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On April 05 2013 15:48 Mocsta wrote:Show nested quote +On April 05 2013 15:24 Oatsmaster wrote: Policy regarding nukes, if you launch one, you are scum bro.
Oats, I just find stuff like this really disruptive Oats. Like fair enough, the points you raise have validity; but the iron fist manner in which you are dropping those points; in my opinion acts to cease discussion. Your essentially coming across as: my way, or the highway. As I said before, some of your points this game have been very valid; I just think you need to work more on trying to develop others ideas to a common ground, rather than just.. shit on it.
Its policy. Not ideas.
Im solid on POLICY cause its a yes/no thing.
Feeling like XXXIX now Mocsta, slamming me for 'stifling' discussion.
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EBWOP:
Also I agreed with keirathi on the lynch people who shoot nukes that hit town.
So Im not shutting down discussion clearly...
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I didnt even think of this 'proposed' scumslip.
Mocsta. GET USED TO IT 
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On April 05 2013 16:27 Sn0_Man wrote: Man, my plan was to pick justice vig if somebody ruined my 1,1 pick.
Now that I can't, I have to pick something. Somehow town wants to avoid people picking the awesome roles because they are afraid it could be scum picking them? TBH that seems a bit off. Also the whole "Deny scum" picks seem sketchy since High-drafing scum can "Deny" them to town by picking them. Unless you guys want a complete announcement of who is picking what beforehand (which would actually be pretty sweet IMO but I don't think we have time to arrange it. The reason it would be sweet is because Scum are already less likely to get vanilla'd, so it might help to get town as juiced as possible).
PS I haven't watched any Boardwalk Empire so it's kinda hard for me to figure out what power might be more powerful in my hands. I'll re-read the list with that in mind.
Well the point of this is that with 1KP, scum benefits much more than town with good roles. So the top picks should deny those scum benefit roles, and if they use them. INSTANT FUCKING LYNCH YOUR FACE.
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On April 05 2013 17:59 Palmar wrote: ok I have a plan.
details tomorrow. Is it a good plan or a bad plan?
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On April 05 2013 19:56 Vivax wrote: Hi
8 1 here
this needs to undergo psychological experimentation.
ahahahaha WORTH IT to take scum down to the bottom. Also that means I think like vivax. (not good) 
Any thing you want to say about the ongoings when you were gone?
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On April 05 2013 20:07 Vivax wrote: I might take a look at the numbers and try to riddle which people were "too lucky to be town", and correlate it to their attitudes towards each other.
@ mocsta
Didn't agree with all of rayn's list, sharrant for example. But yamato, you and geript were good calls imo. And I don't think scum would play like rayn did, it's that simple.
Holy fucking shit. That is the ABSOLUTE worst thing ive seen to see if someone is SCUM. EVER. What the fuck dude. At least if you are pretending to look active, try harder.
Mocsta wasnt asking you why you had a town read on Rayn, he was asking why you said you agreed with Rayn's list but only had rayn in both your lists.
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On April 05 2013 20:25 Vivax wrote: Cool, Oats apparently didn't read my posts but keeps saying I'm scum.
Cool Vivax keeps reacting to me calling me scum but never does anything about it.
Vivax. who is scum?
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On April 05 2013 20:43 Vivax wrote:Show nested quote +On April 05 2013 20:38 Oatsmaster wrote:On April 05 2013 20:25 Vivax wrote: Cool, Oats apparently didn't read my posts but keeps saying I'm scum. Cool Vivax keeps reacting to me calling me scum but never does anything about it. Vivax. who is scum? Do you know why I said you don't read my posts? You seem to have a decent chance at being scum for disruptive play. I'd just not be used to a ballsy scum Oats.
Too bad im used too a bad scum Vivax I guess :/
Im disruptive? Because I dont like your plan? Why are the things I said about your plan wrong? Why is your plan the best plan?
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On April 05 2013 21:00 Palmar wrote:Show nested quote +On April 05 2013 19:26 Oatsmaster wrote:On April 05 2013 17:59 Palmar wrote: ok I have a plan.
details tomorrow. Is it a good plan or a bad plan? it's a hilarious plan. Sounds in between.
I likey
What do you think of Vivax?
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On April 05 2013 21:37 Palmar wrote:Show nested quote +On April 05 2013 21:06 Oatsmaster wrote:On April 05 2013 21:00 Palmar wrote:On April 05 2013 19:26 Oatsmaster wrote:On April 05 2013 17:59 Palmar wrote: ok I have a plan.
details tomorrow. Is it a good plan or a bad plan? it's a hilarious plan. Sounds in between. I likey What do you think of Vivax? The game hasn't started, I'm hardly reading the thread much.
So the game starts at the day 1 post, rather than the time where we are given alignments? What is this SORCERY?
Can you do me a favor and look through his filter and whether you think he is scum? thankee
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On April 05 2013 22:15 Mocsta wrote:Show nested quote +On April 05 2013 20:07 Vivax wrote: @ mocsta Didn't agree with all of rayn's list, sharrant for example. But yamato, you and geript were good calls imo. And I don't think scum would play like rayn did, it's that simple.
Vivax, the original question was from OO, not me. http://www.teamliquid.net/forum/viewmessage.php?topic_id=403766¤tpage=34#662Further, I am inclined to agree with Oats. The response above does not resolve the outstanding issue. In fact, it makes me more curious.
(1) OO was concerned about why Rayn was your #1 i.e. he noticed a valid contradiction in what each of you deemed as strong town A response to this is still outstanding.
(2) Show nested quote +On April 05 2013 16:35 Mocsta wrote: *Regarding Vivax* I am in agreement with your thoughts. His filter reads nice at the start; and then has some peculiarities where I can not follow the logic. e.g. the rationale for Rayn as a #1 pick. Or that, he agrees with Rayns top 5.. yet his own Top 5 only has Rayn as a commanality?? My concern was that your top 5 did not match the top5 of rayn. However, your response above indicates that at specific point in time - you agreed with 3 of the rayn reads. The stories are not matching up.
(3) Show nested quote +This is nitpicking, but even small comments like On April 05 2013 03:37 Vivax wrote: Sadly, RO's wasn't a scumclaim. He could just shut up or lie about agreeing with sending in the right numbers while he doesn't. Why is it sad Rayn was going off nothing? etc I'm still curious about this one. Interesting as well that you chose to respond to this post, but not this point.
lotta pagebreaks.
Any reads other than Vivax, Mocsta?
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On April 05 2013 22:53 Mocsta wrote:Show nested quote +On April 05 2013 22:50 Caller wrote:On April 05 2013 22:47 Mocsta wrote: Caller; do you still think me/yam are scum? why does it matter? Cos thats been your piece de resistance for contributions thus far.
Nah it was OATS IS SCUM BRO FOR NO REASON.
Still interested by the way.
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On April 05 2013 22:56 austinmcc wrote: I was [8][4]
Having people take KP roles and then lynching them if they ever hit town is sillypants. I have not seen any multi-shot vigis hit only scum. And vigis probably aren't even 50/50 across the board hitting scum with the first shot. So instead, what we get is someone who THINKS that they're going to do better than the average vigi, probably still hits town, and then we spend a lynch killing a townie who thought he could be an outlier. Even if you choose vigi and shoot scum then town, congrats. We are now supposed to lynch you and than means we lost 2 townies for one scum player AND had to use a lynch on you. Don't like town KP roles using it, because scum NEEDS extra KP flying around to win. Don't like planning for what happens if town KP roles use it, because they shouldn't be, except in corner cases where we have investigations we trust or something of that sort.
So you are suggesting town dont use KP right? The point of lynching dudes if they hit town, its a policy. POLICY. Its supposed to give really really bad odds for scum to claim vig/ get outed after they shot town. Also discourages town from using KP.
Its optimal for town to not use their KP. Other than lynches
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On April 05 2013 23:18 austinmcc wrote:Show nested quote +On April 05 2013 23:10 Oatsmaster wrote:On April 05 2013 22:56 austinmcc wrote: I was [8][4]
Having people take KP roles and then lynching them if they ever hit town is sillypants. I have not seen any multi-shot vigis hit only scum. And vigis probably aren't even 50/50 across the board hitting scum with the first shot. So instead, what we get is someone who THINKS that they're going to do better than the average vigi, probably still hits town, and then we spend a lynch killing a townie who thought he could be an outlier. Even if you choose vigi and shoot scum then town, congrats. We are now supposed to lynch you and than means we lost 2 townies for one scum player AND had to use a lynch on you. Don't like town KP roles using it, because scum NEEDS extra KP flying around to win. Don't like planning for what happens if town KP roles use it, because they shouldn't be, except in corner cases where we have investigations we trust or something of that sort.
So you are suggesting town dont use KP right? The point of lynching dudes if they hit town, its a policy. POLICY. Its supposed to give really really bad odds for scum to claim vig/ get outed after they shot town. Also discourages town from using KP. Its optimal for town to not use their KP. Other than lynches I am suggesting that town don't use KP. There will be corner cases - DT checks, possibly to keep any heavy lurkers we have out of the lynch discussion later on by shooting them a couple days in, etc. But in general, I don't think town should be firing off KP because, imo, the more quick deaths the better for scum this game. A longer game in which people have roles, we have checks, we have confirmations of role uses and whatnot, is going to favor town. It simply gets more and more difficult to hide that you chose a mafia-favored role or used your role in a mafia-ish manner. So the longer the game goes, better for town, therefore the less KP thrown around, better for town. If someone really wants to hero it up with KP, there's the magical compulsive scum-only vigi in the game. There's the assassin. I think it's BETTER for town to take the normal KP roles and not use them, because of the above paragraph, but if the only thing you're going to do this game is grab a KP role, flop your e-peen on the table, and shoot scum, then use one of those two roles. That way you don't hit townies and we don't need to discuss policy lynching people who shoot townies.
This is why we have a policy so people dont go. 'I THOUGHT HE WAS SCUM, sry dont lynch please' Yeah. If we dont have a policy, town doesnt have as strong a reason to stop using KP. Getting lynched is a pretty strong preventive for hero plays I think.
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On April 05 2013 23:36 austinmcc wrote: I rarely see ACTUAL policy lynches go through, though. Nor has everyone agreed to this. It seems much more like what would happen is townies die and then we have a whole side conversation every day about who shot the townie and who needs to get policy lynched and blah blah blah.
Given past results, I don't think a policy would stop behavior, and I don't think we'd follow through on the policy. We've already got a game with 5 scum and a couple players known for trolling, I don't see the upside of adding policy lynch targets to that mix balancing out the upside of people just not shooting.
Why is it bad to have a policy If you shoot town, AND WE KNOW. You get lynched?
It was mentioned earlier that there was a ton of KP in themed and thats kinda how town lost, as well as in Personality. 5 people got nukes. 4 of them used them on TOWNIES.
So I think its a really good policy and we should do it.
The reason this is different, is cause its COMPLETELY obvious and also You have to be PROACTIVE to get policy lynched, not like lurky or whatever.
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I dont think you understand.
Austin, if you get a KP role, and you are town, and you would be lynched if you hit town, would you do it?
That is the kind of motivation there is. Other than
'I know its a bad idea, BUT IM SURE. Oh shit he was town, welp.' Like prevention is better than the cure.
The idea is that the threat of dying and therefore wasting a lynch, and 2 townies dead, is not worth the shot. Rather than just 1 townie dead.
Which one is worse for town?
Again, this policy lynch is different from the others because 1. You can just not shoot. 2. Its really easy to avoid the policy 3. SCUM GAIN A REALLY BIG advantage if you break the policy.
So just dont fucking break it. Easy.
The goal of the policy is for dudes to NOT SHOOT.
If scum want to sacrifice their teammate we want to encourage that as much as possible
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On April 05 2013 23:54 Meapak_Ziphh wrote: Oats I can't actually believe your argument is just "policy hurr durr." NOBODY listens to "policy" bullshit, the only people policy lynches ever kill are idiotic townies.
Have you ever seen LAL lynch a scum? Have you ever seen the current plan you're spouting work? Hint hint, the vast majority of the time they just kills idiots trying to be scum. Now before you say "but meapak scum can just make that argument to get away" I'll say this, scum are typically too scared to try it outside of a few fantastic players, none of whom are in this game.
I'm on my phone otherwise I'd find an appropriate pict
Um its unreasonable to claim vig as scum? Really? Considering vigs are confirmed townies in normal games, why not here?
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The Goal of the KILL DUDES WHO KILL TOWNIES POLICY LYNCH.
Is to STOP dudes from using KP.
The less KP there is, the better town is.
This is the point of the policy.
GEDDIT?
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Well when someone breaks that policy, thats another issue of course.
But if you support the policy. I promise to not kill anyone using the KP I may or may not take.
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