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TL Mafia Ban List 2.0 - Page 95

Forum Index > TL Mafia
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Message GMarshal if you request a ban please ^_^

Also when the game you're sitting out is over!
~GMarshal
Damdred
Profile Joined July 2014
15669 Posts
November 20 2014 20:33 GMT
#1881
I don't like that precedent honestly if you get modkilled you are hindering town/team and your information shouldn't help that team really that's just imo though
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 20:34 GMT
#1882
On November 21 2014 05:32 Blazinghand wrote:
Show nested quote +
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2014-11-20 20:41:30
November 20 2014 20:38 GMT
#1883
On November 21 2014 05:34 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 20:43 GMT
#1884
On November 21 2014 05:38 Blazinghand wrote:
Show nested quote +
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
November 20 2014 20:45 GMT
#1885
Robik go join student mafia. Needs 1 more.

No one will even know you did.
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 20 2014 20:45 GMT
#1886
On November 21 2014 05:43 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 20 2014 20:48 GMT
#1887
On November 21 2014 02:10 IAmRobik wrote:
It was already outlined by several people. The post-modkill post was imperative. It was information that the town should be privy to and taking that away from town would be more detrimental to the integrity of the game than my poor behavior. Therefore I believe 1 game for the language and 1 game for the act of posting after modkill.


A modkill means you step out of the game. It doesn't matter how mad you are, it doesn't matter how unfair it is, it doesn't matter if the host modkilled you because he's drunk, and is kicking puppies, if a host tells you not to post in their game, you stop. Doubly so if its game relevant information.

Also because I though I had posted a ruling and hadn't and because its been a while, Robik counts as having sat out one game, leaving him with one more to sit out
Moderator
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 20:49 GMT
#1888
On November 21 2014 05:45 Blazinghand wrote:
Show nested quote +
On November 21 2014 05:43 IAmRobik wrote:
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.

But then the host wasted the time of 13 other players. Like wtf??!?! How is that fair to the other players in the game and how is that fair to the integrity of the game. This is what I'm trying to discuss. I'm also trying to discuss warning from hosts on posts they find unacceptable instead of straight modkills (and setting some sort of standard protocol there too)
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 20 2014 20:51 GMT
#1889
On November 21 2014 05:49 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:45 Blazinghand wrote:
On November 21 2014 05:43 IAmRobik wrote:
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.

But then the host wasted the time of 13 other players. Like wtf??!?! How is that fair to the other players in the game and how is that fair to the integrity of the game. This is what I'm trying to discuss. I'm also trying to discuss warning from hosts on posts they find unacceptable instead of straight modkills (and setting some sort of standard protocol there too)

Hosts run their own games, if a host is shitty, people will stop playing with them. Hosting is not going to get a standarized set of rules unless the people hosting games decide to, and if they do, this is not the place for that discussion (feel free to make a thread though). The bottom line is that each host is in charge of their thread and they can be as arbitrary as they desire. Heck BM once changed the rules. Midgame. The takeaway is not to play with hosts who's style you don't like
Moderator
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 20 2014 20:55 GMT
#1890
On November 21 2014 05:49 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:45 Blazinghand wrote:
On November 21 2014 05:43 IAmRobik wrote:
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.

But then the host wasted the time of 13 other players. Like wtf??!?! How is that fair to the other players in the game and how is that fair to the integrity of the game. This is what I'm trying to discuss. I'm also trying to discuss warning from hosts on posts they find unacceptable instead of straight modkills (and setting some sort of standard protocol there too)


I think a replacement works best in these kind of situations. It obviously isn't ideal and there aren't always replacements available, but it seems like it has the smallest impact on the outcome of the game.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 20 2014 21:12 GMT
#1891
robik why dont you play mafia on like any other site in the world. ban list problem solved.
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 21:13 GMT
#1892
On November 21 2014 06:12 Coagulation wrote:
robik why dont you play mafia on like any other site in the world. ban list problem solved.

I do, but they're not hosting a vanilla game right now and that's kinda annoying me.
iamperfection
Profile Blog Joined February 2011
United States9647 Posts
November 20 2014 23:46 GMT
#1893
I figured out the solution. If you don't get mod killed you avoid this situation. So the solution is don't get mod killed.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 20 2014 23:58 GMT
#1894
On November 21 2014 08:46 iamperfection wrote:
I figured out the solution. If you don't get mod killed you avoid this situation. So the solution is don't get mod killed.

Brilliant! I should try that... wait I already am. I didn't even notice because it's working so well
ModeratorI am still alive, somehow
TL+ Member
justanothertownie
Profile Joined July 2013
16337 Posts
November 21 2014 00:48 GMT
#1895
On November 21 2014 08:46 iamperfection wrote:
I figured out the solution. If you don't get mod killed you avoid this situation. So the solution is don't get mod killed.

On November 21 2014 05:18 justanothertownie wrote:
Show nested quote +
On November 21 2014 05:09 IAmRobik wrote:
On November 21 2014 04:47 Blazinghand wrote:
Robik, you're missing the point. First off, you shouldn't post after modkill no matter what, so it doesn't matter that you only do it sometimes. Secondly, you can't imagine everyone else is as "restrained" as you are about posting after modkills if that's allowed.

I think there might be some differences in perspective here, but I'm willing to like, modkill the last scum for flaming, or modkill a townie in LYLO for flaming, or whatever. The standards of the forum and the community need to preserved.

I think the point now is to discuss how to improve the system, not missing any points. Having constructive discussions about how to make the game better and shit.

Implying there is any problem with the current system.
I present to you the ULTIMATE SOLUTION for this problem: don't get modkilled for being an asshole.

Way ahead of you.
:D
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 21 2014 00:59 GMT
#1896
On November 21 2014 05:34 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


the solution is to not get modkilled when you have that information
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
November 21 2014 01:00 GMT
#1897
I find it hilarious that people keep talking about banning people and arguing about why people shouldn't play when the mafia forum has been in decline for years.

Never Change.
"If I wanted your opinion, I'd have told you what it was."
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 21 2014 01:01 GMT
#1898
That's like saying murderers shouldn't get punished because a population is in decline. It doesn't stop the action being wrong and deserving of punishment.
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 21 2014 01:07 GMT
#1899
I think TL Mafia is doing great. The strength of a community isn't measured in just raw numbers of players, but in the enjoyment of the people involved. Ideally TL Mafia stays at a decent size and is fun for everyone, but ultimately the big goal is good game environments and a fun time, not being able to brag about the size of our e-peens playerbase.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 21 2014 01:31 GMT
#1900
On November 21 2014 10:07 Blazinghand wrote:
I think TL Mafia is doing great. The strength of a community isn't measured in just raw numbers of players, but in the enjoyment of the people involved. Ideally TL Mafia stays at a decent size and is fun for everyone, but ultimately the big goal is good game environments and a fun time, not being able to brag about the size of our e-peens playerbase.

Try to fill a 25 player game then come back and tell say that.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
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