blood. Awesome. HT - Feedback is a potent tool for killing claimed DTs and Protective roles, its storm is freaking scary. DT - This is not even a surprise, there is literally no reason to pick that role as Town besides for denial. Someone could make an argument 'but KP without basic % reductions!' to which I'd reply: you don't base a Town game on night kills. Archon - Well, it's resilience is coveted by both sides, the vengefulness adds to the Mafia spectrum, although I believe that Archon could join Town's ranks, it'd be just bad if it landed in Mafia hands. Colossus - Has no total control of its KP, can run away from actions and is massive to boot. Young Mafias dream of being a Colossus. Void Ray - Terrible, terrible damage with a possibility of terrible, terrible splash. Carrier - Mad Hatters in usual games are Town only because they're just a Town role. In its essence Mad Hatter is a very risky role, especially if killing them triggers their bombs. What we have here is an interesting spin of Mad Hatter: his targets know they got bombed. The amount of role baiting you can do with those freaking Interceptors is worrying. I think Tempest could be coordinated in such a way that it helps town, but it very much reminds me of playing with fire.
I'd be also vary of Mothership Core because of its PGO ability. It's not that hard to imagine a scenario where some high-profile player picks MSC, somebody wants to check him N1 and dies because MSC rightfully chose to be a freaking space cactus. It's quite sad really, because it's save and delay are awesome protective tools. Tempest is also in a weird spot, because it is a pretty basic role in this setup, not exceptional for either side.
Well, that was some KP-role discrimination but I must say I am not -really- that scared of KP in this game. We have many roles which have plenty of ways of defending against it to some degree, of course nothing is sure in the world where God does play dice, but I'll sleep more relaxed than in the games I've played. I see 6 Town roles, 2 leaning Town and 2 complete neutrals, based on what we might need (Stalker&Zealot). We're in quite comfortable situation provided most of us nab a role. I think it'd be nice to force the first guy to pick Warp Prism and make him summon Sentries. I wouldn't trust them fast enough to let them summon Templars for him to turn into an Archon, but WP just can't land in Mafia hands.
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o.0
How normal is it in these games to try to create town strategies while not knowing who the mafia are? For instance, forcing people to pick certain roles?
Never played one of these before. My plan was just to treat it like a regular game with flavor
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United Kingdom36156 Posts
Quite common really. Some people like it, people argue about whether they'll do it or not, much fun is had.
The first PYP I played we caught a mafia by having an order and roles that should be picked etc, so good things can come of it
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On January 25 2015 04:23 marvellosity wrote: Quite common really. Some people like it, people argue about whether they'll do it or not, much fun is had.
The first PYP I played we caught a mafia by having an order and roles that should be picked etc, so good things can come of it
Then why don't we try it?
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Quick correction - Void Ray's purifier beam 50% stacks with the existing armor bonus. That is, the standard beam does 100% to armored units and 60% to non-armored units. The purifier beam does 50% splash to armored units and 30% to non-armored units. Armor (the number value), is still ignored with the purifier, however.
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We have
Palmar 1,1 Oats and superbia 2,1 (the edited post was him saying he was claiming 2,1) Mderg 3'3 Me at 5,13 Robik at 6,9
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I'm taking DT.
Anybody that tries to take DT from me will be claiming scum, especially when I'm a relatively easy read. There is 0 reason to give an check-immune role to a hard to read player, and I don't think I'm that hard to read.
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