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World at War 2 Mafia - Page 2

Forum Index > TL Mafia
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sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 11:20 GMT
#216
@GM We vote for nuking to provide information. Nuking them back gives them oportunity to nuke again and doesn't punish players imune to nukes.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 11:21 GMT
#217
"Each player has a random amount of nuclear weapons (from 1-2)(unless otherwise specified) that they may shoot on any person they wish during this phase"
How is that dispeled? Stop trolling pls.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 11:23 GMT
#219
The "retards" in aces game were L, tree.hugger, Xelin, Zona, etc. Are you sure those guys are dumb?
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 11:24 GMT
#220
Add RoL to that too.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 11:33 GMT
#223
@deconduo Except that there is. People not voting for the person are the ones that are going to launch the nukes. We can shoot down any retaliation rogue nukes. Again read the whole discussion before commenting. If some random player nukes the person who already did not follow the plan what stops him from nuking again in retaliation? How do you deal with players that are imune to nukes?
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 11:39 GMT
#226
Anti-nukes? Last game we had them. Something tells me we might have them this game too.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:18 GMT
#238
@GM I don't agree with majority. It requires people to be very active and with the 24hr deadline I think we will end up no lynches most of that time and that fails to abuse the mechanics of this game. We can derive usefull information from a non majority lynch regardless, so I don't think it matters. Majority lynch benefits mafia more than town imo.
@curu since who will be nuking does not matter we can change it to have people volunteering, but that also has its problems. Also observe that many scum players as well as blue roles have 0 nukes, so mafia killing the players that declare no nukes, while having a better chance to hit blues, also throws more suspicion the mafia among them. Works kinda like the zodiac list.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:26 GMT
#240
@syllo you can't launch duds if you have real nukes. Ya maybe you are right and we should only launch one regardless. Town will never counter the nuke that we agree on so if it gets shot down it's mafia wasting anti-nukes (which is excelent for us) and we can use another nuke if that's the case.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:28 GMT
#241
@GM I agree that if there's 3 people the nuke is never going to be on mafia. We can require at least a third? Majority is too much. We should be able to derive info regardless. Abusing double lynches is really beneficial.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:29 GMT
#242
Also we are nuking just once a day, how does this help the conspirator?
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:53 GMT
#247
Night has not even started and the nuclear phase is during the day after that.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:54 GMT
#248
@syllo Ok explain to me in which scenario it is not beneficial to have 2 lynches per night cycle.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 12:59 GMT
#249
@GM I can't say I agree with that. Pure voting with no flips are very hard to analyse. Majority lynch benefits mafia more than town. 1 nuke per day and a lynch is not gonna win the game for the conspirator.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:03 GMT
#252
@Palmar LOL? If that's so any game is auto won by mafia if all they have to do is not lurk and sway the votes. How do you propose we win the game if not by lynching scum.

I'm tired of arguing with you, because you are either scum or conspirator, so from now on I'll ignore your post till I can lynch you. I already have all the info I need to prove that you are not town aligned.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:13 GMT
#257
People also have to bear in mind that we most likely have town aligned roles that can act at night and take pot shots at scummy people. This plan in now way discourage such roles from acting with their limited town aligned KP that doesn't lead to apocalypse.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:14 GMT
#258
That's not it GM. After I post my case (prob at night, cuz I might get sniped) you will see how there's simply no way palmar could possibly be town aligned this game.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:20 GMT
#260
@chaos13 as you can see my plan is extremelly pro-town and is gaining momentum. Now is the perfect time to discuss plans since the game has not even started. Most reasonable people are agreeing with it and others are trying to shut it down for no sane reason. If you don't agree with it you better provide some reason. We will not leave it to be discussed day1 when we have to focus on who to lynch. Also if you think I haven't done scum hunting so far you are in for a surprise.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:23 GMT
#263
@GM can we agree to reduce that to 40%? Considering 20% of people will most likely lurk this is going to be the majority of the active. I don't want us wasting an oportunity to lynch because players were not active enough. That's a nice compromise on my part and if you are reasonable you will agree =).
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:26 GMT
#265
@chaos13 LOL why would you pass on the opportunity of having 2 lynches per night cylce?
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 13:30 GMT
#268
@Palmar It's not a council when anyone can vote. Nice try btw.
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