• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:37
CET 10:37
KST 18:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest1Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
[ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Simple Questions, Simple Answers Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1689 users

Death Factory Mafia 2 - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 Next All
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 17:45 GMT
#753
On April 04 2012 02:27 risk.nuke wrote:
I'm thinking it might be better to ignore sburbbles ceph and syllogism for now.

Even if one of them dies and flip scum, it doesn't actually say anything about the others alignment.
It's good enough that we just have the information that there is evil toys in there.


Um... what? If one of them dies and flips scum, we're that much closer to winning this thing. The point of the game, remember?

(Total WIFOM time, but this post makes me doubt risk's claim for the first time. It's really dumb. It makes me wonder why the red light that we saw is a different one than the one in DFM1. Much less cop-esque. Much more evil-looking.)

However: I think both Sburbbles and Syllo are scummy enough that I'd be perfectly happy with pulling off whichever one of the two ends up closest to the bottom of the queue when our placement is randomized at the beginning of day 2.
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 17:55 GMT
#755
Yes, it didn't matter for my plan whether Palmar was town or not, yesterday. Once the nullification of his power happened, though, I'm now convinced that Palmar is town. (I'm willing to discount the small chance that there is some dumb non-claiming towny with nullifying powers.)

I also think Nemesis is more likely to be town now too, both because he did some helpful stuff later on in the day, and also because his continued tunneling of me is beginning to feel like a more genuine town-but-wrong situation rather than an opportunistic scum-trying-to-wrongly-convince town. If he was scum he'd probably be bandwagoning more on someone else whose already under suspicion.
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 18:02 GMT
#757
On April 04 2012 02:49 Nemesis wrote:
Note how he says he is suspicious of cascades but is not willing to lynch him.


Oh, and this part. My read on cascades is here: link. In short: scummy.

The bit you quoted is me saying that the timing of the PoP on cascades was poor because we hadn't decided for sure on a target yet. As many of us are agreeing now, a lot of us (me definitely included) used our PoPs poorly and in an uncoordinated way on day 1. Hopefully we can do better from here on out.
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 18:09 GMT
#759
@Sbrubbles: you are posting well, but you need to stop and pick someone else to analyze. Pointing the finger at Syllogism is too self-serving for you at the moment. Provide town with more analysis of someone _not_ in your little suspicious group of 3, and maybe you get reconsidered.

What do you think of Bluelightz, for instance?
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 21:17 GMT
#767
@layabout: while we are asking questions, why should we not conclude that your claimed inability to use PoPs is actually a lie to cover for being able to do hidden pushes, like the one that killed VE?
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 21:30 GMT
#772
On April 04 2012 06:20 layabout wrote:
Show nested quote +
On April 04 2012 06:17 Tobon wrote:
@layabout: while we are asking questions, why should we not conclude that your claimed inability to use PoPs is actually a lie to cover for being able to do hidden pushes, like the one that killed VE?

because concluding that would be fucking dumb


Layabout confirmed town. ;-)

I'm thinking syllogism, Bluelightz, Mr.Zentor for lynching, in that order.
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 21:31 GMT
#773
On April 04 2012 06:29 wherebugsgo wrote:
I currently have 0 qualms about killing Tobon.


Why's that Bugs? Lay it out for us.
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 21:35 GMT
#775
On April 04 2012 06:32 wherebugsgo wrote:
No thanks, I don't explain stuff to scum. Especially not at night.


If I was scum, wouldn't I want you dead before you explained how scummy I was, instead of after, when your death would make your case look like it has that much more weight?
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 21:42 GMT
#777
On April 04 2012 05:52 layabout wrote:
why did risk nuke lie about the red light belonging to him?

and why did risk nuke not bother to explain his ability?

These are very good questions, by the way. The first one especially. The second, I could just see just not doing it in time - I did my stupid PoPs pretty quickly after the light came on.

Especially because risk.nuke is now trying to dissuade us from testing his role claim by killing some of the potential scum that it supposedly revealed:

On April 04 2012 02:27 risk.nuke wrote:
I'm thinking it might be better to ignore sburbbles ceph and syllogism for now.

Even if one of them dies and flip scum, it doesn't actually say anything about the others alignment.
It's good enough that we just have the information that there is evil toys in there.


So Risk, why do you think we should ignore these guys now? And what was your thought process in not wanting to claim the red light initially?
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 21:45 GMT
#778
On April 04 2012 06:32 wherebugsgo wrote:
No thanks, I don't explain stuff to scum. Especially not at night.

On April 04 2012 06:40 wherebugsgo wrote:
Who says I won't be explaining it later? There's still plenty of time left in this night.

So you don't explain at night, except that you do explain at night?
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 23:17 GMT
#790
On April 04 2012 08:06 Acrofales wrote:
Okay, I wanted to leave it until tomorrow, but it's probably worth the discussion, so here's my reads.

Leading the scumomenter are Sbrubbles and Bluelightz, for reasons posted earlier.
[...]
Tobon: extremely useless posts.

You don't know how hard it is to resist replying to that with something extremely useless! So there, that part is extremely useless, now let's move on.

How do you square Sbrubbles being number one on your scumometer now, with this post:
On April 03 2012 07:26 Acrofales wrote:
No. I disagree with both lynches atm. The case on Syllo seems to be just meta and I don't know him long enough to say anything. In GoT mafia he was disinterested and played a similar style, but he was town there (of course, he was a hydra with Sandroba, so not a very good read). The case for Sbrubbles was that he's a lurker and hasn't done anything useful. He seems to be back and posting more actively.


... especially since Sbrubbles has posted even more actively after you wrote that?

Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:23 GMT
#805
I was going to suggest we agree on pulling Syllo down to the bottom, and as soon as enough people agreed, we'd all do our pulls. Now that we're in the dark and can't know how many it will take, I don't see any reason not to just do it.

I'll be pulling Syllo in 5-10 minutes unless people tell me it's a bad idea.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:28 GMT
#808
On April 04 2012 13:25 wherebugsgo wrote:
let's push Tobon and pull syllo lol

I agree with half your plan. :-) Are we going to get to see your reasoning on me, now that it isn't night?
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:31 GMT
#810
On April 04 2012 13:29 Cephiro wrote:
Also Tobon, please do not use your pull on syllo yet. I should be able to kill him if you help me.


I am certainly willing to wait. You want to be pushed, then?
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:35 GMT
#812
Okay. I am hereby promising to push Cephiro and (should his plan fail or it otherwise becomes necessary) pull Syllo.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:38 GMT
#813
Now, that having been said: Assuming that your power is some sort of swapping ability, so you end up safe and someone else ends up in the fire zone, doesn't it require the same number (well, similar number, since we don't know actual positions) of PoPs to get you there as it would require to get the presumed scum there? So is the advantage only that you get the item as well? Or is there something more clever going on here?

And I suppose feel free not to answer if it reveals too much, I just want to know if we could fry scum with the same PoPs and save your power for a day when you could see what you were doing...
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:41 GMT
#817
On April 04 2012 13:39 Snarfs wrote:
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....

There's also the possibility that we had a mistaken town vig. Sbrubbles was under suspicion, I could imagine him getting killed by a towny with poor judgement.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:48 GMT
#819
For informational purposes, given the random locations on day 1, it would take 3-8 pushes to get someone into the fire zone:
3,4,5,5,5,5,5,6,6,6,6,6,7,7,7,8,8,8,8,8

It would take 6-11 pulls to pull someone off the bottom end:
6,7,7,7,7,7,8,8,8,9,9,9,9,9,10,10,10,10,10,11

That gives us the sort of numbers we'll need to work with to lynch. To get Cephiro to the item is potentially up to 4 spots more, so 7-12.
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:49 GMT
#820
EBWOP: Congratulations Nemesis! If you are lucky, your 3-push may already have killed me!
Tobon
Profile Joined March 2011
United States372 Posts
April 04 2012 04:57 GMT
#824
On April 04 2012 13:53 Snarfs wrote:
Show nested quote +
On April 04 2012 13:49 Tobon wrote:
EBWOP: Congratulations Nemesis! If you are lucky, your 3-push may already have killed me!

Hopefully the flamethrower grew so there's an even better chance

Ah, I'd forgotten about that wrinkle. So are you in the Tobon-is-scum camp, Snarfs? Cuz I'm not.

If we get one scum along with me dying, that would be a fair trade, but obviously I'd prefer to live through the day, so I'm at your disposal should you have any questions. You too, Bugs.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
08:00
Finals
Snow vs SomaLIVE!
Afreeca ASL 22393
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 117
StarCraft: Brood War
Jaedong 7235
Bisu 5856
Flash 4232
BeSt 2624
EffOrt 1021
Leta 808
ZerO 698
Hyun 636
Pusan 547
Zeus 391
[ Show more ]
Stork 372
Dewaltoss 171
Backho 83
ToSsGirL 72
Bonyth 60
JulyZerg 43
Noble 17
NotJumperer 11
SilentControl 9
Terrorterran 8
Dota 2
XcaliburYe543
League of Legends
JimRising 523
Counter-Strike
ScreaM1244
Stewie2K424
Heroes of the Storm
Khaldor258
Other Games
summit1g9539
singsing1394
Happy220
mouzStarbuck185
Sick183
crisheroes162
Organizations
Counter-Strike
PGL12727
StarCraft: Brood War
UltimateBattle 338
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler100
League of Legends
• Jankos3157
• Stunt557
• HappyZerGling142
Other Games
• WagamamaTV549
Upcoming Events
Sparkling Tuna Cup
23m
WardiTV Invitational
2h 23m
CrankTV Team League
3h 23m
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
5h 23m
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
7h 23m
Wardi Open
1d 2h
CrankTV Team League
1d 3h
Replay Cast
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
The PondCast
3 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
CranK Gathers Season 2: SC II Pro Teams
EC S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.