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Newbie Mini Mafia XXIX - Page 11

Forum Index > TL Mafia
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Prev 1 9 10 11 12 13 96 Next
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
October 25 2012 01:17 GMT
#201
Everyone's leaving so soon?

Hopefully more people see the game has started. I'll be around for another couple hours.

But CC isn't protown as town. 100% real heuristic.
debears
Profile Joined September 2012
United States2516 Posts
October 25 2012 01:26 GMT
#202
On October 25 2012 10:08 Dandel Ion wrote:
Show nested quote +
On October 25 2012 10:02 Inigmaticalism wrote:
For lurking I think it seems even more of an issue in Newbie games than regular games because too many lurkers results in mafia wins most of the time in the Newbie games I looked at. That said, if we get any confirmed mafia I'll always vote confirmed mafias over suspicious lurkers.

Btw Im a noob ...

That goes without saying. Having a confirmed scum can be hard though.. And is next to impossible day 1 (since no possible DT checks) unless there is a serious slip.

That is why policy lynches day 1 can end up being a necessity.



That said, I'm going to sleep. See you in a few hours.


What are you saying here exactly? Policy lynches are by no means a necessity. If we are confident and push reads, like dp did last game, then the scum will show. Why do you lack the confidence of catching scum d1?

FOS dandel

Btw guys officially postjng from phone for rest of night. Tell me if something gets messes up and u can't read
debears
Profile Joined September 2012
United States2516 Posts
October 25 2012 01:30 GMT
#203
On October 25 2012 09:52 Djodref wrote:
Show nested quote +
On October 25 2012 09:47 Mr. Cheesecake wrote:
@ "Uncle" Dan

I am of the opinion that inactive players are a good candidate for lynching. There is too much mystery involved with someone whose only contribution to the thread is nonexistent.

In regards to the noobie-card policy: I have to say that claiming inexperience is a terrible defense against any accusation. Djo in the last newbie game made several references to him being a noob (and being town), and it only served to make him seem suspicious to other players.


You are sure taking lurker policy lynch seriously. Would you explain us at which point suspicious players become better lynch candidates than inactive players ?


Djo, why did you suddenly drop this after cheesecake responded?

Also, why did you interpret his post as taking lurker policy "so seriously" when he was respondjng to a question?
da0ud
Profile Joined April 2011
Hong Kong252 Posts
October 25 2012 02:16 GMT
#204
On October 25 2012 09:06 debears wrote:
A few things I'd like to know from everyone.
1) How many games have you played in?
2) How many have you observed seriously?
3)Will you be normally around for lynch?


1) 1 game played
2) 1 game observed apart from the one I played in
3) Usually I have a hard time making deadlines because it is quite early in the morning in HK.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
October 25 2012 02:31 GMT
#205
On October 25 2012 10:26 debears wrote:
Policy lynches are by no means a necessity. If we are confident and push reads, like dp did last game, then the scum will show.


You seem so sure of yourself. Scum will not always present themselves in gift-wrapping like Kush on D1. Confidence and pushing reads are important, but I think it's equally as important to realize that when some reads just aren't strong enough; you can't always get scum D1. Policy lynches are to be used in such cases.
But CC isn't protown as town. 100% real heuristic.
debears
Profile Joined September 2012
United States2516 Posts
October 25 2012 02:39 GMT
#206
I might be. But, consider this. How did that slip from kush come about? Darthpunks heavy pressure.....duh. policy lynches, on the other hand, are usually caused by passivity or something like a claim. Besides, its fairly easy to discuss policy lynches. Its not easy to be confident. I learned my mistake last game. I didn't stick to a read til the SDM case. I basically said screw it and went with it. Where did that confidence get me?
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
October 25 2012 02:58 GMT
#207
Confidence is always heralded, of course. You mention DP's heavy pressure, but you must remember that DP was also a good example of moderation; he was willing to let his overwhelming case on Kush slide in favor of perusing other cases. He stated that it was getting them nowhere by focusing solely on Kush D1.
But CC isn't protown as town. 100% real heuristic.
Rad
Profile Joined May 2010
United States935 Posts
October 25 2012 03:00 GMT
#208
On October 25 2012 11:39 debears wrote:
I might be. But, consider this. How did that slip from kush come about? Darthpunks heavy pressure.....duh. policy lynches, on the other hand, are usually caused by passivity or something like a claim. Besides, its fairly easy to discuss policy lynches. Its not easy to be confident. I learned my mistake last game. I didn't stick to a read til the SDM case. I basically said screw it and went with it. Where did that confidence get me?


You're being especially confusing right now, at least for me.

Dan basically said sure, if we have a confirmed mafia d1 (which he claims would be difficult without a major slip), lynch, otherwise it might be necessary to policy lynch. This seems reasonable.

Your statement, however, is extremely confusing. Without knowing your previous game in depth, none of what I quoted above means anything. Can you please explain more briefly/clearly "where your confidence got you"? Also, what does your previous confidence have to do with any potential scenario for a d1 lynch?
Djodref
Profile Joined September 2012
France3332 Posts
October 25 2012 03:53 GMT
#209
On October 25 2012 10:30 debears wrote:
Show nested quote +
On October 25 2012 09:52 Djodref wrote:
On October 25 2012 09:47 Mr. Cheesecake wrote:
@ "Uncle" Dan

I am of the opinion that inactive players are a good candidate for lynching. There is too much mystery involved with someone whose only contribution to the thread is nonexistent.

In regards to the noobie-card policy: I have to say that claiming inexperience is a terrible defense against any accusation. Djo in the last newbie game made several references to him being a noob (and being town), and it only served to make him seem suspicious to other players.


You are sure taking lurker policy lynch seriously. Would you explain us at which point suspicious players become better lynch candidates than inactive players ?


Djo, why did you suddenly drop this after cheesecake responded?

Also, why did you interpret his post as taking lurker policy "so seriously" when he was respondjng to a question?


@debears

The part I've bolded in Cheese's post was a comment about dandel's post you have picked on. It was not related to the part where he was answering your questions.

He didn't mention any other good candidates for lynching than inactive players so I thought he wanted to lynch based on lurker policy lynch today. But he has clarified his position since then.
Djodref
Profile Joined September 2012
France3332 Posts
October 25 2012 03:58 GMT
#210
I don't think it's going to be difficult to find a scum D1. It's better for us to be confident about this because I think it's quite easy to reveal scum newbies when you put pressure on them.
Plus, if you are town and you are not confident, people are going to feel it through your posts and are going to become suspicious about you.
We have to be assertive and for this, we have to be confident in our ability to find scum. I know it looks difficult at first but don't forget that scum players are likely to be as inexperienced as you in this game.
da0ud
Profile Joined April 2011
Hong Kong252 Posts
October 25 2012 04:04 GMT
#211
On October 25 2012 12:58 Djodref wrote:
I don't think it's going to be difficult to find a scum D1. It's better for us to be confident about this because I think it's quite easy to reveal scum newbies when you put pressure on them.
Plus, if you are town and you are not confident, people are going to feel it through your posts and are going to become suspicious about you.
We have to be assertive and for this, we have to be confident in our ability to find scum. I know it looks difficult at first but don't forget that scum players are likely to be as inexperienced as you in this game.


So basically you have faith in all of us...
Not to sure how to take this post.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
October 25 2012 04:11 GMT
#212
I need to sleep now. I'll browse the thread's developments when I wake up. Hope to see more players become active as the day progresses.

Good tidings, gentlemen.
But CC isn't protown as town. 100% real heuristic.
debears
Profile Joined September 2012
United States2516 Posts
October 25 2012 04:15 GMT
#213
On October 25 2012 12:00 Rad wrote:
Show nested quote +
On October 25 2012 11:39 debears wrote:
I might be. But, consider this. How did that slip from kush come about? Darthpunks heavy pressure.....duh. policy lynches, on the other hand, are usually caused by passivity or something like a claim. Besides, its fairly easy to discuss policy lynches. Its not easy to be confident. I learned my mistake last game. I didn't stick to a read til the SDM case. I basically said screw it and went with it. Where did that confidence get me?


You're being especially confusing right now, at least for me.

Dan basically said sure, if we have a confirmed mafia d1 (which he claims would be difficult without a major slip), lynch, otherwise it might be necessary to policy lynch. This seems reasonable.

Your statement, however, is extremely confusing. Without knowing your previous game in depth, none of what I quoted above means anything. Can you please explain more briefly/clearly "where your confidence got you"? Also, what does your previous confidence have to do with any potential scenario for a d1 lynch?



Ok this phone posting iw hard. Forgive th disorganization. Confidence has everything to do with d1. If everyone is confident and pushes cases, then scum will be forced to do the same. That is the key. We need to force scumcto contribute early
My confidence led to me making a game winning case on arguably the most townie looking player (who was the last scum)
Rad
Profile Joined May 2010
United States935 Posts
October 25 2012 04:15 GMT
#214
On October 25 2012 12:58 Djodref wrote:
I don't think it's going to be difficult to find a scum D1. It's better for us to be confident about this because I think it's quite easy to reveal scum newbies when you put pressure on them.
Plus, if you are town and you are not confident, people are going to feel it through your posts and are going to become suspicious about you.
We have to be assertive and for this, we have to be confident in our ability to find scum. I know it looks difficult at first but don't forget that scum players are likely to be as inexperienced as you in this game.


I'm really not getting this whole confidence theme going on and not really sure what confidence has to do with lynching a scum on d1. Confidence should be a result of being sure of something, not just being confident for the sake of being confident. If we're confident on a scum lynch d1, great, we lynch them, but really that confidence should come naturally from knowing we're right on a lynch vote.

Even as a complete newbie, I'm not looking at this as "newbie vs newbie", I'm just looking at it as myself vs a bunch of unknown people. I'm certainly not counting on someone screwing up, which is how you're suggesting we approach this.

The only way that it would be easy to find a scum d1 is if they slip up, and there's no guarantee that they'll slip up, newbie or not. For all we know, they could all lurk, which means they cannot slip up, and your "confidence" would only lead to lynching someone who's not lurking because you've forced yourself to be "confident".
da0ud
Profile Joined April 2011
Hong Kong252 Posts
October 25 2012 04:18 GMT
#215
Using my very short experience of mafia, I would tend to go hunt for lurkers first.

In my last game, there were three mafia players, two of them being the two biggest lurkers and the third one (Djordref) being very active and playing the "friendly newbie" card.

It is quite easy for newbies to get confused, and I found myself changing my mind many times on active players, none of them actually being scum.
debears
Profile Joined September 2012
United States2516 Posts
October 25 2012 04:18 GMT
#216
On October 25 2012 12:53 Djodref wrote:
Show nested quote +
On October 25 2012 10:30 debears wrote:
On October 25 2012 09:52 Djodref wrote:
On October 25 2012 09:47 Mr. Cheesecake wrote:
@ "Uncle" Dan

I am of the opinion that inactive players are a good candidate for lynching. There is too much mystery involved with someone whose only contribution to the thread is nonexistent.

In regards to the noobie-card policy: I have to say that claiming inexperience is a terrible defense against any accusation. Djo in the last newbie game made several references to him being a noob (and being town), and it only served to make him seem suspicious to other players.


You are sure taking lurker policy lynch seriously. Would you explain us at which point suspicious players become better lynch candidates than inactive players ?


Djo, why did you suddenly drop this after cheesecake responded?

Also, why did you interpret his post as taking lurker policy "so seriously" when he was respondjng to a question?


@debears

The part I've bolded in Cheese's post was a comment about dandel's post you have picked on. It was not related to the part where he was answering your questions.

He didn't mention any other good candidates for lynching than inactive players so I thought he wanted to lynch based on lurker policy lynch today. But he has clarified his position since then.


Very well djo. I found the wording of seriously strong for your post.

Can you clarify why you have a sudden 180 on confidence on day 1 from your last game as town?
Djodref
Profile Joined September 2012
France3332 Posts
October 25 2012 04:18 GMT
#217
@Rad

Debears solved us the game last time (NMM XVIII) with his case on SDM, the last mafia player we had to find. He was going to be mislynched but he didn't gave up and was still looking for the last mafia while he had everyone against him.

It's important to believe in your ability to find the mafia. If not, you are just going to look desperate if people start a bandwagon against you. Also it is going to reduce your tendency to sheep and I think that sheeping happens a lot in the newbie games although it is really bad for town.


Rad
Profile Joined May 2010
United States935 Posts
October 25 2012 04:21 GMT
#218
On October 25 2012 13:15 debears wrote:
Show nested quote +
On October 25 2012 12:00 Rad wrote:
On October 25 2012 11:39 debears wrote:
I might be. But, consider this. How did that slip from kush come about? Darthpunks heavy pressure.....duh. policy lynches, on the other hand, are usually caused by passivity or something like a claim. Besides, its fairly easy to discuss policy lynches. Its not easy to be confident. I learned my mistake last game. I didn't stick to a read til the SDM case. I basically said screw it and went with it. Where did that confidence get me?


You're being especially confusing right now, at least for me.

Dan basically said sure, if we have a confirmed mafia d1 (which he claims would be difficult without a major slip), lynch, otherwise it might be necessary to policy lynch. This seems reasonable.

Your statement, however, is extremely confusing. Without knowing your previous game in depth, none of what I quoted above means anything. Can you please explain more briefly/clearly "where your confidence got you"? Also, what does your previous confidence have to do with any potential scenario for a d1 lynch?



Ok this phone posting iw hard. Forgive th disorganization. Confidence has everything to do with d1. If everyone is confident and pushes cases, then scum will be forced to do the same. That is the key. We need to force scumcto contribute early
My confidence led to me making a game winning case on arguably the most townie looking player (who was the last scum)


It wasn't your confidence, it was your reasoning. Confidence had nothing to do with it.

I completely agree that we should push cases, but we shouldn't become unnecessarily confident and make lynch decisions based on it.

Confidence based on nothing makes no sense. Confidence based on something is what will come naturally.

No one has said that we should necessarily lynch lurkers on d1. Analyze, make a case IF you're confident, and then we can push for a scum lynch or push for a lurker lunch depending on how confident we all are.
Djodref
Profile Joined September 2012
France3332 Posts
October 25 2012 04:23 GMT
#219
I've realized that in my last newbie game. Not being confident led me to write wish-washy posts and it is not good for general town mentality.
Also I like DarthPunk style with his early heavy pressure. Pretty newbie scums can slip very easy, kush or not kush.

Plus I had some difficulties in my last mafia games to post properly when people where directly pressure me.
Djodref
Profile Joined September 2012
France3332 Posts
October 25 2012 04:23 GMT
#220
EBWOP: pretty sure newbie scums can slip easily under pressure
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