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On June 19 2011 03:32 Karshe wrote: EBWOP: Also, Cthsazsa is not following Palmar's plan.
Ok, leaving for real now, I'm late.
GM, you're either taking this game way too personally, or putting on quite a masterful performance. Of course I'm fucking taking it personally. I've read the thread over 6 times, all 170 pages of it. I've solved the game and played more pro-town than ever.
And in repayment you guys are going to throw it all away. If thats what you want to do, than fine. But dont expect me to take it laying down.
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Sorry I was so abrasive palmar, It was all an act. I was trying really hard to get someone to switch the vote off of me.
Again, really, really sorry if I offended you by calling you bad, you didn't play that terrible at all, I just desperately needed to make you doubt yourself.
If you are pissed at me feel free to lambast me in PM's I had no intention of making you feel bad :/
If you quit because of me I'll be sad, I'm sorry ;_;
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On June 19 2011 06:37 Barundar wrote:Show nested quote +Mafia had the opportunity to lynch Palmar, Rean or Cthaza using Barundar's extra vote. Had they killed Cthaza, his ability would have killed Karshe as well, though they didn't know that. However, instead of getting Jackal's help they let him get lynched instead ultimately costing them the game. This was a pickle. We met on IRC, and I argued for killing Palmar with Jackal, and go into a shoot off end game, where we would rely on Jackal to win, but I would put our winning a chance to 50 % at best. I still think it was our best shot, but GM and DropBear however wanted to play on, so we went with majority decision + I was getting busy in RL so suited me fine to die Setup wise I think you can never let mafia KP=town KP in a game as large as this from the beginning. Would need at least 2 night KP, possible three, depending on the strength of the mafia roles. We lost the game because town had twice our KP in the end game.
Game was broken horribly in the town's favor, and I'm not just talking about the list checks. Ressurection roles give confirmed townies, which are absolutely hideous for the mafia. You realize that if BC had been ressed then there was no chance of the mafia winning, right? We'd have 0 kp effectively.
A vet vigi, who can become town confirmed, seriously?
And I managed to talk my way out of the lists by pure miracle, we *needed* a framer or godfather.
Overall this setup was hugely town favored, and essentially relied on DTs to win it. I don't think a single mafia was lynched due to analysis.
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Also, people betraying their winconditon is unacceptable. You play to win, period. I know I pressed Kurimi for his alignment early on, but he should have either claimed town or claimed sk and later offed me. Claiming in the thread essentially sabotaged all chances of victory, and basically screwed the mafia over.
As far as KP go. We got insanely lucky that the town had next to no aim. Had they not shot themselves to peices/used their roles better, we would have been exterminated twice as fast. With the bomber man, Palmar, two death vigis and a lynch, the town had more than enough KP to absolutely rock the mafia, with no real chance for the scumteam to do anything.
Personally I feel like it would have been more interesting if multiple KP roles were banned, a mafia team with a medic, a role cop and a PM circle would have been really interesting, instead it seems like the mafia got handed the "traditional" mafia roles in the forms of kp and roleblockers.
Another issue I had were the too restricting post restrictions, for example Amber's role takes out 80% of the fun in the mafia game, which is chatting, analyzing etc. It was *far* too harsh of a post restriction, IMO. A better post restriction is one that makes you say things in different ways, e.g. always post in verse. (Its clear that post X amount of smilies was not a *great* idea on my part, I should have chosen something less easy to sidestep.)
Lastly, I though it was ironic I rolled mole again.
Although I do want to thank you for hosting Decon, it was great fun and I enjoyed myself, even if palmar did end up seeing through my deceptions. Anyway, despite all the "imbalance" it was a lot of fun and I had a great time. Thanks to decon and everyone who played.
Oh, yeah, do you guys want the mafia QT?
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On June 19 2011 07:36 Cthsazsa wrote: lololol. I'm an idiot. Just a little too trusting, which is why I was so happy to be able to get you in PM land.
Had I survived today you would have seen my bilayer deception, I was going to tell you I was town but was going to claim SK to survive and I was going to persuade you that Rean was a SK and make you vengeance target him.
You played well overall though ^_^
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The voteswitch would have lead to a draw, because it would have ousted the whole mafia team and made us depend on jackal. In the end jackal would have chosen who would have won the game, town or scum. And I'd rather take a long shot than 50/50 odds of jackal deciding that we won.
Sorry if it cost us the game, but I was hesitant to decide the game on a coin flip. ^_^
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Jackal, this was the role I originally concived for you, but I deemed it too OP
Welcome to PTP Mafia, you are the High Inquisitor. You are here to purge the unclean, kill the heretic and burn the mutant. You have the following abilities.
1.) Agent of the Inquisition. Every night you may place a player under surveillance and watch who visits him at night. You'll also sniff out signs of heresy so you'll be informed if he is a evil heretic or a mutant.
2.) Emperor's Justice. You have your holy inquisitorial bolter, loaded with a single blessed bolt shell, which you can use to execute a traitor. Just type ##Execute: Player name to do so. You must include a spiel about how he is a moral threat to the safety of the imperium in the post you execute someone.
3.) Favors from on hight. You have access to some favors thanks to your high ranking connections, once per game instead you may contact the Caudillius Assassins and order them to assassinate someone at night, just PM me who you want killed, and barring special protection they will die. Also once per game you may call upon the Adeptus Arbites to investigate someone, returning their full role PM, but not their alignment. Any night you call in a favor you may not place someone under surveillance.
Additional notes: 1.) You have a post restriction, as often as you can you must proclaim your fanatical love of the emperor, as well as proclaiming how suspicious you are of the heresy and mutation that surround us. Phrases such as "the taint of chaos infects this town, I can smell it, like a rot eating away at a carcass" or "In the name of the Emperor, lynch this heretic" are appropriate to your role.
2.) In addition to whatever alignment based winconditions you may have, you must kill the three heretics, which will be randomly determined by the host. You will be informed of the identities of one of each of these heretics each night (so night 1, 2 and 3 to get a full list). There is also a mutant in town, which you must also slay. You must find him on your own, although he will be informed that he is the mutant and must kill you to win.
I thought that the additional win-conditions would be a bitch to deal with + I hesitated to add more KP to what was going to be an already kp saturated game.
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On June 19 2011 08:02 Karshe wrote: I just checked the vote thread again, still confused.
When I woke up this morning, Steff was the first to reach 3 votes, and GMarshal had 3 votes.
Then I changed my vote to GMarshal. Gmarshal had 4 votes, Steff had 2 votes.
Then I changed my vote again, GMarshal and Steff both had 3 votes.
Was GMarshal lynched since he had gotten up to 4 votes at one point? Again, I made both players reach 3 votes at the same time. I was considered to have majority first as I had 4 votes then 3 while steff had 2 and then 3. So I gained majority when I had four, and never lost it, since no one had more votes than me.
Thats how I envision it at least.
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On June 19 2011 08:37 Palmar wrote: So yeah, formal apology to GM for counter-guilt-tripping that hard.
That was over the line, sorry. Its all cool ^_^
I'll just keep the fact that you are a troll in mind for next time.
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On June 19 2011 08:51 Karshe wrote: GM, I just noticed that your true role did not include the Miller portion.
So I take it you got lucky with redFF's interrogation and were able to lie about your role? Very lucky, haha. Yep, and I had unlimited kills.
^_^
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On June 19 2011 11:24 Mataza wrote:+ Show Spoiler +GG(even though I don´t feel this game was very well played by town) I was scared by my first game with a lot of players(hard to keep track on all of them), so I didn´t really do much until I got a bomb planted on my sorry ass. I´m kinda happy I got suspicions on Barundar and GM in one of my last posts, so I was going the right direction at least. I also had Dropbear at one point, but it doesn´t count since I left him out of my last FoS post. Also I´d like to claim to being the first guy on to Bums BS. I voted him over Wiggles Day 2 even though Wiggles was also scum. Bum definitely had the more terrifying kp role with his multikill gasbomb. Also for the celebration of this awful game I made a chart how to play a vig in a game with mutiple vigs: I still feel the haphardly shooting of town aligned people almost handed scum the win. Jackal didn´t even shoot at all in the game. How many kills did Kurumi send in?I thought SKs had only 2 kills yet he somehow shot a third time? I know the answer to this, his kill on kita stacked with the mafia kill, but he didn't notice/didn't get the pm that his bullet had been refunded until half way through the day, at which point he decided to keep it secret
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On June 22 2011 04:42 Node wrote:I hope you liked your role GM, I had fun creating it. I'm disappointed that you claimed relatively early, I thought it would be really interesting from a sneaky townie perspective, but I can see why you would with the "day post info" clause, which wasn't my doing. The role did change a bit from what I submitted, but the original incarnation would be a bit broken in the hands of the mole. Show nested quote + Cult Master
Every night, you have the ability to induct a person of choice into your cult. You begin Day 1 with one other random person in your cult.
People in your cult have the ability to PM each other, and are informed of all other members in the cult.
Once your cult has grown to three or more members, you have the ability to sacrifice members of your cult at night (as many as you want in one night), bringing it down to a minimum of two members. You may not induct a person and perform a sacrifice on the same night. Members of the cult are not informed of this ability.
Deconduo, I think the game would be improved if you reduced the size to ~25 people. In a crazy setup like this, the thread is inevitably going to be a mess for the first couple of days, but I think that it would be alleviated somewhat if there were simply less people. But as it is, you couldn't pay me to read through days one and two again. I also think it would be good if you incentivized the creation of more scummy roles, but I'm not sure how you could go about that -- maybe inform a few people of their alignment ahead of time, or create a role that allows for manipulation of the rolepick procedure.
I had no intention of claiming actually, Kurumi outed me -___-
I was going to keep it secret and kill people on a whim/set up pm traps. It was a fun role, I love having access to PM's, I think they are one of the strongest tools, for town or scum. The revealed in the day post part didn't bother me as I had no intention of claiming
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