Surprisingly Normal Mini Mafia XI - Page 4
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yomi
United States773 Posts
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yomi
United States773 Posts
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nreekay324
46 Posts
@Splinter- I think it's just the nature of D1 opening posts, as there isn't that much to talk about yet. | ||
AcesAnoka
Belgium262 Posts
![]() This is my first game of mafia but I already love it! The theme is amazing too, we're on a spaceship! On a more serious note, I think we've established that Day 1 should be a No-lynch, we should wait and see how the first night develops. HOWEVER, if its blatantly obvious that there IS one trying to hide something, not saying anything, things could change around. Thoughts? | ||
Pure-SC2
United Kingdom1440 Posts
On April 27 2012 00:31 AcesAnoka wrote: Hello everyone! ![]() This is my first game of mafia but I already love it! The theme is amazing too, we're on a spaceship! On a more serious note, I think we've established that Day 1 should be a No-lynch, we should wait and see how the first night develops. HOWEVER, if its blatantly obvious that there IS one trying to hide something, not saying anything, things could change around. Thoughts? I don't think we've established that Day 1 should be a no-lynch at all. A few people have merely stated that in the absence of a better case that would be a preferred option. @Splinter[eP] - while you raise a good point, I don't think mafia would typically be pro no-lynch day 1, as early town miss-lynches are common and it would be easy for them to slip by without getting much notice (while an innocent townie is killed off). | ||
Jailbreaker
United States62 Posts
Lazermonkey - Day one is the most important day to analyze. Even though it is a noob game, work needs to be done. Pure-SC2 - The no lynch is a terrible idea. Misslynch is collateral damage. It happens. I'm not playing the hate mafia squad, I dont want to get thrown out the air lock on the first day. | ||
Nova_Terra
Switzerland1190 Posts
##Vote: playername Also, votes are not final and may be unvoted in this format: ##Unvote As a reminder, the deadline is currently set at 21:59 GMT (+00:00). Thats approximately 53 hours from now. Periodic vote counts will be given as it approaches the deadline. ~Nova | ||
yomi
United States773 Posts
On April 27 2012 00:02 Splinter[eP] wrote: Maybe I'm overthinking this you are for lynching on day 1 you need to be about 50% sure for it to be profitable in the long run. so we should probably do it, but you just have to wait and see. right now obviously I'm not 50% sure on anyone. | ||
yomi
United States773 Posts
On April 26 2012 22:43 Lazermonkey wrote: Alot of people are inexperienced and WILL ''scumslip'' even tho they are townies. I'm not saying that you shouldn't analyse what people are saying, but rather that you shouldn't tunnel someone just because you thought something they said in one of their very first posts was suspicous. this is a great point and is why town is currently losing in X, also due to inactivity. mafia don't make the little semantic "slips" that people are usually looking for. in fact careless posting is a sign of a town player, as they aren't nearly as paranoid when they post. | ||
yomi
United States773 Posts
whysomuch mordanis | ||
Veriat
Denmark11 Posts
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yomi
United States773 Posts
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Mordanis
United States893 Posts
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Mordanis
United States893 Posts
![]() If nothing else, at least for first little bit we should tell everyone our relative schedules so that there is no misunderstanding. To start this off, I will be going to class in about an hour, and after that I'll be able to post maybe once before going to work until about 10:30ish PM (AZ time) | ||
Jailbreaker
United States62 Posts
THERE'S MAFIA SCUM AMONG US. I know it is day one, but does it have to be so passive? I don't want to vote for the wrong person based on three posts | ||
Mordanis
United States893 Posts
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Lazermonkey
Sweden2176 Posts
On April 27 2012 04:33 Jailbreaker wrote: with all this nonsense talk about scheduals and lynch/no lynch, we're forgetting about the real issue here: THERE'S MAFIA SCUM AMONG US. I know it is day one, but does it have to be so passive? I don't want to vote for the wrong person based on three posts But yet your own post doesn't really contribute much at all. If you think not enough people are posting or that they are posting useless stuff, wouldn't it be better if you did some analysis yourself? I think everyone are conscious about that we have mafia among us and everyone would like to avoid dumb misslynches. You are stating the obvious here. Your post is even a bit counterproductive in that you discouraging people from making posts about lynch/no lynch. Afaik there isn't much else to talk about atm but please let us know if there is something. Talking about peoples opinions about lynching gives us a tell on their gameplan/motives etc. so I find nothing bad with it. I'm off to bed now. There is a chance that I will not be able to post to much untill 20:00 CEST tomorrow. | ||
Pure-SC2
United Kingdom1440 Posts
On April 27 2012 00:58 Jailbreaker wrote: Pure-SC2 - The no lynch is a terrible idea. Misslynch is collateral damage. It happens. Gotta say, I don't think much of your view on miss-lynching. | ||
AcesAnoka
Belgium262 Posts
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WhySoMuch
132 Posts
This is my first game on this site, but I have played WW elsewhere so I'm not a total newbie. First off, with regards to No-Lynch, this is a very bad idea. We have 2 kills a day as of right now, the vig and the lynch, by negating a kill we are automatically giving the wolves an edge by not taking advantage of our kill-rate. Also, even though a villager is more likely to be lynched, the information we gain via wagon analysis, late vote changes etc. becomes very valuable as we progress through the game. And a random question: Is there any way to get more posts per page? Right now mine is set to default and couldnt find a way to make me see more posts. Idk if it's possible. | ||
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