and here I was hipster and voted for pyp when it was 1-7 before it was cool
and I see flamewheel just made his (trademark) contribution.
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risk.nuke
Sweden2825 Posts
and here I was hipster and voted for pyp when it was 1-7 before it was cool and I see flamewheel just made his (trademark) contribution. | ||
risk.nuke
Sweden2825 Posts
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risk.nuke
Sweden2825 Posts
On May 06 2012 03:06 GMarshal wrote: Additional GMarshal rules If you read nothing else, read this 1.) Play nice. This is a refined game, I expect you all to behave like Gentlemen (or Ladies, as the case may be). I will not hesitate to modkill or outright ban you for excessive behavior, this includes abusive language and personal attacks. I don't mind you saying "fuck" every once in a while, I don't want to see "FUCKING DIPISHIT, FUCK MAFIA FUCKING SPAM FUCK FUCK FUCK DICKNIPPLES". I'm tired of that kind of shit. Standard tl behavior rules. No personal attacks. The occasional "you idiot T.T" or such post (especially if warranted) is ok, no more than that though. 2.) Don't spam. This isn't IRC, try to consolidate your posts, its horrible when pages 20-80 are all one line posts between two players yelling at each other 3.) Activity. Yes, the guideline is one post per cycle and a vote, but I'll be disappoined if that is the most you do. I do keep track of activity levels, so if you are really inactive I'll make sure you don't get invited to any of my future invitationals, or get preference in signups. Too inactive and I might blacklist you altogether. 4.) Memes and Gifs. Zero tolerance pretty much, as in elsewhere on tl, I will not allow them. Pictures that are not memes are generally ok. No memes (u mad?) or stupid gifs or meme based image macros. Its stupid and belongs on 4chan. 5.) Have fun. This is a game, the point is to enjoy yourself, so by all means, roleplay to your hearts content, lynch mafia, kill townies, dance and have a ball, there is no point in stressing out over a game. So if I understand rule 4 and 1 correctly and I'll attempt to adress them in one stone. It would be wildly inapropriate for me to post something like this when the game starts? | ||
risk.nuke
Sweden2825 Posts
On May 08 2012 20:30 Zephirdd wrote: seems like there is no compulsive vig tho what hapens with town GFs and scum Traitors? a scum Traitor would be pretty fucking awesome IMO. When targeted by night actions, becomes town. Except he can communicate with scum! Maybe it should have a limitation tho, which is "cannot claim their teammates without a real case, otherwise town loses" :D Or just disallow scum traitors. The way I understood it Mafia-roles can only be picked by mafia. | ||
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risk.nuke
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On May 10 2012 06:13 Radfield wrote: Show nested quote + On May 10 2012 04:38 gonzaw wrote: Damn, I wish I played this game. I know exactly what number to choose for the draft to get #1. Mwahahaha! Is it [1,1]? Well I'm taking those and hope noone will doom us both by trying to steal them :p | ||
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On May 15 2012 01:32 deconduo wrote: Heya I'm picking [1,1] and I'm gonna take godfather if I'm unopposed. Why? The main reason is thatl it denies mafia (and SK) a pretty powerful role, and means that any DT checks become a lot more reliable. I also wanted to play an unusual class this time. But what if I'm scum? Well the power of the godfather role arises from the fact that town don't know who has it. Any clean DT check is unreliable, and any lynch could give mafia a free kill. However if town knows exactly who the godfather is, nearly all of the role's power is negated. Its a win/win either way. If you're scum nothing stops you from picking another role secretly and let one of your buddies pick gf later. But I like this plan. Mainly because I think you're town due to if you were scum you would had actually thought it through and realised that. | ||
risk.nuke
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risk.nuke
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On May 15 2012 02:08 hiro protagonist wrote: I agree with the denial plan. @mattchew the problem with assigning all the roles is that there are roles that we dont want mafia to know who has it AKA doctor/cop/ext. I think a well thought out listing of teired roles sould be used after the denial roles. That way, there should be less overlap of town roles picked, and Mafia does not know who has what. something like picks 1-4 = denial roles 5-10 = tier 1 roles 11-15 = tier 2 roles 16-20 = tier 3 roles whats everyones thoughts on that? I don't like it. It's just making it easier for the mafia to get powerroles they want. Remember they only got 4 picks. | ||
risk.nuke
Sweden2825 Posts
On May 15 2012 02:17 hiro protagonist wrote: Show nested quote + On May 15 2012 02:11 risk.nuke wrote: On May 15 2012 02:08 hiro protagonist wrote: I agree with the denial plan. @mattchew the problem with assigning all the roles is that there are roles that we dont want mafia to know who has it AKA doctor/cop/ext. I think a well thought out listing of teired roles sould be used after the denial roles. That way, there should be less overlap of town roles picked, and Mafia does not know who has what. something like picks 1-4 = denial roles 5-10 = tier 1 roles 11-15 = tier 2 roles 16-20 = tier 3 roles whats everyones thoughts on that? I don't like it. It's just making it easier for the mafia to get powerroles they want. Remember they only got 4 picks. The point of a tiered system is to maximize the amount of roles town gets. Without some kind of picking plan, we could end up with alot of Vanilla townies. also, we are still denying OP mafia roles. No. It will just allow scum to pick freely in lower tires and aside from assisting the scum locate which blues are where multiple people in the in the same tier will likely accidently go for the same role and end up vanilla anyway . | ||
risk.nuke
Sweden2825 Posts
On May 15 2012 02:48 Barundar wrote: Denying roles worked best in the last game I played, PYP:Interesting I think it was. I picked a recruiter GF at the number 3 pick spot in that game, but looking back I should have picked a CPR doc since it went to a mafia low down in the picking instead. That said I'm completely behind Sandrobas list. While on denying roles, copy cat is a very powerful mafia role, and it's not boring town role, so definitely consider it if you end up in the just below top range. (for those unsure why it's a good mafia role, town tends to spill what roles they have early, they can then snipe the roles they need and pick it up.) And I'm already fairly certain we have a town sandro this game based on his offensive planning and intensive questioning. While it's not something we have to decide yet, I would totally get behind a CPR on sandro, mass medic backup snipe game. While I agree we need to randomize our powerroles, PYP:I was also super easy because we maxed out blue roles. Without being too specific to avoid snipes, if you end up lowish in the list please pickup heroes like medics and be a hero, even if it's not a superman you can still win the game for us. Don't be afraid to pick up stuff like role cop either, you can tell a lot from peoples alignment through their roles, in the PYP's I have played mafia has never been afraid to pick mafia power roles. And lastly, regarding the traitor. I know some people got dissapointed when they didn't get a mafia role. Let me just say in all the PYP's so far, someone else has picked traitor as well, and when they didnt get it claimed in thread. Very easy to hunt down the guilty person from a short list then. So much pickdirecting... | ||
risk.nuke
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It's never to early to discuss scumreads. For instance we should probably shoot palmar from trolling which is him scumclaiming. | ||
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risk.nuke
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On May 16 2012 21:44 Bluelightz wrote: Show nested quote + On May 16 2012 21:35 risk.nuke wrote: Oh and denying cpr is stupid. The Janitor. there is a dangerous role. Cpr. Not so much Toad got no idea what he is talking about. Or rather he only sees half the picture. Umm, risk plz explain this post by answering these questions, this post is just random baseless bullshit thrown into the thread. Why is denying cpr stupid? Why is Janitor more dangerous? Why does Toad got no idea what he's talking about? The Janitor is dangerous because everything that hides information is a bitch for town to work with. Furthermore when information gets hidden people tend to forget what's important and spend the day busting out useless theories which will sidetrack investigations and scumhunting. Likewise the framer is tough to deal with due to how people tend to handle it. About the cpr. First lets just establish the cpr. It's a powerrole. We can just say it's conditioned vigilante. And a vigiliante is a very good role to have as town. This game is a 3way due to the serialkiller. And as in any multi-team battle it's more important to strenghten your own team then weakening one of the enemy teams. Numbers will always work against the numerously leading team. Saying vigilantes should never be used because it will shorten the game is dumb, super dumb and even dumber then that. The scumteam will have a much better idea of what powerroles are where and set the pace of this game. Trying to pick powerroles to for a specific playstyle (Delaying the game) will only block us and bite us in the ass. And please don't discuss what roles which team wants to pick. Most of it is common sense but discussing that informations only purpose will be to make it easier for the mafia to choose their picks. If you want to discuss shit, discuss scumreads. | ||
risk.nuke
Sweden2825 Posts
On May 16 2012 23:18 marvellosity wrote: Show nested quote + On May 16 2012 23:16 risk.nuke wrote: About the cpr. First lets just establish the cpr. It's a powerrole. We can just say it's conditioned vigilante. And a vigiliante is a very good role to have as town. This game is a 3way due to the serialkiller. And as in any multi-team battle it's more important to strenghten your own team then weakening one of the enemy teams. Numbers will always work against the numerously leading team. Saying vigilantes should never be used because it will shorten the game is dumb, super dumb and even dumber then that. The scumteam will have a much better idea of what powerroles are where and set the pace of this game. Trying to pick powerroles to for a specific playstyle (Delaying the game) will only block us and bite us in the ass. And please don't discuss what roles which team wants to pick. Most of it is common sense but discussing that informations only purpose will be to make it easier for the mafia to choose their picks. If you want to discuss shit, discuss scumreads. Stupid argument. If you're strengthening your team by a tiny bit but weakening the primary opposing faction by a huge amount, your argument is shit. No you're an idiot because you're scared shitless the mafia "might" get the cpr, which is pretty damn unlikely to begin with. It will be easy to figure out if the cpr is in the hands of mafia or town. And since people should and will try to go for the cpr we will know it's one in the top branch who have the powerrole. So finding a mafia cpr won't be that bloody hard after 2 nights so they will likely not even risk their resources trying to go for that role. | ||
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