On December 06 2012 07:12 VisceraEyes wrote:
/in
/in
I would very much like to know where you went during my game
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GreYMisT
United States6736 Posts
On December 06 2012 07:12 VisceraEyes wrote: /in I would very much like to know where you went during my game | ||
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jaybrundage
United States3921 Posts
HAI | ||
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VisceraEyes
United States21170 Posts
On December 06 2012 07:23 GreYMisT wrote: I would very much like to know where you went during my game PMd | ||
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VisceraEyes
United States21170 Posts
![]() /out Preemptive /sitout per Chrono modkill The stars better fucking align again, that's all I'm saying. | ||
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Djodref
France3332 Posts
Like number of mafia players, presence of 3rd party and model used for this setup ? I'll keep this setup related discussion for the pre-game, unless I roll mafia ofc ![]() /in | ||
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ghost_403
United States1825 Posts
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Clarity_nl
Netherlands6826 Posts
Djo, I will policy lynch you if you spend too much time on setup speculation | ||
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Oatsmaster
United States16628 Posts
If Djo setup speculates again. | ||
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Oatsmaster
United States16628 Posts
LOL forgot I was going for a holiday in a week. :D | ||
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GMarshal
United States22154 Posts
On December 06 2012 11:01 Djodref wrote: Can we have more info about the setup ? Like number of mafia players, presence of 3rd party and model used for this setup ? I'll keep this setup related discussion for the pre-game, unless I roll mafia ofc ![]() /in Its a 12 vigilante 3 serial killer setup. Serial killers are only bulletproof for one shot. Half the vigilantes can only fire even nights, the other half odd nights. Vigilante shots are not refunded for any reason, and people are not notified if they are hit. Three of the vigis are actually jailkeepers or medics, they just aren't informed of the fact, although all vigis know that they might be jailkeepers or medics. All of the sks can either kill or roleblock every night. No one is informed of roleblocks, and if you try to fire and are roleblocked your bullet just goes missing. Its called hero mafia for a reason. Oh and in the case of a kingmaker scenario, everyone loses. There are no draws. | ||
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VisceraEyes
United States21170 Posts
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GreYMisT
United States6736 Posts
On December 06 2012 11:49 GMarshal wrote: Show nested quote + On December 06 2012 11:01 Djodref wrote: Can we have more info about the setup ? Like number of mafia players, presence of 3rd party and model used for this setup ? I'll keep this setup related discussion for the pre-game, unless I roll mafia ofc ![]() /in Its a 12 vigilante 3 serial killer setup. Serial killers are only bulletproof for one shot. Half the vigilantes can only fire even nights, the other half odd nights. Vigilante shots are not refunded for any reason, and people are not notified if they are hit. Three of the vigis are actually jailkeepers or medics, they just aren't informed of the fact, although all vigis know that they might be jailkeepers or medics. All of the sks can either kill or roleblock every night. No one is informed of roleblocks, and if you try to fire and are roleblocked your bullet just goes missing. Its called hero mafia for a reason. Oh and in the case of a kingmaker scenario, everyone loses. There are no draws. HOWEVER if any of the serial killers shoot the new sidekick The hero he is tied to goes into a rage, and is allowed to shoot every night, with his shots increasing by 1 per night until he finds his sidekick's killer. His wincon at this point is to simply eliminate this killer, at which point he is removed from the game. | ||
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GMarshal
United States22154 Posts
On December 06 2012 12:01 GreYMisT wrote: Don't spoil the hidden mechanics!Show nested quote + On December 06 2012 11:49 GMarshal wrote: On December 06 2012 11:01 Djodref wrote: Can we have more info about the setup ? Like number of mafia players, presence of 3rd party and model used for this setup ? I'll keep this setup related discussion for the pre-game, unless I roll mafia ofc ![]() /in Its a 12 vigilante 3 serial killer setup. Serial killers are only bulletproof for one shot. Half the vigilantes can only fire even nights, the other half odd nights. Vigilante shots are not refunded for any reason, and people are not notified if they are hit. Three of the vigis are actually jailkeepers or medics, they just aren't informed of the fact, although all vigis know that they might be jailkeepers or medics. All of the sks can either kill or roleblock every night. No one is informed of roleblocks, and if you try to fire and are roleblocked your bullet just goes missing. Its called hero mafia for a reason. Oh and in the case of a kingmaker scenario, everyone loses. There are no draws. HOWEVER if any of the serial killers shoot the new sidekick The hero he is tied to goes into a rage, and is allowed to shoot every night, with his shots increasing by 1 per night until he finds his sidekick's killer. His wincon at this point is to simply eliminate this killer, at which point he is removed from the game. You don't hear me talking about the item game involved, or what the different MacGuffins do, do you? Next you are going to spoil the whole bit with the damsel | ||
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wherebugsgo
Japan10647 Posts
If I ever get lynched the whole thread dies all at once | ||
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wherebugsgo
Japan10647 Posts
so much for that backroom deal with hiro. | ||
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GreYMisT
United States6736 Posts
On December 06 2012 12:04 GMarshal wrote: Show nested quote + Don't spoil the hidden mechanics!On December 06 2012 12:01 GreYMisT wrote: On December 06 2012 11:49 GMarshal wrote: On December 06 2012 11:01 Djodref wrote: Can we have more info about the setup ? Like number of mafia players, presence of 3rd party and model used for this setup ? I'll keep this setup related discussion for the pre-game, unless I roll mafia ofc ![]() /in Its a 12 vigilante 3 serial killer setup. Serial killers are only bulletproof for one shot. Half the vigilantes can only fire even nights, the other half odd nights. Vigilante shots are not refunded for any reason, and people are not notified if they are hit. Three of the vigis are actually jailkeepers or medics, they just aren't informed of the fact, although all vigis know that they might be jailkeepers or medics. All of the sks can either kill or roleblock every night. No one is informed of roleblocks, and if you try to fire and are roleblocked your bullet just goes missing. Its called hero mafia for a reason. Oh and in the case of a kingmaker scenario, everyone loses. There are no draws. HOWEVER if any of the serial killers shoot the new sidekick The hero he is tied to goes into a rage, and is allowed to shoot every night, with his shots increasing by 1 per night until he finds his sidekick's killer. His wincon at this point is to simply eliminate this killer, at which point he is removed from the game. You don't hear me talking about the item game involved, or what the different MacGuffins do, do you? Next you are going to spoil the whole bit with the damsel I would never spoil how the first hero to kill a serial killer rescues The Damsel, and gains an extra vote along with extra Confidence Points which he can use to obtain upgraded and new abilities. And I of course would never reveal that if the identity of a hero is ever revealed, the evil doers come after the damsel, reducing the confidence points below normal for the revealed hero. The hero is also given an additional subquest which, if successful, rescues the damsel again and exposes the serial killer. However if he fails, the damsel dies and the hero exiles himself in shame. So I would never spoil....oh wait. | ||
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GreYMisT
United States6736 Posts
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Bluelightz
Indonesia2463 Posts
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Z-BosoN
Brazil2590 Posts
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Adam4167
Australia1426 Posts
On December 06 2012 18:47 Bluelightz wrote: Spur of recruitment because of me <3? Of course. 5 players returning from my first game in here, a year to the day. Lets see what we've learned. | ||
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