• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:57
CET 01:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
A new season just kicks off A cwal.gg Extension - Easily keep track of anyone Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2426 users

TL Mafia Ban List 2.0 - Page 95

Forum Index > TL Mafia
Post a Reply
Prev 1 93 94 95 96 97 135 Next
Message GMarshal if you request a ban please ^_^

Also when the game you're sitting out is over!
~GMarshal
Damdred
Profile Joined July 2014
15669 Posts
November 20 2014 20:33 GMT
#1881
I don't like that precedent honestly if you get modkilled you are hindering town/team and your information shouldn't help that team really that's just imo though
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 20:34 GMT
#1882
On November 21 2014 05:32 Blazinghand wrote:
Show nested quote +
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2014-11-20 20:41:30
November 20 2014 20:38 GMT
#1883
On November 21 2014 05:34 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 20:43 GMT
#1884
On November 21 2014 05:38 Blazinghand wrote:
Show nested quote +
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
November 20 2014 20:45 GMT
#1885
Robik go join student mafia. Needs 1 more.

No one will even know you did.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
November 20 2014 20:45 GMT
#1886
On November 21 2014 05:43 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 20 2014 20:48 GMT
#1887
On November 21 2014 02:10 IAmRobik wrote:
It was already outlined by several people. The post-modkill post was imperative. It was information that the town should be privy to and taking that away from town would be more detrimental to the integrity of the game than my poor behavior. Therefore I believe 1 game for the language and 1 game for the act of posting after modkill.


A modkill means you step out of the game. It doesn't matter how mad you are, it doesn't matter how unfair it is, it doesn't matter if the host modkilled you because he's drunk, and is kicking puppies, if a host tells you not to post in their game, you stop. Doubly so if its game relevant information.

Also because I though I had posted a ruling and hadn't and because its been a while, Robik counts as having sat out one game, leaving him with one more to sit out
Moderator
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 20:49 GMT
#1888
On November 21 2014 05:45 Blazinghand wrote:
Show nested quote +
On November 21 2014 05:43 IAmRobik wrote:
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.

But then the host wasted the time of 13 other players. Like wtf??!?! How is that fair to the other players in the game and how is that fair to the integrity of the game. This is what I'm trying to discuss. I'm also trying to discuss warning from hosts on posts they find unacceptable instead of straight modkills (and setting some sort of standard protocol there too)
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 20 2014 20:51 GMT
#1889
On November 21 2014 05:49 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:45 Blazinghand wrote:
On November 21 2014 05:43 IAmRobik wrote:
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.

But then the host wasted the time of 13 other players. Like wtf??!?! How is that fair to the other players in the game and how is that fair to the integrity of the game. This is what I'm trying to discuss. I'm also trying to discuss warning from hosts on posts they find unacceptable instead of straight modkills (and setting some sort of standard protocol there too)

Hosts run their own games, if a host is shitty, people will stop playing with them. Hosting is not going to get a standarized set of rules unless the people hosting games decide to, and if they do, this is not the place for that discussion (feel free to make a thread though). The bottom line is that each host is in charge of their thread and they can be as arbitrary as they desire. Heck BM once changed the rules. Midgame. The takeaway is not to play with hosts who's style you don't like
Moderator
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 20 2014 20:55 GMT
#1890
On November 21 2014 05:49 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:45 Blazinghand wrote:
On November 21 2014 05:43 IAmRobik wrote:
On November 21 2014 05:38 Blazinghand wrote:
On November 21 2014 05:34 IAmRobik wrote:
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


So I think there's been a miscommunication here. Here's the problems I have observed:

Problem 1: Robik was flaming
Solution: Modkill and Ban so he doesn't do it again
Problem 2: Robik continued posting after modkill
Solution: +1 Ban

Whereas here's what things seem to be from your point of view:

Problem A: Robik was modkilled for flaming and wants to continue to help his team
Solution: ???

In reality, your Problem A isn't a problem, it's a symptom of the underlying problem, Problem 1: which is that you flamed until you got modkilled.

My way of observing problems is correct, and if you want to avoid problems, they can be avoided by following the rules.

Let's look at a different scenario. Robik gets modkilled for jokingly reasking a question that the mod already answered in the thread of a Plammar game. Robik has a red check. Same solution because "Robik broke the rules?"


Well, you've already outlined the solution: you were modkilled. heh

To directly respond to the question, yes. The host made a decision, and maybe it's a shit decision, but if it is, discuss it in the post game.

But then the host wasted the time of 13 other players. Like wtf??!?! How is that fair to the other players in the game and how is that fair to the integrity of the game. This is what I'm trying to discuss. I'm also trying to discuss warning from hosts on posts they find unacceptable instead of straight modkills (and setting some sort of standard protocol there too)


I think a replacement works best in these kind of situations. It obviously isn't ideal and there aren't always replacements available, but it seems like it has the smallest impact on the outcome of the game.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 20 2014 21:12 GMT
#1891
robik why dont you play mafia on like any other site in the world. ban list problem solved.
IAmRobik
Profile Joined January 2014
United States5878 Posts
November 20 2014 21:13 GMT
#1892
On November 21 2014 06:12 Coagulation wrote:
robik why dont you play mafia on like any other site in the world. ban list problem solved.

I do, but they're not hosting a vanilla game right now and that's kinda annoying me.
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
November 20 2014 23:46 GMT
#1893
I figured out the solution. If you don't get mod killed you avoid this situation. So the solution is don't get mod killed.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 20 2014 23:58 GMT
#1894
On November 21 2014 08:46 iamperfection wrote:
I figured out the solution. If you don't get mod killed you avoid this situation. So the solution is don't get mod killed.

Brilliant! I should try that... wait I already am. I didn't even notice because it's working so well
Moderatorshe/her
TL+ Member
justanothertownie
Profile Joined July 2013
16322 Posts
November 21 2014 00:48 GMT
#1895
On November 21 2014 08:46 iamperfection wrote:
I figured out the solution. If you don't get mod killed you avoid this situation. So the solution is don't get mod killed.

On November 21 2014 05:18 justanothertownie wrote:
Show nested quote +
On November 21 2014 05:09 IAmRobik wrote:
On November 21 2014 04:47 Blazinghand wrote:
Robik, you're missing the point. First off, you shouldn't post after modkill no matter what, so it doesn't matter that you only do it sometimes. Secondly, you can't imagine everyone else is as "restrained" as you are about posting after modkills if that's allowed.

I think there might be some differences in perspective here, but I'm willing to like, modkill the last scum for flaming, or modkill a townie in LYLO for flaming, or whatever. The standards of the forum and the community need to preserved.

I think the point now is to discuss how to improve the system, not missing any points. Having constructive discussions about how to make the game better and shit.

Implying there is any problem with the current system.
I present to you the ULTIMATE SOLUTION for this problem: don't get modkilled for being an asshole.

Way ahead of you.
:D
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 21 2014 00:59 GMT
#1896
On November 21 2014 05:34 IAmRobik wrote:
Show nested quote +
On November 21 2014 05:32 Blazinghand wrote:
On November 21 2014 05:31 IAmRobik wrote:
What if mods out the information that modkilled players have?


I don't see how this is relevant: the modkilled player still shouldn't post, even if the mod makes posts after he is modkilled.

WHAT THE HELL. CAN YOU READ WHAT I'M WRITING!??! I'm looking for a solution to a possible modkill situation like that one I encountered or that could possibly occur in the future. I'm not arguing about my modkill or anything like that


the solution is to not get modkilled when you have that information
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
November 21 2014 01:00 GMT
#1897
I find it hilarious that people keep talking about banning people and arguing about why people shouldn't play when the mafia forum has been in decline for years.

Never Change.
"If I wanted your opinion, I'd have told you what it was."
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 21 2014 01:01 GMT
#1898
That's like saying murderers shouldn't get punished because a population is in decline. It doesn't stop the action being wrong and deserving of punishment.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
November 21 2014 01:07 GMT
#1899
I think TL Mafia is doing great. The strength of a community isn't measured in just raw numbers of players, but in the enjoyment of the people involved. Ideally TL Mafia stays at a decent size and is fun for everyone, but ultimately the big goal is good game environments and a fun time, not being able to brag about the size of our e-peens playerbase.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 21 2014 01:31 GMT
#1900
On November 21 2014 10:07 Blazinghand wrote:
I think TL Mafia is doing great. The strength of a community isn't measured in just raw numbers of players, but in the enjoyment of the people involved. Ideally TL Mafia stays at a decent size and is fun for everyone, but ultimately the big goal is good game environments and a fun time, not being able to brag about the size of our e-peens playerbase.

Try to fill a 25 player game then come back and tell say that.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Prev 1 93 94 95 96 97 135 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Playoffs
CranKy Ducklings121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
RuFF_SC2 135
Nina 95
FoxeR 56
Ketroc 28
StarCraft: Brood War
Britney 9810
GuemChi 1286
Artosis 806
nyoken 52
NaDa 12
Dota 2
NeuroSwarm112
League of Legends
JimRising 651
Reynor57
Counter-Strike
taco 478
Super Smash Bros
Mew2King63
Heroes of the Storm
Khaldor245
Other Games
summit1g12489
Maynarde119
KnowMe55
PiLiPiLi1
Organizations
Other Games
gamesdonequick1174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH235
• musti20045 15
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 17
• Azhi_Dahaki10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21156
League of Legends
• Doublelift3427
• Scarra1092
Other Games
• imaqtpie1585
• Shiphtur158
Upcoming Events
Replay Cast
8h 3m
Wardi Open
11h 3m
Monday Night Weeklies
16h 3m
OSC
23h 3m
WardiTV Winter Champion…
1d 11h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
5 days
[ Show More ]
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.