World at War 2 Mafia
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sandroba
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Just don't fucking nuke until we have good info to analyse. Save your nukes today. Don,t fucking counter nuke before considering very hard if the player who is nuking you is scum. | ||
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We are going to treat all days as being 24 hours (We could consider starting this day2, up for discussion). Every day we vote for who to lynch in the first 24 hours and that player will claim how many lives he has (town player has no reason to lie and if he does he gets lynched anyway) and we will fire that amount on him. If a player claims unkillable by nukes like coag we launch 2 and if he's not dead we lynch him. Those will be the only nukes fired every day and it's safe to assume world radiation will not be reached this way. Every player has at least 1-2 nukes and the op says the radiation level needs to be "fairly high" for the conspirator to win. If anyone else fires a nuke he gets auto lynched NOT nuked back. If we follow this plan we will have 2 lynches every day for every night kill axis has. Needless to say this is extremelly advantageos for us since: 1) Prevents conspirator from winning the game. We can stop using this tactic any time when the game gets tilted in allies favor. 2) Gets us 2 lynches everyday and prevents people from random killing other players. | ||
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If a player has no nukes, can he still fire like in WaW? If he can will it count towards the nuclear phase limit (last nuke has to land)? How much time does it take for a nuke to land? Does the day automaticaly end after the last nuke has fallen or is it fixed 48hrs? When exactly the nuclear phase begins? As soon as day starts or as soon as the first nuke is fired? | ||
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On July 05 2011 15:19 Mr. Wiggles wrote: I don't think GM's plan is entirely realistic, as it is hard to control people, and also retaliatory strikes are going to cause a lot of unwarranted bloodshed. Beyond that, I don't think a 50% consensus is actually a very strong thing to kill off of. Rather, kills should be based off of strong reasoning and analysis, and if it can be proved there's sufficient reason to nuke, we nuke. One thing that RTM taught me, is that town is eager to bandwagon on any kind of analysis, so long as it's formatted nicely, and makes a bit of sense. Look at the case brought up against sinani201 for example, which just pointed out bad play, but not how he was scum. I'm sure you could get a majority vote for firing on that, but for me, it's not strong enough to actually kill on, even if half of town agrees to it. Does that make sense? Majority rule isn't always right. Random nuking = bad Nuking with discussion = good Nuking off strong reasoning and discussion of that = better Also, I just read San's plan: It's alright, except for a couple things. -A mislynch on town will lead to probable retaliation on his accusers. The townie has KP, and he will try to fire it at who he thinks is scum before he dies. -A lynch on scum that way will cause him to fire off all nukes into town. -Scum can lie about the number of nukes he can be hit by, in order to waste town KP and increase the radiation level more, stopping further strikes from town and mafia for fear of losing. This works because nukes are not instantaneous. I think this actually will end up with a lot of nukes fired, and a lot of dead townies, due to the nature of it, and as soon as nukes start to be fired, it makes it easier to fire more. We should almost propose an armistice except for rare circumstances, maybe. =/ ok regarding your coments: 1- Scum loses to radiation too. If they don't care they will fire it regardless when it seems they are about to die. I'm guessing people may have anti-nukes to shoot those nukes not fired in the proper time down. Townie should never nuke when hes about to die if we follow this plan. I can't agree to shut down a good plan based on possible dumbness of others. 2- Town nukes will not be used in another manner and it's safe to assume we have plenty so wasting is not a problem. Also who nukes is based on player list. This not only provides information but also makes scum "waste" their nukes too. Scum has no reason to lie about number of nukes that kill them as they also lose to radiation. Of course if a person claims that it requires 4 nukes to kill them we nuke them twice and lynch them if they survive. This is to make sure scum can't deter us from double lynching. We have to all agree to never launch nukes except in those controled circumstances. I think trading all random kp town has for a double lynch every day is a damn good trade. | ||
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On July 05 2011 15:52 Eiii wrote: sandroba wins the 'worst plan' award. Anyone trying to propose we fire the nukes in a controlled, safe manner is either living in a fantasy world, or eager to watch the world burn! As far as I can tell the whole nuke thing is going to be a huge clusterfuck and I don't know if there's really anything that can be done to stop it. I'm going to go flip through the last WaW game because I have no clue how the nuclear phase works at all from the description given :x ???? My plan is bad because you KNOW it's not gonna work? How exactly? If people fire nukes not following my plan they get lynched, not nuked back. OK so you are saying nuke is going to be a cluster fuck and nothing can be done. If you are town why don't you conceed already then? Or maybe that's what you want because you are mafia. I agree with you that if we don't actively try to control this shit that's what most likely is going to happen. Ask yourselves the question: Which is better: a fuckton of dayvigs nuking randomly or 2 neat lynches per day? | ||
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On July 05 2011 15:51 Curu wrote: Considering that radiation levels increase on any sort of activity (hitting someone with multiple lives, dud missiles counting) then I think it's somewhat safe to assume that the nuclear cap is somewhat high. Last World at War had 34 nukes spread among 22 countries with 9 as the max radiation level. This game, assuming an average of 1.5 nukes per person (29 people), then we have about 43 nukes total. So I’m going to preemptively place the radiation level at around 12. Just my analysis based purely on the previous game. Take from it what you will. We already seem torn on how to use the nukes. In most town bandwagons there’s going to be at least a few scum so the lynched will probably fire some nukes. I kind of like sandroba’s suggestion but I think only in advantageous situations where a good scumread can be obtained (ie if we lynch a scum and he flips red). It’s much harder to get reliable scumtells on a flipped green. Still let’s not be too hesitant to use nukes. The advantages the scum have in Mafia games are that: 1. They start with more information than anyone else 2. They have unified KP With the nuke mechanic giving Town a share of that second advantage. We just have to figure out the best way to use it first. Guess exactly what we need to produce good information? Lynches. | ||
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On July 05 2011 18:18 prplhz wrote: I think the whole idea that nukes can be used in a controlled way is absurd .. it may work but if it backfires it could really mean disaster and I don't think it's worth the risk. I suggest we just go about this game as if noone would have any reason to nuke ever unless they are conspirators. The whole "I think maybe we can use this many nukes before the earth self destructs" is a pretty bad gamble. Imagine if someone suggested it irl. So far I'm pretty skeptical towards sandroba and GMarshal 'cause they are quite foolishly proposing that we use nukes in a controlled way, something that can only lead to disaster. Not so much about Chaos13. Also stop talking about confirmed scum. I sugest you go read WaW 1 before posting nonsense like this. How is controling nukes is gonna lead to disaster as oposed to NOT controling nukes? It's been proven already that if we don't control it leads to many townie deaths. People nuke each other out of spite and because someone else nuked a player and he flipped town. Mafia has measly 1 kp this game, if we get 2 days worth of lynch per night we are going to rape them, unless people go about killing each other. @Palmar can you provide reasoning as to why this plan is bad? | ||
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If you think this plan does not benefit town make sure to explain why in detail, because all I'm reading is "oh the plan is bad", "it's not going to work", "it's gonna lead to disaster". @prplhz think of this in terms of balance: There are 30 players with multiple nukes. If just a few nukes per day would trigger conspirator wincon, it would be pretty damn easy for him to win don't you agree. If we leave it to players decision we risk it much more. Think about it. | ||
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@Eiiii If this game is like the previous some players have anti-nukes. If any nukes are fired without concesus a town aligned player with anti-nukes shoots it down and we *lynch* the player who used it, not nuke them back. Same goes if the guy who's about to get lynch gets stupid and retaliates. But then again this plan will reduce and even nuliffy retaliation as we can for example say that the first and second player on the player list (that's active at said moment) that *hasn't voted* for the guy has to fire the nuke. Many tweaks can be made, the important part is double lynch and no rogue nukes flying around. | ||
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Vigs work well because they are hidden and can claim their shot in thread afterwards to confirm themselves etc (since they are protown in most setups). Nukes are NOTHING like that because they have to be announced in thread, which tends to generate hate and retaliation when the player flips green and turn into a chain reaction of townie deaths. Independant thinking is gonna lead us to disaster, you can mark my words (or read WaW 1). If you want to nuke a player that badly just fucking explain us why and we will vote on it. | ||
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On July 05 2011 18:44 prplhz wrote: @sandroba I sugest you go read my post before posting nonsense like this. I never suggested that controlling nukes is bad, it would be great if town could fully control all nukes and get pretty much unlimited KP, but this is not going to happen. And I think that the whole idea that maybe it could happen is naïve at best. So you pretty much agree with the plan, you think if we could control it it would be great, but you disagree based on the possibility that others might disagree with it. That's a nice reasoning right there. Of course if every one starts disagreeing based on this no one will ever agree to anything. If you think controling nukes is good go ahead and agree to it and let others decide for themselves. The only way to make it happen is to support it and act on it. If we get most players to agree to lynching anyone that shoots without concensus and to shoot down any rogue missiles we can enforce this pretty easily. | ||
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Based on last game the amount of nukes you have depend on country not role. Vanilla townies/blues/scum all can have no nukes. | ||
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There's no fucking way conspirator(s) are going to have multiple nukes and it's very unlikelly they even have nukes. If we feel we are getting close to threshold we can stop the double lynch. I assure you if we leave it to players independent decision we are gonna lose regardless. If we go by my policy we are gonna win much sooner than the limit is even close to being reached. | ||
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How is that dispeled? Stop trolling pls. | ||
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@curu since who will be nuking does not matter we can change it to have people volunteering, but that also has its problems. Also observe that many scum players as well as blue roles have 0 nukes, so mafia killing the players that declare no nukes, while having a better chance to hit blues, also throws more suspicion the mafia among them. Works kinda like the zodiac list. | ||
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I'm tired of arguing with you, because you are either scum or conspirator, so from now on I'll ignore your post till I can lynch you. I already have all the info I need to prove that you are not town aligned. | ||
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##Vote: GMroba's plan (changed to 40%) | ||
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I.E. I'ts day 4 we lynched/nuked 4 mafia, we can vote at night to change the plan to 1 lynch per day. If it's day 5 and we only lynched 2 mafia and we are nearing lylo we actually don't give a fuck as to who we lose to so we can keep it up, so we have a nicer shot at winning and so on. | ||
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What you can guarantee is that the majority of the players are pro-town and while you can't guarantee that the majority will vote for a mafia, you can guarantee that we are playing skill vs skill in an extremelly town favored field. Blue roles are still free to act how they want and use their night actions how they see fit. You just eliminate the nuke-fest factor from the game completely AND get 2 lynches a day in the process. | ||
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On July 05 2011 23:00 Palmar wrote: If this was true, town would win vanilla games majority of the time (they don't) But as I said, it's a non issue. Syllo actually pointed out something that none of us had thought about, and with that information in mind I retract my opinions. Stop being silly and read what I posted. Not every game we have 2 lynches per night cycle. I also didn't claim town would win 100% of the time under those circumstances, I said it's extremelly town favored and town should win most of the time given the same skill. | ||
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When balancing a game the host takes into consideration the number of night kills by mafia compared to the number of people playing the game. The more lynches we have per day the less kill mafia has. That's easy and simple, anyone refusing to see this should take a step back and think it through again. If we push this to the limit we have all lynches in one day and no mafia night kills. With most players in the game being town aligned you can see how it's extremelly dificult for mafia to win. This game has a deterrent to that though, which is the conspirator. It prevents us from simply nuking all players and having infinite "lynches" per day. Also there is the time constraint, each day having 48hrs prevents us from discussing and agreeing on multiple targets per day. Nevertheless it IS extremelly advantageous to town to lynch more than one player per day, and making it 2 per day is a conservative way to prevent conspirator from winning and leaving enough time for discussion. It's ridiculous to argue otherwise. "Mafia can influence the lynch and kill more town players per day". Yes they can, but they also have COMPLETE control over their night kills and the lynch is our main weapon to defeat mafia. It really comes to skill from town as a whole vs skill from mafia when determining the outcome of a lynch, but it tends to favor town as town always has more players. With that out of the way let me explain to all of you why Palmar is NOT town-aligned this game: If you have not followed the discussion from when I the plan initially came up till now I sugest you do so. When I first proposed my plan, palmar said it was terrible and he wanted "individual thinking" from town. First let me say that Scum absolutelly does not want us to use the plan. It fucks them in many ways and it fucks them hard. So what's scum behaviour in that scenario? They want to dismiss it, but they want to do so without drawing uneeded suspicion onto them. It would be foolish for them to start attacking the plan hard before it even gets momentum. And that's exactly what palmar does: On July 05 2011 18:41 Palmar wrote: Time to stop the insanity and explain this. Sandroba's is slightly less bad, but still wrests control away from townies. I'm a big advocate of the "shoot early, shoot independently, shoot scum and shoot often" vigilante policy. Clearly with the radiation thing this has to be scaled back a little bit, but for the most part, it still applies, just chill a bit and think again before you shoot. So, without further ado, I introduce an alternative to all the dumb shit that's been going on. I will require every major nation in the world to sign this agreement. The Palmar Agreement: 1. Article - Nuke Scum 2. Article - Don't be an idiot 3. Article ##Vote: GMarshal On July 05 2011 19:18 Palmar wrote: Whatever. I'm not gonna shit up the thread by discussing a bad plan, I'm going to rely on people not being dumb as fuck. But hey, if anyone wants to play your little stifling game, then all the power to you. Bear in mind that Palmar claimed later to have 0 nukes. He wants independent though from "pros and great analystis" while putting blind faith on their aligment. Needless to say that has lead to disaster in all previous games using a similar setup. Also we still have blue roles who have night actions (the equivalent of vigs/medics/dts, we did in previous games and if we don't in this game palmar has no reason to believe that's the case), and it's completely up to them how to use them. Lets look at this other post shall we: On July 05 2011 18:58 Palmar wrote: That's why I said "just chill a bit" in my text. yes, scum probably has nukes. You're working under the misconception that somehow allowing people to vote or agree on a nuke is bending to the town's will, this is incorrect. The town is, and will always be, controlled by few vocal members that are charismatic and convincing enough to lead the rest along with them on crusades. Vigilante shots (or nukes) provide a great alternative to that. If the town "council" of people who lead the town are missing something or even in worst case being messed with by scum, that's when we really need independent vigilante shots. Don't try to control town. Also, if everyone signs my agreement, then there's a clause that says "Don't be an idiot", and thus we will not have stupid or useless nukes. In RTM where Palmar was town aligned, he strived to take leadership, took scumhunting into his own hands while trying to keep town focused (even if he was wrong about he's suspects sometimes). He refused to deposit blind faith in anyone and kept scum on their toes all game. Lets look at the results: It produced a ton of good information, which allowed players to be extremelly acurate with their blue powers and lynches and became the one of the most one sided town victories so far in this forum. We can't say it didn't work out for him, quite the oposite. Now in this game, we not only see a complete 180 in his mentality, but also a change that's extremelly pro-mafia and anti-town, judging by not only mine, but his own standards: He doesn't want leadership and wants to trust in players that, if he was town aligned, he would have no knowledge of their aligment. That's only going to lead into dozens of nukes being fired at random and most of the hits will be townie deaths. Mafia knows who their players are so they can use their nukes/counter-nukes strategically while we cannot. That's a extremelly mafia favored field. He compares nukes to vigilante shots when everyone and their mother knows they are NOTHING simillar. As a town this makes absolutely no sense, but as mafia it sure as hell does. Lets move on to later in the discussion. The plan starts gaining strengh and many players start agreeing with it. When Palmar notices this he starts to opose it more vocally since mafia is absolutelly screwed if we agree on this. His arguments are that we should not trust the town circle, which is clear bullshit when everyone is allowed to vote on the targets and that players should be allowed to use independent thought. But look at this, it's not like palmar wants to take matters into his own hands and nuke scum. He has no fucking nukes (at least he claims). He wants to blindly trust other players to make their decisions on who to nuke. That's not the town aligned Palmar which we all know, which would have jumped on the opportunity of having two lynches per day and kick scum's sorry ass, by trying to lead town based on his beliefs. All this so far 100% proves that palmar is not town aligned this game. But lets continue so you can notice Palmar change in behaviour. Suddenly I pop in the thread and say I know he's scum and have all the info I need to prove it (presented above). From this moment on Palmar gradually changes his opinion from "terrible plan" to "really decent plan" and he abandons his previous beliefs for the terrible reasoning "my previous plan does not allow role claims". As GM pointed out roles have absoulutelly no bearing on aligment, and that alone should never be enough for you to change your mind about something you were fighting so strongly against. This only makes sense as a desperate attempt by scum to remedy their complete exposure and try to hide again. Palmar has already shown us his true colors and now is trying to back down like a misbehaved child providing weak excuses (something town palmar would never do). PALMAR IS SCUM ##Vote: Palmar ##Dunkirk Operation | ||
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Also anyone that agreed to my plan should be voting to lynch palmar regardless since he broke the no nukes rule, shorttened the day and possibly took away an extra life from another player for no reason. He didn't even follow his own plan. God knows if he has nukes or not. Use your head and vote for palmar. He is 100% scum. | ||
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Now scum has plenty of reasons to prove they are not lying, they are afraid and must take suspicion away from them even before people start noticing them. Palmar knows he's doomed and is using his last breath to fuck with us. Let's lynch him! | ||
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Come on people vote for Palmar. He did not even respond to my case, while being active in other threads. I guarantee you he is scum. | ||
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@Palmar I quoted the post where you called the plan bad. Nukes are not vigillante shots, for many reasons that I've stated before, yet you failed to acknowledge. I'm not preventing any blue roles from acting. Yes I want us to use controlled nuking to our advantage. 1 per day is not going to win the game for the conspirator. Period. You say no random nuking day 1 but you fucking broke your own rule and shorttened the day by 24hrs. @Mataza I hope your nuke doesn't go off. | ||
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On July 05 2011 19:18 Palmar wrote: Whatever. I'm not gonna shit up the thread by discussing a bad plan, I'm going to rely on people not being dumb as fuck. But hey, if anyone wants to play your little stifling game, then all the power to you. Here is about the 3rd post where you called the plan bad. Also if you are suposedly able to spot bad nukes mataza should be auto scum and you should be voting for him. | ||
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Don't fire any nukes at me cuz I'm fucking imortal. If they do, don't shoot them down, cuz it's not worth it just for the radiation at this point. ##Nuke GMarshal | ||
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On July 07 2011 03:23 GMarshal wrote: This is hilarious. Thank god I won't have to play with you derps any more. I'll make you a deal, if you are so sure, bet your nukes on me being scum, if I flip town you swear not to fire them any more, if I flip scum you do whatever the hell you want, deal? Oh and I never advocated letting nukes land on sandroba I said it was up to the person with the anti-nukes to make a judgment call. But hey, no one ever actually reads what I wrote, its much more fun to just make it up. Let me ask you something GM, do you think I'm scum? You have anit-nukes yourself. | ||
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I wish I was conspirator this game. | ||
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On July 07 2011 04:48 Palmar wrote: Whatever, don't let me ruin your fun. Someone just nuke me and then you can nuke as much as you fucking want to as I'm the conspirator. LOL. Or you are scum. Or conspirator imune to nukes. I'd rather lynch you TYVM. | ||
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LYNCH PALMAR. He claimed conspirator when he's about to die. Town would NEVER claim that. He's either trully the conspirator (unlikely) or Scum (likely). | ||
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He could still be scum, though, I don't feel confortable letting him leave. Caller, can the conspirator still win after dead? | ||
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On July 07 2011 04:59 Curu wrote: Explain why you're acting completely opposite of your whole policy which you've been fighting for since day 0. It's the thing that had most people convinced you were pro Town because it made sense and you were extremely active about it. It's why I was willing to pardon your scumslip. Now you don't give a shit about it. No, I won't explain shit. You now know I'm town, expend your energy hunting scum, not pestering me. | ||
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On July 07 2011 05:01 GMarshal wrote: Yes Mr.Paragon of self control and adherence to plans Lol, I never said my plan wasn't to stop myself from doing shit like that . If mataza is scum, he wins MVP this game imo. | ||
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On July 07 2011 05:04 GMarshal wrote: This attitude is not at *all* anti-town Mr.President Pro-tip destroying the town environment (in more than one way ;P) is going to lead to OOOOM* You are right. Please Curu, refrain from acusing obvtown of being scum. Have a nice day good sir. =) | ||
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On July 07 2011 05:30 Mataza wrote: Yeah, it´s almost like a CONSPIRACY. Seriously though, people have stopped to make sense altogether. TAA incited the first nuke which was done before the town voting was complete. Sandroba fired the first nuke that didn´t involve me or anyone I was involved at the time. YM keeps telling everyone to nuke the shit out of this. Sandroba was the one guy who was adamant about policy enforcing day0. Sandroba random nuke incited a chain reaction of counternukes, as he was the guy who proposed a policy in the first place. Palmar claimed Conspirator. killing him might flip the radiation limit, we won´t know until he flips. It´s really hard to decide which to lynch first. So I´m going chronological. TAA came first, then Sandroba, then Palmar. I am disappointed at the chain reaction. There has been literally no talk before each nuke(the nukes between YM and me had talk inbetween them). At least we should come out alive out of this. + Show Spoiler + Hitting bottom isn't a weekend retreat. It's not a goddamn seminar. Stop trying to control everything and just let go! LET GO! These are of course from the movie fight club. You are now welcome to the game I changed this into, for you. Caller gave us the building blocks we needed, and I am thankful for that. Wtf did you expect when you launch a nuke out of the blue. That's exactly what you knew was going to happen. You started this whole mess. Wow you contradict yourself too much. You want us to policy lynch on a policy you don't even agree on? Way to go man. You are one balsy mafia. | ||
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That's why coagulation is refusing to claim his leader name btw. And Mataza's leader name does not add up to the theme of this game. | ||
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"Countries and Factions: Each Faction has a gimmick in the name of their players." Paur Leynaud... I mean caller is making fun of the way the french speak, and the other leaders should theoretically follow this theme. It's not referencing SC:BW characters. | ||
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On July 07 2011 16:04 heist wrote: Leaders are listed. I can claim coag's leader for him. It's King Borege the 6th. Is there something I am not understanding here? Yes, every player gets a country and a leader in their PM. I'm asking coag which name he has on his PM, not the Leader of the Boreritish. | ||
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@Mataza I thought your nuke was after the nuclear phase was over and after I woke up I found out that the nuke did go off and YM had already stricken it down. Nothing I could do about it. | ||
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But later he claimed that he didn't read the thread cerefully enough and claimed a mainstream leader so I guess he is telling the thruth. Such is life and mafia. | ||
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On July 07 2011 18:27 Palmar wrote: By the way, nice catch on me being not town. Well ty, but I regret I went to all the trouble and it turned out it was an easy bandwagon for scum to hop on. | ||
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On July 07 2011 18:36 Palmar wrote: hmm I tried to oppose your plan to gain town cred, I actually thought your plan was better for my win condition than mine. I bet you did, since oposing my plan was clearly a pro-town move that would get you tons of town cred. Sigh. | ||
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I'ma lynch your ass tomorrow. | ||
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[green]Does the text regarding mataza's death is just flavor or did he get nuked instead of lynched[green] What makes this move really worth it for scum though, is if YM is scum. They not only eliminate possibly 2 more player, but also save one of their own. It would be a waste not to use it that way. I know that YM use his anti on me and that gets him townie points, but his explanation as to why was pretty sketchy, since he himself claimed he wasn't sure I wasn't scum. Why waste your anti-nukes so early on to protect a player you theoretically "don't know isn't scum". The only logical answer to that question is to buy town cred. Who wants to do that? Scum. Let's take a look at what really happened imo. YM used his anti-nukes on me because he felt like I was the most viewed as townie by the vast majority. Somehow town fails to see how townie I am and YM's plan kinda backfires, specially when I decide to nuke GM, which he was saying was scum too, and to save face he says "I'm not sure sandroba isn't scum lol". If you used an anti-nuke on me this early you needed to be pretty sure I was town don't you agree? Also the fact that I nuked your main suspect of being scum should only reinforce this notion no? Instead now when people start questioning on why he did it, he does not provide ANY answer and claims he's not sure I'm town. How does that make any sense? Now let's look at YM's posting so far. He has a trillion posts and no content at all. 95% of those are one liners, the rest are 3 liners with roleplay. That's that complete oposite way he normally plays as town. He usually comes in with analysis every day (even if it's not always accurate) and is very agressive. This game he is completely "flying under the radar" as Palmar described. Then we get to the point where YM nuked mataza. He claimed it was because he mistakenly believed mataza nuked GM, which moments later he called scum and his main lynch target. WTF?You think a guy nuked someone you think is scum and you NUKE HIM BACK? How does that make any resemblance of sense? So people start calling him out on it then he retracts that it was a mistake and says it doesn't matter the target which mataza nuked, he wanted to nuke mataza anyway. Your actions don't add up and the only thing that's keeping me from calling you scum for sure is the fact that you used an anti-nuke on me for whatever reason even you fail to identify. I'll be watching you closely from now on. | ||
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Does the text regarding mataza's death is just flavor or did he get nuked instead of lynched | ||
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I had my own reasons to suspect YM too, but since he claimed the name of his leader and it makes sense I find it extremelly unlikely he's scum right now. | ||
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Also I did not nuke GM "for no reason". I had plenty of reason, and I explained it already. Now let me tell you about the objective of this game for town. It's to kill scum. It's not to kill the most controversial player, the player that broke policy or the one you don't like. Ask yourselves if you trully believe I'm scum and why scum would bother to do everything I did and to draw as much attention as I did. Discussing policies on the begining is very good way to produce information and to try to come up with strategy, but this game is dinamic and not always the best move is to blindly follow the rules you agreed upon, you have to adapt. What use would it be if we all agreed to lynch mataza day1? huh? 0 relevant info towards the lynch. Stop wasting your time. @GM you are being thick headed as fuck, care to let go of my balls and help me find scum in hiding while we keep going at each other? | ||
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Nuke: Youngminii | ||
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On July 09 2011 15:28 Mig wrote: Sandroba if YM flips red why do you think he saved you with his anti nuke? Look at my analysis of YM and that should tell you why he saved me. Anyway his claim was good, that's the only thing that changed my mind and I blaim chaos for not counter claiming him. Idc if you guys choose to lynch me today, but I'll make sure I'll take at least 2 scum with me. | ||
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Why do you think I'm scum again? Really take your time to think about what I've done and how I'm pushing mafia objectives. If you make an analysis proving I'm scum I swear I'll vote for mylsef. | ||
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I agree that we need concensus, I'm giving my opinion ant that's how we reach concensus. | ||
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On July 09 2011 14:25 ~OpZ~ wrote: ...I'm uncertain....but kill him. I'm not letting another calleresque fiasco like WaW1 happening again. Opz's opinion regarding YM. Yeah, he is scum. | ||
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Also inb4 someone argues that it will give mafia a bunch of targets. To that I say: What the hell is the difference for town? Why do you care if scum hits someone that wouldn't be confirmed otherwise? @deconduo where's your nameclaim? Are you gonna survive this nuke? | ||
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Also point me to your analysis where you identify me pushing mafia objectives or behaving in such way that proves I'm scum. Agressive and reckless =/= scum my friend and since you were able to point out citi.zen was mafia in CCM you have no excuse for thinking that. Lynching me and YM will provide nothing besides waste towns time. You are pushing scum objectives, good job to you if you are scum. | ||
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On July 10 2011 00:55 Curu wrote: You're creating a terrible Town atmosphere where no one has to think or act rationally or carefully. That's as anti-Town as you can get without actively taking action against people. I don't need to convince you. You still won't answer my questions. So now it remains to be seen what everyone else thinks. Do you not see the rational discussion we are having here? Also where is your nameclaim? | ||
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I was the first one to point out this post, which nails opz as scum to the ground: On July 09 2011 14:25 ~OpZ~ wrote: ...I'm uncertain....but kill him. I'm not letting another calleresque fiasco like WaW1 happening again. Only scum could make a post like this, given the situation. If you are uncertain about YM being scum at this point you better have a damn good reason. And if you do if you are a townie you share it with town. YM claimed a name and someone dies and flips the exact same name. What about that makes you uncertain YM is scum? If you are town and not as clever as syllo NOTHING. If you are as clever as syllo you point it out. As scum you want to look good after we lynch an innocent and that's the reason for this post. | ||
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On July 10 2011 01:19 syllogism wrote: Actually I think I solved the mystery "i crunched two roles into 29" Fuck syllo, I hope we are always on the same team when we play toghether. | ||
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JeeJee and Curu where is your claim? @curu I'll answer any questions you ask if you claim your name. You have needlessly outted that you have a power role, but you refuse to share your name? Why is that? From what you claimed so far your name should have no barring on your power. | ||
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I wish I didn't waste my nuke on YM today. | ||
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If I did not make it clear before, I don't care for your special win conditions. Since you haven't claimed you are under heavy scrutiny. Deal with it =P. Fake roleclaiming in CCM was used as last resort and is not something mafia is willing to do unless they need to. It's very hard to fake a plausible role and explain your actions acordingly. It's not in anyway relevant to this game though, since I'm not asking for roles, I'm asking names. You can be against it for your own reasons, but you can't argue it isn't pro-town. | ||
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