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Carnival Cruise Mafia - Page 114

Forum Index > TL Mafia
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Adam4167
Profile Joined June 2011
Australia1426 Posts
May 25 2013 02:33 GMT
#2261
I loosely kept up with the main events of this game.

Read the notes Ace has provided, they're amazingly useful. Learn from your mistakes, grow into something better. If hes called you useless, hes outlined why that is - don't do what you were doing, in the future. After seeing the notes he gave in Death Factory 2 and now this game, you owe it to yourself to read them and absorb all of the information, even the comments directed at other people.

Dandel Ion
Profile Joined November 2010
Austria17960 Posts
May 25 2013 02:39 GMT
#2262
On May 25 2013 09:52 VisceraEyes wrote:
Out of curiosity, why didn't DI end the game? As far as I could tell SnB's math was right, did DI just not want to take our word for it?

Technically you hadn't fulfilled your wincondition yet and I was a bit too /drunked to do the absolute math on if it's inevitable or not for myself

so i decided to let ace decide rather than fuck up by accident
A backwards poet writes inverse.
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
May 25 2013 03:10 GMT
#2263
/ Kill myself.
"If I wanted your opinion, I'd have told you what it was."
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
May 25 2013 03:38 GMT
#2264
On May 25 2013 11:39 Dandel Ion wrote:
Show nested quote +
On May 25 2013 09:52 VisceraEyes wrote:
Out of curiosity, why didn't DI end the game? As far as I could tell SnB's math was right, did DI just not want to take our word for it?

Technically you hadn't fulfilled your wincondition yet and I was a bit too /drunked to do the absolute math on if it's inevitable or not for myself

so i decided to let ace decide rather than fuck up by accident

It's cool that's what I figured. No gripes just wondering.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 25 2013 03:43 GMT
#2265
Any tips for how to play in the future on this website? I didn't really do anything scummy as far as I can see and I had cops checking me and vigs shooting me, etc.

Mafia didnt even have to kill me and my first two suspicions were prp and VE....thats just sad.
I come in for the scraps
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 25 2013 03:43 GMT
#2266
Also good analysis Ace, good read
I come in for the scraps
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2013-05-25 03:46:29
May 25 2013 03:45 GMT
#2267
I thought you played fine. No clue why (or can't remember) Vivax shot you because I thought there were some easier shots to take. When he shows up ask him.

ETA: Also Oats had investigated you and found you innocent Night 0. Was weird that he didn't seem to be basing anything off your alignment.
Math me up, scumboi. - Acrofales
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 25 2013 03:49 GMT
#2268
also looking through my filter..


2.
On May 14 2013 00:54 prplhz wrote:
@slOosh You suck


what the hell is that? out of nowhere and then sloosh starts talking a little later...are they in communication or what? so confused by this post.

[/QUOTE]

so since sloosh and prp were both scum together, was this in fact a scumslip like I thought? or unrelated
I come in for the scraps
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 25 2013 03:55 GMT
#2269
unrelated. how could you convince anyone that post is Scummy?
Math me up, scumboi. - Acrofales
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 25 2013 03:57 GMT
#2270
I couldn't thats why I didnt bother commenting on it again

in fact I couldnt convince some one that a really scummy post was scummy since thats not my playstyle, I just get gutreads on people and go with it. Im not very eloquent, I would need a PR role to have impact on the game as town.
I come in for the scraps
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 25 2013 03:59 GMT
#2271
Some people can be convincing with gut reads. Just spend some time thinking about what your gut is telling you and you'll find something.
Math me up, scumboi. - Acrofales
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 25 2013 04:19 GMT
#2272
Ace, the reason I didnt want to 180 on anyone is cause it kinda makes it obvious that I am cop.

Like I wouldve tried and stopped the Vayne lynch if it was building, but Im not going to go like. DONT NIGHTKILL VAYNE, HE IS TOWN. Yeah.
Also I probably should read dead players filters. I always say this and I never do it.
bleh.
No gg, No skill.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
May 25 2013 05:04 GMT
#2273
Ace your analysis is fucking fantastic.
I'm going to read through this multiple times and hopefully I'll learn some lessons I was sorely needing on how to fix my play.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 25 2013 05:09 GMT
#2274
Just focus more and ask better questions. I'd say re-read Day 1 to see how OO almost got lynched, and the Promethelax lynch. Those were the 2 biggest turning points in the game imo.
Math me up, scumboi. - Acrofales
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
Last Edited: 2013-05-25 07:01:24
May 25 2013 07:00 GMT
#2275
On May 25 2013 12:49 VayneAuthority wrote:
also looking through my filter..


2.
Show nested quote +
On May 14 2013 00:54 prplhz wrote:
@slOosh You suck


what the hell is that? out of nowhere and then sloosh starts talking a little later...are they in communication or what? so confused by this post.

so since sloosh and prp were both scum together, was this in fact a scumslip like I thought? or unrelated

?

we weren't in communication about this in any way
http://i.imgur.com/M7t7egx.png
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
May 25 2013 07:10 GMT
#2276
Also, self-aware millers should generally always claim first thing in the game.
http://i.imgur.com/M7t7egx.png
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2013-05-25 07:21:32
May 25 2013 07:20 GMT
#2277
On May 25 2013 08:52 prplhz wrote:
i really liked scum single kp

a lot of games this size will be scum 2kp and then drop when scum gets lynched but that just makes for snowballing games, scum will be powerful for longer if town can't kill them and scum will get nerfed if town manages to kill them, and that's not too cool


I've been thinking about this for a while and I'm probably going to keep it that way. For one much easier to balance, especially with Night Starts. Two, the crippling factor of losing KP with a member. Having Scum KP set at 1 with the team somehow able to temporarily increase it may be a good solution. By going to great lengths to up it (Scum Absorber + Captain + Bulletproof/Medic) or luck ( Russian Vigilante) should make it better for the them overall.

Speaking of Russian Vigi I need to put that in to whatever game I come up with next .

Also since no one is going to trust a Captain for a while probably would need to include Absorbers with a Rolecop in the game.
Math me up, scumboi. - Acrofales
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2013-05-25 07:43:55
May 25 2013 07:43 GMT
#2278
On May 25 2013 08:36 kushm4sta wrote:
i know for a fact that BH balances his teams.


I don't know why you keep on saying this, but I really RNG my teams. People complain about it a lot.

E: good work scumteam! special thanks to Ace for a sweet game and thoughtful notes.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
May 25 2013 07:44 GMT
#2279
On May 25 2013 16:20 Ace wrote:
Show nested quote +
On May 25 2013 08:52 prplhz wrote:
i really liked scum single kp

a lot of games this size will be scum 2kp and then drop when scum gets lynched but that just makes for snowballing games, scum will be powerful for longer if town can't kill them and scum will get nerfed if town manages to kill them, and that's not too cool


I've been thinking about this for a while and I'm probably going to keep it that way. For one much easier to balance, especially with Night Starts. Two, the crippling factor of losing KP with a member. Having Scum KP set at 1 with the team somehow able to temporarily increase it may be a good solution. By going to great lengths to up it (Scum Absorber + Captain + Bulletproof/Medic) or luck ( Russian Vigilante) should make it better for the them overall.

Speaking of Russian Vigi I need to put that in to whatever game I come up with next .

Also since no one is going to trust a Captain for a while probably would need to include Absorbers with a Rolecop in the game.

Whenever this game happens I will be playing in it.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
May 25 2013 08:44 GMT
#2280
What's a Russian Vigilante?
http://i.imgur.com/M7t7egx.png
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