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Death Factory Mafia 2 - Page 22

Forum Index > TL Mafia
Post a Reply
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syllogism
Profile Joined September 2010
Finland5948 Posts
April 02 2012 19:05 GMT
#421
On April 03 2012 04:02 VisceraEyes wrote:
Show nested quote +
On April 03 2012 04:01 syllogism wrote:
On April 03 2012 03:58 VisceraEyes wrote:
Syllo, are you factoring in the capability for a well-manipulated town to be mass-murdered? It seems to me that in circumstances like that, having a higher DT count would help balance against that sort of manipulation.

But mafia only has one standard KP, so "confirming" several players at once on day 1 seems ridiculously powerful


Having one "standard" KP in a game like this itself is ridiculously powerful syllo, pull the other one.

Even if you are right about the possibility of utilizing the incinerator for "mass-murder", it still can't be used to deal with 5 confirmed townies on day 1.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:06 GMT
#422
If I use a pull action on sbrubbles, will anyone else follow the suit?
syllogism
Profile Joined September 2010
Finland5948 Posts
April 02 2012 19:07 GMT
#423
Oh risk claims the red light after all, so I will be pulling or pushing cephiro or sbrubbles
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:07 GMT
#424
EBWOP: I mean push action, since sbrubbles is one spot above risk.nuke. Forgot the exact spots again.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 02 2012 19:07 GMT
#425
You're logic is based solely behind what's balanced for the scum team, you realize this right? Your view seems skewed toward considering the option that favors the scum-team.

The role isn't unreasonable at all, considering the claims that have already been made. What about risk.nuke, he has the capability to confirm a large amount of people too. So is his power to powerful to exist?

if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:08 GMT
#426
Syllo, push sbrubbles with me?
syllogism
Profile Joined September 2010
Finland5948 Posts
April 02 2012 19:10 GMT
#427
On April 03 2012 04:07 VisceraEyes wrote:
You're logic is based solely behind what's balanced for the scum team, you realize this right? Your view seems skewed toward considering the option that favors the scum-team.

The role isn't unreasonable at all, considering the claims that have already been made. What about risk.nuke, he has the capability to confirm a large amount of people too. So is his power to powerful to exist?


Your argument only strengthens mine, unless you think two such roles exist in the game. I'm more inclined to believe risk given that his role was in the previous game and ace's post basically confirms it.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:11 GMT
#428
I like all of Cephiro's filter, except for the threat to kill Palmar. So I'd like to either confirm him as town, or see if he's being super tricky. He seems awfully quick to want to check somebody else now....

We still ought to have plenty of PoPs to deal with syllo or sbrubbles if this confirms him town.

##pull Cephiro

Now wait!
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 02 2012 19:12 GMT
#429
Thank you for your time Syllo!

Let's lynch BM!
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 02 2012 19:12 GMT
#430
*by Let's, obviously I mean "You guys".
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:13 GMT
#431
Well, that was a waste, but at least it confirms me as town. I will push Sbrubbles soon if no-one else will, and after that, I will pull Mattchew towards risk.nuke, and hope someone else does it as well.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
April 02 2012 19:14 GMT
#432
Tobon? What are you doing. Basicly every line in that post includes a different reason why I would want to lynch you.

Lets not kill BM. I don't know about his role but It's just too damn stupid to lynch someone who claims dt day 1. It's just a to bad risk/reward.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 02 2012 19:15 GMT
#433
Day ends less than 9 hours from this post!
Current positions - Day 1
+ Show Spoiler +

24.[Item] [___________]
23.[Palmar] [___________]
22.[___________] [___________]
21.[___________] [___________]

20.[___________][___________]
19.[___________] [___________]
18.[___________] [___________]
17.[Mr.Wiggles] [cascades]
16.[Nemesis][Dirkzor]
15. [___________] [Mr.Zentor]
14.[VisceraEyes] [Bill Murray]
13.[Snarfs][Tobon]
12.[wherebugsgo][prplhz]
11. [Acrofales][layabout]
10.[Mattchew][Bluelightz]
9. [___________][___________]
8. [Sbrubbles][___________]
7. [risk.nuke][syllogism]
6. [___________][___________]
5. [Cephiro][___________]
4. [___________][___________]
3. [___________] [___________]
2. [___________] [___________]
1. [___________] [___________]


PoPs - Day 1
+ Show Spoiler +


Mr.Wiggles
Bluelightz Push Dirkzor
VisceraEyes Pull Palmar Push Bluelightz
risk.nuke
Sbrubbles
Dirkzor
Mattchew Pull Palmar
Snarfs Push cascades Pull Palmar
Cephiro
Tobon Push layabout Pull Cephiro
wherebugsgo Push Bluelightz
layabout
syllogism
Mr.Zentor
prplhz
Acrofales
Bill Murray Pull Palmar
cascadesPull Palmar
Palmar
Nemesis Push Tobon




Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 02 2012 19:15 GMT
#434
Wait a tick....I do believe that two such roles could exist in this game.

Nevermind guys, false alarm.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:16 GMT
#435
Assuming the light stays on, Cephiro & Syllo should both pull down Sbrubbles. If he's scum it's going to be easier to pull him off the end than it will be to push him up. Especially since we are likely to get a fire zone flip today at this rate.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:16 GMT
#436
I'm going to wait 5 minutes until I push Sbrubbles. If that is not enough for someone in the fear that mods are too slow, please say that. Also, anyone that PoPs risk.nuke now is scum.
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
April 02 2012 19:17 GMT
#437
On April 03 2012 04:01 syllogism wrote:
Show nested quote +
On April 03 2012 03:58 VisceraEyes wrote:
Syllo, are you factoring in the capability for a well-manipulated town to be mass-murdered? It seems to me that in circumstances like that, having a higher DT count would help balance against that sort of manipulation.

But mafia only has one standard KP, so "confirming" several players at once on day 1 seems ridiculously powerful

It sounds like it Bm's claim is based upon this
+ Show Spoiler +
Captain Commando toy - you may once per game send out a latch and cling to a player's
queue. However if you attempt to swing by or latch on to a queue occupied by opposing
forces they will kick your latch off and you will fall to the floor. You will not be able
to push/pull until the next day when HJD comes back to pick you up off the floor. This
also makes you immune to night hits. The greater the distance of your latch the higher the
chances of it breaking by itself.

probably too broken

So maybe it is not that broken.
+ if he tries to move past scum then we will instead get a list of several players, with at least 1 scum in it. Until BM flips we cannot be sure of his role either.

by my count we have 13 pulls and 12 pushes.
we need to move palmar
we need to uses risks ability
we probably need to kill somebody (i ##vote Nemesis)

On April 03 2012 04:04 VisceraEyes wrote:
Show nested quote +
On April 03 2012 04:03 layabout wrote:
But VE, after WBG made that mistake both you and i corrected it before wiggles even posted. Why would he point it out again?


What I'm saying is that he would have corrected it before we did...he had posted, and he reads the thread.

If you look at the times though...
Bugs posts at 07:17 http://www.teamliquid.net/forum/viewpost.php?post_id=14163806
You correct at 07:27 http://www.teamliquid.net/forum/viewpost.php?post_id=14163934
I correct at 07:33 http://www.teamliquid.net/forum/viewpost.php?post_id=14164010

Wiggles 1st post after mistake at 08:18 http://www.teamliquid.net/forum/viewpost.php?post_id=14164379
His last post before mistake at 01:56 http://www.teamliquid.net/forum/viewpost.php?post_id=14161192

Am i missing something here?
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:17 GMT
#438
Note also that someone should push Cephiro up first. The cop needs at least 2 people within range or it's a false positive.
syllogism
Profile Joined September 2010
Finland5948 Posts
April 02 2012 19:18 GMT
#439
##push Bill murray

Rereading cephiro first before I decide on my pull. Sbrubbles hasn't even posted which could be him not wanting to play due to rolling scum, but I really dislike lynching someone based on no information at all, besides the supposed role information.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
April 02 2012 19:18 GMT
#440
I don't know if you misunderstand how my power work. I can turn on my sirens once during the day and I check for bad toys near me in the 3x2 area centered around meduring that specific time. I can use it again tomorrow if I survive the night.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
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